Chomisis

Introduction
Welcome to Chom Isis, the game where you protect your own while trying to kill other people's. A selection of people in the general public are selected by Chom Isis to become pawns. These pawns are living their lives without any idea that they are Chom Isis pawns. As a player, you will spend resources to keep your pawns happy while making pawns protected by other people miserable. The happier your pawns are, the more resources you get to use in Chom Isis. Happiness is shown with a coloured box, white is very happy and dark red is suicidal.

Play Guide
This brief guide will introduce you to the concepts of Chom Isis 3. I recommend that you read through the Introduction and the Getting Started Tutorial.

Experienced players beware! Chom Isis 3's engine is very different from Chom Isis 2 (or 1). I'd recommend reading the tutorial at least. Don't just log in and get started, you'll have a heart failure followed by all your pawns dying and instantaneous defeat.

Pawns are the playing pieces in the game. Each pawn has a Deviant, which is a description of the main points of their personality. Example Deviants are Technophile and Home Lover. Each Deviant has a strength associated with it, white is a Deviant which is important to the pawn and red is less important. If a pawn does not have a particular Deviant then that subject is not important to them. A pawn with two green Deviants is a generally very happy pawn and is easy to please. A pawn with two red Deviants is very difficult to please.

The pawn's happiness is based on their Deviants and Life Inputs. A Life Input is a part of the pawn's life. For example, having a job is a Life Input. Having a spouse is another life input. To be happy, a pawn must have Life Inputs that correspond with one of their Deviants. Therefore, a spouse Life Input corresponds to a Romantic Deviant but not a Technophile Deviant. Why would a technophile want a spouse? Some Life Inputs are important to more than one Deviant. For example, a car would excite both the Technophile and a Transportation Deviants. Life Inputs can be unique, in that a pawn can only have one of that type, such as a spouse. A description of all the Deviants and Life Inputs can be found in the reference section.

It is very difficult to win Chom Isis on your own. Chom Isis provides an Alliances to help join forces. Alliances have their own pot of cash which members can request to help pay for jobs. Alliances also allow members to propose jobs against pawns anonymously, allowing you to not give away which pawns are yours. Getting Started Game Phases Chom Isis is a game that runs through a series of phases. The first phase is Registration. Go to the homepage and click register. Fill in the form and click Register and an email will be sent to your account. Go to your email and click the link included. This will activate your account. You can't log in at this point.

* Pregame. Once registered, you have to wait for the game to start. You'll be notified by email when the game is scheduled to start. * Start. The game begins, you can start doing things in the game. * Endgame. No new pawns are added to the game, the winner is the last player still with pawns.

Your homepage
Use your username and password to log into the game, the screen you'll see is your homepage. It will look something like below. Your resources are the currency you have to use in game. The menu buttons are on the top right. Hover over the menu items to see what they do. Each pawn is shown in its own box, indicating when it was last updated, the price spent in the auction, its life inputs, deviants and latest diary entry. To update a life input, click on its name. Deviants are parts of the personality and cannot be improved.

Pawn Diary
When jobs are done on the pawn, entries will be put into the diary. Both good and bad jobs are often put into the diary. This lets you know what has been happening to the pawn. To see all the diary entries, click on the pawn diary title.

Job Screen
The job screen allows you to manage your relationship with the Operatives in the game. Operatives perform 'jobs', which change the lives of your pawns. You can set new jobs, see the status of pending, in progress and completed jobs.

To set a new job, select the red tab and select the type of job you want to perform and the pawn on which you want to perform the job on. Your pawns will not appear in the list. Every job has a cost and a probability of success. You can select to either specify the probability of success or the amount you want to spend. when you click 'get quotes' you will be given a quote from each operative. You can set a job but clicking on the set job button on the operative.

Waiting jobs are those that the operatives have not started yet. In progress jobs are ones that are currently being performed by the operatives. Completed jobs are those jobs that have finished. The success or failure of the jobs is shown on the right.

Auction
In the auction you can buy new pawns or life inputs for them. In the auction, you bid for items hoping to win them. Each item in the auction has an end time, whoever has the highest bid at this time will get the item. It is important to buy new pawns and life inputs when you can

Bidding
You can bid on as many different items as you like. The total resources you can bid at one time is the same as your resources. At the top of the auction screen, you can see the resources you have, how much you have spare to bid and how much you have on bids. The minimum you can bid is shown on the Next Minimum. Setting your bid is maximum you will pay for the item but the amount you pay will be a proportion more than the second highest bid. For example, if your big 400 for a pawn and the next highest bid is 200, then you will only 240 (assuming 20% is the next bid minimum).

Auction end
When an auction item reaches its time limit, it is given to the highest bidder. If that bidder does not have the cash then the auction is extended. If the winner does not have the money to win the bid, they lose any resources they do have and any bids set.

Having purchased a Pawn or Life Input
Once you've bought a Pawn or Life Input, they will appear on your main screen. New life inputs are held in a box at the bottom of your main screen, ready for you to assign to a pawn. Once a Life Input is assigned to a Pawn, it cannot be changed without it being destroyed.

Alliances
Alliances allow you to form groups within the game, which get their own pool of resources to spend. You can get access to this pool by suggesting a Proposition. A Proposition is an action that you want to do, such as Murdering a pawn. Propositions are offered anonymously. When a proposition is passed, the creator of the Proposition gets resources from the Alliance pool that they asked for to do the job. Once the job has been performed, the creator updates the proposition to show that it is complete.

Propositions are passed by voting on them. The number of votes required to pass a proposition is relative to the number of people in the alliance. The more people in the alliance, the more votes needed. Vote for a proposition by clicking on the 'thumbs up'.

Propositions are displayed in three colours. Yellow are other people's propositions. Blue are your propositions and Red are propositions that apply to one of your pawns. You will probably want to Veto the red ones.

You can create your own Alliance for 50 resources. You will only start receiving resources into the alliance with 2 or more players.

At the bottom of the Alliance screen is the Alliance messageboard. These messages only get sent to those people in the alliance, not anyone else.

Messaging
The system has three messaging systems. Personal messages are sent between players. The messageboard is seen by all players and the Alliance messageboard is seen only by an Alliance. As the name might suggest, anonymous messages are printed without your name.