SailorMoonFan865's MySims Kingdom Walkthrough Part 2

Upload date: May 1, 2010

Gameplay
I do. As I approach the door, the game cuts inside. KING ROLAND: WELCOME, my loyal subjects!!! On this great day, from your humble ranks, a champion shall emerge!! At present, only he, Princess Butter, and a nautical-looking man are present. Also, yes, "princess" is a very humble rank, indeed. ROLAND: Umm...is this everybody? Is no one else coming? BUTTER: Um, no one important. ROLAND: Oh, too bad... I thought we might still have time for cupcakes. Well, maybe just a quick one! He quickly consumes one. ROLAND: Now, let us begin! LYNDSAY: WAIT!!! We have a late entry! Lyndsay and Buddy flank the door, and our Sim emerges. ROLAND: Red, are you here for the trials? Our Sim nods. BUTTER: So, the pig herder came after all! I just assumed you'd give up! And a good thing, too, as Buddy has all the invitations... which turned out to be unimportant after all. ROLAND: Well, now we should be ready to begin. As you've all heard, this is a very special day. Whoever wins today's trials wll receive the royal scepter and be named the kingdom's new Wandolier. BUTTER: Whoever will it be? ROLAND: Also, whoever comes in second will receive a really nice toaster oven as a consolation prize. BARNEY (the nautical-looking guy): Sweet! ROLAND: The court wizard, the Great and Wise Marlon, will accompany you to the training grounds... Marlon, are you there? Marlon appears in a puff of smoke. MARLON: Greetings and Salutations, dear friends! BUTTER: No fair! How come everybody had a dramatic entrance but me?! BARNEY: I just walked through the door like a normal person. MARLON: Each of you will receive a training scepter. Once we arrive at the training grounds, I shall administer the tasks. Princess, Barney, and Red, are we ready? Then follow meeeeeeee... He casts some magic, and Butter and our Sim disappear in sparkles and a puff of smoke. Barney gets the smoke, too, but when it clears, he's still there. Then, after a couple of seconds, he, too disappears. Marlon laughs, and disappears himself. ROLAND: So, who wants cupcakes? Buddy and Lyndsay seem pleased at this suggestion. Now we're at a new location. Marlon appears first, then makes the contestants appear. MARLON: Welcome...to the Isle of Magic!! So you all want to be Wandoliers? That's truly fantastic! But beware! For the life of a Wandolier can be tough, and is not for the faint-hearted! For safety reasons, you will all be issued special training wands. They have limited powers, but will work for our purposes. He casts some magic, and Butter and my Sim pull out training wands. Barney initially can't get his, but then pulls his out, as well. MARLON: At the end of the trials, the training wands will be returned to be. Only the winner will be allowed to carry the real Wand. Now, an important note: No wand can operate without a special Essence called Mana. You will need to gather a lot of Mana before you can use even these simple training wands! I have placed treasure chests around this island that are filled with Mana. Find and open all of the chests, then come back to see me. Oh, and if anyone wishes to pause briefly before attempting these arduous trials, now would be a good time... The game tells us we can use the (-) button to bring up the Pause menu, from which we can Save if I choose, and continue or quit. Quitting, of course, requires confirmation. Also, once you Save, that button becomes unavailable until you do something else. Marlon says to go. Now, while the following tasks are presented like a race, you can Take Your Time. Neither Barney nor Butter will ever do anything towards winning. The first Task is called "Mana Hunt". BUTTER: This is silly. Can't someone just find this stuff for me? BARNEY: Hmm. Anyone who wants to win FIRST place should look around this area. ...but just between you and me, Red, I'm gunning for that toaster oven. Good thing I entered, or he'd be trying to come in second to a girl who's counting on her father being the king to get her the win. Barney Cull Harbormaster Barney Cull, caretaker for the Royal Boat, is the surly seafaring type, but he has a soft spot for the finer points of domestic bliss. Marlon the Wizard Although an accomplished conjuror and all-around enchanter, Marlon failed his Teleportation Etiquette 101 class in wizardry school, and as a result developed a bad habit of popping in on people unannounced. Fortunately for the inhabitants of The Capital, he generally keeps to his Isle of Magic, where he spends most of his time playing with, errr... posing his beloved collectible Kingdom Pals stuffed animals. King Roland King Roland is a kindly old man. He rules the land fairly and justly, though he can be distracted easily from time to time. He sees great potential in his new Wandolier, and trusts her completely to restore the Kingdom to its former glory. Oh, and he lives for cupcakes. King loves himself some cupcakes.I find it interesting that the profile speaks as if the new Wandolier has already been chosen. I suppose that's what happens when you only give each character one profile which doesn't reflect differing conditions throughout the game. Two of the chests are out by the beach. A second is to the east of the central structure, near some large chess pieces. The remaining one is due north of the structure. Interestingly, the Mana from the pigs counted toward the total. I suspect that if I had gotten one more Mana from them, I could leave one chest unopened and it would have counted as finding them all. Perhaps I shall experiment sometime. MARLON: Looks like Red found all the Mana chests first! Well done! I talk to him again. MARLON: Now that your wands have been energized with Mana, we may begin to learn how to wield them... MARLON: As you all know, Wandoliers can use their magical scepter to create and move just about anything! But the power does have limits: one can only use the scepter within special regions like this one, and only if the Wandolier has collected enough Mana to power it. To use your scepter you must first draw it by entering Construction Mode. Then, point at an object and press A to pick it up. Press A again to place down the object you are holding. So simple! Marvel at the elegant design and usability of the scepter! It is truly fantastic! Ready to try it for yourselves, my students? My Sim nods. MARLON: Fantastic! You should start by picking up that box and placing it in the red goal on that platform. Only the first contestant to finish this simple task will get credit. Let the race begin! This Task is called "Construction Basics". I talk to the contestants. BUTTER: Ugh! This wanding stuff is so hard! Can't Daddy just make me win already? BARNEY: I sure hope I can pull this off... Now, despite what Marlon said, you don't actually need any Mana just to move things around. Placing objects that weren't there before, however, does take Mana. Removing an object that's there gives you Mana, so that can sometimes be useful to do. I hover over the plumbob shield icon to drop the menu, then select the scepter icon. Then I grab the box, move it to the red goal, and place it. MARLON: Fantastic, Red! You won the second challenge. let me know when you're ready to continue! I do. MARLON: It's time for the third challenge... MARLON: Your next task is quite simple, really. As you can see... It was then that Marlon noticed that his stuffed toy animals were on the ground instead of on the shelf. MARLON: Bwaaaaah?! What the-?! WHAT IS THE MEANING OF THIS?! Who knocked my collectible Kingdom Pals on the ground? There were neither shelves nor toys there a while ago, so who knows. MARLON: Don't worry little friends! We'll save you! Okay, my students, change of plans. One of you must use your wand to place my stuffed animals back onto their shelf. Huge points for whoever can do this first! And make sure they're facing outwards! Collectible Kingdom Pals have feelings too, you know! BUTTER: Those bears are so cute! Please help them, Red! BARNEY: Those bears are doomed! Abandon all hope! Uh... one is clearly a monkey, and another is a bunny. There is a bear, though. Anyway, the task is called "The Fallen Animals". This time, I go right into Construction Mode by pressing +. I select an animal, and while it's selected, tap a direction on the Control Pad to rotate the object so that it's upright and facing away from the free-standing wall. I then match it to the ghostly shape that most closely resembles it. I do the same to the other two toys, and talk to Marlon. MARLON: Aww! There we are, Red! All my little friends are back safe and sound! I talk to him again. MARLON: Whew! Okay, let's move on. MARLON: Now that my collectible Kingdom Pals are all put away, it's time to move on to something a little larger. Let's learn how to use the power of the wand to create an entire house! Sadly, a house will not fit here—the yard is too overgrown! You must first clear the lot of these dastardly bushes! Just pick them up using the scepter and press B to delete what you are holding. Then go ahead and create some blocks to make a basic house. Let me know when you're done. Good luck! The lot, by the way, is surrounded by a white picket fence. BUTTER: What an ugly place! My mushroom garden back home is much prettier. BARNEY: This overgrown lot reminds me of the harbor. Sure wish that place had a nice, big house for me... Not to spoil things too much, but... Anyway, this task is called "Clearing the Yard". It is possible to complete this Task by simply moving the bushes out of the way of where you're going to put the house, but deleting the bushes is simpler and gives you Mana. Small bushes give you 2; large bushes give you 4. Once all the bushes are gone one way or another, I hover over a part of the bottom of the screen, which makes a menu come up. Currently, there's only an Outdoor Blocks icon, which has the subcategories House Basics and Roofing. Under House Basics is a Medium Base Block. The Medium Base Block takes 5 Mana to place. See, unlike Agents, when you can place an object, you can place as many as will fit in an area... as long as you have the Mana to place it. I do, so that's what I do. Under Roofing is a Peasant Roof, which takes 4 Mana. I place it and talk to Marlon. MARLON: Oh, well done, Red! You did it again! This time, Mana comes off of him, and flies into me. MARLON: Hmm, still needs something... MARLON: Well done, Red! Still, that house looks a bit... austere. Let's dress it up with windows and such, shall we? There are certain items you can build with that satisfy interests. You can see an item's Interest value when you point at it in the catalog. When you place one of these items down you add its Interests to the area. When you meet the requirements for that area, your task is complete! One other thing: Sometimes when you pick up a block you will see a blue ghosted version of it appear in the world. Unlike a red ghosted block, which shows you where a block must go, a blue ghosted block shows you where a block COULD go. Feel free to choose the places that you think are best! Enjoy your house building, students! I find Her Highness over admiring some flowers. BUTTER: These roses are so pretty! They're much more interesting than building that dusty old house. BARNEY: Hmm...windows seem like a cost-effective way of fulfilling the Structure Interest requirement... This Task is called "House Party!". When we enter Construction Mode, an icon of a smiling red structure appears, with a "0/3" beside it. This means that nothing there has contributed to the Structure Interest, but I need a total of 3 to fulfill the requirement. Under Roofing, there's a new object: a Peasant Chimney. Every one I place costs 4 Mana, but contributes 1 Structure. I place one on the roof. There's also a new category: Windows. Under it is a Western Window. Each one I place costs 2 Mana, but contributes 1 Structure. I place two: One on the front side and one on the east side. I talk to Marlon. MARLON: Yes! That's a nice looking house, Red! He gives me more Mana, and I talk to him again. MARLON: Hmm... MARLON: That house looks wonderful, Red! But something is missing... I don't know, a door? MARLON: Ah, of course! Paint! Paint. Because decoration is more important than getting inside. MARLON: Lucky for us, the scepter can paint as well as create! Simply enter Paint Mode, select your color, then hold A to paint! Have fun and be creative, Red! He's not even pretending that anybody else is involved, now. BUTTER: Why should I have to paint it?! If I buy a house, I want it painted for me already! BARNEY: Hmm... If I paint it really ugly, I'm bound to come in second, hehehe... So, for this Task, simply titled "Painting", I hover over the plumbob and select the Paintbrush icon. When I do, another Paintbrush icon appears, telling me this Task requires 3 Paint. Also, a couple of categories appear: "Roofing Materials" and "Stones and Tiling". Under "Roofing Materials" is Gray Roof Shingles. It costs 2 Mana every time I use it, but it contributes 1 Paint and 1 Structure per use. I select it. All I need to do to Paint something is to put my Paintbrush tip over the thing I want to paint and press A. I paint the top of the Roof block. You see, different blocks have different numbers of surfaces that can be painted. The roof block has 2. For the other, I go to the other category and select Brick Wall. It satisfies the same Interests, and takes only 1 Mana per use. I use it to paint the part of the roof block that isn't the roof, and also the main house block. Then I talk to Marlon. MARLON: Red wins again! That house is much better now with new paint, don't you think? Alright, my students, let us move on to the final trial... He gives me some Mana, and shows us to a windmill with a wooden structure, two gears, and a switch. MARLON: It's time to learn about contraptions! Some things in this world can't work by themselves—they need to be powered! This switch is an example of that. It needs a spinning axle to work! This windmill turns cool gusts of wind into wonderfully useful rotational energy... That power is causing this gear to turn! Gears can be used to connect rotational power to distant objects that need it... But gears will not turn on their own; they have to be connected to a power source or another spinning gear! Okay, my students, give it a shot! Place gears to connect that spinning gear to the axle on the switch. Good Luck! BUTTER: After we finish this one, we get to go back to the castle! BARNEY: Know what gears are made of? Metal. Metal gear?! BARNEY: You know what else is made of metal? Toaster ovens. Just keepin' my eye on the prize. Task: Like Clockwork There's a new category outside of Outdoor Blocks: Mechanical. It has one subcategory: Rotation. Under it is the Small Gear. It contributes to no Interests, and costs 1 Mana to place. At this point, the game tells us that we can hold down C while placing an object to place multiple objects. I do that here to place several gears in a row until the switch is powered. I talk to Marlon. MARLON: Red aces the final task! I can't say I'm surprised, at this point... MARLON: Ah, Red. You have exceeded my expectations. You are a most promising student. I've collected the training scepters from everyone, so it's time to return to the castle and hear the results of the contest! BUTTER: I did sooooo good. I'll win for sure! Barney seems not to think so. MARLON: *ahem* If that's all, then we'll head back to the castle. Follow meeeeeeeeeeeeee!