List of Experiments from Lilo & Stitch

This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise, most of them making their first appearances in Lilo & Stitch: The Series. These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch, every experiment created dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie, the container was accidentally opened and the pods rained down on the island of Kauaʻi. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology, sometimes refer to some experiments as his "cousins" and considers them all a part of his ʻohana, or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch.

Experiment series
The first digit of the experiment numbers reflect what series of experiment they belong to. The unofficial series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:
 * 0-Series: Jumba's test batch, including many household helpers.
 * 1-Series: Civic disturbances.
 * 2-Series: Technological and scientific.
 * 3-Series: Psychological.
 * 4-Series: Mysterious series of mostly failed experiments.
 * 5-Series: Elemental manipulators.
 * 6-Series: Battlefield or doomsday experiments with galactic implications.
 * 7-Series: Specially enhanced.

For the most part, the colors of the experiment pods correspond to the series numbers, however some pods are incorrectly coloured.

List of Experiments

 * None Mosk - An experiment featured in a Disney Adventures Magazine. Function unknown. He seems to be forgotten from that of the canon continuanity of Lilo and Stitch.
 * 000 Tippy - tips over stuff when frightened.
 * 001 Shrink - A purple experiment with 3 legs, 2 arms, and 2 antennae that can change the size of objects. His one true place is in underdeveloped nations, making sure there is enough food to go around.
 * 002 Doubledip - A purple opossum. Designed to double dip food. His one true place is with Mrs. Hasagawa as one of her "cats." Somehow he shrunk in size in Leroy and Stitch.
 * 003 Howecome - A white and green mouse-like experiment with large black eyes, huge ears and a round-tipped tail. Designed to annoy Jumba's neighbors by asking repetitive questions like "How come?" and "Why?". His one place is on daytime talk shows.
 * 004 Squawk - A bright pink parrot-like experiment but with penguin-like flippers for hands. Designed to act like a parrot and annoy people with a shrill shriek. His one true place is that he lives at the prehistoric zoo, doing tricks for customers.
 * 005 Truxx - A red and black remote-controlled off-road vehicle-like experiment that walks on 4 legs with a blue nose, short ears, four fangs (two from the upper jaw and two from the lower jaw) and a thick, small tail. Designed to move heavy machinery across Jumba's lab.
 * 006 Percy - This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Pod says 6 instead of 006. Designed to make things walk on all fours. A pink, red and blue worm/slug-like experiment with orange hair, short antennae and a small spine on his back. A possible reference to Thomas the Tank Engine's Percy (Engine #6).
 * 007 Gigi - Looks like a Shih Tzu dog. Her main power is to annoy people with her constant barking. She is also like the typical "good dog", does tricks, licks owner in face, fetches the morning paper, etc. Because of appearance and behavior, Myrtle adopted her, and she wasn't known to be an experiment until Jumba saw her. It should also be noted that she can speak English. Her one true place is with Myrtle as her pet.
 * 007 Carmine - A lighter, more slender version of Fudgy (054). Designed to smuther you in caramel.