Players can pick from one of eight elemental alignments in Genesis. Whichever alignment they pick determines the Race, Class, and other factors of their avatar. Half of the elements form Order, the other half form Chaos. Each elemental alignment corresponds to one of the four states of matter: solid, liquid, gas, and plasma. Additionally, each alignment is very roughly modeled after a great civilization (or combination of civilizations), and the mythology concerning it. Each alignment is assigned a color that represents it (which is used often in decorations, flags, and so forth), and values one type of gem which possesses their respective elemental powers. Each alignment is ruled by one god, and tends to favor certain biomes for their homeland. Lastly, each alignment has a number of values associated with it, which determine what the alignment stands for, and which virtues/vices the alignment follows most strongly. The alignments are summarized below (Order is highlighted in yellow, Chaos is highlighted in blue):
Element | Color | Gem | God | Culture | Biome(s) | Associations |
---|---|---|---|---|---|---|
Light | Yellow | Topaz | Hyperion | Greek/Roman | Desert/Mediterranean | Life, Honesty, Loyalty |
Air | White | Diamond | Raiden | Feudal Asia | Monsoon/Alpine/Steppe | Peace, Honor, Temperance |
Water | Blue | Sapphire | Uller | Nordic/Celtic/Gallic/Vikings | Taiga/Tundra | Remedy, Justice, Valor |
Earth | Brown | Amber | Atira | Ancient Western Tribes | Boreal Forest/Grassland | Prosperity, Compassion, Love |
Fire | Red | Ruby | Shiva | Ancient Indo-Persia | Volcanic | Famine, Apathy, Lust |
Void | Purple | Amethyst | Anubis | Ancient Egypt | Unholy Ground/Bramble Wood | Death, Deception, Betrayal |
Poison | Green | Emerald | Sagbata | Amazonian/Islander/Rainforest Tribe | Swamp/Rainforest | Pestilence, Lawlessness, Cowardice |
Abyss | Black | Onyx | Lithos | Gothic | Plateau/Wasteland/Caves | War, Shame, Rashness |