Mark Wilkins

Mark Wilkins


Male Human Strong 1 CR 1; Medium humanoid (human); HD 1d8+1; hp 9; MAS 13; Init +2; Spd 30 ft; Defense 13 (+2 Dex, +1 class); BAB +1; Grp +3; Unarmed Strike +3 (1d3+2 nonlethal, 20/x2) or +3 Beretta 92F (2d6, 20/x2); AL; Good, Self SV Fort +2 Ref +2 Will +1; AP: 5; Rep +1; Str 15, Dex 15, Con 13, Int 13, Wis 12, Cha 10

Occupation: Military (Knowledge (Tactics), Survival)

Skills: Balance +2, Bluff +0, Climb +2, Computer Use +1, Concentration +1, Craft (Pharmaceutical) +1, Drive +2, Escape Artist +2, Forgery +1, Gamble +1, Gather Information +0, Hide +2, Intimidate +1, Investigate +2, Jump +2, Knowledge (history) +2, Knowledge (popular culture) +2, Knowledge (streetwise) +2, Knowledge (tactics) +3, Listen +1, Move Silently +2, Navigate +1, Profession +3, Research +1, Ride +2, Search +1, Sense Motive +2, Spot +1, Survival +2, Swim+4, Treat Injury +1

Feats: Advanced Firearms Proficiency, Quick Draw, Personal Firearms Proficiency, Simple Weapon Proficiency

Talents:

Strong – Melee Smash

Possessions: Beretta 92F, flashlight (standard), uniform (security)

Background: Mark is a security officer who also served in Vietnam. Over 50 years old, his robust strength has still not dimmed. He has tasted the emptiness of war, and there is a side to him that is mentally fragile. He has experience with weapons, and has some size advantages over the other characters.


 * As stated by joshy676