Bleach Fan Fiction Characters

=Suzu Miu=

Suzu Miu
Suzu Miu is the Captain of the Fourth Division and the best healer in the Soul Society.

Apperance
Suzu Miu wears a form fitting red and white shirt with puffy shoulders and intricate gold weavings or possibly gold jewelry on the shoulders and gold weavings framing her breasts. Her sleaves cover her entire arms and tie at the rist and covers the top of her hands. She also wears a long dress that goes down to the ground on her back and down to about her knees in the front. Her breasts are larger than average and her shirt shows the size of her bust. She also wears some kind of frilly bands around her thigh on both legs.

Personality
Suzu is a very kind and caring person but can be very strict. She never gets mad but when she does people have said that she "raises hell." Some have said that they would prefer to be executed Shojiro Kusaka's bankai that get on her bad side and others have said they would prefer to dragged to hell by the gates themselves, she even scares Shojiro. She demanded that her entire squad know how to fight and defend themselves to help prevent more people from dying.

History
Most of it is unknown but it is known that she studied directly under Retsu Unohana.

Powers & Abilities
Master Healer: Suzu having been trained by Unohana she can heal pretty much any and everyting.

Kido Master: While being the Captain of the 4th Division her skills in healing kido are unmatched and unrivaled.

Immense Spiritual Power: Being a Captain it is safe to assume that she has an immense amount of spiritual power.

Master Swordsmanship Specialist: While being the Captain of the 4th Division she can hold her own againts Captain and elite Captain level opponents and she has demanded that her entire squad know how to defend thenselves.

Flash Steps Expert: While not her best skill she can keep up with even elite captain but it tires her very fast.

Enhanced Endurance: While she may not look it, Suzu is very durable.

Master Hand-to-Hand Combatant: Suzu can defent herself even barehanded and she knows Aikijujutsu.

Zanpakuto
Tenrai Karuyaka(rough to lit.Divine Light): Suzu's zanpakuto takes the form of a large cross(as in holy cross) like sword/spear like weapon. The cross itself is very skinny and a ball like thing connects what would be the blade, the hilt, and the hand guard. The hand guard is just two bars on the opposite side of the ball with each bar opposite to one another and end in a rounded point. The pommel also ends on a rounded point.

Shika: Tenrai Karuyaka's release command is 'Enlighten' or 'Enlighten and protect. In its shikai state it dosen't change but it gives Suzu an angelic like light that surrounds her body. It also gives her a few abilities, which are listed below:

Kakuheki (lit.Barrier Wall ) Suzu starts by sticking her zanpakuto into the ground and then a large wave of spiritual power shots from both sides of her zanpakuto creating a barrier to which Suzu then porceeds to step backwards while still holding her zanpakuto creating a clone to keep the barrier wall up which can stop a cero from a first espada and its strength is only as strong as Suzu's will to heal and help others. This allows Suzu to heal the injured while the barrier is up.

Kago (lit.Divine Protection): Suzu can create a barrier from light able to stop a cero from a 4th espada down.

Kamigami Engo (rough to lit.Gods Protection): Suzu holds her zanpkuto out in front of herself and then a giant hand of light appears in front of her and if an attack touches the hand, it then instantly clases into a fist and destroys the attack completely. This defensive move is impenetrable and can stop anything.

Kamigami Tanrei (rough to lit.Gods Grace): Suzu stands over an injured person and then the person is covered in a blanket of light that heals any and all wounds.

Kami Nankan (rough to lit.Holy Barrier): Suzu starts to float up into the air and then a huge burst of light creating a dome of light to which she floats down creating a clone to maintain the barrier.

=Aojiroi Raikou=

Aojiroi Raikou
Aojiroi Raikou (rough to lit. Pale Lightning) is the zanpakuto of Naomi Kusaka.

Bankai Special Abilities
= Kyūbi no Yōko=

Kyūbi no Yōko
Kyūbi no Kitsune(rough to lit. Nine-tailed Fox) is the zanpakuto of Ryou Kusaka

Sealed State
Kyūbi no Yōko in its sealed state resembles a regular katana with a crossguard looking like what appears to enlongated rain drops but are actually resembling the nine tails of a nine tailed fox.

Shikai
The release command is Show your tails one at a time'. '''The apperance of the zanpakuto dosen't change but the user starts to release a large amount of power.

Shikai Abilities
Kyūbi no Yōko has the ability to ad a tail to the user and by doing so the user's power increases and once the user releases the ninth tail the user must activate Bankai shortly after.

Enhanced Spiritual Power: Ryou gains as stated above enhanced spiritual power with each tail and his seventh tail is enough to make his brother use his Bankai.

Enhanced Speed: When Ryou activates his Shikai he gains a speed boost and can keep up with his brother.

Kido Cancellation: Ryou's Shikai tails are compressed spiritual power and can be used to cancel kido, with each tail able to cancel out a kido spell up to level 10 each. He can also use his tails to fight.

By saying Show my and then the tail #, that many tails will form and increase the user's power, each tail multiplies his power by 1.5 each time after the first tail is shown.

Kitsune Kaji (lit.Fox Fire): Ryou is able to send a powerful and intense jet of fire from either his sword or his hands, and if he uses the latter he normally throws his sword up into the air adn then catches it as it falls. In my opinion the name sounds better as Kitsune Fire.

Kitsune Kuro Kaji (lit.Fox Black Fire): Same as above but with a stronger, much more intense black colored flame. And the name in my opinion sounds better as Kitsune Black Fire.

Kitsune Ao Kaji (lit.Fox Blue Flame): 

=Ankoku Zenchou=

Ankoku Zenchou
Ankoku Zenchou (rough to lit.Darkness Harbinger) is the zanpakuto of Shin Akio

Sealed State
Ankoku Zenchou in its sealed state is a normal katana with a round hand guard and a black sheath and cord wrap. The only different thing about it is that the blade is jet black muck like Ichigo's bankai. Ankoku Zenchou has an ability while still in its sealed state which is below:

Kuro Mari (lit.Dark Ball) The user creates a hollow (as in nothing inside), see through ball of dark energy that the suer can throw at an enemy thay can either explode, surround the enemy and capture them. This move can be fired from the user's sword or his hands.

Shikai
Ankoku Zenchou's release command is "Blanket the dawn in shadow." The apperance dosen't cange from its sealed state. It also gives Shin a pitch/jet black aura around his body.

Shikai Special Abilities
Ankoku Zenchou has the ability to control and use darkness. The use and abilities are almost unlimited and make this zanpakuto very lethal and powerful. Many of its abilities revolve around its Kuro Mair ability but not all of them and are listed below:

Kuro Mari (lit.Dark Ball): Shin creates a hollow (as in nothing inside), see through ball of dark energy that the suer can throw at an enemy thay can either explode, surround the enemy and capture them. This move can be fired from Shin's sword or his hands. The power and abilities do not change from when used in its sealed state.

Kuro Shintai (lit.Dark Movement): Not actually an attack but more of a moving ability. Shin creates many Kuro Mari Kanmon's (lit.Dark Ball Gateway) which is basically a normal Kuro Mari but Shin can step into one and transport between any of the others to attack.

Kage Mari (lit.Shadow Ball): Shin creates a ball of energy, but not like the Kuro Mari that is solid and can fire it at his enemy to make them explode on contact.

Kuro Tenshō (lit.Dark Heaven-Piercer): This attack has the exact same apperance as Ichigo's Getsuga Tenshō but that is all it has in common. Shin starts by charging up a large amount of dark energy in his blade then when ready swings his sword to send out a cresent wave of energy that if strong enough can destroy anything in its path. A strong, powerful one or a full powered on has the apperance of this attack is that of a jet black cresent blade, while a weak or weakly charged one has the apperance of Ichigo's as stated above.

Kuro Benkai (lit.Dark Defence): Shin starts by creating either a Kuro Mari or Kuro Kyuutai (lit.Dark Orb) with either doing the same. This move can absord an incoming Reiryoku, or energy attack, such as kido or a cero and stop it and contain it in either the ball or orb depending on the Shin's choice, Shin then can do one of a few things with the attack, 1) Shin can fire the attack back at the user or who ever they choose with double the original force of the attack, 2) Shin can destroy the attack completely, or 3) Shin can transport the attack to another Kuro Mari Kanmon to suprise an enemy.

Kuro Garandou (lit.Dark Void): Shin fires a Kuro Mari into the air and then it starts to spin while shooting out many Kuro Mari's and if any one is hit with one they will be traped in it.

Kondensu Ankoku (lit.Condense Darkness): Shin traps an enemy in a Kuro Mari and then condenses the ball while crushing the enemy traped within.

Kage Koutetsu (lit.Shadow Armor): The dark aura that surrounds Shin can act as a armor and block weak physical and energy attacks such as weak sword strikes and weak cero's and bala's.

Bankai
Kuro Zetsumei Zenchou (lit.Dark Death Harbinger) When Shin activates his bankai his blade starts to glow jet black and then Shin points his sword strait up into the air and shoots a pitch black ball strait up into the air then the ball explodes outward creating a large black sphere around anyone within the diameter of the sphere, which is 3 miles. Shin's bankai works on some of the same properties as Kaname Tosen's bankai, which is allowing Shin to control anybodies senses who are inside of his bankai. Shin has the ability to control anybodies 5 sense's, friend or foe. While inside of his bankai Shin can control his enemies or allies sense's, which means that he chooses who he wants to see, while the abilities don't affect himself. To anyone who he allow to see everything inside the sphere is as clear as day and to anybody unlucky enough to not get Shin's good grace can't see, smell, hear, feel, or touch anything, allowing Shin to kill his enemies without any struggle.

Bankai Special Abilities
Shin's bankai allows him to control and basically cut a person off from their senses completely. Below is a list of its abilities:

Senses Control: Shin while using his bankai can control the senses of anybody inside of his bankai and can choose what senses he wants the people inside of his bankai to have.

Time Limit Shin is supposed to only use his bankai once a day but if need be can use it at least 3 times in one day.

Instant Kuro Mari Kanmon: Shin while inside of his bankai he is able to instantly teleport to any other spot inside of his bankai. He is also able to teleport anybody inside of his bankai to the outside of it.

Bankai Implosion: Shin can implode his bankai from the inside out as a last resort killing anybody inside which is why he teleports any allies to the outside first.

=Kusaka Clan =

Kusaka Clan
The Kusaka Clan was a prestiges noble High Family from very long ago. They were known for their beyond average spiritual power and their clan members having very strong zanpakuto. They were also known for their mastery of flash steps and have been called the the fastest moving clan. Not very much else is known as the clan has been gone for a very long time and any members were thought to have died long ago. The clan was also known for having ties to the Royal Family and many members have been members of the Royal Guard. Besides their mastery of flash steps they have been known for their mastery of all other forms of shinigami combat.

Clan Symbol
The symbol of the Kusaka Clan is unknown and lost.

Known Members
Seeing as the clan disappeared centuries ago, the reason that their are still members of the clan is that the parents and the last surviving members besides the current members had scattered their children around the Rukongai with some highly unknown and highly forbidden kido that halted their childrens aging process and kept them in a separate dimension until a certain point and when they reached that point they would be brought out of the separate dimension and they would age instantly to the age and apperance they would have taken if they hadn't been put under the kido. This allowed the children to survive and keep the clan alive.
 * Shōjirō Kusaka - Current Clan Leader
 * Ryou Kusaka
 * Shigure Kusaka
 * Naomi Kusaka
 * Akio Kusaka
 * Ayako Kusaka

=Senka Gyoushou=

Senka Gyoushou
Senka Gyoushou (rough to lit.War Monger) is the zanpakuto of an unknown shinigami but will have one in the near furture.

Sealed State
Senka Gyoushou in its sealed state is a normal katana with a red sheath and black cord wrap and an iron tsuba.

Shikai
=Shin Akio=

Shin Akio
Shin Akio is the current 10th Division captain.

Apperance
Much like the former captain, Shin is very young and his apperance shows this. Shin is a little taller than Tōshirō, standing only at 4'8, but not by much, he has blue eyes, light silver, blue hair that he wears slicked/spiked back like the former captain. He wears the standard shinigami uniform and captains haori and his zanpakuto on his back over his right shoulder.

Personality
Shin is the complete opposite of the former captain in terms of personality. Shin prefers to do nothing and usually leaves his lieutenant to do his paperwork. He likes sake and can be seen drinking most of the time. He also seem to be a bit of a pervert and dosen't mind being called short. Despite his care-free attitude, he can be very serious, such as in times of trouble and can and will command and lead his division like an adult. And despite his apperance, he is well respected and well liked by his fellow captains, divisions and his own division.

History
Shin was in the Shinigami Acadamy with Tōshirō but had no contact with him but never did. When Tōshirō graduated and became captain he was determined to become part of is squad and surpass Tōshirō and become captain. Anything else is unknown.

Powers & Abilities
Master Swordsmenship Specialist: Shin is very masterful in swordsmenship. Seeing as he is just as young as Tōshirō is. Shin much like the former captain, he uses his size to counter and outmanuver his enemies and he uses this to his full advantage. He will only use his shikai when his sealed state and curent abilities are unable to defeat his current enemy and only uses his bankai when he must. Seeing as Shin had already had his zanpakuto and was training to use his shikai by the time he graduated.

Child Genius: Much like Tōshirō, Shin is called a genius, even though he didn't gain this title like Tōshirō he is one. Shin is just as smart as Tōshirō and excells at everything and catches on very fast and learn at a fast rate, while not graduating after a year like Tōshirō may have but he pushed his body and trained and studied as hard as he could so that he could surpass Tōshirō.

Immense Spiritual Power: Shin while being as young as he is has an immense amount of spiritual power even by elite captain standards. When he was still in the Shinigami Academy his spiritual power was comparable to a lieutenant at that time. His spiritual power is enough to keep all of his squad members afraid of him and he uses this to his advantage to keep his squad in check.

Enhanced Endurance: While being young he has an extreme amount of endurance and most of it comes from his training during his time in the academy.

Highly Perceptive Combatant: Shin is very calculating and is always watching and paying attention to everything that his enemy is doing and usually picks up on any subtle changes to his enemies movements and actions. He also has a strange ability that works as something like slow motion vision. This ablilty allows Shin to watch an attack and move accordingly.

Expert Strategist & Tactician: Shin is a vary capable strategist and tactician and can create and execute many confused and paniced people and make things work and keep them working and make the situation better.

Flash Steps Master: Despite his young age, Shin is a master of flash steps seeing as he has been using then before his entrance into the Shinigami Academy and by then time he entered into the academy he was an expert in their use.

Kido Expert: Shin is an expert in the use of kido and can use level 40-60 kido without incantation and still keep their full power but can use very high level kido without incantation without them losing power, but that tires him very fast.

Hand-to-Hand Combatant: While not Shin's best field, and his most underdeveloped field seeing as he relies mostly on swordsmenship while fighting.

Zanpakuto
Ankoku Zenchou (rough to lit.Darkness Harbinger) in its sealed state is a normal katana with a round hand guard and a black sheath and cord wrap. The only different thing about it is that the blade is jet black muck like Ichigo's bankai. Ankoku Zenchou has an ability while still in its sealed state which is below:

Kuro Mari (lit.Dark Ball) The user creates a hollow (as in nothing inside), see through ball of dark energy that the suer can throw at an enemy thay can either explode, surround the enemy and capture them. This move can be fired from the user's sword or his hands.


 * Shikai: Ankoku Zenchou's release command is "Blanket the dawn in shadow." The apperance dosen't cange from its sealed state. It also gives Shin a pitch/jet black aura around his body.

Shikai Special Abilities:

Ankoku Zenchou has the ability to control and use darkness. The use and abilities are almost unlimited and make this zanpakuto very lethal and powerful. Many of its abilities revolve around its Kuro Mair ability but not all of them and are listed below:

Kuro Mari (lit.Dark Ball): Shin creates a hollow (as in nothing inside), see through ball of dark energy that the suer can throw at an enemy thay can either explode, surround the enemy and capture them. This move can be fired from Shin's sword or his hands. The power and abilities do not change from when used in its sealed state.

Kuro Shintai (lit.Dark Movement): Not actually an attack but more of a moving ability. Shin creates many Kuro Mari Kanmon's (lit.Dark Ball Gateway) which is basically a normal Kuro Mari but Shin can step into one and transport between any of the others to attack.

Kage Mari (lit.Shadow Ball): Shin creates a ball of energy, but not like the Kuro Mari that is solid and can fire it at his enemy to make them explode on contact.

Kuro Tenshō (lit.Dark Heaven-Piercer): This attack has the exact same apperance as Ichigo's Getsuga Tenshō but that is all it has in common. Shin starts by charging up a large amount of dark energy in his blade then when ready swings his sword to send out a cresent wave of energy that if strong enough can destroy anything in its path. A strong, powerful one or a full powered on has the apperance of this attack is that of a jet black cresent blade, while a weak or weakly charged one has the apperance of Ichigo's as stated above.

Kuro Benkai (lit.Dark Defence): Shin starts by creating either a Kuro Mari or Kuro Kyuutai (lit.Dark Orb) with either doing the same. This move can absord an incoming Reiryoku, or energy attack, such as kido or a cero and stop it and contain it in either the ball or orb depending on the Shin's choice, Shin then can do one of a few things with the attack, 1) Shin can fire the attack back at the user or who ever they choose with double the original force of the attack, 2) Shin can destroy the attack completely, or 3) Shin can transport the attack to another Kuro Mari Kanmon to suprise an enemy.

Kuro Garandou (lit.Dark Void): Shin fires a Kuro Mari into the air and then it starts to spin while shooting out many Kuro Mari's and if any one is hit with one they will be traped in it.

Kondensu Ankoku (lit.Condense Darkness): Shin traps an enemy in a Kuro Mari and then condenses the ball while crushing the enemy traped within.

Kage Koutetsu (lit.Shadow Armor): The dark aura that surrounds Shin can act as a armor and block weak physical and energy attacks such as weak sword strikes and weak cero's and bala's.

Bankai Special Abilities:
 * Bankai: (lit.Dark Death Harbinger) When Shin activates his bankai his blade starts to glow jet black and then Shin points his sword strait up into the air and shoots a pitch black ball strait up into the air then the ball explodes outward creating a large black sphere around anyone within the diameter of the sphere, which is 3 miles. Shin's bankai works on some of the same properties as Kaname Tosen's bankai, which is allowing Shin to control anybodies senses who are inside of his bankai. Shin has the ability to control anybodies 5 sense's, friend or foe. While inside of his bankai Shin can control his enemies or allies sense's, which means that he chooses who he wants to see, while the abilities don't affect himself. To anyone who he allow to see everything inside the sphere is as clear as day and to anybody unlucky enough to not get Shin's good grace can't see, smell, hear, feel, or touch anything, allowing Shin to kill his enemies without any struggle.

Shin's bankai allows him to control and basically cut a person off from their senses completely. Below is a list of its abilities:

Senses Control: Shin while using his bankai can control the senses of anybody inside of his bankai and can choose what senses he wants the people inside of his bankai to have.

Time Limit Shin is supposed to only use his bankai once a day but if need be can use it at least 3 times in one day.

Instant Kuro Mari Kanmon: Shin while inside of his bankai he is able to instantly teleport to any other spot inside of his bankai. He is also able to teleport anybody inside of his bankai to the outside of it.

Bankai Implosion: Shin can implode his bankai from the inside out as a last resort killing anybody inside which is why he teleports any allies to the outside first.

=Vergil=

Vergil
Vergil was an arrancar that had strength equal or maybe greater than that of a Cero(zero) espada arrancar.

Apperance
Vergil is of average height with scruffy black hair. He is fairly muscular and has defined arm muscles and a muscular chest consisting of an eight pack and large pectural muscles. His mask fragments resemble the fragments of of Grimmjow's and the hollow mask of Shōjirō Kusaka. His hollow mask has a set of right and left jawbones like Grimmjow and a top half of a dragon skull like Shōjirō Kusaka's hollow mask. His hollow hole is location is unknown. Seeing as he wasn't an official espada he dosen't have a number to show his rank. He wears a pair of divided hakama and a large jacket that he wears open showing his chest and also carries a large piece of cloth that he used to cover himself during the sandstorms in Hueco Mundo.

Personality
Vergil is very cruel and sadistic. He is very serious in battle. Not much else is known about his personality.

History
Vergil started off as nothing more than a Gillian but had an ability similar to if not almost exactaly like the ability of Aaroniero Arruruerie which was the ability to absorb dead hollows or anything like that but Vergil's ability allowed him to absord anything that he wanted, dead or alive. He retaained this ability even after evolving into an arrancar.

Powers & Abilities
While Vergil's power was on equal if not higher level than an arrancar ranked as the Cero(zero) espada his power are vast and powerful.

Master Swordsmenship Specialist: Vergil is a master in swordsman ship and was able to keep up with Killer.

Master Hand-to-Hand Combatant: While not having a sword befor his transformation into an arrancar he relied on hand to hand more than anything,

Sonído Master: While wandering around he would run as a means of wearing down his enemy before absorbing them and had increased his speed and is able to keep up with Shōjirō during their battle.
 * Gemelos Sonído: Vergil has shown this ability and hs been able to create up to five or more clones of himself. The clones can also move, grab, and bleed.

Keen Intellect: He has been shown to be very bright and can and will give a tip or two to Shōjirō while he is fighting.

Cero: Vergil had the ability to fire cero. He could also charge his very fast and fire it like that also. Its was a blue-green like color.

Gran Ray Cero: While not holding the rank of and arrancar but having power to that of and espada's he is able to use it. Its was a dark blue color.

Bala: While prefering the cero over the bala Vergil was able to use it.

Enhanced Hierro: Vergil had extremely tough skin and even Killer had a tough time cutting him at first.

Enhanced Pesquisa: He like all arrancar could use pesquisa and like Ulquiorra all he had to do was look at his enemy to determine how strong his enemy is.

Enhanced Strength: Vergil was very strong and was able the make a stalmate with Killer in their battle.

Garganta: It is unknown if Vergil was able to preform this but it is implied that he could.

High-Speed Regeneration: Vergil was able to regenrate and didn't give this up for a greater power.

Vast Spiritual Power: His spiritual power was vast and even able to make Killer wary of his power. His spiritual power is also great enough to where weak hollows are killed just from him being near them.

Zanpakuto
Dragón Guardián (Spanish for Guardian Dragon): Vergil's zanpakuto takes the form of a langer than average katana (being 42.5 or 42 1/2 inches long total). It has a light blue sheath and a cord wrap.



= Ayako Kusaka=

Ayako Kusaka is the sixth Kusaka sibling.

Apperance
Ayako wears the standard shinigami uniform and wears a haori like her eldest brother, Shōjirō does. Ayako has long silver hair and wears her zanpakuto on the left side of her waist. She wears part of the left side of her hair in a black bow. She has a fair skin, red eyes, and a small bust.

Personality
Ayako like her elder sister, Naomi is a bit timid and shy. She also like her sister Naomi has a bit of a older brother complex towards her eldest brother, Shōjirō. Ayako has a very kind and gentle personality. She like's to care for others and loves to out whenever she can. She like Naomi has shown a great dislike for other women who get close to eldest brother, Shōjirō.

Powers & Abilities
Ayako has like the rest of her siblings above average combat abilities.

Master Swordsmenship Specialist: Ayako has shown a large amout of skill with a sword and has shown to be able to hold her own in a fight. She has demonstrated the ability to be able to hold off her eldest brothers, Shōjirō and Ryou at the same time.

Hand-to-Hand Combatant: Ayako's weakest skills are in unarmed combat.

Flash Steps Master: Ayako has shown complete mastery of flash steps. Ayako has shown her ability to overwhelm other masters and even some of the fastest shinigami.

Vast Spiritual Power: Ayako has shown to have a huge amount of spiritual power. Ayako has shown to startle even some of the strongest shinigami. She has shown to be able to stop multiple captain class shinigami just by exerting her spiritual pressure.

Expert Strategist & Tactician: Ayako has show to be able to quickly read and adjust to almost any situation.

Enhanced Durability: Ayako is extremely duable and can take multiple point blank range attacks and come out with only minor cuts.

Enhanced Endurance: Ayako has been show to be able to fight for extended periods of time.

Kido Master: Ayako has shown a mastery in kido. Ayako has demonstanted the ability to cast multipe kido spells at the same time and combine them to a extremely destructive result.

Zanpakuto
Kyūreke Kagami (lit.Lunar Mirror): Is Ayako's zanpakuto. It takes the form of an average lenght katana with a moon lit bluish colored sheath and a moon white cord wrap with a cresent moon shaped hand guard. Shikai Special Ability: Her zanpakuto's special ability is to reflect damage back at her enemy. When Ayako's enemy attacks all Ayako has to do is step back throught the sheet of water causing her enemy to attack their own reflection and in turn attacking themselves.
 * Shikai: Ayako's release command is "Reflect off the waters surface." After Ayako says the release command a sheet of water about 1 or 2 inches thick forms behind her. The sheet of water is about 6' tall.

=Shin Akio=

Shin Akio
Shin Akio is the current 10th Division captain.

Apperance
Much like the former captain, Shin is very young and his apperance shows this. Shin is a little taller than Tōshirō, standing only at 4'8, but not by much, he has blue eyes, light silver, blue hair that he wears slicked/spiked back like the former captain. He wears the standard shinigami uniform and captains haori and his zanpakuto on his back over his right shoulder.

Personality
Shin is the complete opposite of the former captain in terms of personality. Shin prefers to do nothing and usually leaves his lieutenant to do his paperwork. He likes sake and can be seen drinking most of the time. He also seem to be a bit of a pervert and dosen't mind being called short. Despite his care-free attitude, he can be very serious, such as in times of trouble and can and will command and lead his division like an adult. And despite his apperance, he is well respected and well liked by his fellow captains, divisions and his own division.

History
Shin was in the Shinigami Acadamy with Tōshirō but had no contact with him but never did. When Tōshirō graduated and became captain he was determined to become part of is squad and surpass Tōshirō and become captain. Anything else is unknown.

Powers & Abilities
Master Swordsmenship Specialist: Shin is very masterful in swordsmenship. Seeing as he is just as young as Tōshirō is. Shin much like the former captain, he uses his size to counter and outmanuver his enemies and he uses this to his full advantage. He will only use his shikai when his sealed state and curent abilities are unable to defeat his current enemy and only uses his bankai when he must. Seeing as Shin had already had his zanpakuto and was training to use his shikai by the time he graduated.

Child Genius: Much like Tōshirō, Shin is called a genius, even though he didn't gain this title like Tōshirō he is one. Shin is just as smart as Tōshirō and excells at everything and catches on very fast and learn at a fast rate, while not graduating after a year like Tōshirō may have but he pushed his body and trained and studied as hard as he could so that he could surpass Tōshirō.

Immense Spiritual Power: Shin while being as young as he is has an immense amount of spiritual power even by elite captain standards. When he was still in the Shinigami Academy his spiritual power was comparable to a lieutenant at that time. His spiritual power is enough to keep all of his squad members afraid of him and he uses this to his advantage to keep his squad in check.

Enhanced Endurance: While being young he has an extreme amount of endurance and most of it comes from his training during his time in the academy.

Highly Perceptive Combatant: Shin is very calculating and is always watching and paying attention to everything that his enemy is doing and usually picks up on any subtle changes to his enemies movements and actions. He also has a strange ability that works as something like slow motion vision. This ablilty allows Shin to watch an attack and move accordingly.

Expert Strategist & Tactician: Shin is a vary capable strategist and tactician and can create and execute many confused and paniced people and make things work and keep them working and make the situation better.

Flash Steps Master: Despite his young age, Shin is a master of flash steps seeing as he has been using then before his entrance into the Shinigami Academy and by then time he entered into the academy he was an expert in their use.

Kido Expert: Shin is an expert in the use of kido and can use level 40-60 kido without incantation and still keep their full power but can use very high level kido without incantation without them losing power, but that tires him very fast.

Hand-to-Hand Combatant: While not Shin's best field, and his most underdeveloped field seeing as he relies mostly on swordsmenship while fighting.

Zanpakuto
Ankoku Zenchou (rough to lit.Darkness Harbinger) in its sealed state is a normal katana with a round hand guard and a black sheath and cord wrap. The only different thing about it is that the blade is jet black muck like Ichigo's bankai. Ankoku Zenchou has an ability while still in its sealed state which is below:

Kuro Mari (lit.Dark Ball) The user creates a hollow (as in nothing inside), see through ball of dark energy that the suer can throw at an enemy thay can either explode, surround the enemy and capture them. This move can be fired from the user's sword or his hands.


 * Shikai: Ankoku Zenchou's release command is "Blanket the dawn in shadow." The apperance dosen't cange from its sealed state. It also gives Shin a pitch/jet black aura around his body.

Shikai Special Abilities:

Ankoku Zenchou has the ability to control and use darkness. The use and abilities are almost unlimited and make this zanpakuto very lethal and powerful. Many of its abilities revolve around its Kuro Mair ability but not all of them and are listed below:

Kuro Mari (lit.Dark Ball): Shin creates a hollow (as in nothing inside), see through ball of dark energy that the suer can throw at an enemy thay can either explode, surround the enemy and capture them. This move can be fired from Shin's sword or his hands. The power and abilities do not change from when used in its sealed state.

Kuro Shintai (lit.Dark Movement): Not actually an attack but more of a moving ability. Shin creates many Kuro Mari Kanmon's (lit.Dark Ball Gateway) which is basically a normal Kuro Mari but Shin can step into one and transport between any of the others to attack.

Kage Mari (lit.Shadow Ball): Shin creates a ball of energy, but not like the Kuro Mari that is solid and can fire it at his enemy to make them explode on contact.

Kuro Tenshō (lit.Dark Heaven-Piercer): This attack has the exact same apperance as Ichigo's Getsuga Tenshō but that is all it has in common. Shin starts by charging up a large amount of dark energy in his blade then when ready swings his sword to send out a cresent wave of energy that if strong enough can destroy anything in its path. A strong, powerful one or a full powered on has the apperance of this attack is that of a jet black cresent blade, while a weak or weakly charged one has the apperance of Ichigo's as stated above.

Kuro Benkai (lit.Dark Defence): Shin starts by creating either a Kuro Mari or Kuro Kyuutai (lit.Dark Orb) with either doing the same. This move can absord an incoming Reiryoku, or energy attack, such as kido or a cero and stop it and contain it in either the ball or orb depending on the Shin's choice, Shin then can do one of a few things with the attack, 1) Shin can fire the attack back at the user or who ever they choose with double the original force of the attack, 2) Shin can destroy the attack completely, or 3) Shin can transport the attack to another Kuro Mari Kanmon to suprise an enemy.

Kuro Garandou (lit.Dark Void): Shin fires a Kuro Mari into the air and then it starts to spin while shooting out many Kuro Mari's and if any one is hit with one they will be traped in it.

Kondensu Ankoku (lit.Condense Darkness): Shin traps an enemy in a Kuro Mari and then condenses the ball while crushing the enemy traped within.

Kage Koutetsu (lit.Shadow Armor): The dark aura that surrounds Shin can act as a armor and block weak physical and energy attacks such as weak sword strikes and weak cero's and bala's.

Bankai Special Abilities:
 * Bankai: (lit.Dark Death Harbinger) When Shin activates his bankai his blade starts to glow jet black and then Shin points his sword strait up into the air and shoots a pitch black ball strait up into the air then the ball explodes outward creating a large black sphere around anyone within the diameter of the sphere, which is 3 miles. Shin's bankai works on some of the same properties as Kaname Tosen's bankai, which is allowing Shin to control anybodies senses who are inside of his bankai. Shin has the ability to control anybodies 5 sense's, friend or foe. While inside of his bankai Shin can control his enemies or allies sense's, which means that he chooses who he wants to see, while the abilities don't affect himself. To anyone who he allow to see everything inside the sphere is as clear as day and to anybody unlucky enough to not get Shin's good grace can't see, smell, hear, feel, or touch anything, allowing Shin to kill his enemies without any struggle.

Shin's bankai allows him to control and basically cut a person off from their senses completely. Below is a list of its abilities:

Senses Control: Shin while using his bankai can control the senses of anybody inside of his bankai and can choose what senses he wants the people inside of his bankai to have.

Time Limit Shin is supposed to only use his bankai once a day but if need be can use it at least 3 times in one day.

Instant Kuro Mari Kanmon: Shin while inside of his bankai he is able to instantly teleport to any other spot inside of his bankai. He is also able to teleport anybody inside of his bankai to the outside of it.

Bankai Implosion: Shin can implode his bankai from the inside out as a last resort killing anybody inside which is why he teleports any allies to the outside first.

=Naomi Kusaka=

Naomi Kusaka is the youngest of the Kusaka sibling's.

Apperance
Naomi wears a reddish summer kimono with floral patterns on it. Tied around her waist is a pink obi and a rope the same color as her hair is tied around the obi with a small flower attached to the rope. Naomi has big light blue/light violet colored eyes and light purple/light violet colored hair. She has a fair complexion and rather large breasts, larger than her older sisters breasts are. Her beauty is known through out the entire Soul Society. She carries her zanpakuto on the left side of her waist in her obi and she wears traditional shoes.

Personality
Naomi has a meek and mild personality. She doesn't get angry like her siblings do and she enjoys helping others. She is confident in her abilities and like her sibling's she does enjoy a good fight but just not as much as her sibling's do. She has some what of a older brother complex bordering on obsession toward her eldest brother and as such she dislikes any woman getting near Shōjirō and greatly dislikes Hotaro for her relationship with her brother. She loves her siblings and will try to anything sh can to protect them. She also doesn't seem to mind it when Shōjirō grabs her breasts from behind, she has said that she likes it in fact. All in all she has a gently personality.

Powers & Abilities
Much like her siblings Naomi's powers far exced the normal shinigami's. Her powers and ablities are on levels above normal captain rank shinigami and even above most elite shinigami levels.

Master Swordsmenship Specialist: Much like her siblings her prowess in swordsmen ship is very high. Her prowess and skill is enough to match each of her older siblings. She also can strike very small and percise points such as organs through the ribcage without touching or harming the enemies ribcage.

Expert Hand-to-Hand Combatant: Naomi while not her strongest point has enought hand-to-hand fighting ability to fight two lieutenant ranked shinigame bare handed.

Flash Steps Master: Like her siblings Naomi has mastered the art and skill of flash steps and has enough skill to keep up with her siblings.

Vast Spiritual Power: Naomi, like her siblings has a vast amount of spiritual power. Naomi possesses an amount close to comparable to her older brother, Ryou.

Enhanced Strength: Despite Naomi's size and build she is extremely strong. She is able to pick up objects that would weigh three to four times her own body weight.

Enhanced Durability: Despite her size Naomi is very durable. She is able to take a point blank cero without any physical sign of injury.

Enhanced Endurance: Naomi has extremely high endurance and can continue fighting even when worn out. She is also capable to activate and maintain her bankai when worn out.

Kido Master: Naomi excells at kido like the rest of her siblings do. She is capable of using high level spells to devastating effects.

Cero and Bala: Naomi like her brother's can use cero and bala. Also like her brothers she prefers the stronger, but slower cero.

Zanpakutō
Aojiroi Raikō (青白い雷光, Pale Lightning): Its sealed state is an average length katana with a dark voilet hilt wrapping and a medium voilet colored sheath. Her sheath has a Chinese dragon imprinted in gold in the middle of her sheath. The tsuba is a normal rectangular guard but with a right angle taken out of each corner.


 * Shikai: The release command is "Ride the Lightning" (雷に乗る, kaminari ni noru). Once released static starts to discharge from her clothes until a huge amount of electricity discharges from her body and then the electricity is reabsorbed into Naomi's Zanpakutō.
 * Shikai Special Ability: Aojiroi Raikou allows Naomi to control and manipulate the full, pure destructive power of lightning and electricity.
 * Lightning Form: Naomi has the ability to completely and freely turn her body into pure electricity. While like this Naomi's speed increases, her attacking power increases, her defence increases, any lightning or electricitry based kido increases, and her overall physical power and prowess increases. Naomi can also turn any body part into electricity while leaving the rest of her body as normal.
 * Raikō Tejun (雷光手順, Lightning Steps): This ability allows Naomi to instantly turn to lightning and move with the speed of natural lightning. This ability also leaves a very bright flash of light when Naomi stops, which can effectively be used to blind others. (Note lightning moves at about anywhere between 136,000 and 186,000 mph, and can reach tempatures hotter than the surface of the sun.)
 * Seiteki Hōden (静的放电, Static Discharge): This abililty allows Naomi to use and form of static electricity, whether it be in the air, crteated from her release, or created from her or somebody else exerting her or their own reiatsu. Naomi can use the static in the air to attack her enemies, it can be used as a distraction, or it can be used to over charge the nervous system.
 * Aojiroi Raikō (青白い雷光, Pale Lightning): As the name implies this allows Naomi to fire an extremely high powered and extremely concentrated bolt of lightning from either the tip of her sword or from the palm of her hand. As the name implies the the lightning bolt is a pale blue/bluish color.
 * Jōshō Kaminari (lit.Rising Thunder): This move allows Naomi to create a huge lightning bolt that rises under one or multiple enemies to attack. This move is commonly combined with her Rakka Kaminari.
 * Rakka Kaminari (lit.Falling Thunder): This move allows Naomi to create a huge lightning bolt to form above her enemy or enemies and then fall onto them. This move is commonly combined with her Jōshō Kaminari.
 * Jōshō Ryū Kaminari (lit.Rising Dragon Thunder): This is a much strounger version of her original. This allsow Naomi to create a hige wave of lightning below her enemy or enemies to rise up and strike them. This is commonly used in combination with her Rakka Ryū Kaminari.
 * Rakka Ryū Kaminari (lit.Falling Dragon Thunder): A much stronger verson of her Rakka Kaminari creating a huge wave of lightning above her enemy or enemies to fall and strike them. This is commonly used in combination with her Jōshō Ryū Kaminari.
 * Ryū Kaminari (lit.Dragon Thunder): This move allow Naomi to fire a very powerful and very large bolt of lightning from the tip of her sword.
 * Kaminari Bunki (lit.Branching Thunder): Naomi can only use this move with her Ryū Kaminari. After the lightning boly if fired from her sword Naomi can stop the bolt and make tree like branches of lightning shoot out from the original lightning bolt to pierce her enemy or enemies.

Bankai: Aojiroi Konjiki Raiden (lit. Pale Golden Thunder and Lightning): A huge bolt of lightning and a huge boom of thunder come from Naomi's body when releasing her bankai. After the thunder and lightning die down Naomi is left standing looking like she did while in her shikai state.

With Naomi's release comes her control of both thuner and lightning. Her abilities are listed below:


 * Enhanced Spiritual Power: With the release of her bankai, Naomi's spiritual power increases vastly.
 * Enhanced Speed: With the release of her bankai, Naomi's speed increases greatly.
 * Aojiroi Konjiki Kaminari (lit. Pale Golden Thunder): This ablility allow's Naomi to fire a huge thunder bolt from the tip of her sword or from the palm of her hand. The color of the thunder bolt is a pale golden color, hence the name. This has just as much destructive power as Hado #88.
 * Shiro Raikō (lit.White Lightning): This move allows Naomi to charge a large and very powerful, white colored lightning bolt and fire it from either the tip of her sword or from the palm of her hand. This has power comparable to a Hado spell in the 60's.

Trivia
Category:Female Category:Shinigami

=Shigure Kusaka=

Shigura Kusaka is the sister of Ryou and Shōjirō Kusaka.

Apperance
Shigure wears the the normal shinigami uniform with a completely red top. She has very long, black hair that almost touches the ground. She has nice hips, not to big but not to small, a nice hourglass shape, and has rather large breasts. While not as tall as her brother what she lacks in height, as she puts it, "I certainly make up for in beauty." Many men are captivated by her beauty and persue her. She has also entered and won many swimsuit and beauty contests while in the human world.

Personality
Shigure's personality is like her brothers which is kind of all over the place. She is kind, sweet, loving, aggressive, sarcastic, witty, loud and annoying sometimes. She loves the fact that she has siblings and loves her brothers to a point where others might think that they are involved romantically, but their not. She becomes aggressive and angry when in battle. She is kind, sweet, and loving to all and will help others out when they need it. Shigure tends to lash out at people who annoy her, and this may include captains, lieutenants, her brothers, or even otherso of higher rank suck as the Central 46 members, she also isn't afraid to speak her mind. While independent, she known when to follow orders when told to do so. She also tends to get mad at her oldest brother for being a flirt and womanizer. She can also be seen drinking with her brothers and she herself can hold her liquor as good as her oldest brother. She also tends to hit one of her brothers if she see's one of them doing something perverted.

History
Not much is known about her history and all that is known is that Shigure was once part of the 12th Division and had asked to a un-seated officer and the only reason that she had joined the squad wwas so that she could have more access to information in the libraries. The only other known thing is that she just recentaly met her brothers and told them about the old clan that they come from.

Powers & Abilities
Master Swordsmenship Specialist: Shigure's skill with a sword rival that of her oldest brothers skill and is enought ot keep up with his skill.

Expert Hand-to-Hand Combatant: While not her best skill, Shigure can defent herself bare handed against at least a lieutenant level shinigami.

Flash Steps Master: Shigure's skill in flash steps is great enough to keep up with her oldest brother, Shōjirō, who's skill in this field is matched only by the oldest and most well trained captains and masters in this field, such as Yoruichi and Soifon.

Vast Spiritual Power: Much like her older brothers Shigure's spiritual power is very vast but, while Shigure's spiritual power it is still below her brother Ryou and can be brought down to her knees by her brothers but she has and can exert enough to scare members of the SDF and is comparable to elite captain class shinigami.

High Level-Intellect: While possessing a high intellect she dosen't act lazy like her brothers and is usually seen doing ling like brain benders or mind games.

Expert Strategist and Tactician: While not as good as her brothers she can find and use an enemies weakness against them and can keep up with watching the movements of faster opponents and can determine her enemies attack patters in matters of moments.

Enhanced Endurance: Shigure can usually fight for very long amounts of time and not be worn out but if she fight for to long she finally does start to wear out.

Enhanced Durability: Despite the was she looks, Shigure is very durable like her brothers and can take a beating.

Kido Master: Shigure excells in this field much like her brothers.

Zanpakuto
Yuki no Hime (雪の王女, Princess of Snow): Shigure's zanpakuto in its sealed state is a Zetsurin with a snow white sheath and a white cord wrap. Her hand guard resembles a snow flake.
 * Shikai: Shigure's release command is "Dance on the moonlit snow." (月明かりに照らされた雪の上で踊る, tsukiakari ni terasa re ta yuki no ue de odoru) After Shigure says the release command a rather large burst of snow and spiritual power are released from hre body and Shigure's her hair also changes from black to snow white, and the blade to her zanpakuto changes to pure white and connected to the pommel of her sword are two red tassle looking ropes each with a small golden bell attached to the end of the tassle.
 * Shikai Special Ability: Shigure, while in Shikai can control snow, ice, and to some degree water and has a few other abilities that come with it, which are listed below:
 * Enhanced Spiritual Power: Shigure gains a giant boost in her spiritual power when she activates her Shikai.
 * Enhanced Speed: Shigure also gains a boost in her speed after activating her Shikai.
 * Snow/Ice Manipulation: After the release of her shikai Shigure can create and manilulate snow and ice and to some small degree water. She can also manipulate the ice to create weapons such as blade's, spears, and spikes among the most created by her.
 * Setsugen (雪原, Snow Field): After the release of her shikai, Shigure creates a large circular field of snow beneath her and anybody within the range of her spiritual power. Shigure can locate the locations of anybody traped inside simply by touching the ground of the field.


 * Reitō Kansei (冷凍陥穽, Frozen Trap): This allows Shigure to encase the ground or whatever is below her Setsugen in a layer of ice and if someone steps on a piece of the exposed ice, the ice will shoot up and encase the individual in ice. If left to long the ice will pull all heat from the body and kill the person traped inside.
 * Fubuki (吹雪, Blizzard): Shigure can create blizzards within her Setsugen blurring the vision of her enemies. Shigure can also fire concentrated blizzards from her sword. Shigure commonly mixes her Hisame move to kill her enemies faster.
 * Hisame (雹, Ice Storm): Shigure while inside of her Setsugen she can create a storm of ice shards capable of piercing flesh. The shards can move at speed of 100+ mph. Shigure is known to mix this in with her move Fubuki to pierce ememies and blur their vision.
 * Reitō no Shi (冷凍の死, Frozen Death): Within her Setsugen Shigure can lower the tempatures to sub-zero levels and freze her enemies to death.


 * Kōri no Utsushi (氷の写し, Ice Clone): Shigure can manipulate ice to form a clone of herself. She can create up to 10-20 clones of herself. The clones can move and attack as Shigure does and the attacks have just as much force and power as Shigure does.
 * Yuki Ōkami (雪狼, Snow Wolf): This ability allows Shigure to create a pack of 5 wolves out of snow and ice to attack. The wolves once one bites an enemy the bites point of contact will start to freeze both the inside and outside of whatever was bitten.
 * Kōri no Kibaku (氷のギ爆, Exploding Ice): To use this Shigure must be within stabbing range of her enemy. Shigure will stab any part of her enemies body and starting from where her sword entered and flowing out from where her sword exited, ice will erupt ripping and shreading her enemy. Shigure can also cause ice to erupt and explode from the ground.

Bankai: Yuki no Kisaki (Snow Queen or Queen of Snow): Shigure releases a huge torrent of snow that surronds her creating a tornado of snow and once the it dissipates Shigure can be seen wearing a Snow white kimono and the tassels on her sword are now snow white in color but the bells remain the same golden color.

Bankai Special Ability: Much like her shikai, Shigure's bankai allows her to control ice and snow. Below is a list of her abilities:


 * Enhanced Spiritual Power: After the release of her bankai, Shigures spiritual power increase rivals her brother Ryou's.
 * Enhanced Speed: Afterthe release of her bankai Shigure's speed greatly increases.

=Ryou Kusaka= &nbsp

Ryou Kusaka is the brother of the Royal Guard leader and entire commander of it, Shōjirō Kusaka.

Apperance
Ryou looks exactaly like his brother in height, weight, and physical build. He wears the standard shinigami uniform with his zanpakuto on his left hip. He is also right handed like his brother. He also gets away with perveted things do to his boyish charm.

Personality
Ryou like his brother is kind and calm while not in battle and is usually doing the same things as his brother in his spare time like visiting other captains and those thing of the sort. He is like his brother is in battle and going from his lazy personality to a very serious. He also like his brother is very perverted. He also can't seem to hold his liquor as good as his brother or his little sister can.

History
Unknown.

Powers & Abilities
Ryou's abilities is like his brothers, are far above normal and far above those of normal shinigami and are at the level of an elite Captain class shinigami.

Master Swordsmanship Specialist: Ryou's skill in this field seems to be at about the same as his brothers. He is able to fight on the same grounds as the most skilled shinigami.

Master Hand-to-Hand Combatant: He like his brother is a very skilled fighter while unarmed and can fight on almost equal grounds as his brother.

Flash Steps Master: Ryou while not as fast as his brother is he can still see almost all of his movements. He is at least as fast or maybe faster than the members of the SDF. Also note that he is training with his brother to further his skill in this art.

Vast Spiritual Power: One of Ryou's most notable traits is his vast amount of spiritual power much like his brother, but not to the same extent and no where close to the amount as his brother but can exert an amount that can and will bring members of the SDF down to their knees but his sheer amount is comparable to his brothers. It should also be knoted that do to the power of his zanpakuto his power also seems to be limited but even while not in battle and even whith his zanpakuto in its sealed state he can still bring members of the SDF down to their knees.

High Level Intellect: Like his brother he is very smart but he dosen't show it and acts very lazy like his brother.

Master Strategist & Tactician: While his brother can understand an enemies movements and attack patterns he can tell what direction and enemy will attack next from and how they will attack and while teamed up with his brother they make the perfect team.

Enhanced Strength: He like his brother enhances his muscles and hardens them with his spiritual power.

Enhanced Durability: He like his brother can take a beating and still fight and has shown how durable he is from training with his brother.

Kido Master: Ryou is a kido master mainly do to being taught by his brother and like his brother he can user high level kido one after another in a row.

Cero and Bala: He like his brother can use cero and bala blasts and like his brother he prefers the cero over the bala but is unknown of he posses a hollow like his brother.

Zanpakuto
Kyūbi no Kitsune (rough to lit. Nine-tailed Fox): Ryou's zanpakuto in its sealed form resembles a regular katana with a crossguard looking like what appears to enlongated rain drops but are actually resembling the nine tails of a nine tailed fox. With a pale to white gold colored cord wrap and sheath.

Shikai: Ryou's zanpakuto is some what like his brothers being that it posses many different elements and atributes. Its release command is 'Show your tails one at a time the apperance of the zanpakuto dosen't change but Ryou starts to release a large amount of spiritual power. Once all nine tails of his shikai are shown he must activate his bankai with in 15-20 minutes after his ninth tail show's. His abilities are listed below:


 * Enhanced Spiritual Power: Ryou gains as stated above enhanced spiritual power with each tail and his seventh tail is enough to make his brother use his Bankai.
 * Enhanced Speed: When Ryou activates his Shikai he gains a speed boost and can keep up with his brother.
 * Kido Cancellation: Ryou's Shikai tails are compressed spiritual power and can be used to cancel kido, with each tail able to cancel out a kido spell up to level 10 each. He can also use his tails to fight.
 * By saying Show my and then the tail #, that many tails will form and increase the user's power, each tail multiplies his power by 1.5 each time after the first tail is shown.
 * Kitsune Kaji (lit.Fox Fire): Ryou is able to send a powerful and intense jet of fire from either his sword or his hands, and if he uses the latter he normally throws his sword up into the air adn then catches it as it falls. In my opinion the name sounds better as Kitsune Fire.
 * Kitsune Kuro Kaji (lit.Fox Black Fire): Same as above but with a stronger, much more intense black colored flame. And the name in my opinion sounds better as Kitsune Black Fire.
 * Kitsune Ao Kaji (lit.Fox Blue Flame): This move lets Ryou shoot a powerful and very intense jet or fireball of blue fire.
 * Fumetsu Kaji (lit.Immortal Fire): Ryou's blade starts to burn with a powerful white flame and Ryou has a few options, his first is to swing his sword and fire a large ark of fire similal to Ichigo's Getsuga Tenshō or he can shoot the flame or fireball from his hands or mouth.

Bankai: Kyūbi no Yōko (rough to lit. Nine-tailed Demon Fox): Ryou's bankai can only be released after his ninth tail has been used while in his shikai state. Once Ryou releases his bankai it starts off slow do to the enormous amout of power it releases. After the initial release of power Ryou starts to take a more fox like apperance such as gaining fox ears and Ryou also gains fox claws. He also has the nine tails of his shikai state, all of which are made of his compressed reiatsu.

Category:Male Category:Shinigami
 * Bankai Special Abilities: Ryou after activating his bankai gains a few new abilities. While adding to his fire abilities he gains hypnotic/illusion based abilities and much more. His abilities are listed below:
 * Enhanced Bankai Duration: While the release of his bankai releases a huge amount of spiritual power after the initial release Ryou's bankai and the released spiritual power compresses into the nine tails from his shikai state and increases his bankai duration time.
 * Enhanced Spiritual Power: After the release of Ryou's bankai his spiritual power greatly increases and rivals the amout that his older brother posseses.
 * Increased Wisdom & Intelligence: Do to the nature and the spirit of his zanpakuto after the release of his bankai he gains the wisdom and intelligence of thousands of years. His IQ would be over 500. (Note this is from the legends that when a Kitsune grows its ninth tail it gains infinate wisdom.)
 * Enhanced Speed: Ryou after activating his bankai gains a huge boost in his speed, allowing him to all most match his older brother in speed.
 * Illusions: With the release of his bankai, Ryou gains the ability to cast illusions. The illusions themselves are very powerful and very had to excape from. While being powerful they aren't perfect and can be broken if the one traped in it can find even the slighest difference between the illusion and reality. The only other way is to exert more spiritual pressure than Ryou can.
 * Kitsune Kanmon (lit. Fox Barrier): This is a defensive ability. Ryou, by bending his tails forward in front of and around himself until his tails look like a ball with Ryou in the middle, Ryou is able to generate a barrier strong enough to stop multiple point blank cero's from his brother or to stop a point blank Hado #88 spell from his brother.
 * Kitsune Taihō (lit. Fox Cannon): Ryou starts by spreading out his tails with the outer most tail on each side of his body being the stoping point next to his hips and the rest of his tails spread out over his head with the tip of each of his tails centering in front of his face. Once that is done a large ball starts to form in the center of the tips of his tails and after the ball forms Ryou compresses the ball shrinking it to a very small size, and then launches it. One the ball either makes contact or if Ryou comands it to the ball will explode outward creating a huge blast destroying anything in the path of the blast itself.