Night Strykes Guide to Console Commands

= Night Stryke's Console Command Guide =

Introduction
Here's something for those of you who have trouble using, would like to better their understanding of, or would like to learn how to use more of the various console commands. There are literally hundreds, perhaps thousands, of console commands; I obviously won't cover all of these, but I'll do my best to cover the console commands that most people would find use in.

Opening the Console
The console is opened with the tilde (~) key; it's left of the 1 key, below the Esc key, and above the Tab key. If it doesn't open the console then you probably have a remote sensor hooked up to your computer (used for the Windows Media version of Windows). Disconnect it and try again.

Finding IDs in the Construction Set (CS)
First, you will of course require the CS, downloadable here. Once you have your CS installed and running, go into "File" and "Data" - doubleclick the file Oblivion.esm and hit ok. Once the file's loaded, you can now use the Object Window to find any ID you want to by browsing the categories on the left, finding the desired object, then looking at its ID. The ID column is the second column from the left and by default is too small to see any IDs with, so drag it larger from the top of the column. Also, by default the rows are listed in alphabetical order by their Editor ID; to make it easier to find things, click the top of the "Name" column to list the rows in alphabetical order by their name. Now, say, for example, I wanted to find the Xivilai's ID: I'd go under "Actors - Creatures - Daedra" then find the Xivilai and look at its ID.

Player.AddItem ItemID #
A very commonly used console command. This will add the specified number of the specified item to your character's inventory. The item ID for gold is simply F.

Ex.: Player.AddItem 6EE68 2; gives me two Master Mortar and Pestles.

Links: A list of item IDs.

Other applications: If you click an NPC, creature, or container and type AddItem ItemID # then it will be added to its inventory instead. This is good for people who like to use NPCs to help them fight but want the NPCs to have better equipment.

Notes: None

Player.RemoveItem ItemID #
It will remove the specified number of the specified item from your character's inventory, permanently. Could be used for something like removing one of those annoying quest items that the game leaves in your inventory and won't let you remove.

Ex.: Player.RemoveItem 7E9D 1; removes the Filled Collosal Black Soul Gem from my inventory.

Links: A list of item IDs.

Other applications: You can click an enemy and type RemoveItem ItemID # to remove items from their inventory. You could use it to remove equipment from an enemy.

Notes: None.

Player.PlaceAtMe NPC'sID #
This will spawn the specified amount of the specified NPC or creature next to your character. The NPC or creature will retain all of the AI that the original NPC or creature had, acting just like a clone of it. It has the same schedule, inventory, stats, and will sell the same things if it's a merchant, as well as complete designated parts of a quest that the original may have been associated with. Very good for when you just can't find an NPC for a quest and assume that they're probably dead.

Ex.: Player.PlaceAtMe AED40 5; spawns 5 Adoring Fans next to me (God, who'd want to do that?).

Links: A list of NPC IDs; Creature ID List.

Other applications: If you click an NPC or creature then type PlaceAtMe NPC'sID #, you'll spawn that NPC or creature next to the selected object. Could be used for something like spawning a few guards next to an enemy and having them take care of it for you.

Notes: The list of creature IDs is now in the post below this one.

CreateFullActorCopy
This is kind of like the Player.PlaceAtMe command, but you don't need to know the ID. Click an NPC or creature then type in the command, and a clone of it will be created; you'll have to keep entering the command if you want more than one clone. The clone will share most of its AI, such as its schedule and combat, but it won't have any dialogue and can't be used to complete a quest. It really has no uses except for fun.

Ex.: N/A

Links: N/A

Other applications: If you click a summoned creature and type in the command, you'll get a real version of that creature rather than another summoned version. This real version will act just like if you'd encountered it in a dungeon, and it will fight you and any NPCs near it.

Notes: You can use this to clone yourself, but your clones will have no dialogue or AI, except for combat AI. This also may crash your game, depending on how many clones you make and whether or not they engage in combat.

TCL
Not much to th