Intra Clan Tourney Rules

=Purpose=
 * to have a fun and FRIENDLY competition.

Expected Behavior
think someone is hacking, quietly record a demo and post it in the members section, and it will be dealt with there.
 * Objective: to keep the tourney fun and drama to a minimum.
 * since tourney is for fun, and the winner gets....well...nothing, please keep it positive.
 * no hacking, obviously.
 * no hacking accusations please. Everyone in cC is supposed to be clean.  If you *really*
 * if you don't think that you can just have fun doing this, don't sign up to play.
 * no trick sprays, as in sprays that look like a T or CT, etc.

Selection of Captains

 * Objective: to get the ball rolling.
 * captains will be selected from those willing by the organizers.

Selection of Teams
Tier I players: KPD of 1.5 or above Tier II players: KPD of 1.0 to 1.5 (not including 1.5) Tier III players: KPD below 1.0 the captains will proceed in an order determined by a random shuffle each of the five drafting rounds. Captains may draft a lower tier player for a higher tier player slot (for example, when picking for a Tier I slot, a captain may pick a Tier I, II, or III player). Captains may *not* draft a higher tier player for a lower tier slot (for example, picking a Tier I player for a Tier III slot) for obvious reasons. Exceptions to this can be made on request in the case that there are not enough Tier X players to satisify a draft request. system. Captains are responsible for locating and claiming a regular for their team, if one is desired.
 * Objective: evenly distribute players by skill level (thereby avoiding team stacking)
 * teams consist of six players.
 * all potential players will be divided into Tier I, Tier II, and Tier III players.
 * all potential players will be placed into a pool for drafting by the captains. Drafting by
 * Each team is allowed 2 Tier I player slots, 2 Tier II player slots, and 2 Tier III player slots.
 * The player tier is completely determined by their KPD on the cC stats page as of 1/15/2008.
 * one cC server regular will be allowed per team. Their skill level must fit properly into the Tier

Match Times
of the correct Tier (or lower) to fill in the slot of a missing player. For example, if a Tier II player is missing, you can pull a sub from either Tier II or Tier III.
 * Objective: set up a specific time so that people know what to expect.
 * when.... [[[[  ]]]]
 * if a team is short players, they may choose up to one sub from the list, and the sub must be
 * if the team is still short, they can either choose to play short, or forfeit that particular match.

Tourney

 * double elimination bracket, [five] teams.

Gameplay/Format
bazaar. 6 rounds (3 as T and 3 as CT). The overtimes continue until someone wins outright.
 * Objective: use our custom maps while keeping the match time to about 90 minutes.
 * matches will be played on the cC scrim server.
 * no awp's or autosnipers.
 * because there are a relatively low # of rounds per map, full cash is awarded every round, including the first one.
 * maps: de_deft, de_rift_ft, and de_bazaar
 * on each map, 16 rounds will be played. Half as T, and half as CT.
 * the wins will be counted per map. If team A wins deft 16-0, but loses rift 9-7, the two teams are tied going into
 * if the teams are tied 8-8 on the last map (and are also tied 1-1 on the previous maps), then overtimes start.

Role of the Organizers
organizers have final say on the issue.
 * it is impossible to cover every situtation that arises, so if a question comes up, the tourney