Eilir Node Definitions

If you want to use noise the best thing is to plug in the one of the vars into it, for instance 3d noise plug in "P" or even "N", 2d use "s" and "t",ect.. Then plug the output of the noise into a surface node to see the result.

Specular usually takes the var "N" normalized and faceforward, V which is the negative normalize of "I" and then a roughness value usually less than one.

For general information: Eilir remembers what the material setup when the preset was created, but does not load changes in values you may have made within DAZ itself. This is saved with the object, and so unless you delete node in Eilir, you can save and open a saved daz scene and it should remember the Eilir node set up.

Anyone really interested in using the shaderops nodes ( all the ones under shaderops in the pull down) take a look at: 3delight shaderops. The nodes are just thin wrappers for these. But they are really only meant for advanced use.

You have to have the DAZ Studio Scripting SDK installed for the Eilir scripts to run. Eilir requires the SDK to be able to compile the shaders it produces as the shader compiler is not part of the base Studio package. The good news though is the scripting SDK is free. Its located on this page DAZ Scripting.