AoE Definitions

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=A=


 * Agility [AGI] : The attribute that measures nimbleness.
 * Attack : Actively attempting to inflict harm upon something with a physical or mystical effect.
 * Attribute : A numerical representation of some facet of the characters inherent physical or mystical capability.

=B=


 * Base Attack Skill [BAS] : Skill at combat that applies to all attacks.
 * Base Defense Skill [BDS] : Skill at combat that applies to all defenses.
 * Block [BLK] : The defense that defeats an attack by stopping it completely with your melee weapon, shield, or armor.

=C=


 * Constitution [CON] : The attribute that measures bodily health.
 * Cumulative Attack Penalty [CAP] : The first attack on your initiative is made without penalty. Each subsequent attack before the beginning of your next turn suffers a cumulative -2 penalty.
 * Cumulative Defense Penalty [CDP] : The first defense on your initiative is made without penalty. Each subsequent defense before the beginning of your next turn suffers a cumulative -2 penalty.

=D=


 * Defense : Used to defeat an attack so it does not hit.
 * Desperate Defense : The defense used when you can not (or choose not to) use a normal defense. Desperate Defense is equal to your Base Defense Skill plus your Armor's Block bonus. Desperate Defense is considered to be a Block for all effects.
 * Dexterity [DEX] : The attribute that measures a character's manual dexterity.
 * Dodge [DDG] : The defense that defeats an attack by avoiding it completely.

=E=


 * Essence : The mystical, magical energy present in all living things.
 * Essence, Ambient : The aura of magic that exists upon the surface of the world.
 * Essence, Personal [ESS] : The attribute that measures a character's magical potential & resistance.

=F=


 * Facets : The number of undamaged resonating surfaces of a runestone.

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 * Oblivious : During the first combat round of an Ambush, if you failed your Notice check by 10 or more, you are Oblivious. You may not take any actions during the first round, and the only defense you may use is the Desperate Defense.
 * Overwhelmed : Characters can normally make one defense roll per round before becoming overwhelmed. The feat tree Extra Defense allows characters to make more defense rolls before becoming overwhelmed. Once you are overwhelmed, you must use Desperate Defense against further attacks.

=P=


 * Parry [PRY] : The defense that defeats an attack by deflecting it with a melee weapon.
 * Perception [PER] : The attribute that measures a characters perceptive abilities.

=Q= =R=


 * Reactionary Attack : A free attack that takes no action to use, usually performed in response to another's actions. There are two types of reactionary attacks: Attacks of Opportunity, and Ripostes.
 * Ready : During any round of combat where you are completely aware of your opponents, you are Ready. Most combatants are Ready in the second round following an Ambush. You may take two actions, and may use any defense you choose.
 * Runestone : Mystical crystals much sought-after by mages and wizards.

=S=


 * Strength [STR] : The attribute that measures a character's physical prowess.
 * Surprised : During the first combat round of an Ambush, if you failed your Notice check by 1 to 9, you are surprised. You may only take one action during the first round, and the only defense you may use is Block.

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