NWars:Flak

Flak is a CO in the Advance Wars games. He was not in the original Advance Wars, merely being a Black Hole CO promoted to private by Hawke.

Statistics
Flak's units rely on strength instead of skill. Since Advance Wars is turn-based, Flak's abilities involve some luck, which can either help him or hinder him. His CO Powers also widen the range of possible damage with luck, both ways.

Advance Wars 2: Black Hole Rising

 * Day-To-Day:
 * Luck penalty of normally 1 full HP
 * Maximum luck normally 2.5 HPs (instead of the standard 1 HP), before applying above Luck penalty
 * CO Power: Brute Force
 * Luck penalty of normally 2 full HPs
 * Maximum luck normally 6 full HPs, before applying CO Power Luck penalty
 * Super CO Power: Barbaric Blow
 * Luck penalty of normally 3 full HPs
 * Maximum luck normally 11 full HPs, before applying CO Power Luck penalty

Advance Wars Dual Strike

 * Day-To-Day:
 * Luck penalty of normally 1 full HP
 * Maximum luck normally 3.5 HPs (instead of the standard 1 HP), before applying above Luck penalty
 * CO Power: Brute Force
 * Luck penalty of normally 2 full HPs
 * Maximum luck normally 7 full HPs, before applying CO Power Luck penalty
 * Super CO Power: Barbaric Blow
 * Luck penalty of normally 3 full HPs
 * Maximum luck normally 12 full HPs, before applying CO Power Luck penalty

Balance
Flak is a luck CO who could have good days or bad days; consequently, need for balancing him is minimal. The point of game balance in multiplayer is to make the various concepts in the game fair for serious competition, and reliance is luck is highly punishing there because of Murphy's Law. Flak is instead meant for matches where the point is merely to play around, and suits non-extreme gamblers, particularly those who don't prefer to play as Nell.

That doesn't mean that CO balance should be ignored altogether. Flak's average luck damage Day-To-Day in AW2 is less than that of most other COs' while his CO Powers increase his Luck penalty, which is far more punishing than a first glance may already suggest. He got a well-deserved increase in Advance Wars Dual Strike. His average luck damage Day-To-Day there is higher than other COs' (barring fellow luck COs), but the Luck penalty balances that out as well.