NWars:Super Missile

The Super Missile is a unit in Game Boy Wars 1/2/Turbo. The Black Bomb is a unit in Advance Wars Dual Strike. The two units are basically nukes.

Game Boy Wars 1/2/Turbo (Super Missile)

 * Category: Air
 * Cost: 77000G (not deployable)
 * Movement: 8, Air
 * Fuel: 99, -5
 * Weapon 1: Super Missile (Range 0-3, 1 ammo (only used for Explode command))
 * Weapon 2: None
 * Battle
 * Infantry: 5% taken
 * Mech: 11% taken from secondary
 * Tank A: 3% taken from secondary
 * Tank B: 2% taken from secondary
 * Tank Z: 15% taken from secondary
 * Anti-Air Missile Launcher: 95% taken
 * Anti-Air Tank: 32% taken
 * APC: 2% dealt with primary, 5% taken
 * Fighter A: 55% taken from primary, 7% taken from secondary
 * Fighter B: 35% taken from primary, 4% taken from secondary
 * Battle Helicopter: 3% taken from secondary
 * Transport Helicopter: 3% taken
 * Battleship: 45% taken from secondary
 * Aircraft Carrier: 95% taken
 * Lander: 25% taken
 * Transport: None
 * Special:
 * Explode Command - when ordered, all units within range of the Super Missile weapon die automatically, including the Super Missile itself.

Advance Wars Dual Strike (Black Bomb)

 * Category: Plane (though it's a missile)
 * Cost: 25000G
 * Movement: 9, Air
 * Fuel: 45, -5
 * No weapons
 * Battle
 * Anti-Air: 120% taken
 * Missile Launcher: 120% taken
 * Piperunner: 120% taken
 * Fighter: 120% taken
 * Stealth: 120% taken
 * Cruiser: 120% taken
 * Carrier: 120% taken
 * Transport: None
 * Special:
 * Explode Command - when ordered, the Black Bomb is destroyed (though it doesn't count as a loss) and any units within 3 spaces of the Black Bomb each takes 5 HPs of damage automatically.