Milord Quantum



=Early life= Quantum, now called Hurain, was believed to have been born on Duran, capital of the Daranian empire under the new republic flag, He showed a knack for figuring out tactical motives of others during and before battle. He also showed an affinity to the force. His parents where also tied to the force as both were jedi. He Is believed to know of many sword techniques his father and mother have taught him. He Persues in getting training in his gift though so far he's had little succes in the matter. After he was declared leader of his forces he joined the new republic and found some new friends afterward.

Bane's Death, and the Wolf campaign
With the death of Bane, an unknown friend of his, Hurain followed Darth Xendor and Scolar Visari,Admiral Daala, into the battles of the Wolf campaign. With Wolf's supposed death, he calmed down and started building his empire up. He also began persuing jedi training.

Puzzles
Hurain found many puzzles he tried to solve, pirate attacks and what not, until he found the source, Wolf, he lived after his campaign, he was a force phantom there, and tried to shake up Xendor's forces, with this new found information, he yet again followed Scolar and Xendor to yet again finish the job.

Randomness
Hurain began solving several random occurances, explosion of planets and secret installations, until he was fed up with the job, he hasn't persued these types of occruances since, however he did begin the Gray Contingent program. But that is classified.

Pirate Assault
An assault lead by Hurain, and Scolar, they lead an armada against and armada. The pirates were in large amounts nearing 1 billion. Though through sabotage and superior weaponry the united armada completely annihilated the Pirates.

=Personal Effects=

Weapon
Hurain uses a Silver lightsaber and another green one attached to his bracer in case of an emergency he uses it every now and then.

Armor
Hurain usually wears common robes, however he does have a Jal Shey armor from the times of the old republic. He plans on fixing it up with todays technology but he hasn't gotten around to it. Hurain also has an enchanted bracer with the ability to transform and cloak oneself. It also has a hidden lightsaber attached to it in case he faces a challenging opponent. He has a matching bracer, but it does nothing.

Other Effects
A fighter craft found in an abandoned pirate base, this fighter was heavily modified to be faster, manuverable, and deadly all in a second. This fighter is equiped with three AF lasers, 1 proton tube (with 5 protons), and 1 missile tube (5 misiles). This fighter also features an enhanced hyperdrive, and an auto turret. With all this equipment this fighter would be considered slow, however the hyperdrive is compact and the engines themselves enhanced. It also has a Cloaking device which only lasts so long.

=Note= Please note that most of the weapons and ships are under development and the ships themselves aren't for sale.

=Weapon Types= Mutliple unique and deadly weapons that seperate Hurain from the rest.

All fighter cannons:

 * Purpose: isn’t that obvious FOR FIGHTERS
 * Power: enough to destroy a squadron in one barrage, and a little extra.
 * Laser Color: Dark green
 * Description: Using small, but accurate, lasers that have an ion mix to it. When it hits it’s target it sends an electrical shockwave on it near disabling the fighter if it survived the laser itself.

Hyper-laser cannons:

 * Purpose: everything else that flies.
 * Power: depending on the power available.
 * Laser Color: Dark Blue
 * Description: Larger, more powerful version of the af lasers, it has an ion, laser mix just like it’s counterpart. The laser is intensified and is such larger. It is specifically designed to tackle medium sized ships.

Powered-laser cannons:

 * Purpose: specifically for capitals.
 * Power: same as purpose, for destroying capitals.
 * Laser Color: Orange
 * Description: Much more powerful, and larger, this one also has an ion laser mix to it making it effective against shielding and the hull of ships. Fighters do not want to be hit by one. Usually on the heavy capitals and the capital destroyers.

AI Missiles

 * Purpose: To cause hull damage and take out ships more effectively.
 * Power: Enough to take out a laser battery in 2 barrages.
 * Missile Color: Blue
 * Description: A missile that bypasses shielding and hit’s the hull directly, they can dodge lasers and fighter craft to hit the designated target, thus giving it the name AI Missiles.

Destroyer Beam

 * Purpose: all kinds of ships, excluding fighters.
 * Power: Enough to punch a hole in a capital ship.
 * Color: White
 * Description: A powerful beam weapon that can penetrate the shields and hull of most ships, very useful in bombardments.

=Stations= Hurain Designed three different stations for two different roles

M-Class Station
Military Class station, this is for defense purposes.
 * Size: 4 miles long, 3 miles wide
 * Armament: 15 af lasers, 30 hyper-lasers, 20 powered-lasers, 15 missile launchers, 5 proton launchers, 5 destroyer beams
 * Crew: 4,000
 * Consumables: 10 years.
 * Affiliation: Daranian empire
 * Role: Military Station
 * Cost: 50 million credits
 * Built time: 1 day

E-Class Station
Economy Class Station, used for farming, airponics bays and greenhouses, and trade.
 * Size: 4 miles long, 5 miles wide
 * Armament: 10 af lasers, 20 hyper-lasers, 5 powered-lasers, 5 missile launchers, 5 proton launchers,3 destroyer beams
 * Crew: 5,000
 * Consumables: 12 years
 * Affiliation: New Republic
 * Role: Economy and trade station
 * Cost: 55 million credits
 * Build time: 1 day.

Duran SD Platform

 * Size: 20 meters wide and tall.
 * Armament: 5 powered lasers, 5 proton launchers, 5 AI Missile Launchers
 * Crew: Automated
 * Consumables: none
 * Affiliation: Daranian Empire
 * Cost: 2 million NR credits
 * Build time: 30 minutes

=Personal Navy= Hurain has designed several ships for future use in his fleet.

M-Wing
Designed to be a balance between power and speed, this fighter is well designed to fit both.
 * Length: 6 feet
 * Armament: 4 af lasers, 1 missile chute
 * Crew: 1 pilot
 * Affiliation: New Republic
 * Role: fighter
 * Cost: 25,000 nr credits
 * Build time: 45 minutes

D-wing
focusing completly on firepower and defence, this bomber is able to put a hole in nearly any capital ship.
 * Length: 8 feet
 * Armament: 2 af lasers, 1 af turret, 4 missile chutes, 2 bomb latches.
 * Crew: 1 pilot, 1 gunner.
 * Affiliation: New Republic
 * Role: bomber
 * Cost: 27,000 nr credits
 * Build time: 48 minutes

H.A.C.T.
The Heavily Armored Cloakable Transport was designed to ferry troops to any location without being spotted.
 * Length: 10 meters
 * Armament: 4 af lasers, cloak.
 * Crew + passengers: 10
 * Consumables: 1 month
 * Affiliation: New Republic
 * Role: shuttle, transport.
 * Cost: 50,000 nr credits
 * Build time: 50 minutes

M.M.L.C.
Multi-Missile Light Corvette. Designed for it's name it is quite fast and deadly at long range. It has 4 AF lasers to protect it against fighter attacks.
 * Length: 75 meters
 * Armament: 4 af lasers, 6 missile chutes
 * Crew: 150
 * Consumables: 5 months
 * Affiliation: New Republic
 * Role: corvette
 * Cost: 250,000 nr credits
 * Build time: 1 hour

J-Class Corvette
A light corvette used for fighter defense and scouting.
 * Length: 175 meters
 * Armament: 7 af lasers, 3 hyper lasers
 * Crew:150
 * Consumables: 5 months
 * Affiliation: New Republic
 * Role: Corvette
 * Complement: 1 m-wing
 * Cost: 2.5 million nr credits
 * Build Time: 45 minutes

Chaser Class Corvette
Deadly Fast and powerful for a corvette, this one sees more combat than the J-Class
 * Length:175 meters
 * Armament: 8 af lasers, 5 hyper-lasers
 * Crew:175
 * Consumables:2 months
 * Affiliation: New Republic
 * Role: Corvette
 * Cost: 2.7 million credits
 * Build time: 50 minutes

Escort Defender
As the name implies it's used for escorting larger ships
 * Length: 300 meters
 * Armament: 6 af lasers, 6 hyper-lasers
 * Crew:150
 * Affiliation: New Republic
 * Role: Escort Ship
 * Cost: 3 million nr credits
 * Build time: 1 & ½ hours

Assault Dreadnought MK.1
The first of it's series this one, like many others, is a multi-tasker.
 * Length: 400 meters
 * Armament: 7 af lasers, 12 hyper-lasers, 5 proton launchers
 * Crew: 550
 * Consumables: 1 year
 * Affiliation: New Republic
 * Role: Frigate
 * Complement: 3 m-wings, 2 D-wings
 * Cost: 4.5 million nr credits
 * Build time: 1 ½ hours

Assault Dreadnought MK.2
The second series, this one is designed to be more of a frigate than anything else.
 * Length: 350 meters
 * Armament: 4 af lasers, 13 hyper-cannons,5 proton launchers
 * Crew:450
 * Affiliation: New Republic
 * Role: Frigate
 * Cost: 4.4 million nr credits
 * Build time: 1 hour

Assault Dreadnought MK.3
The third series this one is more armored than the rest.
 * Length: 650 meters
 * Armament: 5 af lasers, 14 hyper cannons, 5 proton launchers
 * Crew: 600
 * Affiliation: New Republic
 * Role: Frigate, Light capital
 * Cost: 4.6 million nr credits
 * Build Time: 2 hours

Anderion Shipyards Striker Mark I Dreadnaught
This ship design was given to Hurain, by Xendor.
 * Length: 600 Meters
 * MGLT: 44
 * Armament: 1 Rail Gun, 1 Megalaser, 5 Turbolasers, 9 Quad Laser Cannons, 2 Ion Turbolasers, 4 Dual Ion Cannons, 1 X-2 Cannon, 1 Proton Torpedo Launcher, 1 Ion Torpedo Launcher, Laser Point Defense System
 * Crew: 4,000
 * Consumables: 2 Years
 * Affiliation: New Republic
 * Role: Assult on enemy fleets
 * Complement: 200 Marines
 * Cost: 4.2 Million NR Credits
 * Build Time: 2.5 Hours

Anderoin Shipyards Defender Mark II Destroyer
This ship design was given to Hurain, by Xendor.
 * Length: 550 Meters
 * MGLT: 45
 * Armament: 10 Turbolasers, 20 Quad Laser Cannons, 2 empty slots for weapon upgrades
 * Crew: 1,200
 * Consumables: 2 years
 * Affiliation: New Republic
 * Role: Destroyer used to defend the larger, more powerful Captital Ships
 * Complement: 6 F-137 Squadrons, 3 B-114 Squadrons
 * Cost: 190,000 NR Credits
 * Build Time: 2 Hours

Tri-Class SD
A combo of firepower and armor. Don't know why the tri is in there though.
 * Length:750 meters
 * Armament: 7 af lasers, 12 hyper-cannons, 5 powered-lasers,2 proton launchers
 * Crew: 1,950
 * Affiliation: New Republic
 * Role: Capital Ship
 * Cost: 6.3 million nr credits
 * Build Time: 7 hours

T-Class SD
The T-Class is an overgrown troop transport. IT is also armored and powerful like an SD.
 * Length: 800 meters
 * Armament: 5 af lasers, 15 hyper-lasers, 2 powered-lasers, 2 missile launchers,3 proton launchers
 * Crew:1,000 crew, 30,000 passengers
 * Consumables: 1 year
 * Affiliation: New Republic
 * Role: Capital ship, Troop Transport
 * Complement: 1 m-wing
 * Cost:4.7 million nr Credits
 * Build Time: 3 hours

Arch Destroyer
A powerful capital ship, it focuses on firepower more than armor.
 * Length: 800 meters
 * Armament: 6 af lasers, 18 hyper-lasers, 4 powered lasers, 3 destroyer beams, 5 proton launchers
 * Crew: 1,500
 * Consumables:2 years
 * Affiliation: New Republic
 * Role: capital ship.
 * Complement: 6 m-wings, 4 D-wings
 * Cost: 6.0 million nr credits
 * Build time 3 hours

Arch Protector
Also powerful, this one focuses on armor than firepower.
 * Length: 850 meters
 * Armament: 5 af lasers, 16 hyper-lasers, 4 powered-lasers, 2 destroyer beams, 5 proton launchers
 * Crew:1,700
 * Consumables:2 years
 * Affiliation: New Republic
 * Role: capital destroyer.
 * Complement: 7 m-wings, 5 D-wings
 * Cost: 7.5 million nr credits
 * Build time: 3 ½ hours

D-Class Destroyer
A powerful capital destroyer, This ship is as almost as strong as the ssds.
 * Length:860 meters
 * Armament:5 af lasers, 20 hyper-lasers, 8 powered-lasers, 4 missile launchers, 7 proton launchers,5 destroyer beams
 * Crew:2,500
 * Consumables: 1 year
 * Affiliation:New Republic
 * Role:Capital Destroyer
 * Complement: 6 M-wings, 6 D-wings
 * Cost: 9.5 million nr credits
 * Build time: 4 hours

Spirit Class

 * Length: 775 meters
 * Armament: 8 af lasers, 17 hyper-lasers, 12 powered lasers, 6 missile chutes, 6 proton launchers, 6 destroyer beams
 * Crew: 2,500
 * Consumables: 2&1/2 years
 * Affiliation: Daranian Empire
 * Role: Flagship class
 * Complement: 10 M-Wings 6 D-Wings
 * Cost: 7 million NR credits
 * Build time: 3&½ Hours

Arrow Class SSD
Comming soon

Heroic Class SSD
Comming soon

Jedi-Class SSD
Coming soon

Gray-Class SSD
Coming soon

=Personal Army= Hurain has also designed several land units to help out in invasions.

Lance Assault Rifle
A repeating blaster rifle used in the front

Lace Heavy Assault Rifle
A heavier version of the assault rifle, this one packs a more punch.

Daranian Repeater
A pistol with an edge, it repeats in bursts making it lethal

Infantry
Daranian Empire Infantry

Daranian Assault Force

 * Weapons: Lace assault rifle, 3 concussion grenades
 * Affiliation: New Republic, Daranian Empire
 * Amount Per Squad: 12
 * Cost: 2,750 nr credits
 * Training: 6 minutes
 * Role: Infantry

Daranian Commando

 * Weapons: Lace assault rifle, Daranian Repeater, detpack
 * Affiliation: New Republic, Daranian Empire
 * Amount per squad: 2
 * Cost:11,000 nr credits
 * Training: 11 minutes
 * Role: Commando

Daran Combat Droid

 * Weapons: Lace Heavy Assault Rifle, Lace Assault Rifle, Daranian Repeater, Sniper rifle, Sword
 * Affiliation: New Republic
 * Amount: 7
 * cost: 25,000 nr credits
 * Building: 30 minutes
 * Role:Combat Droid

Daranian Enforcer

 * Weapons: Lace heavy assault rifle, Daranian Repeater, 4 concussion Grenades
 * Affiliation: New Republic, Daranian Empire
 * Amount: 5 per.
 * Cost: 6,500 nr Credits
 * Training: 2 hours
 * Role: Heavy Assault Squad

Daranian Commander

 * Weapons: Daranian Repeater,2 Concussion Grenades
 * Affiliation: New Republic, Daranian Empire
 * Amount: 1
 * Cost: 9,000 nr credits
 * Training: 10 minutes
 * Role: Commander

Honor Guard
Honor guards that are trained in sniper, commando, Demolition, sword, a little bit of magic, and even training from the shadow marshalls themselves. They are one of the best soldiers.
 * Weapons: Lace Assault rifle, Sniper rifle, Daranian Repeater, sword, 3 concussion grenades, detpacks, thermal detonator
 * Affiliation: Daranian Empire
 * Amount: 5
 * Cost: 75,500
 * Training: 5 hours
 * Role: Honor Guard

Gray Jedi
Coming soon! Jedi That have no allignment, they are trained by the Gray Jedi Master Hurain
 * Weapons: Light saber, dagger, Daranian Repeater
 * Affiliation: Daranian Empire
 * Amount: 1
 * Cost: 50,000 nr Credits
 * Training: 2 hours
 * Role: Jedi

Tanks, Fortresses
Daranian Armor

M-Wing
A land speeder made from the space M-Wing, you probably went 'what?'
 * Length: 5 feet
 * Armament: 2 af lasers, 1 bomb latch, 1 missile chute
 * Crew: 1 pilot
 * Affiliation: New Republic
 * Role: Land speeder, bomber
 * Cost: 26,000 nr credits
 * Build Time:47 minutes

Gravity Tank
A light Vehicle, used against infantry.
 * Length: 1 meter
 * Armament: 3 lasers
 * Crew: 1 pilot, 1 gunners
 * Affiliation: New Republic
 * Role: Light Tank
 * Cost: 750 nr credits
 * Build Time: 40 minutes

M.C. Assault Tank
A tank designed for firepower.
 * Length: 2 meters
 * Armament: 8 lasers, 2 mortar chutes, 2 anti-missile lasers, sheild
 * Crew: 1 pilot, 3 gunners
 * Affiliation: New Republic
 * Role: Heavy Tank, Artillery
 * Cost: 12,250 nr credits
 * Build Time: 55 minutes

M.C.G.F.
(Multi-cannon-gravity fortress)A smaller, less equiped fortress, this is for infantry transport, mainly.
 * Length: 4 meters
 * Armament: 2 hyper lasers, 2 lasers, sheild
 * Crew: 2 pilots, 2 gunners
 * Affiliation: New Republic
 * Role: Troop Transport, Heavy Tank
 * Cost: 15,500 nr credits
 * Build Time: 1 hour

M.P.G.
Mobile Planetary Gun. Designed for it's name.
 * Length: 5 meters
 * Armament: 2 Hyper-cannons, 2 af lasers, Shield gen.
 * Crew: 1 pilot, 2 gunners, 15 workers
 * Affiliation: New Republic
 * Role: Mobile Planetary Gun, Artillery, Mobile Base
 * Cost: 18,000 nr credits
 * Build Time:1&½ hours

M.C.C.
Mobile Command Center. For commaders that want to stay on the move.
 * Length: 8 meters
 * Armament: 2 af lasers, 6 laser cannons, 2 artillery chutes.
 * Crew: 2 pilots, 4 gunners, 20 passengers
 * Affiliation: New Republic
 * Role: Mobile Command Center
 * Cost: 25,000 nr Credits
 * Build Time: 1 hour

M.H.G.T.
Mobile Heavy Gravity Tank, more like a fortress.
 * Length: 6 meters
 * Armament: 2 af lasers, 7 lasers, 2 anti missile lasers, 3 artillery chutes
 * Crew: 2 pilots, 4 gunners, 10 passengers
 * Affiliation: New Republic
 * Role: Heavy Tank, Fortress
 * Cost: 22,000 nr credits
 * Build Time: 1 hour

L.R.A.T.
Long Range Artillery Tank. Get blasted a mile away.
 * Length: 4 meters
 * Armament: 1 laser, 8 artillery chutes.
 * Crew: 1 pilot, 1 gunner, 2 workers
 * Affiliation: New Republic
 * Role: Artillery Tank
 * Cost: 20,000 nr Credits
 * Build Time: 1 hour

=Gigantes= A less powerful version of the Dragoons, Gigantes are still powerful as they can teleport andwield an extendable energy staff, however they still require a person to use them as they don't have an AI intelegence.
 * Length: 3 meters tall, 2 meters wide
 * Armament: energy staff, laser beam couplings
 * Crew: 1
 * Affilitation: Daranian Empire
 * Role: Driod
 * Cost: 1 mil NR credits
 * Build time: 2 hours

=Dragoon= Similiar to Gigantes, these do have an AI and require a D-Kinght to operate 90% of it's power. It can teleport and has sensors that allow it to watch a certain area.
 * Length: Dragoon: 4 meters tall, 3 meters wide (Human form: 6 feet tall
 * Armament: Energy coupling that allow it to fire beams, double bladed beams, forcefeilds, and many more.
 * Crew: 1 D-Knight
 * Affiliation: Daranian Empire
 * Role: Driod
 * Cost: 2 million NR credits
 * Build time: 3 hours

=Character List= The variety of characters that help this cause.

Admiral Charter
A smart and trusting guy, he is deadly in battle and leads his forces with honor.

Captain Serien
A young and optimistic Captain, he knows of leadership and battle then anyone else. Usually found commanding Hurain's flagship the Renewed Spirit.

General Lyrin
A once leader of a small group of pirates, after informing Hurain of a base, he was awarded the rank of General and is best known for pointing flaws out.

Final Guardians
A group of people put in for a special talent, they are under the DIRECT command of Hurain, no one else can order them.

Tidus
Weailding a powerful Long Sword given to him by Wakka. He is best known as a swordsmen though he knows some magic.

Yuna
Once a Summoner, know a gunner, Yuna knows healing magic, and is very good with a gun.

Wakka
Weilds a spiked ball, and a gun for safety, he is more known as a Blitzball player.

Lulu
A powerful magic weilder, she knows black magic better than anyone else in the empire.

Rikku
A young and energetic kid, she is quick and deadly in battle

Kimahri
Kimahri is the elder of the Ronso in Spira, he hopes to lead a united Ronso tribe. Powerful with a spear though.

Auron
Not very talkitive, Auron is very wise and knows much, he weilds a heavy but powerful sword that can take out alot in one swing.

Paine
Also not very talkative, Paine also weilds a sword, but in a different way, she is quick and powerful at the same time

Shiva
Controller of ice, you don't want to get her angry.

Shannon Casull
A powerful swordsmen, probably best known as a D-Knight. He joined up simply because Pacifica did.

Raquel Casull
Best known for her magical abilities, Raquel is the most carefree of the group.

Pacifica Casull
Known for her ability to spread her will and block out others, she didn't know that she can block certain types of magic.

Leopold Scorpus
First known as a knight in training, Leo was more carefree but can be very helpful in a flash.

Zefiris
Known as a Dragoon, she is a smart ai that looks more human, she also has emotions, however physical enviroments don't affect her, I.E. Space, cold, etc.

Christopher
Known for his leading of the Obstinate Arrows. He is loyal and powerful, also known as a combat specilizt.

Senes (Beast Princess)
Senes is known for her magic and swordmenship combonation.

Eirote
The tech specilizt of the group, she can repair almost anything.

Furet
An assasain turned rouge, he is stealthy, clever, and his usual dull self much of the time.

Natalie
Formerly a Dragoon, Natalie was given a second Dragoon body to use so she could continue on as a sort of human.

Ifrit
A species known for their the fire they bring, these animals are not to be trifled with.

Valefor
A calm but non-the less deadly species, these animals attack in self defense mainly and rarely know to kill.

Chocobo
Quick, and somewhat clever, these birds make great pets if you can catch them.