Chimera (d20 Resident Evil)

Chimera Medium Aberration (BOW)

Hit Dice: 5d8+10 (30hp) Initiative: +5 Speed: 30ft. climb 20ft. Armor Class: 17(+5 Dex, +2 natural) Base Attack/Grapple: +3/+5 Attack: Claw +8(1d4+2)melee Full Attack: Claw +8/+3(1d4+2)melee, and Bite +3(1d3+1)melee Space/Reach: 5ft./5ft. Special Attacks: Sneak attack +3d6 Special Qualities: BOW traits, darkvision 60ft Saves: Fort +6, Dex +8, Will +5 Abilities: Str 15, Dex 20, Con 14, Int 3, Wis 12, Cha 7 Skills: Climb +18, Jump +10 Feats: Lighting Reflexes, Weapon Finesse Environment: Any Organization: Solitary, pair(2), or group (3-10) Challenge Rating: ? Treasure: None Alignment: Neutral Advancement: 6-14 HD (medium) Level Adjustment: N/A

BOW traits(ex): All BOW's get the benefits of the endurance and diehard feats. Fortitude saves are always good saves regardless of their creature type. They get a +5 racial bonus to fortitude saves against poison and disease.

(Varient) Improved Grab(ex): The sneak attack given to the chimera is based off their ability to slash the neck of any opponent they flank. It could be replaced with improved grab, if it changed then the chimera gets a +5 to grapple checks if it flanks the target and does it's full claw attack each round the grapple is maintained.

Skills: A chimera gets a +5 racial bonus to jump checks. A chimera gets a +8 racial bonus to climb checks and can always take 10 on them even when rushed or threatened. They can use their strength or dexterity modifier to climb checks whichever is higher.