Full-Body Charge

Full-Body Charge is a move in Stinnamon.

Move Types
WARRIOR

Description
The user takes a long run back (lasting a turn), and can only be affected by beams or other non-physical moves. On the second turn, the user charges at full speed at the foe and slams it using its whole body.

Effects
15% chance of confusing the foe.

Stats
The stats of FULL-BODY CHARGE:

Power
Power: 130

Accuracy
Accuracy: 90 (Occasionally the user trips, if so, takes out half the user's HP.

Type Matchup
O signals regular effective, X means no damage, 9 means super effective, 4 means not very effective

Table
NORMAL - 9

WATER - O

FIRE - O

GRASS - O

BUG - 4

ROCK - 9

EARTH - O

METAL - 9

POISON - 4

WIND - 4

GHOST - X

DARK - 9

PSYCHIC - 4

SOLAR - O

LUNAR - 4

WARRIOR - O

Stinnamon that can learn this move
Plantear, Montree, Forcrazy, Takiyachi, Takiboriyachi, Takiboriyachiyurii, Furianimal, Insanfang, Electrochar, Paraferno, Shetle, Steeltoise, Clawtroop, Slicepilot, Gravababy, Megabolda, Metafreeze, Toxikeg, Fataminium, Lifthrtn, Skewerbolt, Snoleid - 22 Stinnamon (theres more that i havent made up yet)

Other status
Other status.

Snatchable?
Is it snatchable?

Steal
FULL-BODY CHARGE can be stolen with Steal.

Mimic
FULL-BODY CHARGE can be mimicked and used by Mimic.

Reflect
FULL-BODY CHARGE can be reflected when the user is taking their steps back. Then it can be used in the next turn with Reflect.

Does it have its own TM?
No.

PP Stats
Min/Max PP for FULL-BODY CHARGE:

Max PP
Max PP for FULL-BODY CHARGE is 10.

Min PP
Min PP for FULL-BODY CHARGE is 1.

Base PP
Base PP for FULL-BODY CHARGE is 5.