NWars:Attacker

The Attacker is a unit in Super Famicom Wars and Game Boy Wars 3.

Super Famicom Wars

 * Attacker
 * Category: Plane
 * Cost: 26000G
 * Vision: 2
 * Movement: 8, Air
 * Fuel: 99, -5
 * Main Weapon: General Purpose Missile (Range 1, 6 ammo)
 * Machine Gun: Yes
 * Battle
 * Infantry: 55% dealt with primary (never used), 70% dealt with secondary
 * Mech: 60% dealt with primary (never used), 70% dealt with secondary
 * Small Tank: 65% dealt with primary, 5% dealt with secondary
 * Medium Tank: 55% dealt with primary, 3% dealt with secondary
 * Large Tank: 45% dealt with primary, 1% dealt with secondary
 * New Model Tank: 45% dealt with primary, 1% dealt with secondary
 * Recon Car: 70% dealt with primary, 8% dealt with secondary
 * APC: 75% dealt with primary, 10% dealt with secondary
 * Supply Truck: 75% dealt with primary, 25% dealt with secondary
 * Artillery: 75% dealt with primary, 15% dealt with secondary
 * Rocket Launcher: 75% dealt with primary, 25% dealt with secondary
 * Train Gun: 60% dealt with primary, 1% dealt with secondary
 * Anti-Air Artillery: 75% dealt with primary, 15% dealt with secondary, 65% taken
 * Anti-Air Tank: 60% dealt with primary, 5% dealt with secondary, 25% taken
 * Anti-Air Missiles: 75% dealt with primary, 25% dealt with secondary, 80% taken
 * Fighter: 35% dealt with primary, 10% dealt with secondary, 80% taken from primary, 35% taken from secondary
 * Bomber: 70% dealt with primary, 30% dealt with secondary
 * Attacker: 55% with/from primary, 20% with/from secondary (this unit)
 * Battle Helicopter: 75% dealt with primary, 55% dealt with secondary
 * Transport Helicopter: 75% dealt with primary, 65% dealt with secondary
 * Battleship: 55% dealt with primary, 55% taken from primary
 * Cruiser: 65% dealt with primary
 * Lander: 75% dealt with primary
 * Transport: None

Game Boy Wars 3

 * Attacker A
 * Category: Air unit
 * Cost: 8500 Gold + 84 Materials
 * Movement: 11, Air
 * Weapon 1: Air-To-Air Missile B (2 ammo)
 * Weapon 2: Bomb (3 ammo)
 * Defense
 * Unarmored land unit: 44
 * Armored land unit: 38
 * Air unit: 28
 * Sea unit: 40
 * Submarine: --
 * Fuel: 60
 * Fuel Cost: 5
 * Initiative: 30
 * Initiative Cost: 2
 * Transport: None
 * Restoration Type: STOL Jet


 * Attacker B
 * Category: Air unit
 * Cost: 6000 Gold + 76 Materials
 * Movement: 9, Air
 * Weapon 1: Gatling Gun A (9 ammo)
 * Weapon 2: Missile (4 ammo)
 * Defense
 * Unarmored land unit: 38
 * Armored land unit: 32
 * Air unit: 26
 * Sea unit: 34
 * Submarine: --
 * Fuel: 50
 * Fuel Cost: 4
 * Initiative: 27
 * Initiative Cost: 2
 * Transport: None
 * Restoration Type: Helicopter/VTOL


 * Attacker S
 * Category: Air unit
 * Cost: 12000 Gold + 96 Materials
 * Movement: 10, Air
 * Weapon 1: Bomb (5 ammo)
 * Weapon 2: None
 * Defense
 * Unarmored land unit: 61
 * Armored land unit: 55
 * Air unit: 45
 * Sea unit: 57
 * Submarine: --
 * Fuel: 65
 * Fuel Cost: 5
 * Initiative: 32
 * Initiative Cost: 2
 * Transport: None
 * Restoration Type: STOL Jet
 * Notes: Zone of Control does not affect the Attacker S's Movement. (It still affects combat, however.)