Murray Miura



Murray Miura is a canon character from the Pokémon Card GB games.

In The Network he is played by Pkergirl.

Profile
Name: Murray Miura Gender: Male Age: 18 Birthdate: July 20, 1988 Hometown: Card Island (TCG Island) Resume: Master TCG player and owner of the Psychic Club. A user of psychic powers (the latter mainly consisting of telekinesis and divination) and a specialist in Psychic, Ghost and Normal Pokémon. Relations: Two parents whom he never visits, Miwa (cousin), Mami (grandmother). Sexual preference: Straight Status: In a relationship Likes: The Pokémon TCG, Psychic and Ghost Pokémon, purple, psychic powers, spoons, himself, stalling, turtlenecks, irony, pink and fluffy Pokémon. Dislikes: Dark Pokémon (except Sableye), fashion, twerps, families, wimpy people, alcohol.

Personality
Murray hides a gentle and caring personality somewhere underneath a thick, antisocial, elitist façade. He comes off as extremely intelligent, arrogant, sarcastic, selfish and proud. He might be overbearing when relating to other card players (to him, most people are nothing more than tools he can use to verify to what extent he has perfected himself), but he would never, ever use his psychic powers to cheat while playing. It's completely against his morals. Murray is also very patient, thoughtful, fun to be with (assuming he's in a good mood) and fond of philosophy. Murray doesn't like rushing things up, but he's always focused on improvement. It may be improving his deck, improving the Psychic Club, improving his psychic powers, and even improving himself, despite his intractable façade. Murray has great respect for authority and famous or important people in general, as long as they don't hinder his own aspirations. He looks down upon anyone who is not a Psychic, a famous or charismatic person or an important authority. Due to this, he has but few friends, but he would do anything for them. His only affections, aside from himself, are the Psychic club members (his girlfriend, his best friend Stephanie and his students) and his own Pokémon. On The Network, however, he has also become friends with Maximilian Razzo (although he doesn't know his real name), Ein and Rui, while idolizing Sabrina.

History
Murray was born on the TCG Island, the son of a couple of psychics who had moved to the island, which was almost deserted at the time, to find ideal peace for their meditation. Naturally gifted with psychic powers, Murray soon grew to hate his family and preferred the company of his friends. But in the meantime, the island was getting more and more bustling. The economy was growing due to the advent of the four Grand Masters who had taken control of the island. When Murray's parents considered moving somewhere else, Murray officially ran away from home (he was 11 at the time and extremely attached to his best friend Stephanie) and sought the protection of the Grand Masters. About a year later, he was put in charge of the newly built Psychic Club. Among other things, he has become famous among TCG players worldwide for being one of the inventors of the Chansey + Alakazam stalling strategy. He was recently exiled temporarily after rebelling against the Grand Masters' government (namely, he was trying to get more card sets to come to the island). His girlfriend followed him. They went to Hoenn and served at a manor for some months. Murray joined the Network as soon as they returned to the Psychic Club (which, in the meantime, had been run by Stephanie).

Murray's first Pokémon was his father's Alakazam, whom he later named Godfrey. When Murray turned 10, he insistently begged his father to give him his Alakazam. In the end, his father accepted, certain that he would soon have it back because Murray would not be able to control such a strong Pokémon. And Murray was indeed unable to control the Alakazam, who didn't like his new owner in the slightest, but never gave up on trying to train him

Murray's Pokémon

 * Team
 * Godfrey the Alakazam
 * Erminia the Chansey
 * Rinaldo the Mr. Mime
 * Clorinda the Haunter (shared with his girlfriend)
 * Shadow Sableye
 * Unnamed Natu


 * Usually in a box
 * Tancredi the Abra
 * Sophronia the Gastly

Murray's Psychic Powers
Murray's main abilities are telekinesis (he's obsessed with bending spoons) and divination. Lately, he has been using a crystal ball to boost the latter. He is also quite good at telepathy and can read people's minds, but only if allowed a great amount of concentration. He may sense presences. His powers tend to get in the way as he plays the TCG, but he tries hard not to use them for cheating, discharging any need he may have of using them on the spoon he always carries, by bending it with telekinesis. However, as he is playing, he might get premonitions regarding the game's outcome, regardless of the present situation of the game. Lately, he has been working on suppressing these premonitions. He wants to play fair at all costs, and his powers aren't helping. He's already mistrusted as a person and he doesn't want to be mistrusted as a player.