Shard Class Ideas

Classes

 * Comments
 * As I mentioned before, I'm not a big fan of the narrow field of gameplay that traditional classes allow. I wonder if maybe a broader more generalized scope of classes would be more fun for the player. - Nachtmusique

Barbarian

 * Level Bonus (Classes will receive their lvl 1 stat bonus upon choosing their class. Stat caps will raise by these amounts every level.)
 * STR - 6
 * INT - 0
 * DEX - 3
 * HP - 6
 * MANA - 0
 * STAM - 3


 * Starting Skills
 * Mace Fighting - 50.0,
 * Tactics - 50.0
 * Healing - 30.0
 * Item Identification - 30.0
 * Parrying - 30.0.


 * Starting Items - Bag, Cutlass, 10 Bandages, Candle, Pants, Shirt, Shoes, 1000 gold


 * Skills Trainable up to 100% - Anatomy, Arms Lore, Blacksmithy, Carpentry, Cooking, Detect Hidden, Fishing, Focus, Healing, Item Identification, Lumberjacking, Mace Fighting, Mining, Parrying, Peacemaking, Resisting Spells, Tactics, Taste ID, Tinkering, Wresting


 * Skills Trainable up to 60% - Archery


 * Skills Trainable up to 50% - Bowcraft/Fletching, Cartography, Herbalism, Hiding, Poisoning, Remove trap, Spirit speak, Tracking


 * Skills Trainable up to 30% -


 * Skills Not Trainable -