Stanford Game Design:Features

User Avatars

 * Purchase accessories
 * Personal inventory
 * Character creation
 * Profile page
 * Evolving personal story
 * Photo album
 * Webcam connection

Scoring Features

 * Leaderboard
 * XBox 360 Accomplishments
 * Unlockable content
 * Personality-generated "Aspirations"

Music

 * iTunes Library
 * User generated

User Interface

 * Keyboard / Mouse
 * Haptics force feedback device

Gameplay

 * Random "Event" System
 * Rare Items
 * Auction House
 * Item Marketplace (Trading Post)
 * Banks
 * Job/Career Paths