Om Amarna

Om Amarna
Our story begins here in Om Amarna, the major sea port of Lenthinar, in the Empire of Tieros, where the group was wrongly accused of the murder of a prominent citizen, Arocha civil rights protester Joshua Reader, and was forced to spend the time they had expected to spend at the spectacular Horse Festival clearing their name instead. (See Monkey God Enterprises’ adventure Sword of Justice)

A Trade City
Om Amarna is an ancient city in the province of Lenthinar, dating back to before Tier conquered the province. Before Tier came, Lenthinari believed all cities had Patron Gods, and Om Amarna was named for Amarna the Wealthy, God of Prosperity. Few cities have enjoyed the fruits of commerce as much as Om Amarna, whose east-facing sea port rarely sees strong storms, and is open all year long to the rest of the continent and beyond. Objects rare and wonderful can be bought and sold in the various plaza markets of Om Amarna, in a variety of tongues and coinage.

Population
The traditional inhabitants and vast majority of the land owners in Om Amarna are Lenthinari humans(32% of the population). Lenthinari have black to bronze skin and brown eyes. Men and women wear their hair short or in braids, and men tend to wear beards. They have the cultural towards being religious, talkative, gregarious, and elitist. Thalosians are the next most populace group in Om Amarna (humans: 25% of the population, dwarves: 10% of the population). Thalosians are Mediterranean in appearance, with swarthy skin, dark wavy hair, and dark eyes. Women wear their hair up, men wear it down and oiled. The human men go clean-shaven, while the Thalosian dwarves wear beards. Thaosians tend to be tolerant (racially, socially, religiously), stubborn, and prone to grudges. In Om Amarna, there are also the Arocha (19% of the population), a race of short, stocky people with gravely voices, hairless stone grey skin, long arms, shallow foreheads, and featureless yellow eyes. Arocha of ancient times were a savage underground dwelling people who lived at war with the elves and humans of the Northrun Province. They lived in natural caverns of the Northrun moors, and subsisted on fish, vermin, and mosses, and when the food supply was short, would raid for livestock or the occasional stray individuals, easy to capture. With the coming of Tier, their society was changed, and they were brought to civilization, and have lived peaceably in human cities for 300 years, if mainly in the ghettos. Arocha are sometimes discriminated against in Lenthinar and the Hordelands (Hordelander humans are related to the humans of Northrun, and many share some of the Northrun prejudice). Due to ancient enmity, Northrun elves and humans dislike and distrust Arocha. The North Road out of the North Gate of Om Amarna leads all the way to the Southern Glain city of Cael Eigemma. Glain halflings and humans (5% of the population) have a strong tendency towards red hair and green eyes. Halflings and humans live side by side in Glain, and they share a common culture, which is centered around sheep and shepherding, but they also grow grain, and brew renown beers and distill whiskey. Glain tend to be boisterous, natural story tellers. Northrun elves, half-elves, and humans (4% of the population) are fair haired and skinned. The people of Northrun Reach are known to have a strong reverence for nature, and create beautiful art. Hordelanders are less common in Om Amarna (3% of the population), but it is not terribly unusual to see them there. Dwarves and humans from the Hordelands look decidedly Germanic, with blond hair, thick beards, heavy builds, and wild tempers. Hordelander society celebrates war and their primary god is the Bear God. Hordelanders enjoy long chants and lays, and are among the best slayers of undead. Gnomes (2% of the population) in Tieros come from a now destroyed land called Illia. The conclave in Om Amarna is large, and their glasswork and tinkering are exquisite.

Laws
Any named a suspect by an officer of the Law is considered guilty in the eyes of the Law. An Advocate may be called upon to adjudicate a case in dispute. Magic use is not permitted in the street unless permitted by an officer of the Law. Prisoners may not be held for more than 48 hours before carrying out the sentence. Citizens and Visiting people may keep and bear arms, but use of them is strictly forbidden unless in self-defense. Murder for any reason other than extreme necessity is punishable by death. Accomplices to murder receive the same punishment as those who commit it. “Better to kill a few innocents than to let the guilty party free to commit another crime.” See the Cult of Justice