Artillery (M2TW)

Legend

 * BP: Body-Piercing.
 * AE: Area Effect.
 * L: Launching.
 * B: Bouncing.
 * Reload Time: Time required for an engine to reload and complete its firing animation.
 * Range: Furthest horizontal distance-to-target on flat ground by which an engine will start its loading and firing animation.
 * Velocity: Two-dimensional magnitude of the initial velocity of the projectile. This determines both the time of projectile flight and the firing angle.
 * Accuracy: Maximum deviation from optimal firing angle. The lower the accuracy value, the better.
 * Ammo: The amount of ammunition for each unit.