Castles

Castles
This page describes the game of Castles so that Fortress design decisions are based on actual facts.

Building
Building castles is done in two steps:
 * Design phase is when player designs a castle. Game shows 2D top-down terrain overview where individual pieces of a castle can be placed down. Pieces include: walls, towers and gates. Walls can have varying thickness and height (more is better), can also have arrow slits (archers are safer) and boiling oil cauldrons (they activate automatically when enemy is attacking that wall segment) placed on them. Towers come in two flavors: rectangular and round ones (round are better), can have varying height and optional windows [what are windows for?]. Gates have no options except height [there's an option 'open door' but what it's for?].
 * Building phase is when workers are actually building a castle. Player can assign a number of workers to a castle segment (single number, can't assign any particular type). After that actual castle construction starts.

Combat
[Someone please descibe combat here, eg. how to place warriors on a map/castle segments.]