Plant 42

Plant 42 (as statted out by Urban_Sniper) Huge size B.O.W. (Mutation) HD: 10d10+36 (91 HP) Initiative: -4 Speed: 0ft. Defense: 12 (-2 size, +8 natural, -4 dex) DR: 6/-- BAB/Grapple: +10/ +27 Attacks: Tentacle +15 (2d6+5) Full Attack: 4 tentacles +15 (2d6+5) Face/Reach: 15ft. by 15ft./ 25ft. SA: Bleeding Wounds SQ: Acidic Secretions, V-Jolt Vulnerability, Infectious, B.O.W. traits Saves: Fort: +10, Ref -1, Will +3 Abilities: Str 20, Dex 2, Con 16, Int 1, Wis 10, Cha 4 Skills: Listen +7, Spot +6 Feats: Toughness x2, Improved Natural Attack (tentacles), Snatch. CR: 12

Bleeding Wounds (ex): Whenever Plant 42 successfully grapples an opponent, the opponent must make a Fortitude save (DC 18) or suffer a bleeding wound that deals an additional 1 hit point of damage per round. The save must be made each round the creature remains in the grip of Plant 42, with each failed save adding another point of damage per round.

Acidic Secretions (ex): When threatened, the petals and tentacles of Plant 42 begin to secret a potent acid, which rains down on those below it. Each round, Plant 42 deals 1d6 points of acid damage to those below it; a Reflex save (DC 18) halves the damage. Whenever Plant 42 successfully strikes a creature with its tentacle attacks while it is secreting the acid, it deals 1d4 points of acid damage (no save).

V-Jolt Vulnerability (ex): Using this concoction against Plant 42 weakens it considerably, causing it a great deal of pain and causing it shrivel greatly. Once V-Jolt is applied, Plant 42 is immediately dropped to half of its current hit points, suffers a -4 penalty to its Strength score, suffers a -4 penalty to its grapple checks, and has its DR reduced by 4/-.