Neptune

Neptune
Huge size Aquatic Undead B.O.W. HD: 18d12 (126 hp) Initiative: +2 Speed: Swim 60 ft. Defense: 17 (-2 size, +2 dex, +7 natural) DR: 4/- BAB/Grapple: +18/+36 Attacks: Bite +23 melee (2d8+9) Full Attack: Bite +23 melee (2d8+9) Face/Reach: 15 ft / 10 ft Special Attacks: Improved grab, Swallow whole Special Qualities: Keen scent, Infectious, B.O.W. traits Saves: Fort: +11, Ref +13, Will +12 Abilities: Str 23, Dex 15, Con -, Int 2, Wis 12, Cha 10 Skills: Listen +5, Spot +5, Swim +16 Feats: Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite) CR: 10

Improved Grab (ex): To use this ability, Neptune must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.

Swallow whole (ex): Neptune can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (Defense 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

Keen Scent (ex): Neptune can notice creatures by scent in a 180 foot radius and can detect blood in the water at a range of up to 1 mile.

Skills: Neptune has a +8 racial bonus on any swim check to perform some special action to avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.