Technique System

= Overview = Techniques are the attacks the player uses. Using a technique consumes Focus. Players can build their techniques any way they like. Items to take into consideration:


 * Area
 * DPS
 * Focus Cost
 * Status Affects

There are no healing techniques.

= Components =
 * DPS
 * Area
 * Spawn Effect
 * Range
 * Modfiers
 * Duration

DPS
How much damage per second, the cost of increasing depends on which DPS skill was used to add it in.

Area

 * Cone
 * Sphere
 * Length
 * Angel

Spawn Effect
Under certain conditions, the tech can 'spawn' another tech. Example: Ray of doom that explodes on contact with enemy.

Range

 * Speed: How fast the effect travels. A speed of zero means the tech originates and stays on the origin.  Melee attacks and beams, in other words.
 * Type: Projectile/Beam/Melee - A projectile travels using speed, beams and melee are instant

Modifiers
Ability to reduce stats?

Duration
How long the tech lasts. Zero means it is a continuous use tech, like sword attacks. Greater than zero means it has to be used again and again, like casting spells or shooting arrows - Might need to change this? Duration is in ticks.

= Sample Techs =

Fireball Spark

 * DPS: 0
 * Area: Circle Length 1? (depends on scale)
 * Ranged: Projectile Speed ?5 (depends on scale)
 * Duration: 30 ticks
 * Spawn Effect: Fireball Boom
 * Modifiers: None

Fireball Boom

 * DPS: 5
 * Ranged: Melee
 * Area: Circle Length 50? (depends on scale)
 * Duration: 60 ticks
 * Spawn Effect: None
 * Modifiers: None

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