Milord Quantum

=Early life= Quantum was believed to have been born on Duran, capital of the Daranian empire under the new republic flag, He showed a knack for figuring out tactical motives of others during and before battle. He also showed an affinity to the force. His parents where also tied to the force as both were jedi. He Is believed to know of many sword techniques his father and mother have taught him. He Persues in getting training in his gift though so far he's had little succes in the matter. After he was declared leader of his forces he joined the new republic and found some new friends afterward.

Middle life
After battling a few enemies along side with Darth Xendor And Scolar Visari, Admiral Daala, he Found many puzzles and challenges await them. He tries to help them, offering alternative choices here and there and giving a bit of advice, but he sometimes goes ignored. =Personal Effects=

Weapon
Quantum uses a slightly enhanced vibro-blade in battle, though his parents left him a lightsaber he could use, he wishes to persue training before touching it.

Armor
Quantum usually wears common robes, however he does have a jal shey armor from the times of the old republic. He plans on fixing it up with todays technology but he hasn't gotten around to it.

=note= Please note that the weapons and ships are under development and the ships themselves aren't for sale.

=Weapon Types= Three unique and deadly weapons that seperate Quantum from the rest.

All fighter cannons:

 * Purpose: isn’t that obvious FOR FIGHTERS
 * Power: enough to destroy a squadron in one barrage, and a little extra.
 * Laser Color: Dark green
 * Description: Using small, but accurate, lasers that have an ion mix to it. When it hits it’s target it sends an electrical shockwave on it near disabling the fighter if it survived the laser itself.

Hyper-laser cannons:

 * Purpose: everything else that flies.
 * Power: depending on the power available.
 * Laser Color: Dark Blue
 * Description: Larger, more powerful version of the af lasers, it has an ion, laser mix just like it’s counterpart. The laser is intensified and is such larger. It is specifically designed to tackle medium sized ships.

Powered-laser cannons:

 * Purpose: specifically for capitals.
 * Power: same as purpose, for destroying capitals.
 * Laser Color: Orange
 * Description: Much more powerful, and larger, this one also has an ion laser mix to it making it effective against shielding and the hull of ships. Fighters do not want to be hit by one. Usually on the heavy capitals and the capital destroyers.

=Personal Navy= Quantum Has designed several ships for future use in his fleet.

M-Wing
Designed to be a balance between power and speed, this fighter is well designed to fit both.
 * Length: 6 feet
 * Armament: 4 af lasers, 1 missile chute
 * Crew: 1 pilot
 * Affiliation: New Republic
 * Role: fighter
 * Cost: 25,000 nr credits
 * Build time: 45 minutes

D-wing
focusing completly on firepower and defence, this bomber is able to put a hole in nearly any capital ship.
 * Length: 8 feet
 * Armament: 2 af lasers, 1 af turret, 4 missile chutes, 2 bomb latches.
 * Crew: 1 pilot, 1 gunner.
 * Affiliation: New Republic
 * Role: bomber
 * Cost: 27,000 nr credits
 * Build time: 48 minutes

H.A.C.T.
The Heavily Armored Cloakable Transport was designed to ferry troops to any location without being spotted.
 * Length: 10 meters
 * Armament: 4 af lasers, cloak.
 * Crew + passengers: 10
 * Consumables: 1 month
 * Affiliation: New Republic
 * Role: shuttle, transport.
 * Cost: 50,000 nr credits
 * Build time: 50 minutes

M.M.L.C.
Multi-Missile Light Corvette. Designed for it's name it is quite fast and deadly at long range. It has 4 AF lasers to protect it against fighter attacks.
 * Length: 75 meters
 * Armament: 4 af lasers, 6 missile chutes
 * Crew: 150
 * Consumables: 5 months
 * Affiliation: New Republic
 * Role: corvette
 * Cost: 250,000 nr credits
 * Build time: 1 hour

Escort Defender
As the name implies it's used for escorting larger ships
 * Length: 300 meters
 * Armament: 5 af lasers, 5 hyper-lasers
 * Crew:150
 * Affiliation: New Republic
 * Role: Escort Ship
 * Cost: 3 million nr credits
 * Build time: 1 & ½ hours

Assault Dreadnought MK.1
The first of it's series this one, like many others, is a multi-tasker.
 * Length: 550 meters
 * Armament: 5 af lasers, 10 hyper-lasers.
 * Crew: 500
 * Consumables: 1 year
 * Affiliation: New Republic
 * Role: Frigate
 * Complement: 3 m-wings, 2 D-wings
 * Cost: 4.5 million nr credits
 * Build time: 1 ½ hours

Assault Dreadnought MK.2
The second series, this one is designed to be more of a frigate than anything else.
 * Length: 350 meters
 * Armament: 3 af lasers, 12 hyper-cannons
 * Crew:500
 * Role: Frigate
 * Cost: 4.4 million credits
 * Build time: 1 hour

Assault Dreadnought MK.3
The third series this one is more armored than the rest.
 * Length: 650 meters
 * Armament: 4 af lasers, 13 hyper cannons
 * Crew: 600
 * Affiliation: New Republic
 * Role: Frigate, Light capital
 * Cost: 4.6 million nr credits
 * Build Time: 2 hours

Anderion Shipyards Striker Mark I Dreadnaught
This ship design was given to Quantum, by Xendor.
 * Length: 600 Meters
 * MGLT: 44
 * Armament: 1 Rail Gun, 1 Megalaser, 5 Turbolasers, 9 Quad Laser Cannons, 2 Ion Turbolasers, 4 Dual Ion Cannons, 1 X-2 Cannon, 1 Proton Torpedo Launcher, 1 Ion Torpedo Launcher, Laser Point Defense System
 * Crew: 4,000
 * Consumables: 2 Years
 * Affiliation: New Republic
 * Role: Assult on enemy fleets
 * Complement: 200 Marines
 * Cost: 4.2 Million NR Credits
 * Build Time: 2.5 Hours

Anderoin Shipyards Defender Mark II Destroyer
This ship design was given to Quantum, by Xendor.
 * Length: 550 Meters
 * MGLT: 45
 * Armament: 10 Turbolasers, 20 Quad Laser Cannons, 2 empty slots for weapon upgrades
 * Crew: 1,200
 * Consumables: 2 years
 * Affiliation: New Republic
 * Role: Destroyer used to defend the larger, more powerful Captital Ships
 * Complement: 6 F-137 Squadrons, 3 B-114 Squadrons
 * Cost: 190,000 NR Credits
 * Build Time: 2 Hours

Tri-Class SD
A combo of firepower and armor. Don't know why the tri is in there though.
 * Length:750 meters
 * Armament: 5 af lasers, 10 hyper-cannons, 3 powered-lasers.
 * Crew: 1,950
 * Affiliation: New Republic
 * Role: Capital Ship
 * Cost: 6.3 million nr credits
 * Build Time: 7 hours

Arch Destroyer
A powerful capital ship, it focuses on firepower more than armor.
 * Length: 800 meters
 * Armament: 5 af lasers, 15 hyper-lasers.
 * Crew: 1,500
 * Consumables:2 years
 * Affiliation: New Republic
 * Role: capital ship.
 * Complement: 6 m-wings, 4 D-wings
 * Cost: 6.0 million nr credits
 * Build time 3 hours

Arch Protector
Also powerful, this one focuses on armor than firepower.
 * Length: 850 meters
 * Armament: 5 af lasers, 15 hyper-lasers, 4 powered-lasers.
 * Crew:1,700
 * Consumables:2 years
 * Affiliation: New Republic
 * Role: capital destroyer.
 * Complement: 7 m-wings, 5 D-wings
 * Cost: 7.5 million nr credits
 * Build time: 3 ½ hours

Arrow Class SSD MK.1
Comming soon

Arrow Class SSD MK.2
Comming soon

Heroic Class SSD
Comming soon

=Personal Army= Quantum has also designed several land units to help out in invasions.

Infantry
Coming soon.

M-Wing
A land speeder made from the space M-Wing, you probably went 'what?'
 * Length: 5 feet
 * Armament: 2 af lasers, 1 bomb latch, 1 missile chute
 * Crew: 1 pilot
 * Affiliation: New Republic
 * Role: Land speeder, bomber
 * Cost: 26,000 nr credits
 * Build Time:47 minutes

Gravity Tank
A light Vehicle, used against infantry.
 * Length: 1 meter
 * Armament: 3 lasers
 * Crew: 1 pilot, 1 gunners
 * Affiliation: New Republic
 * Role: Light Tank
 * Cost: 750 nr credits
 * Build Time: 40 minutes

M.C. Assault Tank
A tank designed for firepower.
 * Length: 2 meters
 * Armament: 8 lasers, 2 mortar chutes, 2 anti-missile lasers, sheild
 * Crew: 1 pilot, 3 gunners
 * Affiliation: New Republic
 * Role: Heavy Tank, Artillery
 * Cost: 12,250 nr credits
 * Build Time: 55 minutes

M.C.G.F.
(Multi-cannon-gravity fortress)A smaller, less equiped fortress, this is for infantry transport, mainly.
 * Length: 4 meters
 * Armament: 2 hyper lasers, 2 lasers, sheild
 * Crew: 2 pilots, 2 gunners
 * Affiliation: New Republic
 * Role: Troop Transport, Heavy Tank
 * Cost: 15,500 nr credits
 * Build Time: 1 hour

M.P.G.
Mobile Planetary Gun. Designed for it's name.
 * Length: 5 meters
 * Armament: 2 Hyper-cannons, 2 af lasers, Shield gen.
 * Crew: 1 pilot, 2 gunners, 15 workers
 * Affiliation: New Republic
 * Role: Mobile Planetary Gun, Artillery, Mobile Base
 * Cost: 18,000 nr credits
 * Build Time:1&½ hours

M.C.C.
Mobile Command Center. For commaders that want to stay on the move.
 * Length: 8 meters
 * Armament: 2 af lasers, 6 laser cannons, 2 artillery chutes.
 * Crew: 2 pilots, 4 gunners, 20 passengers
 * Affiliation: New Republic
 * Role: Mobile Command Center
 * Cost: 25,000 nr Credits
 * Build Time: 1 hour

M.H.G.T.
Mobile Heavy Gravity Tank, more like a fortress.
 * Length: 6 meters
 * Armament: 2 af lasers, 7 lasers, 2 anti missile lasers, 3 artillery chutes
 * Crew: 2 pilots, 4 gunners, 10 passengers
 * Affiliation: New Republic
 * Role: Heavy Tank, Fortress
 * Cost: 22,000 nr credits
 * Build Time: 1 hour

L.R.A.T.
Long Range Artillery Tank. Get blasted a mile away.
 * Length: 4 meters
 * Armament: 1 laser, 8 artillery chutes.
 * Crew: 1 pilot, 1 gunner, 2 workers
 * Affiliation: New Republic
 * Role: Artillery Tank
 * Cost: 20,000 nr Credits
 * Build Time: 1 hour