AoE Feats

Return to AoE Main Page =About Feats=

=Combat Feats=

Extra Attack
 * Single Attack I [BAS 0] : 1 / rnd, make 1 attack for 1 action
 * Single Attack II [BAS 1] : 1 / rnd, make 1 attack for 1 action
 * Double Attack I [BAS 3] : 1 / rnd, make 2 attacks for 1 action
 * Double Attack II [BAS 5] : 1 / rnd, make 2 attacks for 1 action
 * Triple Attack I [BAS 7] : 1 / rnd, make 3 attacks for 1 action
 * Triple Attack II [BAS 9] : 1 / rnd, make 3 attacks for 1 action

Extended Attack
 * Extended Attack I [BAS 2] : May make 1 attack without accruing CAP.
 * Extended Attack II [BAS 4] : May make 2 attacks without accruing CAP.
 * Extended Attack III [BAS 6] : May make 3 attacks without accruing CAP.
 * Extended Attack IV [BAS 8] : May make 4 attacks without accruing CAP.
 * Extended Attack V [BAS 10] : May make 5 attacks without accruing CAP.

Extra Defense
 * Single Defense I [BDS 0] : May make 2 defenses per round before becoming overwhelmed.
 * Single Defense II [BDS 1] : May make 4 defenses per round before becoming overwhelmed.
 * Double Defense I [BDS 3] : May make 6 defenses per round before becoming overwhelmed.
 * Double Defense II [BDS 5] : May make 8 defenses per round before becoming overwhelmed.
 * Triple Defense I [BDS 7] : May make 10 defenses per round before becoming overwhelmed.
 * Triple Defense II [BDS 9] : May make 12 defenses per round before becoming overwhelmed.

Extended Defense
 * Extended Defense I [BAS 2] : May make 1 defense without accruing CDP.
 * Extended Defense II [BAS 4] : May make 2 defenses without accruing CDP.
 * Extended Defense III [BAS 6] : May make 3 defenses without accruing CDP.
 * Extended Defense IV [BAS 8] : May make 4 defenses without accruing CDP.
 * Extended Defense V [BAS 10] : May make 5 defenses without accruing CDP.

Weapon Mastery
 * Weapon Focus [WGS 1] : +1 To Hit with specific weapon.
 * Weapon Specialization [WGS 2] : +1 Damage with specific weapon.
 * Weapon Critical [WGS 3] : +1 Critical Range with specific weapon.
 * Greater Weapon Focus [WGS 4] : +1 To Hit with specific weapon.
 * Greater Weapon Specialization [WGS 5] : +1 Damage with specific weapon.
 * Greater Weapon Critical [WGS 6] : +1 Critical Range with specific weapon.
 * Superior Weapon Focus [WGS 7] : +1 To Hit with specific weapon.
 * Superior Weapon Specialization [WGS 8] : +1 Damage with specific weapon.
 * Superior Weapon Critical [WGS 9] : +1 Critical Range with specific weapon.
 * Weapon Mastery [WGS 10] : +1 To Hit, Damage, and Critical Range with specific weapon.

Archery
 * Point Blank Shot
 * Precise Shot
 * Far Shot
 * Rapid Shot

Two Weapon Fighting
 * Two Weapon Fighting
 * Improved Two Weapon Fighting
 * Greater Two Weapon Fighting
 * Superior Two Weapon Fighting
 * Perfect Two Weapon Fighting

Quick Draw
 * Quick Draw
 * Flick of the Wrist

=Magic Feats= =Skill Feats= =Utility Feats=