New Content (FFD)

Some extra items, monsters, and commands were added into the game that were not present in the orginal FF.

Characters
Several new characters have been added, such as a Rude Guard in Coneria, a Dwarven Chef, a Dwarven Beastman of some sort, and a variety of characters created for storyline purposes. Some characters from the original game have also been expanded, such as the Mohawk Man and the Invisible Lady (Syd). There have also been instances of monsters becoming temporary allies and even NPCs in their own right, such as Uber the Iguana or Fenrir the Wolf.

Enemies
Twelve new enemies have been added thus far: the Albatross, a basic form of the Cocktrice/Perilisk family that is exceptionally nimble; the Ninja Pirate, one of the more infamous enemies in FFDynamics due to the popular pirates vs ninjas debate and this enemy combining the best of both worlds; the Wizard Imp, or WzImp, a new magic-casting entry in the popular Imp series of monsters; and eight new elven classes that were created for the Light Elf vs Dark Elf war. There are Light Elf and Dark Elf Knights (armored units who hit hard), Light and Dark Elf Archers (less armored units who use absorb-penetrating arrows), Light and Dark Elf Wizards (who have limited attack spell selection, although they DO have unlimited spell usage), and Light and Dark Elf Priests (who have a limited white magic selection, but like the Wizards, they have unlimited charges). Finally, another new monster recently added is the Mimic, which looks like a regular treasure chest but is actually a monster with a powerful attack, capable of ambushing a party due to its appearance. It yields no experience points, but 1000 gold pieces.

WzIMP
HP: 32

Class: GIANT

Attack: 8

Absorb: 8


 * 1) of Hits: 1

Spells: FIRE, LIT

Resistances: FIRE, ICE, LIT, EARTH

Weaknesses: none

124XP, 50g

ALBATRSS
HP: 35

Attack: 15

Absorb: 0


 * 1) of Hits: 1

Spells: none

Resistances: none

Weaknesses: FIRE, ICE, LIT, EARTH, STUN, POISON

100XP, 20g

NjPIRATE
HP: 75

Attack: 14

Absorb: 5


 * 1) of Hits: 2

Spells: none

Resistances: none known

Weaknesses: none known

150XP, 200g

DEKnight
HP: 150

Attack: 30

Absorb: 35


 * 1) of Hits: 2

Spells: none

Resistances: none

Weaknesses: none

300XP, 100g

DEArcher
HP: 100

Attack: 32

Absorb: 15


 * 1) of Hits: 1

Spells: none

Resistances: none

Weaknesses: none

275XP, 100g

DEWizard
HP: 75

Attack: N/A

Absorb: 4


 * 1) of Hits: None (If MUTEd, can take no actions)

Spells: LIT2 (one casting), ICE (infinite castings)

Resistances: none

Weaknesses: none

250XP, 100g

DEPriest
HP: 75

Attack: 1

Absorb: 4


 * 1) of Hits: 1

Spells: HEAL, CUR2

Resistances: none

Weaknesses: none

250XP, 100g

DEWeaver
HP: 75

Attack: 1

Absorb: 4


 * 1) of Hits: 1

Spells: TMPR, FAST

Resistances: none

Weaknesses: none

250XP, 100g

DELord
HP: 175

Attack: 20

Absorb: 25


 * 1) of Hits: 3

Spells: none

Resistances: none

Weaknesses: none

500XP, 250g

MIMIC
HP: 255

Attack: 45

Absorb: 20


 * 1) of Hits: 1

Spells: none

Resistances: none

Weaknesses: none

0XP, 5000g

Virulent
HP: 400

Attack: 45

Absorb: 28


 * 1) of Hits: 2 (but can attack using its claw & tail)

Spells: none

Resistances: none

Weaknesses: none

4000XP, 2000g

Equipment
Several new weapons and armor have been added.

Scather - A sentient sword with an insatiable hunger for flesh currently in the possession of Undine. It is capable of absorbing a foe's depleted HP during an attack once per day.

Kusanagi - A wind-based sword Stephen is in possession of, which has a special ability that enables it to fire wind shurikens that can break through tough stones or metalic substances. However, he has yet to figure out how to properly control it in battle, and as such currently does not use it.

Francisca - An axe used by Dominic, although whether or not that will be a PC-usable weapon is unclear.

There is a dagger said to be capable of muting an opponent held by ToST, on loan from the merchant DeTH. Whether or not this will be usable or employed for storyline purposes remains unclear.

Cursed Copper Bracelet - A cursed variant of a standard Copper Bracelet given to those recruited by Astos as a means of coercing their service. It cannot be unequipped, and is capable of casting RUB on the wearer should he or she ever dare to defy the will of Astos.

Scorch Ring - Allows its bearer to cast the Blue Magic Scorch once per day.

Lupine Ring - Allows its bearer to summon a Grey Wolf once per day.

Power Ring - Increases its bearer's Attack attribute by 4.

Items
There were two potential potions that granted invisibility or invincibility, but neither one worked. Early on in Final Fantasy Dynamics, Guy got a scroll which bequeathed a charge of HRM2, but it downgraded to HARM because he wrote it wrong. Finally, Pie has received a firework-shaped device with an unknown purpose.

Fighters
Defend - Halves all damage taken during the round of battle in which it is used. Obtained by undertaking Barracks Training 1 in the Dwarven Caves.

Thieves
Lock Picks - Allows a Thief to successfully pick non-magical locks. Obtained by undertaking the Thieves' Guild quest in Pravoka.

Black Belts
Block - Blocks a certain percentage of attacks during the round of battle in which it is used. Obtained by undertaking Barracks Training 1 in the Dwarven Caves.

Mages
INT Accuracy Boost - Every 2 points of INT adds one point of accuracy when casting a spell. Obtained by undertaking the Elementary Magic School quest in Elfland.

Towns
The Dwarven Caves gained a weapon shop, while Elfland, being a more peaceful country, lost theirs. There was also a sidequest to make Heal Potions available in Coneria, as well as free rapiers, chainmail, and iron hammers for those willing to pick up the necessary iron ore to make them with.

Events
In addition, the events previous to Garland's kidnapping were elaborated upon, and Pravoka was changed from a pirate-run town to one being warred over by Bikke and the Mohawk Man (popularly seen standing in front of the inn in the original FF). Also, a war between Astos's Elves and Elfland's Elves is currently in place, with Astos's side winning and looking to take over Elfland.

The Forsaken Labyrinth
A gigantic maze built for a tournament of sorts featuring 100 characters - 18 PCs, 12 NPCs, and 70 monsters. The NPCs included former PC HIM, FF Mainstays Matoya, Bikke, Princess Sara, and Astos (including the expanded characters of the Mohawk Man and the Invisible Lady - Syd), as well as the FFDynamics created NPCs the Dwarven Chef, Dwarven Beastmaster, the Crazy Potions Guy, Zaknafein, and the Rude Guard from Coneria. Several new NPCs were given birth to here such as Uber the iguana and the generic WzOgre who travels with Dave.

There was also a surprise waiting in the center of the maze. Some BULLs were placed in the inner sanctum at the center of the maze, guarding the area with ferocity, and ZomBULLs guarded the goal, whose HP total depended on the number of kills made by the PC fighting them.

Several great teams were formed, such as ToST's team of himself, HIM, Zaknafein, and the Dwarven Chef (who was shortly thereafter christened as BORK), and the legendary Team Comic Relief, a name derived from a statement about X and Guy being the FFDynamics version of comic relief, and the team shortly thereafter picked up an iguana named Uber and Princess Sara, leading to several of the best RPs written in FFDynamics. There was also a team effort between Dave and his soon-to-be WzOgre friend, as well as Atma, Keeo and two undead, and a compeltely random team with Crazy Potions Guy and three monsters.

Team ToST, Team B.O. (consisting of Bob and Obsidian), and Dano were eventually the three with the best shot at the prize. Obsidian was defeated during Team BO's battle with a Bull, and Dano persuaded Bob to withdraw from the tournament in exchange for a greater share of his winnings (which would have been greater than what Bob and Obsidian could have expected to obtain had Bob finished). Dano reached the goal after fighting a ZomBull (with 50% HP) in what was regarded as one of FFDynamics better battles. Team ToST also reached the last area before the goal and fought two ZomBULLs, but Dano beat them to the punch by killing the ZomBULL with a desperation FIRE casting. Dano took home the prize of 50,000 gold (30,000 of which was given to Bob and Obsidian), as well as a ridiculous amount of glory.

Throughout the course of the Labrynith, Astos, who was a late surprise entry in the Labyrinith, apparantly participating for the extra funds, made offers to people such as Rocco, Arithon, and Team Comic Relief to convert to his side for unknown reasons, but most declined, although Arithon and Rocco ultimately made a deal with the devil and went to his side.

All in all, the Labrynith was regarded as one of the better events in FFDynamics, and spawned several new stories which made great reads for all in the FFDynamics community.

"Chains"
An infamous plot device seen during the Garland battle, where he pulled a chain that sent a Creep into the middle of a vulnerable group of Mages. This took everyone completely by surprise, and there was later a second chain that revealed Princess Sara, who, under Garland's control, attacked Dave, HIM, and Atma.

Their effect on the battle produced a good deal of shock value, though they were actually introduced as a response to the amount of strategizing taking place for the battle with Garland, which fsa feared might make the battle too easy. The chains have persisted in the collective memory of FFD participants, and are often anticipated as future plot devices in boss battles (e.g., "I hope Mohawk Man doesnt have any hidden chains for this battle"), as well as threats ("If Keeo keeps manipulating the RNG I'm going to add a couple chains to this battle"). The next opportunity for a chain would seem to be Astos's Castle, and blazingsoul himself has hinted that Astos battle would probably contain mass undead and chains, similar to the Garland battle, although it is not known whether or not this was a joke.

"Fireworks"
Do they work indoors? Pie died before we could find out.