Heroes of Might and Magic IV

The eight town alignments of Heroes of Might and Magic III: The Restoration of Erathia have been reduced to six. Five of these alignments correspond to a particular type of magic (life, chaos, nature, death, and order). The sixth alignment (might) emphasizes physical combat over magic. Another change is that not all the creatures aligned with a town are possible to recruit from it due to there being no way to build certain creature structures in towns (for instance, the peasant's dwelling can only be found on the main map.) Each town provides four levels of creatures. Two types of creatures of the first level; for levels two, three and four only one type of creature dwelling may be built depending on the choice of the player (Nature towns may recruit extra creatures apart from the four levels via the Creature portal).


 * The Haven town is aligned with life magic, is comprised of mostly humans and makes its home on grass terrain. The creatures that can be hired are, in ascending order of level with two creatures per level, squire, crossbowman, ballista, pikeman, monk, crusader, champion, and angel. The level 1 peasant is also associated with life.
 * The Academy town studies the magic of order and are native to snow terrain. The monsters available are halfling, dwarf, mage, gold golem, genie, naga, titan, and dragon golem. No other creatures are associated with order.
 * The Necropolis is aligned with death magic and live upon volcanic terrain. The creatures available are the imp, skeleton, cerberus, ghost, vampire, venom spawn, bone dragon, and devil. The level 1 zombie, level 2 gargoyle and mummy, and level 3 ice demon are also related to death.
 * The Asylum is native to swamp terrain and studies chaos magic. The creatures that can be hired are the orc, bandit, medusa, minotaur, efreet, nightmare, hydra, and black dragon. The level 1 pirate and troglodyte and level 2 evil eye and troll are also connected to chaos.
 * The Preserve allies with nature magic and is native to grass terrain. The creatures are sprite, wolf, elf, white tiger, griffin, unicorn, faerie dragon, and phoenix. It has no "unbuildable" creature dwellings, but only because the "Creature Portal" (a special building) allows you to get 8 creatures: the level 1 leprechaun, the level 2 satyr, the level 3 earth elemental, fire elemental, water elemental, and air elemental, the level 3 waspwort, and the level 4 mantis.
 * The Stronghold is based primarily on might, rather than magic, and makes its home on rough terrain. The creatures are berserker, centaur, nomad, harpy, ogre mage, cyclops, thunderbird, and behemoth. The special creatures are the level 2 mermaid and the level 4 sea monster.