Leatherworking - Akami

=Leatherworking=

This page explains how leatherworking works in Akami.

Requirements
Leatherworking requires 3 things.


 * Needle
 * Leather
 * Thread

Needle
There are 3 types of needles.


 * Ordinary needle
 * Durability needle
 * Mana efficiency needle

Ordinary Needle
An ordinary needle provides a balance of durability and mana efficiency. It is great for the beginning or general leatherworkers.

Durability Needle
A durability needle allows the use of tougher thread, meaning more durability and mana sap on a piece of armor. It is great for a leatherworker tailoring to an offensive leather-wearing class.

Mana Efficiency Needle
A mana efficiency needle allows the use of a lighter thread, meaning less mana sap and durability on a piece of armor. It is great for a leatherworker tailoring to a caster leather-wearing class.

Leather
Leather comes in 3 variations.


 * Ordinary
 * Dark
 * Light

Ordinary
Ordinary leather allows for a balance between materials and durability. It is great for beginning or general leatherworkers.

Dark
Dark leather is much tougher, and so gives more durability but takes more to craft with. It is great for leatherworkers tailoring to offensive leather-wearing classes.

Light
Light leather is very flexible, and so takes less to craft with, but loses durability. It is great for leatherworkers aiming for mass production of an item.

Thread
There are 3 kinds of thread. You can buy each at a trade goods store.


 * Ordinary
 * Thick
 * Light

Ordinary
Ordinary thread can be used by any needle and provides a balance between durability and mana efficiency.

Thick
Thick thread takes a durability needle, and provides a higher durability.

Light
Light thread takes a mana efficiency needle, and reduces a piece of armor's mana sap.

Uses
Leatherworking can be used to provide leather armor for yourself or friends.

Quality
Quality is a variable that can affect multiple parts of a piece of equipment.

Variant Causes
Quality varies on 4 things.


 * Chance
 * Professing
 * Quality of ingredients

Chance
Quality can change at a random chance. There is a 1/50 chance of reducing the quality by one, and a 1/100 chance of increasing the quality by one.

Professing
If you have selected leatherworking as one of your professions, it increases the maximum quality from 40 to 50, and it increases the quality increase chance from 1/100 to 1/50.

Quality of Ingredients
The quality of the ingredients used in making the item is the basis for quality. The average quality used in the original construction is the original quality of the item.

Quality Effects
Quality can affect multiple things.


 * Armor rating
 * Value
 * Skill gained

Armor Rating
An increase in quality can increase the armor rating on a 1:2 basis. That is, 1 armor per 2 quality. The armor added then gets attached to the base armor of the item.

Value
Quality can affect vendor- and player-price value, since certain quality levels allow better enhancements to be bestowed through enchanting.

Skill Gained
Quality affects the skill exp gained from creating the item, also. The skill exp. increase is on a 1:5 ratio. That is, 1 experience point per 5 quality.

Benefits
Leatherworking is beneficial in that it can create cheap leather armor.

Cons
Leatherworking's cons include the fact that it can only create armor and a couple trinkets.

Benefits of Professing
Professing in this skill means a wider range of leather to be used.

=Criteria for Suggesting a Crafting System=

In order for your idea on how to work leather in Akami to be considered, it must at LEAST meet this criteria.


 * It must involve the accurate placement of the needle or thread.
 * It must involve following a pattern of some sort.
 * It must involve the changes according to the leather in use.

Other ways to improve your chances of getting your idea accepted include:


 * A 360-degree view of the finished project at the end.
 * A playable prototype.
 * A small side window showing the pattern.