AoE Feats

Return to AoE Main Page =About Feats=

Feats add to the abilities of your character, giving them abilities and maneuvers that assist them in various ways. Most feats do not have a rank, can only be taken once, and each feat tree starts and increments at 100. Individual feats cost 100 each.

Example Feat Tree

 * Feat One [Prerequisite(s)] {action} : Benefit. 100
 * Feat Two [Prerequisite(s)] {action} : Benefit. 200
 * Feat Three [Prerequisite(s)] {action} : Benefit. 300

=Combat Feats=

Extra Attack

 * Single Attack I [BAS 0] {1} : Once per round, make 1 attack.
 * Single Attack II [BAS 1] {1} : Once per round, make 1 attack.
 * Double Attack I [BAS 3] {1} : Once per round, make 2 attacks.
 * Double Attack II [BAS 5] {1} : Once per round, make 2 attacks.
 * Triple Attack I [BAS 7] {1} : Once per round, make 3 attacks.
 * Triple Attack II [BAS 9] {1} : Once per round, make 3 attacks.

Extended Attack

 * Extended Attack I [BAS 2] : May make 1 attack without accruing CAP.
 * Extended Attack II [BAS 4] : May make 2 attacks without accruing CAP.
 * Extended Attack III [BAS 6] : May make 3 attacks without accruing CAP.
 * Extended Attack IV [BAS 8] : May make 4 attacks without accruing CAP.
 * Extended Attack V [BAS 10] : May make 5 attacks without accruing CAP.

Extra Defense

 * Single Defense I [BDS 0] : May make 2 defenses per round before becoming overwhelmed.
 * Single Defense II [BDS 1] : May make 4 defenses per round before becoming overwhelmed.
 * Double Defense I [BDS 3] : May make 6 defenses per round before becoming overwhelmed.
 * Double Defense II [BDS 5] : May make 8 defenses per round before becoming overwhelmed.
 * Triple Defense I [BDS 7] : May make 10 defenses per round before becoming overwhelmed.
 * Triple Defense II [BDS 9] : May make 12 defenses per round before becoming overwhelmed.

Extended Defense

 * Extended Defense I [BAS 2] : May make 1 defense without accruing CDP.
 * Extended Defense II [BAS 4] : May make 2 defenses without accruing CDP.
 * Extended Defense III [BAS 6] : May make 3 defenses without accruing CDP.
 * Extended Defense IV [BAS 8] : May make 4 defenses without accruing CDP.
 * Extended Defense V [BAS 10] : May make 5 defenses without accruing CDP.

Weapon Mastery

 * Weapon Focus [WGS 1] : +1 To Hit with specific weapon.
 * Weapon Specialization [WGS 2] : +1 Damage with specific weapon.
 * Weapon Critical [WGS 3] : +1 Critical Range with specific weapon.
 * Greater Weapon Focus [WGS 4] : +1 To Hit with specific weapon.
 * Greater Weapon Specialization [WGS 5] : +1 Damage with specific weapon.
 * Greater Weapon Critical [WGS 6] : +1 Critical Range with specific weapon.
 * Superior Weapon Focus [WGS 7] : +1 To Hit with specific weapon.
 * Superior Weapon Specialization [WGS 8] : +1 Damage with specific weapon.
 * Superior Weapon Critical [WGS 9] : +1 Critical Range with specific weapon.
 * Weapon Mastery [WGS 10] : +1 To Hit, Damage, and Critical Range with specific weapon.

Uncanny Dodge

 * Uncanny Dodge [DDG 2]: May choose Dodge as your defense when surprised. You can't use this feat tree against an attacker whose WGS is equal or greater than your DDG.
 * Greater Uncanny Dodge [DDG 4] : Your Desperate Defense counts as a Dodge for all effects.
 * Superior Uncanny Dodge [DDG 6] : You may add half you Dodge skill and your AGI to your Desperate Defense.
 * Perfect Uncanny Dodge [DDG 8] : You may add the other half of your Dodge skill and your PER to your Desperate Defense.

Power Attack

 * Power Attack [STR 13] : May take penalty on the weapon melee attack roll to get a bonus on the damage roll. The penalty may not exceed your BAS+WGS. With a medium weapon, for every 2 points of penalty, you gain a +1 bonus. The bonus to damage is 0 for Tiny weapons, 1/2 normal for Small, and 1-1/2 normal for Large.
 * Greater Power Attack [STR 15] : With medium weapons, every point of penalty gives a +1 bonus.
 * Superior Power Attack [STR 17] : With medium weapons, every 3 points of penalty gives a +2 bonus.
 * Perfect Power Attack [STR 19] : With medium weapons, every point of penalty gives a +2 bonus.

Accurate Attack

 * Accurate Attack [DEX 13] : May take penalty on the damage roll to get a bonus on the weapon melee attack roll. The penalty may not exceed your BAS+WGS. With a small weapon, for every 2 points of penalty, you gain a +1 bonus. The bonus to attack is 1-1/2 normal for Tiny weapons, 1/2 normal for Medium, and 0 for Large. If the attack hits, but the weapon damage is reduced to 0, the defender does not suffer any other harmful effects, such as Sneak Attack.
 * Greater Accurate Attack [DEX 15] : With small weapons, every point of penalty gives a +1 bonus.
 * Superior Accurate Attack [DEX 17] : With small weapons, every 3 points of penalty gives a +2 bonus.
 * Perfect Accurate Attack [DEX 19] : With small weapons, every point of penalty gives a +2 bonus.

Defensive Stance

 * Defensive Stance [BDS 1] {1} : May make 2 additional normal defenses before becoming overwhelmed, and you may perform normal attacks, but you lose 2 attacks per attack action. Also, get -4 ATK, +2 DEF.
 * Improved Defensive Stance [BDS 3] {1} : May make 4 additional normal defenses before becoming overwhelmed, and you may perform normal attacks, but you lose 1 attack per attack action. Also, get -4 ATK, +4 DEF.
 * Perfect Defensive Stance [BDS 5] {1} : May make 6 additional normal defenses before becoming overwhelmed, and you may perform normal attacks, but you lose 1 attack per attack action. Also, get -2 ATK, +4 DEF.

Aggressive Stance

 * Aggressive Stance [BAS 1] {1} : May make 1 additional normal attack when you take an attack action, and you may make normal defenses, but you lose 6 normal defenses. Also, get +2 ATK, -4 DEF.
 * Improved Aggressive Stance [BAS 1] {1} : May make 1 additional normal attack when you take an attack action, and you may make normal defenses, but you lose 4 normal defenses. Also, get +4 ATK, -4 DEF.
 * Perfect Aggressive Stance [BAS 1] {1} : May make 2 additional normal attacks when you take an attack action, and you may make normal defenses, but you lose 2 normal defenses. Also, get +4 ATK, -2 DEF.

Basic Feats

 * Basic Attack {2} : May make 1 attack.
 * Basic Defense : May make 1 normal defense in a round before becoming overwhelmed.
 * Basic Move {1} : May move your Speed in feet.
 * Basic Draw {1} : May draw a single weapon.
 * Basic Defensive Stance {1} : May make 1 additional normal defense before becoming overwhelmed, but you may not perform normal attacks, only reactionary ones. Also, get -4 ATK, +2 DEF.
 * Basic Aggressive Stance {1} : May make 1 additional normal attack when you use an attack action, but you may not perform normal defenses, only desparate ones. Also, get +2 ATK, -4 DEF.

Mobile Assault

 * Mobile Dodge [DDG +1] : +2 bonus to Dodge vs. AoO due to moving through threatened areas.
 * Mobile Assault [DEX 13, AGI 13] : May take a movement action, and during the move, you may take an attack action that lets you make up to one attack at any time during the move.
 * Improved Mobile Dodge [DDG +3] : +4 bonus to Dodge vs. AoO due to moving through threatened areas.
 * Improved Mobile Assault [DEX 15, AGI 15] : May take a movement action, and during the move, you may take an attack action that lets you make up to two attacks at any time during the move.
 * Perfect Mobile Dodge [DDG +5] : +6 bonus to Dodge vs. AoO due to moving through threatened areas.
 * Perfect Mobile Assault [DEX 17, AGI 17] : May take a movement action, and during the move, you may take an attack action that lets you make up to three attacks at any time during the move.

Shield Bash

 * Shield Bash [BLK +1] : You may bash with your shield as an Attack of Opportunity. This attack can only be Dodged.
 * Shield Stun [STR 13, DEX 13] : If your shield bash hits, your opponent must make a Will save vs DC = 1d20+DAM or take -1 penalty.
 * Improved Shield Bash [BLK +3] : You may make a shield bash as a Reactionary Attack if you Block at +10. The defense roll you used to block becomes the attack roll for this attack, and CAP does not apply.
 * Improved Shield Stun [STR 15, DEX 15] : Your stun DC is increased by +2 and if your opponent fails, he loses an action on his next turn.
 * Perfect Shield Bash [BLK +5] : You may make a shield bash as a reactionary attack if you Block at +1. Same effects as above.
 * Perfect Shield Stun [STR 17, DEX 17] : Your stun DC is increased by and additional +2, and if your opponent fails, he loses an additional action.

Deflecting Parry

 *   [ +1] :
 *   [ 13, 13] :
 *   [ +3] : '''
 *   [ 15, 15] :
 *   [ +5] :
 *   [ 17, 17] :

Work In Progress
Archery
 * Point Blank Shot
 * Precise Shot
 * Far Shot
 * Rapid Shot

Two Weapon Fighting
 * Two Weapon Fighting
 * Improved Two Weapon Fighting
 * Greater Two Weapon Fighting
 * Superior Two Weapon Fighting
 * Perfect Two Weapon Fighting

Quick Draw
 * Quick Draw [DEX 13] {0} : May draw a single weapon.
 * Flick of the Wrist

Charge
 * Charge Attack {2} : May move up to 2 x Speed and attack. Must move in a straight line. Cannot charge through obstacles or difficult terrain.

=Magic Feats= =Skill Feats= =Utility Feats=