Ship Building

Name of Ship

Introduced: Ignore Mass: Set your vessel’s maximum mass (tons) Length: Duh Sail Diameter: 0 meters Fuel: Set your fuel (tons) Safe Thrust: g’s * 2, round to nearest whole number Structural Integrity (SI): Put at 0 for corvettes and frigates, and at Max Possible Tons (armor) = the Actual Tons (armor) for cruisers and destroyers. (The SI takes up mass. It’s the internal structure of your ship.)

Armor

Type of Armor: Ferro-carbide Armor Tech: Clan '''Max. Possible Tons:''' Either ignore if SI is set to 0, or set the SI so this value matches your Armor Tons value. Tons: Number of tons of armor. Use Max Armor Rule: Check. Assign Armor to Arcs: Assign it if you’d like. Doesn’t really matter too much.

DropShip Capacity Set to 0.

Grav Decks

Large: 0 Small: 0

HPG and Lithium-Fusion Battery Do not check these boxes.

Capital Weapons Type: We only concern ourselves with the following weapons in this section: Kraken-T, Killer Whale-T, White Shark-T, Baracuda-T. T is short for torpedo. The torpedos are our nuclear warheads, and are in order from largest payload to smallest payload. Don’t forget to add ammo (Total Rounds).

Anti-Fighter Weapons Choose Clan in the leftmost tab. Type: We only concern ourselves with the UAC/2 – 20. UAC/2 is our AMS, with UAC5 –20 being equal to our Gauss cannons. Smaller the number, the smaller the caliber. Don’t forget to add ammo, in tons (Total Tons).

Heat Sinks Set to 0.

Shipboard Forces Fighters: Set the number you wish to carry inside your ship. Small Craft: Set to 0. Pilots: Number is equal to the number of pilots for your fighters. Techs: 5 * (No. Fighters) Astechs: 5 * (No. Fighters)

Marines Set the number of Marines, while ignoring the Unarmored Elem. and Elemental tabs.

Ground Forces Set to 0, or ignore all of them.

Passengers Duh.

Crew Assignments Use Recommended Crew: Yes. Detailed Crew Assignments: Set to 0. Crew Type: Set to Clan Crew Quality: Your choice. Escape Pods/Lifeboats: Up to you, but I recommend a little bit more than the maximum number of passengers and crew aboard your ship. Unless you’re a heartless bastard. Assign Crew Quarters: Duh.

Shipyard None and 0 or ignore.

Cargo Bays This area has no bearing on actual calculations, so it’s just fluff. Usually, you’d label one of the bays as a fighter bay, if you carry fighters. The number of Doors has no bearing on any calculations.