World of Euphorica

The World of Euphorica is the name given to a fantasy roleplay setting created by John R. Hornak. This wiki is dedicated to the Neverwinter Nights campaign of the same name.



Setting Information
The World of Euphorica is a standard fantasy world, with elves, dwarves, orcs, goblins, dragons, wizards, ancient ruins, unspeakable evil, and lost gods. Here you will find "in character" information on the game world.

Geography
Euphorica provides several areas for players to adventure and explore. The continents are grouped into three major areas: the Known Lands, the Savage Lands, and the Unknown Lands. There are two oceans named the Prime Ocean and the Capital Ocean. In addition, below Euphorica's surface, is a huge underground series of tunnels and caverns known as the Underworld.

History
A long time ago the Ancient Races ruled the world but soon their kind mysteriously disappeared thought to have become extinct.

Then beings known as the Elder and the Dark Light came to Euphorica. They populated the world with beings created in their likeness. The Elder was the embodiment of good and the Dark Light was the embodiment of evil.

It was like this for thousands of years until one day the Elder and the Dark Light evolved into immortals and left the world vowing to someday return.

Before they left the Elder formed the Royal Republic and wrote the Books of Enlightenment for their people to follow. The Dark Light, wrote the Books of Darkness for its creations and formed the Chaos Hordes.

Now, most inhabitants of Euphorica see them as gods and many wars have been fought in their name.

However, recently the Ancient Races have reappeared from their thought extinction in the form of the Dragon Clans causing more conflict and tension.

Presently, three major factions (the Royal Republic, the Chaos Hordes, and the Dragon Clans) squabble over the rulership of the world.

Monsters
Euphorica's Monsters can be divided into six groups: Animals, Constructs, Elementals, Insects, Planar, Shapechangers, and the Undead.


 * Animals: are those creatures most common to the world. They include Bears, Birds, Canines, Felines, Beasts of Burden and others.


 * Constructs: are mindless automatons created by powerful wizards and master craftsmen. They include Golems, Horrors, Guardians, and others.


 * Elementals: are spirits of the elements, and supernatural beings composed of pure energy. They include Air, Earth, Fire, and Water Elementals.


 * Insects: those belonging to the Insect group include Beetles, Spiders, Ants and others.


 * Planar: creatures are those not from this world or dimension usually brought to this world through magic. Those that come from the planes of good and include Celestials and Archons. Those from the planes of evil include Balors, Fiends, and others. Lesser Planar beings include Imps, Guasts, and Mephits.


 * Shapechangers: are creatures able to shape change and include werewolves, wererats and others.


 * Undead: are types of corporeal and non-corporeal entities who were once alive, died, and then continued to exist in the world of the living. They include Ghouls, Ghosts, Vampires, Mummies, Skeletons, Liches, and others.

Politics
There are three major factions governing the lands of Euphorica. The Known Lands are governed by the Royal Republic, the Savage Lands are dominated by the Horde, and the Unknown Lands are ruled by the Dragon Clans.

The Royal Republic is a political union made up of four constituent countries: the Barbarian Tribes of Waar, the United Fellowship of Eldasia and the Union States of Thorne.

The Royal Republic is the largest most powerful government in the world. However, because large armies are not allowed, the Royal Republic settles its disputes and enforces its laws with local guards and an elite order of guardians know as the Champion Knights.

The Horde is a loose assembly of evil tyrants who have come together to cause conflict and turmoil. Following the teachings of the Dark Light, they control the areas of the world known as the Savage Lands. Using the Chaos Races as their henchmen, they often invade the Known Lands. Remnants of past incursions can often be found in remote areas waiting to cause trouble when ever possible.

The Dragon Clans rule the Unknown Lands. Once they ruled the world but then mysteriously diapered. Then, as mysteriously as they died out, they reappeared. Not much is known about the Dragon Clans however they have been known to aide both the Royal Republic and the Horde on different occasions.

Races
The races of Euphorica can be divided into three groups: the Ancient, Cultured and Chaos races.

Ancient Races
The Ancient Races are those creatures that are indigenous to Euphorica. They were created through evolution. These creatures can be both fierce and kind. They are Dragons, Giants, Trolls, and Ogres.


 * Dragons: huge reptiles with great wings, teeth and claws. They are among the most fierce and dangerous of all the races. Dragons have very long life spans and are considered by some to be demi-gods. Most dragons are good, benevolent creatures of great intelligence but there are some that are evil as well.
 * Giants: very tall humanoid creatures who live solitary lives or live in small communities of their own kind. They generaly live far from the other races and shy away from cultured civilization. Most giants are good in nature who associate with Dragons though their are exceptions such as the Stone Giants and Fire Gaints who have alliagned themselves with the Chaos Races.


 * Trolls: a lesser race of gaints that are carnivorous in nature. They are somewhat less intelligent then their cousins the giants. Most trolls are agressive and prefer to prey on human like victims for food but their are groups of good trolls who serve as loyal servents to dragons and are quite intelligent.


 * Orges: another lesser race of giants. Being the most common of the Ancient Races, Orges are ugly, greedy creatures who live by raiding and scavenging. Orges wear animal skins and often live in caves. They live in groups and have been known to band together to with Trolls to prey on the weak.

Cultured Races
The Cultured Races are those creatures that were created by the Elder. Despite being among the bravest and most noble races they are prone to greed and corruption. They include Dwarfs, Gnomes, Elves, Half-Elves, Halflings, and Humans.


 * Dwarfs: are a short, husky race and typically have dark hair and eyes. They live and work underground often being skilled miners. Dwarfs naturally love gems and precious metals especially gold and enjoy drinking ale and mead. Because of their size, Dwarfs do not often ride horses and are usually suspicious of the large creatures.


 * Elves: are shorter and more slender than humans. Elves are taught to use a sword and bow from an early age. Elves are fascinated by magic and never grow tired of collecting spells and magical items, especially if the items are beutifully crafted.


 * Gnomes: are similar to dwarves in appearance, but are usually shorter than their cousins and less stocky. Another noticeable difference is their very large noses and pointy ears. They share the Dwarves love for gems and are very skilled at polishing and cutting these precious items.


 * Half-Elves: have equal number of Elven and Human ancestors and share some of the characteristics of each. They are more comely than Humans similar in appearance to Elves but are often slightly taller and more muscled.


 * Half-Orcs: tend to be roughly the same height as Humans but are broader becuase of their extra muscle. Since Orcs are seen as enemies by most other races, Half-Orcs find it difficult to gain acceptance in civilized areas. However, their extraordinary strength lends itself well to the life of an adventurer or mercenary.


 * Halflings: are another short race very similar to small Humans. They generally have black hair and dark brown or black eyes. They can move silently much like Elves and have a nack for thrown weapons.


 * Humans: come in every shape and size. Some are tall. Others are rather short. Some can be rotund while others are thin as nail. Just as they vary in appearance, so do their values vary. Humans have it in them to be exceptionally evil, remarkably pious, or anywhere in between. Humans have a nack for quickly picking up new skills.

Chaos Races
The Chaos Races are those creatures that were created by the Dark Light. These are the foulest, vilest, and most blood thirsty races of Euphorica. They are the Drow, Duergar, Gnolls, Goblins, Kobolds, Lizard Men, and Orcs.
 * Drow: or dark elves as they are called by most surface dwellers, are evil counterparts of the elven race. Drow are characterized by white or silver hair and obsidian black skin. They are extremely intelligent, charismatic and dextrous, but share surface elves' comparative frailty and slight frames. They are considered to be the most diabolical of all the races.


 * Duergar: are evil counterparts of the dwarven race. They are stoic, hard working, strict and unforgiving. The Duergar have a deep-seated grudge against other dwarves. Many Duergar serve the drow as warriors or henchmen.


 * Gnolls: are ferocious humanoid creatures that resemble a cross between a human and a hyena. They are cruel, vicious and strong, but dislike work and prefer to bully and steal from others then fight for it.


 * Goblins: are a common race of small and ugly homanoids with pointed ears and misshapen teeth. While goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.


 * Kobolds: are another common race of humanoids. They are aggressive and cowardly creatures that have an ugly presence reminiscent of lizards or small dinosaurs. They are noted for their skill at building traps and preparing ambushes. Kobolds are dangerous only in great numbers.


 * Lizard Men: resemble men with lizard heads and claws, scaly hides, and tials. They are primitive and savage and can be very dangerous if provoked. Lizard men live in tribes and are fiercely territorial, banding together to protect the lands they inhabit.


 * Orcs: are ugly humanlike creatures that look like a combination of animal and man. They are aggressive and bad tempered. Orc do not like other living things and as a result raid, pillage, and battle other creatures. They aslo have a hatred of elves and dwarves that goes back many generations.

Religion
There are two major religious factions. Those who worship the Elder and believe in the Books of Enlightenment and those who follow the Dark Light and the Book of Darkness.

Books of Enlightenment
The Books of Enlightenment are a set of ideals and teachings written by the Elder. The Elder were entities that came to Euphorica long ago and created the Cultured Races in their likeness.

The Books of Enlightenment teaches it's followers to live in harmony with those around them. However, because of the diversity of teachings in the books, the Cultured Races are divided racially. Despite this most live together with little problems.

Books of Darkness
The Books of Darkness are the written word of the Dark Light. The Dark Light was an evil entity that was banished by the Elder came to Euphorica seeking revenge. It created the Chaos Races to fight the Cultured Races.

The Books of Darkness teaches its followers to only be interested in themselves. This leads to conflict, making them as much a treat to one another as they are to others.

Campaign Information
The World of Euphorica is constantly evolving. Here you will find "out of character" information about the campaign, how it works, how to play, and how to keep up with any changes that happen.

Requirements
In order to play in the World of Euphorica you will need the following:

Neverwinter Nights Shadows of the Undertide expansion Hordes of the Underdark expansion Community Expansion Pack (latest version)