Black Templars on Gaia

= Black Templars on Gaia =

While the current story places the mercenary group as being founded in December of 2006, the guild itself was was established on Thursday, July 28, 2005. Relatively new to Gaia, Xenos Mortium and his then girlfriend Himi_Firestarter wanted to create a guild together, but of what they could not decide. They both enjoyed roleplaying, and after the failure of a previous guild they were in, the Gun Fighters Asscociation, they decided to try and make a new mercenary group that had some meritt.

Taking heavy influence from the Brotherhood of Steel, they set off brainstorming, laying out rules, and making threads. By August 2nd the guild was already up and running, accepting new members. Many of the original members had come from either the Gun Fighters Association or the Brotherhood of Steel, with a few new members, but the guild quickly came together to become a family of sorts.

The guild was originally strucutred greatly different than it is today, organized first and formost into four sperate divisions. The four divisions were Infantry, Spec Ops, Espionage, and Non-Combatants, and their division entailed their profession and how they would be a part of the guild. Interestingly, each division only had but four ranks, each with a special title accompanying it. However, this was soon abandoned in favour or a more militaristic ranking system, tanking influence from the United States army, barring that there are much fewer ranks, and that the rank of Marshal, a British rank, supercedes all others.

There are officially three roleplays that the guild has hosted from the time of its creation to the time of reform and recreation. The first of which, titled "Kein Mitleid", taking place in Bavaria, pitting the young Templars against a German mafia known as the Teutons. Being one of his earlier roleplays, Xenos did not put much thought into its creation, and there is little detail of setting, background, or any other pertinant information. While it was a nice chance for the guild to flex it's proverbial roleplaying muscle, it ended up being a failure, due to members of the guild being obscene with their spawning of enemies and hastily taking them, including at least two tanks with a sniper rifle. One may point out that it is ridiculous for a mafia to own tanks, and it is. After that point, the roleplay was quickly shut down.

The second roleplay was titled "Insurgency", taking place in an oppressive Slovenia. A ethinic minority that was being opressed had contact with a member of the guild, and so the Templars came to their aid. This roleplay had even less information displayed, but a little more in the way of a plot and storyline planned out. However, not much more was done in the RP other than to make an impromptu assault on a feighter.

The third and final roleplay before the guild was reformed was actually more of a last ditch effort to provide for the members who desperately needed something to do, while the leaders could not provide for them, and it was titled "Hau Ruck" to reflect this. It was a simple concept, diverging from the current story of the guild. They were to imagine if none of them had known each other before, and all arrived in a war-torn city, almost in anarchy. It gave everyone an opportunity to interact for a little bit, but soon fell inactive, and was closed. At this point the guild was completely locked down and re-made.