Shar (Boxed Crooks In Space)

Sharvari Parnita Chetan

A bright-indigo Lotor, `

Her hair is long, but she wears it tied back in a ponytail.

Rolled: This lady reminds you of a sneaky serpent. She has wide eyes the color of dark chocolate. Her silky, wavy, black hair is worn in a style that reminds you of a plume of smoke. She is short and has a voluptuous build. She has a slender muzzle and a strong chin. Her wardrobe is utilitarian, with a lot of white and violet.

Causality
Shar was born a Spacer, to Belt miners. They were barely scraping by, but she loved the freedom, and she loved just hanging and exploring data on a cheap little computer. When she was small, her parents found a cluster of exotic carbon compounds, which sold for a lot of money. The four of them combed that chondrite for more clusters, and found a few, but Extractech Frontier Alegre moved in, using an old(and likely fabricated after they heard of the find) claim to take over the asteroid. Resistance rapidly became a matter for the courts, where the corp destroyed the Chetans economically.

They were left at Ceres Grand Station with no money and no prospects, not even enough to get back to their suborned claim and retrieve their personal effects before EFA threw them away or sold them off. Having a head for numbers and an empathy with computers, Shar impressed Morgan Wallace(a free trader) with her first-time analysis of economic flow at the station. Morgan hired the family, partly out of charity, partly for access to the brilliant little girl who could provide an edge.

This lasted several years, with Morgan running the operation and providing salesmanship, Shar analyzing traffic patterns on the computer to find shortages and surpluses that would normally be missed, and the elder Chetans acting as longshoremen, stewards, clerks, and handimen around the ship. With this edge, Morgan was able to upgrade to a bigger ship, where the Chetans could pull their weight. It was during this time that Shar's hunger for money developed — her appetite hadn't been whetted earlier.

Eventually, Morgan decided to retire. The elder Chetans decided to use their money to set up for Belt mining again, this time with backup in case of big-time claim jumpers. Shar tested into an advanced academy, `


 * `boy at academy who asked her out, she turned him down, he tried to make her life hell in revenge`
 * `What secret?`
 * `after academy, sought a similar job, kinda got it`
 * `there was a locked room murder, she was in prison for three months before they figured out someone else did it, HadToComeToPrisonToBeACrook`
 * `traveled the system hiring on with free traders, doing illegal things for them`
 * `used the money to get clinical metamorphosis`
 * `What accident?`
 * `failed to take responsibility, got Fiorella Russo as an enemy`

Atomik Lifepath
Personality:
 * Personality Type: Introverted, stable and serious.
 * Life Philosophy: Ready money works great cures.
 * Who You Value Most: A hero (warrior, legend, or personal hero).
 * What You Value Most: Wealth and money.
 * World View: You're born, you live, you die.

Early Background: Poor - Just scraping by. (Belt miners.) Siblings: Two Parents: 3, living Family Status: Family was betrayed and lost everything they had. (Claim-jumped.)
 * Older sister, likes you
 * Younger sister, dislikes you

Childhood Events:
 * You were horribly humiliated.
 * You learned a vital secret.
 * You were best in your class.

Adulthood Events:
 * You Get Lucky: Good Schooling.
 * You have a far better than average education. +1 to two INT related "ordinary" skills.


 * You make a male Enemy: You turned them down.
 * Enemy Complication.


 * Cataclysmic Misfortune: Imprisoned.
 * For a murder you did not commit, for 3 months. Many Skills, Complications, and Underworld Contacts can come from being imprisoned for a time.


 * Adventure of a Lifetime: You traveled the system in search of something.
 * Research, languages, science, expert, trading, and related skills.


 * Terrible Accident: You cause an accident that kills others!
 * You make a female Enemy: An underworld crimelord.
 * You failed to take responsibility.
 * Enemy Complication.


 * Disaster Strikes!: Major Debt.
 * Financial (4 000$), or you owe someone a Favor.


 * Cataclysmic Misfortune: Into the Fire!
 * A previous disaster or misfortune from your past returns to haunt you, or doubles in effect!

PointTaker Blocks
200 63	Schwartzfur: Lotor, Toxic Color 0	DX: 11 (+1 from race) 0	HT: 11 (+1 from race) 40	IT: 14 0	ST: 10 3	Lifting ST: 11 0	SV: 10 0	Per: 11 (+1 from race) 20	Will: 14 -10	-½ Basic Speed 8	upgrade Appearance from Attractive to Beautiful(+2/+4) 0	CF: Indic(Native) 1	CF: Western 0	Language: Hindi: Native/Native(Native) 6	Language: English: Native/Native 0	Wealth: Average 3	upgrade from Resistant: +8 vs Disease to Resistant: +8 vs Sickness 10	3D Spatial Sense -20	Duty: 15, Involuntary -10	Enemy(One Person 150%(-20), Hunter(×1), FOA: 6(×½)) 10	G-Experience: All -15	Greed(SC: 12) 5	Intuitive Mathematician 10	Karma Pool: 2 -5	Sense Of Duty: Comrades 5	Versatile -1	Quirk: Broad-Minded -1	Quirk: Horny Drunk -1	Quirk: Likes Cats 1	Basic Brainjack — Perk: Accessory: Jack(1) IT Skills 1	Accounting(IT/H): IT-2= 12 1	Acting(IT/A): IT-1= 13 1	Astronomy/TL10(IT/H): IT-2= 12 1	Computer Operation/TL10(IT/E): IT= 14 4	Computer Programming/TL10(IT/H): IT= 14 1	Cooking(IT/A): IT-1= 13 1	Crewman: Spacer/TL10(IT/E): IT= 14 1	Diplomacy(IT/H): IT-2= 12 1	Economics(IT/H): IT-2= 12 1	Electrician/TL10(IT/A): IT-1= 13 0	Electronics Operation: /TL10(IT/A): Engineer: Electronics/TL10-5= 13 0	Electronics Repair: /TL10(IT/A): Engineer: Electronics/TL10-3= 15 20	Engineer: Electronics/TL10(IT/H): IT+4= 18 2	Engineer: High-Performance Spacecraft/TL10(IT/H): IT-1= 13 1	Finance(IT/H): IT-2= 12 1	First Aid/TL10(IT/E): IT= 14 1	Geology: Rock Worlds(IT/H): IT-2= 12 1	Machinist/TL10(IT/A): IT-1= 13 1	Mathematics: Applied/TL10(IT/H): IT-2= 12 1	Mechanic: High-Performance Spacecraft/TL10(IT/A): IT-1= 13 1	Merchant(IT/A): IT-1= 13 1	Navigation: Space(IT/A): IT-1+2= 15 (+2 from 3D Spatial Sense) 1	Physics/TL10(VH): IT-3= 11 1	Research/TL10(IT/A): IT-1= 13 1	Streetwise(IT/A): IT-1= 13 DX Skills 2	Beam Weapons: Pistol/TL10(DX/E): DX+1= 12 2	Beam Weapons: Rifle/TL10(DX/E): DX+1= 12 1	Climbing(DX/A): DX-1+5= 15 (+5 from Double-Jointed) 1	Erotic Art(DX/A): DX-1+5= 15 (+5 from Double-Jointed) 1	Escape(DX/H): DX-2+5= 14 (+5 from Double-Jointed) 1	Free Fall(DX/A): DX-1+2= 12 (+2 from 3D Spatial Sense) 4	Gunner: Beams(DX/A): DX+1= 12 4	Piloting: High-Performance Spacecraft/TL10(DX/A): DX+1= 12 (+1 from 3D Spatial Sense) 4	Vacc Suit/TL10(DX/A): DX+1= 12 Other Skills 1	Scrounging(Per/E): Per= 11 1	Sex Appeal(HT/A): HT-1+2/HT-1+4= 12/14 (+2/+4 from Appearance)
 * 1) char Shar

50 000$	TL10 Average 13 800$	Rainbow Morphwear Reinforced(Bioplas Suit) Space Biosuit(DR: 30 vs pi*/burn, 8* vs cor/cr/tox, 5*+15 vs other, 9pd, LC2?) 25$		Pocket Pack 400$		Sonic Probe 500$	Gripboots(DR: 12/6, 2pd) 50$	Tiny Computer(no terminal, jack, 400yd micro radio, Cx5, 1 PB, 2A/20hr) 500$		Secure Encryption Chip 100$		Full Neural VR Antidriver(Cx5) 100$		Full VR Manager(Cx5) 1$		VRDB: Lifelike Mansion(1 TB) 1$		VRDB: 100 Lifelike Characters(1 TB) 2 000$	PESA Goggles(Hyperspectral Vision(Extended Low-Band)) 300$	Survival Watch 400$	Mini-Toolkit: Electronics Repair 10 500$	E-FEL Carbine 150$		Underbarrel Gyroc • Gear In Quarters 1 500$	High-Capacity Personal Computer(Cx7, 100 PB, 5pd, external power, LC4) 510$	Workstation Terminal w/ 2 Extra Jacks(external power, LC4) 300$		Total Neural VR Antidriver(Cx6) 300$		Total VR Manager(Cx6) 100$		VRDB: Lifelike Neighborhood(100 TB) 1$		VRDB: 100 Lifelike Characters(1 TB) 300$		AAA Horatio Dreamgame(Cx7) ×3 1 200$	Portable Toolkit: Electronics Repair 5 000$	Suitcase Minifac 960$	Survival Rations ×192 meals 400$	Sonic Shower Head 16$	A Cell ×8 24$	B Cell ×8 80$	C Cell ×8
 * 1) char Shar's Cash
 * 2) unit $=1

24pd	None for ST: 11 9pd	Rainbow Morphwear Reinforced(Bioplas Suit) Space Biosuit .75pd		Pocket Pack .5pd		Sonic Probe 2pd	Gripboots .05pd	Tiny Computer .6pd	PESA Goggles .5pd	Survival Watch 2pd	Mini-Toolkit: Electronics Repair 6.45	E-FEL Carbine 1.5		Underbarrel Gyroc
 * 1) char Shar's Adventuring Encumbrance
 * 2) accu .01
 * 3) unit pd=1