http://en.wikipedia.org/wiki/Power_Glove http://en.wikipedia.org/wiki/Cyberglove http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=de_en&url=http%3A%2F%2Fde.wikipedia.org%2Fwiki%2FDatenhandschuh
http://www.p5glove.com/frames.html <-- original www.p5glove.com website backup (domain now for sale)
note: find out what this wiki is all about. it could perhaps be about music, they have a lot of mentions of the P5 including a pages seemingly dedicatd to it, so they must heavily use it. try to help them update their information by telling them about the P5wiki (and PIE etc) http://knorretje.hku.nl/wiki/P5_glove http://knorretje.hku.nl/wiki/P5_Glove_Ervaringen http://knorretje.hku.nl/wiki/Anton/Sketchpad http://knorretje.hku.nl/wiki/DIEM1_2005 <- unimportant http://knorretje.hku.nl/wiki/Controllers http://knorretje.hku.nl/wiki/Mapping http://knorretje.hku.nl/wiki/SDK
http://www.cacs.louisiana.edu/~cborst/vrlab/ These guys have a P5 mentioned on the page, but i havn't seen them use it yet.
http://www.ims.tuwien.ac.at/media/documents/publications/kaufmann_diss.pdf#search=p5 DISSERTATION: Geometry Education with Augmented Reality. Recommends and illustrates the P5 glove as part of a cheap VR system to be used in schools.
Ok, P5 glove and VRML users here goes...
As far as I know, there are two major ways for using P5 GLOVE within a VRML world. 1)AS AN INPUT DEVISE INSTEAD OF A MOUSE (SIMPLE OR 3D MOUSE ) This provides us a way to navigate in the virtual space. In this way VR applications could be made easily enough. (please see http://vr.coe.ecu.edu/vrits/5-2vinciguerra.htm)
2)AS A MEANS OF VIRTUAL PRESENCE OF THE USER. This provides us a way to manipulate a virtual object in the scene. This case refers to Humanoid animation (please see http://www.hanim.org/). The user in such a system could be virtually present as a a)virtual human: (please see http://www.frontiernet.net/~imaging/HAnimPoser.html) It is apparent that an application using P5 glove could (and should) be made in this direction. b)virtual hand: the virtual hand is being treated as a virtual human. No matter how hard I have searched,the only example I have found (please see http://hcilab.uniud.it/publications/2004- 14/VirtualTraining_LET-WEB3D04.pdf) makes use of 5DT glove and not P5 glove.
These are in short my results. I will post any further findings in the future.
--update-- Anthony now has a website which has some interesting ODE physics interactions with a hand and a car. http://users.ntua.gr/ar01664/mixed_reality/VR_glove/ http://users.ntua.gr/ar01664/antikythera_mechanism/antikythera_mechanism
add this link in somewhere http://excalibur.inria.fr/screenshots