Night Strykes Guide to Console Commands

= Night Stryke's Console Command Guide =

Introduction
Here's something for those of you who have trouble using, would like to better their understanding of, or would like to learn how to use more of the various console commands. There are literally hundreds, perhaps thousands, of console commands; Obviously all of these won't be covered, but the console commands that most people would find use in are.

Opening the Console
The console is opened with the tilde (~) key; it's left of the 1 key, below the Esc key, and above the Tab key. If it doesn't open the console then you probably have a remote sensor hooked up to your computer (used for the Windows Media version of Windows). Disconnect it and try again.

Finding IDs in the Construction Set (CS)
First, you will of course require the CS, downloadable here. Once you have your CS installed and running, go into "File" and "Data" - doubleclick the file Oblivion.esm and hit ok. Once the file's loaded, you can now use the Object Window to find any ID you want to by browsing the categories on the left, finding the desired object, then looking at its ID. The ID column is the second column from the left and by default is too small to see any IDs with, so drag it larger from the top of the column. Also, by default the rows are listed in alphabetical order by their Editor ID; to make it easier to find things, click the top of the "Name" column to list the rows in alphabetical order by their name. Now, say, for example, you wanted to find the Xivilai's ID: you'd go under "Actors - Creatures - Daedra" then find the Xivilai and look at its ID.

Player.AddItem ItemID #
A very commonly used console command. This will add the specified number of the specified item to your character's inventory. The item ID for gold is simply F.

Ex.: Player.AddItem 6EE68 2; gives me two Master Mortar and Pestles.

Links: A list of item IDs.

Other applications: If you click an NPC, creature, or container and type AddItem ItemID # then it will be added to its inventory instead. This is good for people who like to use NPCs to help them fight but want the NPCs to have better equipment.

Notes: None

Player.RemoveItem ItemID #
It will remove the specified number of the specified item from your character's inventory, permanently. Could be used for something like removing one of those annoying quest items that the game leaves in your inventory and won't let you remove.

Ex.: Player.RemoveItem 7E9D 1; removes the Filled Collosal Black Soul Gem from my inventory.

Links: A list of item IDs.

Other applications: You can click an enemy and type RemoveItem ItemID # to remove items from their inventory. You could use it to remove equipment from an enemy.

Notes: None.

Player.PlaceAtMe NPC'sID #
This will spawn the specified amount of the specified NPC or creature next to your character. The NPC or creature will retain all of the AI that the original NPC or creature had, acting just like a clone of it. It has the same schedule, inventory, stats, and will sell the same things if it's a merchant, as well as complete designated parts of a quest that the original may have been associated with. Very good for when you just can't find an NPC for a quest and assume that they're probably dead.

Ex.: Player.PlaceAtMe AED40 5; spawns 5 Adoring Fans next to me (God, who'd want to do that?).

Links: A list of NPC IDs; Creature ID List.

Other applications: If you click an NPC or creature then type PlaceAtMe NPC'sID #, you'll spawn that NPC or creature next to the selected object. Could be used for something like spawning a few guards next to an enemy and having them take care of it for you.

Notes: The list of creature IDs is now in the post below this one.

CreateFullActorCopy
This is kind of like the Player.PlaceAtMe command, but you don't need to know the ID. Click an NPC or creature then type in the command, and a clone of it will be created; you'll have to keep entering the command if you want more than one clone. The clone will share most of its AI, such as its schedule and combat, but it won't have any dialogue and can't be used to complete a quest. It really has no uses except for fun.

Ex.: N/A

Links: N/A

Other applications: If you click a summoned creature and type in the command, you'll get a real version of that creature rather than another summoned version. This real version will act just like if you'd encountered it in a dungeon, and it will fight you and any NPCs near it.

Notes: You can use this to clone yourself, but your clones will have no dialogue or AI, except for combat AI. This also may crash your game, depending on how many clones you make and whether or not they engage in combat.

TCL
Not much to this one, it simply removes all clipping from the area. NPCs and creatures will fall through stairs, streets, etc., while you'll be free to run through the air and go through any object. Additionally, when an NPC or creature is killed it will be frozen in place until the clipping is turned back on.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Type TCL again to turn the clipping back on.

TGM
Another simple one. It turns god mode on, which does quite a bit. You health, magicka, and fatigue will never lower, you can cast any spell regardless of magicka cost, you never run out of arrows, and you can carry an unlimited amount without being slowed down or over encumbered.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Type TGM again to turn god mode off. If you were above your encumbrance with god mode on then you'll be stuck in place with it off.

TFC
This toggles the free-flying camera. With this on, your camera will detach from your character and be able to fly around on its own. It's great for taking screenshots or checking out an area without entering it. Note that with this on you will lose control of your character until you turn it off.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: If your view is set to first person then the only thing you'll be able to see of your character is his/her arms. Just hit the 'view change' key (default R) to switch to third person and you'll be able to see your character.

TMM 1
This will mark every location on your map as found and available for fast travel, as well as updating your "Places found" to reflect it.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: It won't mark any Oblivion Gate locations that haven't appeared yet. If you do this when you start the game you won't get any Oblivion Gate locations (except the one at Kvatch), and you'll have to type it again once you get to the point in the main quest when Oblivion Gates start appearing.

TM
Remove the HUD (health, magicka, and fatigue bars, compass, etc.). Good to use before taking a screenshot.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Type TM again to put the HUD back.

Lock # and Unlock
Lock and unlock a door or container. Click a door or container that is locked and type Unlock to unlock it (also works on doors that require keys); click a door or container that is unlocked and type Lock # to lock it. The number in the lock command refers to the difficulty of the lock - 1-24 is very easy, 25-49 is easy, 50-74 is average, 75-99 is hard, and 100 is very hard.

Ex.: Lock 100; puts a lock with 5 tumblers on the door or container.

Links: N/A

Other applications: N/A

Notes: The lock command seems to be of little use as NPCs can use a door regardless of if it's locked or not.

Player.SetCrimeGold 0
This will remove your bounty by setting it to 0, but any pursuing guards will still have to find you before they'll stop following you. Don't worry, though, as soon as they get to you they'll just engage you in a normal conversation. If you've already been caught and decided to resist arrest it gets more complicated. Typing this command in then yielding (holding block and pressing activate on them) they may try to arrest you again, due to the 40-gold bounty for resisting. Keep putting this command in then yielding and they'll eventually stop.

Ex.: N/A

Links: N/A

Other applications: Putting in another number instead of 0 will set your bounty to that number and make the guards pursue you. Good for if you have an itch to kill some guards or want to go to jail for whatever reason.

Notes: None.

Player.PayFine
Will pay your fine and remove all of your stolen items to the nearest Evidence Chest, but will not teleport you to the nearest jail. Only really useful if you've got no stolen items on you, otherwise you'll end up having to head to the nearest jail anyway to steal back your items.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None

Resurrect and Kill
Resurrect and kill an NPC or creature, respectively. Clicking a corpse then typing the resurrect command will bring the NPC or creature back to life with full health. It will go about whatever it was last doing when it died like it never died. Great command for if a horse or NPC dies on you. Clicking a living NPC or creature and typing the kill command will kill it or knock it out, depending on if it's marked essential or not.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

ADVSkill SkillName #
Will add the specified number to the specified skill and count towards your level if it's a major skill.

Ex.: ADVSkill Blade 100; adds 100 to my Blade skill.'''

Links: N/A

Other applications: N/A

Notes: If the number you add to the specified skill would increase the skill beyond 255 then it will decrease the skill instead. Inputting a negative number may crash the game, so don't try it.

Player.SetAV Value #
This will set/add to the value specified to the number specified. The values that can be affected by this include: skills, attributes, health, fatigue, and magicka. When editing skills and attributes it will not add to it, like the command above, but set it exactly to the number specified. When editing fatigue, health, or magicka it will set the value to the specified number plus its base value.

Ex.: Player.SetAV Blade 100; sets my Blade skill to 100. Player.SetAV Health 1000; with a base health of 100, my health is now 1100.

Links: N/A

Other applications: By clicking an NPC or creature and typing SetAV Value # you can change the specified value of the select NPC or creature. Good for when you want an NPC to have more health or do more damage, or, alternately, if you want an enemy to have less health or do less damage.

Notes: The difference between this command and the one above is that if it's used to increase a skill it won't change its internal value. This means that the game will tell you that the skill is the level you set it to but it actually isn't. The skill will appear not to level but don't worry, it isn't frozen, you just need to gain enough experience for the internal level to meet the external level. Using this command, any major skills changed also won't count toward a level-up. I'd just suggest using the above command when changing skills, it's much better.

ADVLevel
Levels you up once and displays the level-up screen so you can increase your attributes. This isn't a substitute for resting as it doesn't set the number of major-skill-levels required to level-up back to 0, but it doesn't leave them as they were, either. It will add 10 to the number of major-skill-levels required to level-up so that you have to make up for the free level. For example, if you needed 4 more major-skill-levels to level-up, then used this command, you now need 14 major-skill-levels before you can start levelling normally again.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

Player.SetLevel #
Sets your level to the number specified, but won't count toward any level-ups. This is only any good for if you want to get a better version of a levelled item then set your level back down to what it originally was.

Ex.: Player.SetLevel 100; sets my level to 100.

Links: N/A

Other applications: Clicking an NPC or creature and typing SetLevel # will set the NPC or creature's level to the specified number. Useful if you've gone past level 25 and want to cast a level-based spell such as frenzy or command on an enemy.

Notes: This command will allow you to increase your level then decrease it without ever changing the internal values, but if you want an actual level-up then use the command above.

MoveToQT
This will move you to the target of your currently active quest. Whether it's a location, NPC, creature, etc. doesn't matter, you'll end up wherever your compass was pointing. However, if the quest updates when you get to that point or do something there, then you'll have to use the command again to go to the next quest target.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

Stopcombat
Click an attacking NPC or creature and type this to stop them from attacking you. Depeding on if it's an enemy or a normal NPC, it may immediately attack you again. This is basically a console version of yielding, good for stopping NPCs who are attacking you when they don't like you enough to stop for a yield.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

SetActorFullName "Name"
Clicking an NPC or creature then typing this command will change their name to the specified name. Unlike most commands, those quotes are actually necessary. Good for renaming a horse or a helper NPC.

Ex.: SetActorFullName "Dave"; sets the selected NPC or creature's name to Dave.

Links: N/A

Other applications: N/A

Notes: None.

CoC CellID
Teleports you to the center of the specified cell. An alternative to fast-travel, as it's instant, but you need to know the ID of the place you're heading to. This is also the only way to get into most of the test cells.

Ex.: CoC ICMarketDistrictAFightingChance; teleports me to A Fighting Chance.

Links: A list of cell IDs; A list of test-cell IDs

Other applications: N/A

Notes: CoC TestingHall will take you to a room filled with doors leading to dozens of test cells and is a great place to check out.

CAQS
Will complete every quest in the game, including a few test quests that aren't available. Not much purpose to this, other than if you want to see what every quest in the game is and how many there are.

Ex.: N/A

Links: N/A

Other applictions: N/A

Notes: None.

PSB
Will give you every spell in the game, including many test spells, any spells added by mods, and some spells run by scripts that were deleted (they do nothing now).

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: This will add some interesting spells, such as Wabbajack's effect, Sanguine Rose's effect, and Bound Mythic Dawn Armor.

Save Name 1
Makes a save game with the specified name. The name has to all be one word.

Ex.: Save Oblivion 1; makes a save named Oblivion.

Other applications: This is used in a method of finding almost any NPC, creature, or item in the game which is explained below.

Notes: Using this method of saving creates a text file that contains the in-game IDs of almost every NPC, creature, and item in it. This is used in a method of finding an NPC, creature, or item in the game explained below.

SetPCFame # and SetPCInfamy #
Sets your character's fame and infamy to the specified number, respectively.

Ex.: SetPCFame 1000; sets my fame to 1000.

Links: N/A

Other applications: N/A

Notes: None.

SQT
Shows the ID and current stage of your active quest. Not much use to you on its own, but it can be applied when forcing a quest to update.

Ex.: N/A

Links: N/A

Other applications: The information this supplies can be used in SetStage QuestID Stage commands, explained below.

Notes: None.

Player.AddSpell SpellID
Adds the specified spell ID to your character. Can be used to add any spell already in the game, even if it's not normally available.

Ex.: Player.AddSpell A9824; gives me the spell Open Easy Lock.

Links: A list of spell IDs; A list of levelled-spell IDs

Other applications: By clicking an NPC or creature and typing AddSpell SpellID you can give the selected NPC or creature a spell. Good for giving follower-NPCs better spells to fight or heal with.

Notes: None.

Player.RemoveSpell SpellID
Removes the specified spell from your character. A very good console command, as there's no other way to remove spells from you character.

Ex.: Player.RemoveSpell A9824; removes the spell Open Easy Lock.

Links: A list of spell IDs; A list of levelled-spell IDs

Other applications: Though it's of little use, you could remove a spell from an enemy by clicking it and using RemoveSpell SpellID. I say it's of little use because you'd have to find the exact spell that the enemy is using before you can find its ID, which is difficult at best and would require the Construction Set.

Notes: None.

Player.SetScale #
This will change your character's size depending on the value; the smallest value is 0, the largest is 2, and decimals work up to the hundredths place (second digit). The number isn't necessarily the proportion your size is increased by because 2 will make your character 4 or 5 times bigger. Also, it doesn't seem to have any other effect except to the looks.

Ex.: Player.SetScale 1.5; greatly increases the size of my character.

Links: N/A

Other applications: By clicking an NPC, creature, item, object, etc. and typing SetScale # you can change its size. This seems to work on anything at all: people, creatures, items, structures, you name it.

Notes: The default size of your character isn't necessarily 1, it depends on your race. For Imperials, it seems to be 1; for High Elves, it seems to be 0.9. You'll probably have to stand next to another of your race and play with the numbers until it looks right.

TAI
Completely disables the AI of all NPCs and creatures. This stops them from moving, talking, fighting, etc. Useful for getting through tough or dangerous places.

Ex.: N/A

Links: N/A

Other applications: By clicking an NPC or creature and typing the command it will disable the AI for that character only.

Notes: Type TAI again will turn the AI back on.

TCAI
This is similar to TAI, except that it only disables the combat AI. NPCs and creatures will still wander and talk as usual, but no matter what you do to them they will not fight (though you'll still get arrested for assaults and murders).

Ex.: N/A

Links: N/A

Other applications: By clicking an NPC or creature and typing the command it will disable the combat AI for that character only.

Notes: Type TCAI again to turn the combat AI back on.

TDetect
This disables the detection AI of all NPCs and creatures. Guards will still follow you if you have a bounty and you can engage in conversations, but when around enemies you can walk around as if you had a 150% Chameleon enchantment on - none of them will ever catch you.

Ex.: N/A

Links: N/A

Other applications: By clicking an NPC or creature and typing the command it will disable the detection AI for that character only.

Notes: Type TDetect again to turn the detection AI back on.

SetBarterGold #
By clicking a merchant and typing this you can set their barter gold to any number you like. Very handy for getting the most profit out of what you sell.

Ex.: SetBarterGold 10000; sets the selected merchant's gold to 10,000.

Links: N/A

Other applications: N/A

Notes: None.

ModAmountSoldStolen #
Adds the specified number to your "Gold fenced." Useful for the Thieves Guild quests, as you can simply use this command instead of actually going out and fencing things.

Ex.: ModAmountSoldStolen 500; adds 500 to my "Gold fenced."

Links: N/A

Other applications: N/A

Notes: None.

Player.SetActorRefraction #
A very nice a command. Depending on the number you use, between 0 and 10, you can add a permanent chameleon effect of varying degrees to your character. 0 is no chameleon, 10 is 100% chameleon.

Ex.: Player.SetPlayerRefraction 5; gives me a permanent 50% chameleon effect.

Links: N/A

Other applications: By clicking an NPC or creature and typing SetActorRefraction # gives them chameleon. Good for making companion NPCs or creatures more effective sneakers.

Notes: To remove the chameleon effect, use SetActorRefraction 0.

Player.PayFineThief
This is like the Player.PayFine command but more effective. It removes you bounty and lets you keep all of your stolen goods. As with Player.PayFine, the bounty gold is still removed from your character.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

ResetHealth
Acts like a full heal. Great for when you're about to die and don't have any spells or potions to heal yourself with.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

Player.SetFactionRank FactionID #
Sets your character to a rank depending on the number specified. 0 is the lowest rank, 7 is the highest, and -1 will remove you from the faction.

Ex.: Player.SetFactionRank 2F872 3; sets me to the Assassin rank in the Dark Brotherhood.

Links: N/A

Other applications: By clicking an NPC or creature and typing SetFactionRank FactionID #, you can add them to the desired faction. The player has a faction that, when the NPC or creature is added to it, will cause a hostile NPC or creature to become friendly with the player.

Notes: Here are the factions and their IDs:

* Dark Brotherhood - 2F872 * Fighters Guild - 2228F * Mages Guild - 22296 * Thieves Guild - 24164 * Arena- 299B9 * Player's faction - 1DBCD * Player's vampire faction - A319

SetIgnoreFriendlyHits 1
By clicking a friendly NPC and typing this it will change how they act when you hit them. If the selected NPC is in combat, they will allow you an unlimited number of hits and will never turn on you. If they are out of combat, they will allow you three hits before turning on you. Great for those big fights with lots of guards running around.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: To turn this off, click the NPC again and type SetIgnoreFriendlyHits 0.

SetOwnership
Click a horse or item that isn't yours, type this, and it's yours. You could break into someones house, use this on all of their possessions, and walk away without actually stealing a thing. Or you could walk into a stable, use this on a horse, and you've got yourself a free horse that will follow you.

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Links: N/A

Other applications: N/A

Notes: You can use this command to "launder" items you've already stolen, but you first must place them on the ground to click them.

SetQuestObject ItemID #
Using this, you can remove the "quest item" tag on those pesky quest items that never get removed from your inventory. Or, if you have an item you don't want to accidently sell or lose you can use this on it to make it an undroppable quest item. 0 removes the "quest item" tag, 1 adds it.

Ex.: SetQuestItem 7E9C 0; removes the "quest item" tag on the Colossal Black Soul Gem.

Links: A list of item IDs.

Other applications: N/A

Notes: None.

ShowEnchantment and ShowSpellmaking
Two of the best commands I found, in my opinion. They will pull up the Enchanting and Spellmaking windows, respectively. This allows you to enchant equipment and make spells no matter where you are, and regardless if you even have access to any altars.

EX.: N/A

Links: N/A

Other applications: N/A

Notes: None.

CloseOblivionGate
By clicking an Oblivion Gate and typing this, you will destroy that gate. Of course, you won't get the Sigil Stone for the gate, and you won't get the fame that comes with the Sigil Stone, but if you're like me and hate Oblivion Gates ruining the scenery and don't feel like running through them then you can just close them with this.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

CloseCurrentOblivionGate
Similar to the above except that it will close the Oblivion Gate that you're currently inside. Could be handy if you get stuck somewhere inside an Oblivion Gate and can't find you're way out or don't feel like going back. It will close the gate and set you back outside of it.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

EnablePlayerControls
This is used to enable your controls during those cinematics when they're disabled. Occasionally the game will glitch and not enable your controls again - instead of reloading, put in this command and carry on.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: None.

SW WeatherID
Changes the current weather to the specified weather.

Ex.: SW 38EE0; changes the weather to cloudy.

Links: N/A

Other applications: By putting a 1 at the end of the command (SW WeatherID 1) you can make the selected weather permanent. To reset the weather so that it changes again, type ReleaseWeatherOverride.

Notes: Here are the weather IDs:

* Paradise - 370CE * Clear - 38EEE * Cloudy - 38EF0 * Default - 15E * Fog - 38EEF * Overcast - 38EEC * Rain - 38EF2 * Snow - 38EED * Thunderstorm - 38EF1 * Oblivion sky - 836D5

Also, note that fast travelling may revert the weather back to normal. In the case that you want the weather to stay as it is everywhere you go you may want to use FW WeatherID instead. It will immediately change the current weather to the specified weather, rather than have a transition phase, but it will be permanent until you release it with ReleaseWeatherOverride.

ModDisposition Player #
You can use this command to modify one NPCs disposition to another NPC, the other NPC probably being you. Click the NPC whose disposition you want to modify and type the command. The number used is the number you wish to add to the NPCs disposition (using a negative number will decrease their disposition).

Ex.: ModDisposition Player 30; adds 30 to the selected NPCs disposition toward me (if it was 40, it's now 70).

Links: N/A

Other applications: You can modify one NPC's disposition to another NPC by using the form ModDisposition NPC'sID #. First, open the console and click the NPC that you want the other NPC to like/dislike and note the ID that appears at the top next to the name. Now click the NPC whose disposition you want to edit and use the ID you just saw in the NPC'sID section.

Notes: None.

TG
Quite simple: it toggles the grass on and off. Great for when that blasted tall grass is hiding a nice Daedric sword from you.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Type once to toggle the grass off, type again to toggle the grass on.

TT
Simple again: it toggles the trees on and off. Makes it easier to travel around forests, and helps you to see things in the distance when there are a lot of trees in the way.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Type once to toggle the trees off, type again to toggle the trees on.

Disable
By clicking anything at all - NPC, sword, rock, etc. - and typing this it will basically be removed from the world. Be very careful with this one, as it has no inhibitors which means you can disable anything at any time.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: You can bring the disabled object back (it's data remains so the game still knows it was there) with Enable, but you need to either still have the disabled object selected in the console or know the in-game ID so you can use with the command PRID ID to select it again. Once you disabled the object there is no way to click it again, so if you deselect it and don't know its in-game ID then there's no way to bring it back.

ModPCMiscStat StatNum #
This allows you to add to or subtract from your miscellaneous stats such as murders, assaults, items stolen, days in prison, etc. To add to it, use a positive number; to subtract from it, use a negative number.

Ex.: ModPCMiscStat 4 5000; adds 5000 to my 'Largest bounty' stat.

Links: N/A

Other applications: N/A

Notes: Here are the stat numbers and their coresponding stats:

* 0- Days in prison * 1- Days passed * 2- Skill increases * 3- Training sessions * 4- Largest bounty * 5- Creatures killed * 6- People killed * 7- Places discovered * 8- Locks picked * 9- Picks broken * 10- Souls trapped * 11- Ingredients eaten * 12- Potions made * 13- Oblivion gates shut * 14- Horses owned * 15- Houses owned * 16- Stores invested in   * 17- Books read * 18- Skill books read * 19- Artifacts found * 20- Hours slept * 21- Hours waited * 22- Days as a vampire * 23- Last day as a vampire * 24- People fed on   * 25- Jokes told * 26- Diseases contracted * 27- Nirnroots found * 28- Items stolen * 29- Items pickpocketed * 30- Trespasses * 31- Assaults * 32- Murders * 33- Horses stolen

SetEssential NPC/CreatureID #
Makes the NPC or creature belonging to the ID essential or non-essential depending on the number used (1 for essential, 0 for non-essential). Be careful if you use this on a creature as it will effect every creature of that name.

Ex.: SetEssential A288 0; removes Countess Millona Umbranox's essential flag.

Links: A list of NPC IDs; A list of creature IDs.

Other applications: N/A

Notes: Be careful with this one as you can break quests if you make the wrong NPC non-essential at the wrong time, but you can also protect a quest by making a non-essential NPC essential.

Set MQ00.AllowGatesToRepon to 1
Makes the random Oblivion Gates have a chance of reopening every time you enter a cell containing one.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Using 0 instead of 1 will turn the respawn off. - Thanks to Arcatus for finding this code.

At this point things begin to get more complicated, so hopefully by now you have a better understanding of the general ways that console commands work.

Set MQ00.MaxOpenGates to 90 and Set MQ00.RandomGateChance to 100
The first one will set every possible gate to have a chance of opening; the second will guarentee that any possible gate to open when you the cell containing it. Combined, they will make all 90 gates open no matter what point you are at in the main quest, or even if you haven't started it yet.

Ex.: N/A

Links: N/A

Other applications: 90 and 100 are just the extremes; you can control how many gates can spawn and the chances that they will by using any numbe from 0-90 for the first command and 0-100 in the second, or you can completely stop them from opening by setting both to 0.

Notes: Certain points in the main quest will change these values so that you'll have to put them in again. These points are: when you take Martin to Weynon Priory, when you bring Martin the Mysterium Xarxes, when you finish Paradise, and when you finish the main quest.

Player.SetAV Value #
This one will explain the usage of the more complex actor values I've found. Keep in mind that when changing these actor values it will often take into account any enchantments you have on you, as they're already applying to the actor value. Note that a number between 1 and 100 usually means the effect is in percentages, and a 0 or 1 number will mean it will turn it off (0) or on (1). 0, for most actor values, will remove the effect.

To get started, here are some simple resistance values: ResistParalyze, ResistPoison, ResistMagic, ResistFire, ResistShock, ResistFrost, and ReistNormalWeapons; depending on what number between 1 and 100 you use, these will increase your resistance to the specified effect ("normal weapons" are any weapons that aren't silver, Daedric, or enchanted).

Some more simple ones are SpellAbsorbChance, SpellReflectChance, and ReflectDamage; depending on what number between 1 and 100 is used, these will increase the chance of absorbing or reflecting spells and reflecting damage. The simple on/off effects that I found are WaterWalking and WaterBreathing; they use 0 and 1, and are self-explanatory.

There are also the values Chameleon and Invisibility; chameleon takes a number between 1 and 100, while invisiblity takes either 0 or 1. The problem with these that chameleon may stick on (the NPCs won't notice you) even after you've turn it off, and invisibility is bugged (if you go through a door you'll freeze - I wouldn't suggest using it). Note that if you use either, you won't be able to see the invisibility until you go into 3rd-person and back, or vice-versa. There are two, DetectLifeRange (1 to 100) and NightEyeBonus (0 or 1) that seem to not work at first. You'll need to save the game after you put them in then load that save before you'll get the night eye or detect life effects; the same goes for turning them back off.

Now, there are two here that I don't fully understand myself: AttackBonus and MagickaMultiplier. AttackBonus, as you may guess, will increase the damage of your attack. The problem is that it's hard to say by how much. Use this one carefully, unless you don't mind making yourself do 4000 damage a hit (which is very possible with this). MagickaMultiplier, as you may also have guessed, will increase how much magicka you have. Again, I can't figure out by how much exactly. Setting it to 0 gives you your base magicka, setting it to 10 still gives you your base magicka, and setting it to 100 gives you a bit less than 10x your base magicka - it's rather confusing, so use this one at your own risk as well.

There are also three values to be used as negative effects on your enemies. Just click the NPC or creature you want effected and put in the command, but I wouldn't suggest you put Player before SetAV unless you intend to paralyze yourself. These are all 0 or 1 values and self-explanatory, so I'll just list them off: Paralysis, Silence, StuntedMagicka. Stunted magicka will stop the enemy's magicka from recharging, and all three are permanent effects until you turn them off with 0.

Some other values that may be fun to try changing on NPCs are Aggression and Responsibility. Aggression controls how much the NPC or creature wants to kill the things around it, 0 being passive and 100 being bloodthirsty. Responsibility controls how well the NPC will follow the laws, 0 being law-abiding and 100 being kleptomaniacal.

Ex.: N/A (Too many to give adequate examples.)

Links: N/A

Other applications: You can change the positive actor values of allies and companions with these in the same way you'd change their negative values: by clicking them and putting in the command without the Player at the start. You can also turn many positive values into negative values to be used on your enemies by inputting a negative number instead of a positive number (ex. SetAV ResistMagic -50 will give a 50% weakness to magic to the selected NPC or creature).

Notes: There are several actor values that seem to do nothing, but I'll list them in case someone wants to try them: SwimSpeedMultiplier, Telekinesis, DefendBonus, ResistWaterDamage. Watch out if you try these, though, as you may end up triggering a negative effect and not know how to undo it.

RemoveAllItems TargetNPC/ContainerID #
Removes all of the items from the selected NPC or container and moves them to the specified target NPC or container; the number specifies whether they retain their ownership flag or become "free loot." There are several ways that this can actually be used. The first and simplest is clicking the NPC or container and typing RemoveAllItems; this will destroy all non-quest items on the selected NPC/container. The second is a way to move every item from one NPC/container to another NPC/container by clicking the NPC/container and typing RemoveAllItems TargetNPC/ContainerID 1; this will move all of the non-quest items and make them retain their ownership flag so they still belong to whoever originally owned them. The last is a way to move all of the items from an NPC/container to your inventory by clicking the NPC/container and typing RemoveAllItems Player; this will not only give you everything in their inventory but remove the stolen flag on them.

Ex.: RemoveAllItems; destroys all non-quest items on the selected NPC. RemoveAllItems 356BA 1; moves all non-quest items from the selected NPC to the chest while retaining their ownership flag for the NPC. Player.RemoveAllItems 356BA 1; moves non-quest items from me to the chest while retaining their ownership for me.

Links: N/A

Other applications: N/A

Notes: None.

NPC/ContainerID.DuplicateAllItems TargetNPC/ContainerID
This will duplicate every item in the NPC's or container's inventory. A bit more complex than the other commands, and you need to watch out what you duplicate as quest items aren't exempted from it. The first ID used can be either an NPC or container ID (barrels, chests, etc.) This is the object which has the items you want to duplicate. The second ID is the NPC or container that you want the duplicated items you be put into. The IDs used in this are the in-game IDs, not the CS IDs[/i]. You can find something's in-game ID by opening the console and clicking the object - its ID appears at the top. Of course, if you're within range to click the object, then you'd might as well just leave it selected and omit the first ID from the command.

Ex.: 356BA.DuplicateAllItems Player; duplicates everything in the chest to your inventory. Alternatively, you could click the chest and leave out the 356BA. Player.DuplicateAllItems 356BA; duplicates all of your items to the chest's inventory. Alternatively, you could click on yourself and leave out the Player.

Links: N/A

Other applications: N/A

Notes: If you want to duplicate your own items, or duplicate the items into your inventory, use Player as the ID.

SetStage QuestID Stage
This command will force a quest to update, which is extremely useful as a lot of times a quest will get bugged and stop you from advancing it for one of many reasons. There are a couple ways to go about doing this. The first is to use the console command SQT to find your current quest's ID and what stage you're on. Most quests' stages increase by 10 for each part completed, so you can input the quest's ID and stage with this information. For example, if it gave me Dark01Knife for the quest ID and 20 for the quest stage, I'd put in the command SetStage Dark01Knife 30 to update it. The problem, however, is that in some cases the stages don't increase by 10, but instead by a larger or smaller number. That's where the second method comes in, which requires you to use this site to find the quest's ID and the stage that you want it to update to.

Ex.: SetStage MQ02 20; forces my quest to update to the next part.

Links: A list of quest IDs.

Other applications: N/A

Notes: None.

Player.RemoveSpell SpellID
(For custom spell deletion)

This is a bit more complicated than deleting a normal spell. First, go into My Computer and to the directory C:\Program Files\Bethesda Softworks\Oblivion and find the file LevelUpData_1 - open this in Wordpad (not Notepad). Look for the character you're going to be deleting the spell(s) from, find his/her latest level up, then start scrolling right. You'll eventually come upon spell names. In here, find the spell(s) you're going to delete and write down their IDs, which are in parentheses to their right. Now that you have the ID(s) you can delete the spell(s) like you'd delete any other spell.

Ex.: Tricky to do an example since it varies from person to person, but the ID I found for one of my custom spells was FF01E5B4, so to delete that spell I'd do Player.RemoveSpell FF01E5B4.

Links: N/A

Other applications: N/A

Notes: None.

Player.MoveTo NPC'sID
(For finding NPCs, creatures, and items)

To do this, you must first make a save using the console command Save Name 1. Once this is done, exit/minimized Oblivion and go into My Computer and into the directory My Documents\My Games\Oblivion\Saves, then find a text file with the name of the save you just made - open it in Notepad. Go into Find, under Edit, and do a search for what you're trying to find. Write down the ID (leftmost number) for each thing. Many items and creatures will have more than one of them in-game, so write down the ID for each of them. Also, some items, creatures, and NPCs will not be in this list; I'm not sure how it decides what to save on this list, so just hope that what you want to find is in it. Once you have your ID(s), start up Oblivion again and, using the ID(s) you just wrote down, type this command. You should now be next to the thing you were looking for; if you aren't, and there were more than one of what you were looking for, then put in the next ID until you do find the one you want.

Ex.: Again, this differs from person to person as locations vary. An example is to find Shadowmere, type Player.MoveTo 02001C25.

Links: N/A

Other applications: N/A

Notes: We are looking to see if we can find a simpler way to do this, and a way to find the in-game IDs for all of the NPCs, creatures, and items. For now, try to use this.

ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu
All three of these work in a similar way. The first will pull up the menu that lets you change your race, gender, name, and facial features, the second will let you change your birth sign, and the third will let you change your major attributes and skills. These things are touchy, though, so you need to follow these instructions on using them. First, type in the command but do not close the console window. Make the desired changes to your character, with the window open, then hit Esc and make a new save - load this new save. You can now close the console window, if it's still open, but at no time before now should you close it or it will revert all of your character's stats in that menu to their default.

Ex.: N/A

Links: N/A

Other applications: N/A

Notes: Some people can't save from the menu; if this happens to you then you can make a save through the console with the command Save SaveName 1.

Becoming a Vampire Using the Console
This will work even if you've been previously cured of vampirism and are now immune to it, and is also your only choice for becoming a vampire again. It's rather simple, really, just put in the two commands Set PCVampire to 2 and Player.SetAV Vampirism 25. You're now a vampire. You don't need the "vampire disease," Porphyric Hemphilia, beforehand, but be warned that you'll turn into a vampire at 50% and thus take sun damage so don't do it out in the sun.

Creature ID List
Here's my complete creature ID list. This now covers all of the creatures. It's in alphabetical order, and it does contain some IDs for creatures added by the official plug-ins which may not work if you try to use them.

Creature Class
(Includes Goblins, Ogres, Trolls, Minotaurs, Animals, and others)


 * Adult Rumare Slaughterfish - 68828
 * Aylex - 30034A2
 * Azkhlan Troll- 1BF4D
 * Azkhlan Troll- 1BF4E
 * Azkhlan Troll- 1BF4F
 * Azkhlan Troll- 1BF50
 * Azkhlan Troll- 1CEC2
 * Bacon- 3003E8F
 * Bailey- 1771FC
 * Bear- 3D799
 * Bitterfish Goblin- C57E5
 * Bitterfish Goblin- C57E6
 * Bitterfish Goblin Berserker- C57E1
 * Bitterfish Goblin Berserker- C57E2
 * Bitterfish Goblin Shaman- C57E0
 * Bitterfish Goblin Skirmisher- C57E3
 * Bitterfish Goblin Skirmisher- C57E4
 * Black Bear- 97A15
 * Black Bear- C8BCC
 * Black Bear- CA002
 * Bloody Hand Chef- 662F6
 * Bloody Hand Goblin- 30514
 * Bloody Hand Goblin Berserker- 7714
 * Bloody Hand Goblin Shaman- 31534
 * Bloody Hand Goblin Skirmisher- 2D686
 * Bloody Hand Goblin Skirmisher- 343C1
 * Bloody Hand Goblin War Chief- 2D6D3
 * Bloody Hand Rat Farmer- 662F8
 * Boar- 3D79A
 * Boar- 97A17
 * Boar- 14F8C
 * Brown Bear- 97A16
 * Brown Bear- CA003
 * BurningZombie- 327D9
 * Charlotte- D399A
 * Charlotte- 85739
 * Clancy- 71F52
 * Crazed Dog- 18AFCD
 * Daisy- 78564
 * Dark Broodling- C509D
 * Dead Troll- C4FB6
 * Deer- E35
 * Deer- ADA
 * Deer- 3154F
 * Deer- 31550
 * Deer- 46699
 * Deer- 188785
 * Deer- 6143F
 * Deer- 61440
 * Deer- C4B3
 * Dog- 1E5F5
 * Dog- 26B84
 * Dog- 3D79D
 * Dog- 8592A
 * Dog- 18AE17
 * Dreamworld Minotaur- 8C815
 * Duke- 7329F
 * Duest Eater Goblin- AA633
 * Duest Eater Goblin Berserker- AA645
 * Duest Eater Goblin Shaman- AA290
 * Duest Eater Goblin Skirmisher- AA637
 * Duest Eater Goblin War Chief- AA623
 * Giant Slaughterfish- 18BA1E
 * Goblin- 27FF5
 * Goblin- 356F7
 * Goblin- 1FCB1
 * Goblin- 18103
 * Goblin- 3B517
 * Goblin- 3B51D
 * Goblin- 3B525
 * Goblin- 3B531
 * Goblin- 3D795
 * Goblin- 474FD
 * Goblin- 84B29
 * Goblin- 68BF5
 * Goblin- C57E7
 * Goblin- C57E8
 * Goblin- C9FFC
 * Goblin (hand to hand)- B81
 * Goblin 1 handed- 28A1C
 * Goblin Ambusher- 68BF9
 * Goblin Berserker- AD8
 * Goblin Berserker- 1FCB3
 * Goblin Berserker- 14A43
 * Goblin Berserker- 14A44
 * Goblin Berserker- 3B533
 * Goblin Berserker- 3B542
 * Goblin Berserker- 3D796
 * Goblin Berserker- 84B2B
 * Goblin Berserker- 68BF7
 * Goblin Chef- 65093
 * Goblin Netherboss- 181C6C
 * Goblin Netherboss- 181C6D
 * Goblin Netherboss- 181C6E
 * Goblin Rat Farmer- 64BD3
 * Goblin Shaman- 1FCB4
 * Goblin Shaman- 32EF2
 * Goblin Shaman- 371BD
 * Goblin Shaman- 3D797
 * Goblin Shaman- 159859
 * Goblin Skirmisher- AD9
 * Goblin Skirmisher- 28BD9
 * Goblin Skirmisher- 1FCB2
 * Goblin Skirmisher- 14A42
 * Goblin Skirmisher- 3B512
 * Goblin Skirmisher- 3D798
 * Goblin Skirmisher- 84B2A
 * Goblin Skirmisher- 68BF6
 * Goblin Warlord- AB71
 * Goblin Warlord- ABD1
 * Goblin Witch- 3B52D
 * Hugh'sMinotaurLord- 25006
 * Imp- 1E649
 * Imp- 46698
 * Jake- 6C46C
 * Juicy Imp- 549BF
 * Kalperklan Troll- 84A40
 * Kalperklan Troll- 84A41
 * Kalperklan Troll- 84A42
 * Kalperklan Troll- 84A43
 * Kezune- 1771FB
 * Land Dreugh- 1FF25
 * Land Dreugh- 3D79F
 * LandDreugh- 3352E
 * Llevana's Tunnel Rat- 3C9C3
 * Luna- 78566
 * Minotaur- 24F75
 * Minotaur- 28F4F
 * Minotaur- 2C4DE
 * Minotaur- 14838
 * Minotaur- 1E647
 * Minotaur- 3D794
 * Minotaur- 3F148
 * Minotaur- 98286
 * Minotaur- B9ED
 * Minotaur- 9D6B
 * Minotaur- 9D6C
 * Minotaur- 9D5D
 * Minotaur- 9D6E
 * Minotaur- 9D6F
 * Minotaur Lord- 1E648
 * Minotaur Lord- 3D79E
 * Minotaur Lord- 3F14B
 * Minotaur of the Grove- A3B7
 * Minotaur of the Grove- A3B8
 * Minotaur of the Grove- A3B9
 * Minotaur of the Grove- A3BA
 * Minotaur of the Grove- A3BB
 * MinotaurB- 25005
 * MinotaurcombatTest- 2D93B
 * Mojo- A5526
 * Mountain Lion- BC4E
 * Mountain Lion- 1E5FA
 * Mountain Lion- 3D79C
 * Mountain Lion- 872C3
 * Mountain Lion- CA004
 * Mud Crab- B7F
 * Mud Crab- 91FC4
 * Mud Crab- BB9DB
 * Mud Crab- 18B72E
 * MountainLion- A2AF
 * MountainLion- 14835
 * Mut- 37669
 * Ogre- BE98
 * Ogre- C20D
 * Ogre- 26B60
 * Ogre- 37C42
 * Ogre- 3D7AE
 * Ogre- 9DB43
 * Ogre- 9DB44
 * Ogre- 9DB45
 * Ogre- 9DB46
 * Ogre- 9DB47
 * Ogre- 9F98B
 * Ogre- 9898C
 * Ogre- 177A2E
 * Paint Horse- 18AD8A
 * Painted Troll- 1C5A0
 * Pale Pass Ogre Caveboss- 7B7D6
 * Pale Pass Ogre Groundling- 7B7D7
 * Pale Pass Ogre Rocksmasher- 7B7D4
 * Pale Pass Ogre Stonewrecker- 7B7D5
 * Porkchop- 14683E
 * Pumpkin- CA873
 * Rat- 23CF
 * Rat- 25314
 * Rat- 2509B
 * Rat- 282F8
 * Rat- 28CA2
 * Rat- 2DEF2
 * Rat- 3571F
 * Rat- 37331
 * Rat- 387D8
 * Rat- 3D793
 * Rat- 47B64
 * Rat- 4E870
 * Rat- 2ADD3
 * Rat- 52153
 * Rat- 98303
 * Rat- 8DFE8
 * Rat- 8DFE9
 * Rat- 185412
 * Rat- CD335
 * Redguard Valley Ogre Caveboss- 94079
 * Redguard Valley Ogre Chieftan- 2AABC
 * Redguard Valley Ogre Groundling- 94076
 * Redguard Valley Ogre Rocksmasher- 94078
 * Redguard Valley Ogre Stonewrecker- 94077
 * Redmaw- 66A0C
 * Rock Biter Goblin- 30516
 * Rock Biter Goblin Berserker- 2D6D4
 * Rock Biter Goblin Shaman- 31531
 * Rock Biter Goblin Skirmisher- 2D738
 * Rock Biter Goblin War Chief- 2D737
 * Rohsann's Dog- 4A98D
 * Rumare Slaughterfish- 68827
 * Rumare Slaughterfish Brood Mother- 68829
 * Rumare Slaughterfish Spawn- 68826
 * Sakeepa's Dog- 185413
 * Savage Goblin- 2888E
 * Savage Goblin- 27D7
 * Savage Minotaur- 869A5
 * Savage Ogre- 8699E
 * Savage Troll- 8699F
 * Scamp- 2366
 * Scamp- 28F5B
 * Schemer- 26F5B
 * Sewer Rat- 66A05
 * Sharp Tooth Chef- CB67
 * Sharp Tooth Goblin- AA635
 * Sharp Tooth Goblin Berserker- AA647
 * Sharp Tooth Goblin Shaman- AA622
 * Sharp Tooth Goblin Skirmisher- AA644
 * Sharp Tooth Goblin War Chief- AA625
 * Sheep- 2500E
 * Sheep- 27388
 * Sheep- 2738A
 * Sheep- 294A5
 * Sheep- 294A6
 * Sheep- 3001E
 * Sheep- 3001F
 * Sheep- 151DD
 * Sheep- 26AFB
 * Sheep- 26D68
 * Sheep- 8592D
 * Sheep- 94BCD
 * Sheep- 98178
 * Sheep- 5D558
 * Sheep- 7BABC
 * Skull Breaker Goblin- 2FEA4
 * Skull Breaker Goblin Berserker- 2FE93
 * Skull Breaker Goblin Shaman- 31532
 * Skull Breaker Goblin Skirmisher- 2FEA3
 * Skull Breaker Goblin War Chief- 2FE7F
 * Slaughterfish- 1FF21
 * Slaughterfish- 18D31D
 * Sparky- 14F94
 * Spectral Mud Crab- BE345
 * Spriggan- 1E64B
 * Spriggan- 2C330
 * Spriggan- AD371
 * Starving Mountain Lion- 36627
 * Starving Mountain Lion- 3662D
 * Starving Mountain Lion- 36635
 * Steel Fang- 8FF94
 * Steel Fang- ACF9C
 * Storm Atronach- 47AEA
 * Storm Atronach- 3C783
 * Swamp Troll- BED2
 * Three Feather Goblin- AA634
 * Three Feather Goblin Berserker- AA646
 * Three Feather Goblin Skirmisher- AA643
 * Three Feather Goblin War Chief- AA624
 * Three Feathers Goblin Shaman- AA621
 * Timber Wolf- 1E5F6
 * Timber Wolf- 2C332
 * Timber Wolf- 3E44F
 * Timber Wolf- CA001
 * Tod- 25740
 * Troll- 2DBC
 * Troll- 5691
 * Troll- 14849
 * Troll- 15B00
 * Troll- 1E781
 * Troll- 22F59
 * Troll- 22F5A
 * Troll- 3D792
 * Troll- 2ADD2
 * Troll Regen- 65D65
 * Uderfrykte Matron- C55E6
 * Vault Guardian- 2008C40
 * West Weald Black Bear- 18AE38
 * West Weald Black Bear Cub- 18AE3A
 * West Weald Black Bear Den Hunter- 18AE3D
 * West Weald Brown Bear- 18AE39
 * West Weald Brown Bear Cub- 18AE3B
 * West Weald Brown Bear Den Hunter- 18AE3E
 * White Skin Goblin- 31319
 * White Skin Goblin Berserker-3131A
 * White Skin Goblin Skirmisher- 3131B
 * White Skin Goblin War Chief- 31318
 * Wild Bay Horse- 15B90
 * Wild Chestnut Horse- 1F11C
 * Wild Paint Horse- 15B93
 * Will-o-the-Wisp- 1E64A
 * Will-o-the-Wisp- 37568
 * Will-o-the-Wisp- 934D1
 * Will-o-the-Wisp- C5401
 * Wolf- 6E912
 * Wolf- CA000
 * Young Rumare Slaughterfish- 68825
 * Zombie- 1E5EE
 * Zombie- 180E1
 * Zombie- 14FF8
 * Zombie- 51445
 * Zombie- C58AE
 * ZombiecombatTest- 2C7EC
 * ZombieMixnMatch01- 2B81B
 * ZombieMixnMatch01- 2CF35
 * ZombieMixnMatch01- 2FBCF
 * ZombieMixnMatch01- 26076
 * ZombieMixnMatch02- 2B81C
 * ZombieMixnMatch03- 2AAC3
 * ZombieMixnMatch03- 2CD02
 * ZombieMixnMatch04- 2AAC4
 * ZombieMixnMatch05- 2AAC5
 * ZombieMixnMatch06- 2AAC6

Daedra

 * Anaxes- 5E1DC
 * Clannfear- C8BCD
 * Clannfear- 613EA
 * Clannfear- 8ADC5
 * Clannfear- 9808C
 * Clannfear- 9805E
 * Clannfear- 98046
 * Clannfear- 97C7D
 * Clannfear- 97C7C
 * Clannfear- 545E6
 * Clannfear- 3CD1C
 * Clannfear- 34EA3
 * Clannfear Runt- 3E9CC
 * Clannfear Runt- 200214A
 * Daedroth- C8BCE
 * Daedroth- 9C37B
 * Daedroth- 9808B
 * Daedroth- 97F9C
 * Daedroth- 97C7E
 * Daedroth- 2AE02
 * Daedroth- 2B19A
 * Daedroth- 28F5D
 * Daedroth- 2368
 * Daedroth- 1C642
 * Everscamp- 4F9CD
 * Flame Atronach- C8BC9
 * Flame Atronach- 1E5EF
 * Flame Atronach Familiar- 200125
 * FlameAtronach- 3C267
 * Frost Atronach- C8BCA
 * Frost Atronach- 1FF22
 * Frost Atronach Familiar- 2000D26
 * FrostAtronachHugh01- 904E4
 * Frostfire Atronach Gladeguard- 7BE64
 * Frostfire Atronach Gladeling- 7BE5D
 * Frostfire Atronach Gladelord- 7BE5E
 * Frostfire Atronach Gladewarden- 7BE5C
 * Medrike- 878B1
 * Mehrunes Dagon- 9074E
 * Scamp- 2967
 * Scamp- CD4D4
 * Scamp- C8924
 * Scamp- 3C952
 * Scamp- 48953
 * Scamp- 3AB9A
 * Scamp- 3AB8E
 * Scamp- 3AB89
 * Scamp- SD802
 * ScampDefault- 95028
 * Spider Daedra- FE0
 * Spider Daedra- 18BA22
 * Spider Daedra- 1E64C
 * Spiderling- EE7
 * Storm Atronach- C8BCB
 * Storm Atronach- 1FF23
 * Storm Atronach Familiar- 2000D27
 * Stunted Scamp- 14C5A
 * Stunted Scamp- C891A
 * Stunted Scamp- 7BAD3
 * Stunted Scamp- 8DAAE
 * Stunted Scamp- 9122A
 * Stunted Scamp- 90AB7
 * Stunted Scamp- 3E9CB
 * TestCreatureXivilaiHugh01- 8553D
 * TestCreatureXivilaiHugh02- 866DD
 * The Sunken One- 9EF9
 * The Sunken One- 9EF8
 * The Sunken One- 9EF7
 * The Sunken One- 9EF6
 * Xivilai- FE3
 * Xivilai- FE2
 * Xivilai- 18BA25
 * Xivilai- 32655
 * Xivilai- 1E64D
 * Xivilai Amorah- 3484A

Giant
The only thing that falls under this class is Mehrunes Dagon, ID is 1E64E

Horses

 * Bay Horse- 1F11D
 * Bay Horse- 538A5
 * Bay Horse- A55ED
 * Bay Horse- CF22
 * Black Horse- 1F11A
 * Black Horse- 538A6
 * Black Horse- 97FC8
 * Black Horse- 18D4CD
 * Black Horse- BE331
 * Black Horse- BE547
 * Black Horse- BE54F
 * Black Horse- BE556
 * Blossom- 7B78E
 * Chestnut Horse- 15B92
 * Chestnut Horse- 538A7
 * Horse- 2D6DE
 * Imperial Legion Horse- 18BA8A
 * Imperial Legion Horse- 18NA8B
 * Imperial Legion Horse- 18BA8C
 * Imperial Legion Horse- 700CE
 * Imperial Legion Horse- 700CF
 * Imperial Legion Horse- 700D0
 * Imperial Legion Horse- 700D1
 * Imperial Legion Horse- 700D2
 * Imperial Legion Horse- 700D3
 * Imperial Legion Horse- 700D4
 * Imperial Legion Horse- 700D5
 * Imperial Legion Horse- 700D6
 * Imperial Legion Horse- 700D7
 * Imperial Legion Horse- 700D8
 * Imperial Legion Horse- 700D9
 * Imperial Legion Horse- 700DA
 * Imperial Legion Horse- 700DB
 * My Bay Horse- 4DE8E
 * My Bay Horse- 4E28B
 * My Black Horse- 4DE8F
 * My Chestnut Horse- 4DE90
 * My Paint Horse- 4DE91
 * My Paint Horse- 5322D
 * My White Horse- 4DE91
 * Paint Horse- 1F11E
 * Paint Horse- 538A8
 * Paint Horse- 914D3
 * Prior Mabel's Paint Horse- 5DCC9
 * Shadowmere- 32BF4
 * Unicorn- 1EC58
 * Weynon Priory Horse- C01AC
 * Weynon Priory Horse- C01AD
 * White Horse- 1F11B
 * White Horse- 538A9
 * White Horse- 115E38

Humanoid
Strangely, only two creatures fall under this, and they're rather strange: a test Spriggan and Nath Dyer - yes, the dead guy near Fort Nikel is a living zombie (so to speak), and a quest target to boot.
 * Nath Dyer- C654F
 * Spriggan- 54667

Undead

 * Ancestor Guardian- C6573
 * Ancient Ghost- 5D2BC
 * Ancient Sanctified Ghost- 70913
 * Benirus Manor Ghost- 855A2
 * Benirus Manor Ghost- 855A3
 * Cap'n Dugal- 3011ADA
 * Dark Broodling- C509E
 * Dark Guardian- 6AB45
 * Dark Guardian- 6AB4A
 * Dark Guardian- 88FA6
 * Dead Akaviri Soldier- 980E1
 * Deranged Zombie- 3F136
 * Deranged Zombie- 3F138
 * Deranged Zombie- 474FF
 * Deranged Zombie- 47500
 * Deranged Zombie- 47501
 * Deranged Zombie- 47502
 * Deranged Zombie- 47503
 * Deranged Zombie- 99925
 * Dread Zombie- 9851B
 * Dread Zombie- 9F955
 * Dread Zombie- 9F956
 * Dread Zombie- 9F957
 * Erandur-Vangaril- 64C18
 * Faded Wraith- 1E5F3
 * Faded Wraith- 32656
 * Faded Wraith- C8C97
 * Gable the Traitor- 366BA
 * Ghost- 33E70
 * Ghost- C8CA3
 * Ghost of Perennia Draconis- 6AAA2
 * Gloom Wraith- 1E5EB
 * Gloom Wraith- 32657
 * Gloom Wraith- C8CA2
 * Gran Struthe- 568AE
 * Headless Zombie- 25E4C
 * Headless Zombie- 25E4D
 * Headless Zombie- 25E4E
 * Headless Zombie- 25E6F
 * Headless Zombie- 86787
 * Headless Zombie- C8C2C
 * King of Miscarcand- 9589E
 * Lich- 1E5EC
 * Lich- 18BA28
 * Llathasa's Spirit- AA02
 * Llathasa's Spirit- AA03
 * Llathasa's Spirit- AA04
 * Llathasa's Spirit- AA05
 * Llathasa's Spirit- AA06
 * Lorgren Benirus- 855A4
 * Manduin's Remains- 3CD2C
 * Motierre Zombie- 71B98
 * Motierre Zombie- 71B99
 * Motierre Zombie- 71B98A
 * Nether Lich- 343AA
 * Red Sabre Skeleton- 3011ADC
 * Red Sabre Skeleton- 3011AD8
 * Red Sabre Skeleton- 3011ADE
 * Sanctified Ancient Spectre- 70914
 * Sanctified Ancient Spectre- 70916
 * Sanctified Ancient Spectre- 70918
 * Sanctified Dead- 7091A
 * Skeleton- 24DDB
 * Skeleton- 27338
 * Skeleton- 28F60
 * Skeleton- 2F473
 * Skeleton- 2F474
 * Skeleton- 2F475
 * Skeleton- 1E58D
 * Skeleton- 1E798
 * Skeleton- 1F118
 * Skeleton- 9077C
 * Skeleton- 84B1A
 * Skeleton- 159833
 * Skeleton- 88BF2
 * Skeleton- C8BCF
 * Skeleton- 14BB1
 * Skeleton- 14BB2
 * Skeleton Champion- 1E5EA
 * Skeleton Champion- 84B1C
 * Skeleton Champion- 18BA29
 * Skeleton Guardian- 1E5F2
 * Skeleton Guardian- 84B19
 * Skeleton Guardian- C8BD0
 * Skeleton Hero- 1E5F4
 * Skeleton Hero- 84B1B
 * Skeleton Hero- 6C3A1
 * Skeleton Hero- C8BD1
 * Spectral Sailor- 55AC
 * Summonded Ghost of Rufio- 175F5F
 * Template Creature- A933F
 * TestCreatureGhostHugh07Array- 51DB3
 * TestWraith01- 1E779
 * TestWraith02- 1E77A
 * Undead Akaviri Soldier- 1C176
 * Undead Blade- 33CD6
 * Undead Blade- 364BA
 * Undead Blade- 364BB
 * Undead Blade- 364BC
 * Warden Kastav- 35DA9
 * Wraith- 98301
 * Wraith- 98304
 * Wraith- C8BD2
 * WraithGloomTest- 39303
 * Wrath of Sithis- 6D682
 * Wrath of Sithis- 6D683
 * Wrath of Sithis- 6D684
 * Zombie- 1B79E
 * Zombie- 25E4F
 * Zombie- 25E55
 * Zombie- 25E5E
 * Zombie- 26E6E
 * Zombie- 97A36
 * Zombie- C87E0
 * Zombie- C8BD3
 * Zombie Guardian- C5B3E
 * Zombie Guardian- C5B3F
 * Zombie Guardian- C5B40

End Notes
If you have any questions you are surely able to ask them freely at TGoC and someone will help you usually instantly.

Please if you notice anything wrong contact Night Stryke on TES forums or on TGoC

Thanks for reading.