Erfworld Mechanics

Erfworld functions according to the mechanics of a turn-based strategy game. In the real world, such mechanics are artificially imposed to create a simulation of reality -- in Erfworld, these mechanics are reality, and govern the world in much the same way the laws of physics govern the real world.

The mechanics of Erfworld include:

The Hex Grid: The geography of Erfworld is laid out as a hexagonal-grid wargaming map. If non-allied units are present in the same hex, they may engage in combat (and must do so unless they have a warlord).

Turn-Based Movement: Units may only move to another hex during their side's turn. Each unit has a specific amount of "move" which determines how far it may travel during one turn. At the end of the side's turn, its units lose all remaining move, and may not leave their current hex until their side's next turn.