Persona Survivor

Persona Campaign Concept

BESM 2E Based Campaign

The point base is split into two sections, daylight and otherworld. 15:15. The daylight points are available at all times. The otherworld ones are only available within the other world. Otherworld only disadvantages may be taken, in which case the points gained may only be used in the other world. For instance a vulnerability to fire in the otherworld could be used to boost magic.

There are three general types of characters but feel free to diverge with a good concept. The norm is breaking down after all along with the Great Barrier. Awakened Shadow characters will know that things are going wrong in the other world. The setting at this point is likely to be Hill Academy, a boarding school in Pennslyvania but that is subject to change with player requests.

Awakened Shadow:

A denizen of the otherworld who is now able to have a presence in the daylight as well. Usually they would require permission from a strong force to be allowed to visit and only then in an appropriate form but things are different now. They can potentially have a Persona of their own or use their abilities directly. Some of them can even use some abilities within the daylight hours.

Recommended Daylight Defects: Marked or Involuntary Physical Change II (Frequent, another form while in the daylight hours such as being a cat then).

Persona User:

A normal human in other aspects. The daylight points are used for normal abilities. However their otherworld hours should be used for other abilities. Their Persona is generally a mythological character or figure and should have a distinct apperance.

Recommended Otherworld Attribuites: Magic, Armor, Kensei

Recommended Otherworld Defects: Vulnerability

Recommended Daylight Defects: Ageism

Wildcard:

A rarity among Persona users. They are capable of using multiple Personas and switching between them.

The concept is a Persona inspired game where the Great Barrier has started to break down and leak into reality. This allows for some exploitability.