NWars:Headquarters

Headquarters is a terrain in all installments of the Nintendo Wars series.

Purpose
Each army has 1 Capital to work with. If an army loses control of its Capital, then it will automatically lose. Of course, a land unit on an Capital gains immense defense, and an allied one will be repaired as well.

In all installments before the Advance Wars series, units can only be deployed from real estate near the army's Capital. This does not, of course, apply in Advance Wars.

Since Super Famicom Wars and Advance Wars allow for more than 2 players in a single match, the game doesn't necessarily end when a Capital is captured. In Super Famicom Wars, a defeated player's Capital is destroyed and all of his other properties always become neutral, even with HQ Capture. In Advance Wars, a defeated player's HQ becomes a City, and if the player is defeated by HQ Capture, then the player responsible for the HQ Capture automatically gets hold of all of that player's properties.

Aside from the Communication Tower, the Capital is the only property terrain in Game Boy Wars 3 that can't be ruined by Bombing, although it still gets weakened by the attacks.

Famicom Wars

 * Defense boosts
 * Infantry - 40
 * Vehicle - 40
 * Property stats
 * Provides - 4000G
 * Deployment/repair - land units
 * Note: each army can have only 1 Capital. If a Capital is Captured, the respective army loses. Also, units can be deployed from any property no more than 2 spaces in any compass direction away from the army's Captial. (IE units can be built 2N+2W away from a Capital but not 3N or 3W.)

Game Boy Wars 1/2/Turbo

 * Defense boost - 50%
 * Property stats
 * Provides - 4000G
 * Endurance points - 400
 * Deployment/repair - land units
 * Note: each army can have only 1 Capital, and both Capitals count toward the property count. If a Capital is Captured, the respective army loses. Also, units can be deployed from any property from 0 to 3 tiles away from the army's Captial.

Super Famicom Wars

 * Defense boost - 4 Stars
 * Property stats
 * Deployment/repair - land units
 * Note: each army can have only 1 Capital. If a Capital is Captured, the respective army loses, and any remaining properties of that army becomes neutral while the HQ is destroyed. Also, units can be deployed from any property no more than 2 spaces in any compass direction away from the army's Captial. (IE units can be built 2N+2W away from a Capital but not 3N or 3W.)

Game Boy Wars 3

 * Defense boost - 70
 * Property stats
 * Provides - 10G per 10 points of endurance
 * Starting endurance points in 10s - 20
 * Maximum endurance points in 10s - 40
 * Deployment - land units except the Constructor and Supply Truck
 * Repair - all land units
 * Bomb effect - lose endurance points, but can't be destroyed this way
 * Note: each army can have only 1 Capital, and both Capitals count toward the property count. If a Capital is Captured, the respective army loses. Also, units can be deployed from any property from 0 to 3 tiles away from the army's Captial.

Advance Wars series

 * Defense boost - 4 Stars
 * Property stats
 * Deployment/repair - none
 * Note: each army can have only 1 Capital, and any Capitals count toward the property count. If a Capital is Captured, the respective army loses, and the army of the Infantry/Mech responsible for the Capture gets all of that army's real estate.