Savage tide

ARRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!

The Savage Tide, A Fool's Game
Journal and Recap for our little game.

The Dungeon Master:Paul

The Players: Brian, Diane, Matt, Rob and Wade

Welcome to Gaming Grid Programs!

Please help us remember our way through our past adventures and fill out this Wiki with me.

Meet the swashbucklers

 * Veras, a druid from the marshlands living in the Sunrise district, secretly a member of the church of the whirling fury.


 * Julio “El Tiburon" Cassanova, an academy educated bon vivant, ladies man and troubadour from the noble district, an aspirant to the Dawn Council affiliation.


 * Jorge Steadyfist, a simple monk with brain addled from too many Gladiatorial combats from the Champion’s District walking the path of Zelkarune’s Horns.


 * Saltwalker, a half giant whaler from the Azure district trying his hand in the Arena. He is partnering with Jorge in Zelkarune’s Horns.


 * H’rm Fulreys, a mysterious figure hailing from the Seekers, currently living in Shadowshore.

The Sasserine Job
Individually they all receive notes to meet at a noble house for a job. They meet Kora Whistlegap major domo of the house. As they are ushered in, they brush by an arrogant group called the Jade Ravens on the way out (Tolin the Ranger, Zan the rogue, Kaskus the druid and Liamae the sorceress.)

Lavinia explains that her parents were killed in a tragic fire and she has been thrust into a seat in the Dawn Council. She is trying to get her affairs in order and wants to hire the adventurers. Currently she needs to get her ship, the Blue Nixie, out of impound at the docks. It contains her family’s spare signet ring and she desperately needs to acquire it.



Blue Nixie
The party accepts the task and investigates the docks. They find that a ruffian named Soller Vark has kept the docking fees and impounded the boat. The Blue Nixie was not where it belonged, it was anchored out in the harbor. The party acquires a cheap rowboat and goes to investigate.

They find it crewed by cut throat smugglers. A fire breaks out below decks and a brash Saltwalker is slain by a bizarre giant insect creature (a rhagodessa.)

''It wasn't really that tough. I mean, I had dispatched many of the crew with skilled crossbow shots and that dreaded creature came to an end too with one my precise shots.- H'rm''

Upon searching the Nixie along with her signet ring they find the ship full of exotic creatures and cryptic note listing several monsters.

A not so brief introduction
''Allow me to introduce myself, I am a man of wealth and taste. My name is Cameron Kellani. I am the son of Heldrath Kellani and the younger brother of Rowyn Kellani. I grew up sheltered from the Sasserine Street and peasant life and upon my twelfth birthday was sent away to live with Aniphastus Knowlern. Why? Well, it seems that I was not growing up to hold quite the same values as were esteemed in my family while my sister was apparently the paragon of such virtues. Early on I had stumbled upon the diaries, maps and writings of my mothers illustrious adventuring career. Since then I had constantly dreamed I might uphold that family legacy and bring more gold, fame, and honor to our house. I hoped to someday taking over the captaincy of my mothers ship that she sailed to exotics places and locales. I was met with derision and contempt about such daydreams and wistful thinking from my sister and she never held back on letting me know it. I believe that she was the reason I was eventually sent away to learn some "manners" and to know my "place" as she liked to put it. She always said I was too "softhearted" and "flighty" to have a hand in running the household. It turned out to be a fortunate turn of events for me to be sent to Aniphastus as he quickly recognized the wild fire within and explained that there are ways to channel such energies to assist in the swordplay I had been taught as a child and strike at our enemies in unexpected and powerful ways. Upon my fifteenth birthday he had come to the conclusion that I would stand with his family in the face of any tide of darkness and evil that should threaten. The training was rigorous and I began to be taught the arcane arts in conjunction with the use of deadly steel at night while attending the Academy during the day. Not to say that there wasn't time to have fun and was constantly led astray by fellow student, ladies man, and performer Julio. We both graduated with distinction, although those distinctions in the end differed greatly. Then one day Julio helps put me into contact with Lady Lavinia Vanderboren with tales of excitement and adventure about slaying pirates and a huge insect aboard a ship named the Blue Nixie............how could I refuse?''

''The chamber in Castle Teraknian was cold as I watched through the window the sea churn against the rocks below. Behind me Lady Lavinia Vanderboren paced impatiently waiting for her escorts to show. She jumped a little when the doors finally pulled open and an interesting duo strode into the chamber obviously having been led here by the castle guard who closed the doors quietly behind them. At the forefront walked Julio who greeted Lavinia with that same familiarity he seemed to be able to get away with whenever he crossed paths with women. I smiled to myself upon hearing Julios' familiar voice.'' He is going to get himself in deep water one of these days, I thought still staring down into the waves. ''Julio had doffed his hat in a flourish to the lady and was wearing well tailored leathers with a color coordination that the Dawn Council members would have envied. Not that the clothes were anything special but he always made them seem that way. He had his rapier strapped to his belt on one side, the perfectly polished guard reflected the sunlight coming in the window, with a whip curled on his other hip. The second person offered Lavinia a flower by shuffling over to her, holding out to her, and simply saying "Flower?". This man appeared to have been through many fights with scars crisscrossing his body and a particularly ugly one running across the top of his head. Perhaps one fight too many? I thought while turning to take in the scene. He wore very simple clothing as one would commonly see among the lower class peoples or possibly even farmers. That being said, as simple as he appeared in both wit and appearance he moved with an ease and grace that belied the rippling muscle underneath his simple garb. He leaned on a simple wood quarterstaff.'' ''"This is Cameron Kellani. He will be accompanying us down to the Vanderboren Vault.  Cameron, this is Julio and Jorge." said Lavinia.'' ''I stepped forward, "Thank you my lady and well met gentlemen. You have my condolences over your recent loss onboard the Blue Nixie." Julio had told me the whole story that ended with the tragic death of one of their members being slain by some sort of horrible giant insect on the ship.'' ''Jorge shuffled up to me and held out a flower, "Flower?". Well, I assume that Lavinia brought this guy along to carry everything out of the vault.'' - Cameron



The Vault
Lavinia is ecstatic of the groups success they succeeded but saddened by the death of Saltwalker. She has called upon an acquaintance from her days at the Academy to bolster the ranks of the adventurers. Cameron is actually an old friend, co-conspirator and rival of Julio. Hailing from the noble district he is the black sheep of the Kellani noble family and was actually raised in part by the Knowlern family, an elven enclave. He has been known to skulk around the Dawn Council currying favor but bears a shadowy allegiance to the Witch Wardens.

Lavinia confesses she needs help getting into her families vault below Castle Teraknian. She has never been there before but now she has the signet ring so she should be able to enter. Her usual body guards the Jade Ravens are off getting assistance from her aunt and uncle in Caldron so she would feel safer with someone to accompany her to the vault.

The vault is decorated with the symbol of the Seekers. A steel snake guardian construct attacks but is thwarted when Cameron hides behind Lavinia and accidentally makes the guardian back down.  The party used the note form the Nixie to crack a combination code. Found ledgers and treasure, but a lot had been stolen. The clerk’s logs confirm that Vanthus had been accessing the vault regularly.

''Lavinia was not aware that Julio and I knew each other and thought I was sent to assist by a very concerned Harbormaster Keltar Islaran over recent events involving the Blue Nixie. I began to lead the way down the stone corridors that made up the castle to the vaults. I was not looking forward to climbing back up all those stairs when we reached the vault clerk, who looked at us critically over his glasses. We each entered our names into the log in front of him before proceeding down to the vault itself.'' ''We entered the vault chamber which had short hallways leading off like spokes of a wheel. Each was marked with a name plaque over the entrance. We made our way to the one labeled "Vanderboren". The hall went only about ten feet before ending in a door marked with a sigil with arrows pointing in all directions. Julio quickly informs us that it is some group called The Seekers. I have heard some vague things about them but not so much as to be useful here. The door was marked with the Vanderboren seal where a lock normally would be located. Lavinia pulls out a ring which I am now informed was apparently recovered from the Blue Nixie the previous night. She asks whether she should put it up to the matching seal on the door. I voice my misgivings about her risking her own health in such a manner and suggest she have her mule test it out for her first. She argues that it may matter that one of noble Vanderboren blood use it and I have to concede the point. I get ready to pull her away at the first sign of danger but the door just flashes and then opens quietly. Down here you could feel the weight of the fortress above.'' ''I step forward into the next chamber which has two free standing pillars in it carved to resemble snakes writhing about one another and five more similarly carved pillars placed evenly in the walls about the room. Being a man of caution when a noble ladies life may depend on it I begin to carefully investigate the closest pillar in the wall and what does that simpleton do?! He walks directly over to the right free standing pillar and has some metal snake drop on him on bite him. Now I understand why Lavinia brought this guy along. Jorge kicks the construct in the head which looks like it hurts him more than it. Julio and I step between the serpent and Lavinia at which point Jorge flees the thing and runs to us. Sure enough it slithers after him narrowly missing taking another chunk out of him. Well, the lady doesn't take kindly to the now close proximity of the guardian and flees away from it directly to the OTHER FREE STANDING PILLAR! I run after her with visions of another one of these monstrosities dropping on her when suddenly it occurs to me that this thing is a.....guardian......for the Vanderboren vault no less. I stop by Lavinia taking note that another ones of these things hasn't shown up yet and ask her in my best polite but urgent voice to show the thing her ring and ask it to stop attacking. She manages to get a grip on herself long enough to do this and it slithers away back up its pillar. Score one for the brains of the group! We take a look at the wound Jorge has suffered but it looks as if he managed to avoid the effects of any poison the thing may have had. How do we know? Well, it's not big, puffy, discolored, and well he is still standing....all good signs. We continue our search when Julio says he has found something followed by a click and the wall sliding open opposite the way we entered. One of the carved snake heads was actually a lever for a secret door.'' ''The secret door reveals a strange room with a central pillar that has murals of creatures around the circular outer wall. A Medusa, a two headed giant, a spider, and so on. The ceiling has a line engraved in it that we find rotates when we turn the pillar and clicks into place in front of some weird plant looking mural. Julio pulls out a parchment, apparently another find from the Blue Nixie, with a riddle of some sort on it. I wish they would mention these things earlier. He quickly notices that the number of eyes on the murals runs from one to seven and that the riddle is the combination. Julio turns the pillar in what we think is the combination but we get something wrong. We pause expecting the worst but thankfully nothing happens. The second try is successful and reveals that all the murals are actually doors as they all pop open.....nice work Julio. Lavinia runs over to the first door and throws it open and gives a gasp of dismay. Upon discovering that the first alcove is empty and this is the source of her concern I politely ask her to calm down and stand at the entrance so we can ensure her safety from any potential traps. Only one of the remaining alcoves has any of the mostly plundered family fortune in it. I noticed Jorge gawking at what must have seemed like a fortune to him. Ah, to live the simple existence of a peasant. At least there is enough to pay off Lavinias' current debts but she also discovered a book of debts yet to be paid for favors already rendered by her now deceased parents. I also discover some empty potion bottles, six of them actually, in one of the other plundered alcoves. Probably a clue as to how someone managed to get in here past the guardians and locks. It suddenly hits me that if someone came in here than they very well must have gone past the clerk and signed in also. We gather everything we can carry and find out by checking the log that Lavinias' brother has been here of the past two weeks, six times no less! We head back to Lavinias' manor where she asks us to locate her lost brother, Vanthus. Apparently they had a bit of a falling out a few weeks back and he stormed off not to be seen again. She says that he also has been seen with unsavory people lately ever since his return from some plantation he was sent to for mixing love potions into the city water supply. I could see Julio grinning and taking notes and fondly recalled one or two pranks that might have gotten us shipped off to worse than a plantation. She made us promise to try and not harm him to which we all agreed. She paid us for our assistance and we headed out to get some rest before questioning the entire city about Vanthus' whereabouts the next day.'' ''Julio tells me on our way out that there are two members of their band I have yet to meet and suggests I join them all at breakfast the next morning. We are to meet at a rather lower class establishment known as The Squashed Wyvern.'' -Cameron

''I strangly enough, do not remember any of this... You would think with my seeker background I would have been invited to go. Some "friends" these are turning out to be.....'' -H'rm



On the Trail of Vanthus
Lavinia confesses that her brother, Vanthus, is missing. She wants to find out what happened to her brother but is afraid he has fallen in with a bad crowd.

Vanthus has been seen with his girlfriend Brissa, a shady local artist. Found out he was last seen with a smuggler called Penkus at a boat shop called "It still floats!"

The party finds a guy named Shefton who said he will lead the party to Vanthus but he looks totally untrustworthy. They follow him to Parrot Island.

Trapped beneath Parrot Island
After the party descends a shaft into hidden passages underneath Parrot Island, Vanthus traps them and murders Shefton.

''We were such chumps. I mean to have this rich brat just move a rock onto the trap door and we have to spend a whole freaken night or two down in this salty, stinky and terribly noisey cave. I didn't really know Saltwalker so I couldnt really miss him, but I did miss his strength. I bet he could have just flung that puny boulder aside. The monk George, I can't really figure him out. His simple passive ways seem to be interupted by charging into combat and putting himself in great peril. I bet this behavior will come back to "bite" him someday. After all the undead were slain...again...we were attacked by crabs. We quicly defeated them and Veras quickly consumed our fallen foes. Oooh, those teeth the poor lot didnt have a chance, all we were missing was some drawn butter -H'rm ''

Beneath Parrot Island they find the Hungry dead and Penkus’s body. Note says Vanthus trapped Penkus here to elevate his position in the Lotus Dragons, an upcoming thieves guild.

The Lotus Dragons ascendant
After escaping they find out that the harbor master has been murdered, something is afoot.

Lotus Dragons keep sending assassins. They got a map of the Lotus Dragons hideout from one of the assassins.

Simple inflitration and a bloody death


Posed as priests of Kord / Professional Wrestling squad checking on stuffed Jaguar to gain entry to the Taxidermist’s Guildhall that is the front for the hideout.

Assaulted the taxidermist Nemien and bullied him into keeping quiet. The group stumbled into some guards and set of the alarm. They retreated into some rough caves to wait out the alarms.

While exploring the cave they are set upon by blood thirsty ixitxachitl who sprung upon Jorge when he is abandoned in the water by the rest of the party. He is torn to shreds. A single flower floats to the surface and marks his watery grave.



Double Kobolds
Runs across the first of two kobolds, a cute crazy little cook with a wicked hiding skill who was laying low (Churtle). The party leaves Churtle alone.

Cameron stumbles upon a truly enormous croc, but it turns out to be a trick of the light (or perhaps a portent of the future...) and actually it is pretty average size. Veras says nice crocodile and then it wants its belly rubbed.

They find the second kobold, a feisty prisoner being slowly nicked to death chained barely in reach of the a rhagodessa (Irl). Rescue Irl and let him tag along.

H'rm has a cool idea: Rhagodessa baiting for fun and profit!!!



A Family Affair
The party racks down Lady Dragon. But it turns out to be Rowyn!? Cameron's sister? Rowyn Escapes! Running fight with Guttugger.

'' At least we know who got the looks in the family! She's not bad to look at, and sing and fights pretty damn well, but she runs when the going gets tough. - Julio''

Double Cross
Visit the prison area. In the torture rack they they find dwarf named named Kersh who happens to look a lot like Brian. He turns up to be a traitor, unsuccessfully attempting to skewer Cameron in the back while guttugger attacks from the front. Guttugger is hunted down and eventually sold to the Arena.

Wrap up
In the Lotus Dragon hideout Found exotic trade goods and animals from distant isles to the south, picked up the trail of the Crimson Fleet. The group discovers a map of the corruption in the city and a plot to take over the harbor. find proof that Vanthus murdered his parents!!!

Lavinia wants justice. Vanthus must be found dead or alive.

Seeking the trail of Vanthus

Veras adopts a lovable little croc named Chompy.

Things to follow up

 * What happened to Vanthus?

Shopping with Miss Whistlegap
Shopping with Kora for reward (swashbuckler hats) and receive heirlooms left by Lavinia's Parents, hat pins and feathers.

Trail of Vanthus
The clues lead to a place called Kraken cove, an infamous smuggler's cove.

Here and back again


Hire fishing boat to find it. Dropped off Churtle in the swamps, but only after Irl mates with her. The heroes are universally disgusted.



Nearing the Cove
Approaching the area Julio is bitten by a twisted mutated monkey, infected with Savage Fever. Ah yes, i remember this. Disgusting. If it was not for Veras's skilled yet unorthodox healing skill, we would have had a chaos monkey boy Julio.-H'rm The ships in the area are on fire and chaos reigns. One ship lies untouched a fine looking vessel called the Sea Wyvern.

Kraken Cove Chaos


Savage Tide? Fought smugglers and pirate crew transformed by the fever including a strange creature called a phanaton and a dinosaur. Found fragments of an immense black pearl fragments in the cove.



Harliss's Tale
Found a pirate named Harliss Jarvel with the fever fending off Savage creatures as well as a case of early stage Savage Fever. She was a skillful fighter and with a wicked prowess in cursing. Harliss gives a story of Vanthus and how he betrayed them all. While he was caught trying to steal the pearl, she stabbed him and he dropped the blood smeared pearl and it shattered into a mile wide explosion of green energy.

Most of the people in the cove including his girlfriend Brissa succumbed to the tide and turned into horrible beasts with a shrunken second head and an abyssal taint. Everyone else what the exception of Harliss and her first mate are slaughtered and eaten by the savage creatures. Her first mate went to get some bullywug allies and take revenge on the Vanderboren Family for the betrayal and slaughter.

Julio and Cameron seem to convince Harliss that Lavinia is not involved. She gives the party a note to bring to Drevoraz. The party forges a copy and sends it by carrier pigeon (feather token) in advance of their arrival.

They lay claim to the bonnie ship and race back to the Sasserine.

Wormfall Festival


The festival is in full swing including two of the original heroes celebrating their triumph one year ago over Kyuss.

Out of control wagon threaten revelers, but a cool headed H'rm stops it while simultaneously beautifying the Merchant district by planting of new tree.

Assassins on stilts! The cowardly murder of Veras by the assassin Diamondback.



The Vanderboren Estate
The heroes return to find a tribe of Bullywug's laying siege to the manor. They storm the Manor and rescue the Jade Ravens fighting bullywugs and a rust monster. Julio rescues Liamae and admires the view.

Negotiation with the chief's wife leads to sparing her but slaughtering her husband in the basement.



A bloody end to the siege
Discovery of the death of Kora at the hands of Drevoraz. Harliss's note apparently was not enough.

Shortly followed by the death of Drevoraz, his liver skewered by Cameron.

Wrap up


A visit and a gift from the heroes of Wormfall, Ping and Mai. The resurrection of Kora and Veras.

Fall of the house of Kellani.

Things to follow up

 * What happened at Kraken cove and what was the Crimson Fleet planning on doing with that freaky pearl?


 * What happened to Vanthus?

A Modest Proposal
Larissa Vanderboren’s Journal reveals the existence of the colony of Farshore.

Her parents founded the colony but were keeping it a secret until it got on its feet.

Lavinia mounts an expedition to resupply the colony.

She is forced to accept the help of the Meravanchi family to finance the expedition.

She has her own ship the Blue Nixie and invites the party to bring the Sea Wyvern along.

Cameron supplies the ship with caviar and renames the ships the Ocean Stryder to the deafening silence of the rest of the party.

To the Isle of Dread
The unusual suspects join the party for the voyage:
 * Amelia Venkale, Salty sea dog and gnome hater.


 * Urol Forol, a gnome historian and naturalist who has actually been to the Isle of Dread before.


 * Father Feres, preist of Hieroneous.


 * Avner Meravanchi, spoiled noble whose family is paying for part of the voyage. Accompanied by two servants and a magnificent stallion called Thunderstrike.


 * Lirith Veldirose, tomboy female warrior.


 * Skald, mysterious brusk warrior fleeing something.


 * Tavey Nesk, impressionable cabin boy.


 * Pak Pak, the carpenter.

''I wasn't gonna go, I've been on cruises before. Boring, not much to do or see...just more water. It took mental images of half naked islander girls serving me Saltwakers on the beach to make me go, i guess I'm pretty easy to convince. I'm expected to work on this trip, as I am named first mate. the job turns out to be a lot of yelling at the lower crew, but alas the lovely Amelia can work wonders ( i tell her to raise the sail thingy, and she yells out the correct nautical term). My cabin had to be given to Avner to shut him up, but i worked a timeshare agreement on the captains digs so that all worked out. - Julio''

The First Leg
Dinner Lavinia in the Nixie leads to a mysterious attack and sabotage.

Julio goes skinny dipping with a shark. ''Hey now, it was supposed to be a swim with my girlfriend! The shark turned out to be kinda cute in a toothey way, at least thats what Veras said. Personally, swimming things full of teeth seems like a poor way to go. - Julio''

The group interrogates the passengers trying to figure out who is behind the strange events onboard.

Fort Blackwell
Fathers Feres delivers a mysterious package (H'rm already figured out that it contains a map of various gates to Limbo.)

After they leave the Fort Feres becomes ill, Veras plays doctor. He was unwitting host to a blue Slaad, confesses he is really Conrad Horst, a conman paid to deliver the package but has no idea what it is for.



Tamoachan
Urol wants to go to the ruins of Tamoachan. Got a map that is supposed to lead to a new area.

Encounters a basilisk and Gibbering Mouther.

Found an un-named demon protecting the back of the complex who is one shotted by Julio in a surprising show of battle prowess.

In the final chamber found a golden bat idol from a remote land. Seems to be a key to something but no idea what.

The Open Sea
Ambushed by Scarlet Brotherhood pirates twice. Capture all of their ships (Purity’s prow, the Night shark and The Fury) intact but are forced to abandon them because of lack of crew. Manage to recruit some of their pirates as sailors, including Blinky the pirate with the wandering eye patch. Only one pirate gets away, Kraz, their kobold sorcerer.

Discover the destruction of Fort Greenrock by a Shadow Pearl in black box trapped with spiked bloodletters. Irl got info from local kobold tribes.

The party overhears that Thunderstrike is one of Avner's scorned lovers polymorphed into a horse.

Discover Rowyn is poisoning the stew masquerading as Skald. Running fight, capture her. Cameron tries to civilize her. She becomes chummy with Avner. Last friendly isle bid farewell to Conrad. Avner tries to buy the chief's daughter. ''What a horrible shore leave. Cameron is holed up in the cabin all lovesick or somethin. The crew and passengers go freakin nuts! I break up two brawls, one of which was started by Lirith. Narrowly keep Avner's head on his shoulders, and manged to get the entire crew abord for sailing, no small feat. the only positive of the stop, I introduced the southseas to the glory that is the Saltwalker! - Julio '' Great Storm comes and separates the ships.

''Who is writing this ting? Mano, ju are forgetting the best part, when I hooked up with both Lirith and Liamae, at the same time! Later, I find out that Lirith isn't what she seems, as she turns out to be a noble from a city to the north. I keep her secret as I'm a gentleman and stuff. - Julio''



Stranded
Mists cleared and crew found them selves mired in the Sargasso. Strange vine creatures attack in waves eventually slaying Irl.

A sargasso covered creature first thought to be a Vine Horror turns out to be crazy Goliath searching for his brother. The party calls him Lo-Gak and decides to keep him.



The Rage
Explored nearby wreckage and rescued the Captain's Log. It indicated that there was a force at the center of the Sargasso holding it all together.

Fighting waves of Vine Horrors and assassin vines.



The Mother of All
Veras turns into a bird and scouts the great mass of sea weed. Discovered The Thunderer a large ship at the center of the morass.

The party ventures onto it and discovers that it is home of the leader of the Vine horrors. Destroyed the Mother of All.

As the wreckage breaks apart they find a chest with a magic pegleg in wreckage.



We Made It
Great Storm comes up a pushes ship onto rocks. A Masher attacks while ship is stuck. Cameron manages to free the Wyvern without much damage.

The storm swells and worsens. Suddenly the wyvern spins out of control and the ship is skewered on an outcropping of rock and all of the party spills out to sea.

Things to follow up

 * Why was Fort Greenrock destroyed by this black pearl.
 * How did a demon end up in the ruins of Tamochan?
 * Why did the Crimson Fleet plant a black pearl to wipe out a remote outpost?

Backplot
During the great storm Liamae is struck by lightning and almost dies. Has a divine vision and decides devotes her life to Rudd, the godess of skill and luck.

Emragg angry at not being paid tribute smashes the Sea Wyvern into the rocks but distracting him so that the Blue Nixie slips by unnoticed.

The Blue Nixie safely reaches Farshore but Lavinia worried about the fate of the other ship.

A Rough Landing
Skald, Rowyn, Irl's body and Pak Pak are missing.

Lirith is dead and the Rhagosdessa are feasting on her corpse.

''God I hate these bugs. I ran them off and recovered what was left of her. She was a fine companion, and a hard one to lose. I was really choked up about it, there may have even been tears. Tavey and I buried her properly, and I kept her bracelet as a remembrance. One day i plan to visit her home, and inform her family - Julio ''

T-Rex attack! Tried to swollow Lo-Gak whole, but becomes oddly docile. He is placated by feasting on the poor lost souls from the ship wreck offered by Veras and then goes off to the jungle.

Trekked through valley full of dinosaurs. Narrowly avoided a stampede.

Spiders and Birds Oh My!
Found creepy old spider lady Lithira. Predicted a dark fate.

Nesting terror birds block the way. Scrambled eggs jumbo!

The Dark Pass
Urol leads through the dark pass to the sea gates, but Tavey thinks they are being followed.

Party is attacked by a Tyrannosaurus Rex chasing raiding Raptors. The party spots the glint of loot and gives chase after killing the T-rex. Found dwarf corpse with good brews. Death of Lo-Gak in the Dark Pass, left him propped on ancient throne.

Discovered by old friend of Larrisa Vanderboren, Bop. He was on spirit quest to meet Lavinia.

While searching for key to the sea gate the party disturbs the rest of ancient Olman mummies. Cameron dies but wakes up confused in a new half elven female body. Many of the survivors are now racing The Rot, the mummy's curse.

''This goes bout how it always goes, Cameron wakes up all new and not sick, and decent to look at I might add. While Veras and Myself have the damned mummy rot! Luckily for me, my constitution was up to the challenge. - Julio''

The Cliffs of Insanity
Following high path along ocean in the hopes that the mountains will screen out the worse of the dinosaurs. Creepy accidents and evil portents begin. Thunderstrike drops to the ocean but is rescued by Veras.

Against the Gargoyles
Empty village point to a recent wipeout of the native population. Gargoyles ambush the party. Cameron intimidate the Leader of the Gargoyles.

The Fogmire
Path turns inland and soon they are lost in the Fogmire.

Urol is kidnapped by a group of Bar Igula, apelike demons.

Find a shrine to demogorgon, doors that demand blood and mirrors of madness.

Slay the head demon (name unknown) and destroy the statue of Demogorgon as it animates.

The end of the Journey
Arrive at Tanoroa, Rot cured.

Farshore at last... But it is under attack!!!


 * Where did this area bordering the abyss come from?
 * Why was this demogorgon worshipping Demon stalking the group?

Back plot
Skald and Paka Pak row to Farshore, dodging death at sea at every turn. Rowyn grabbed a long boat along with Irl's body as some morbid memento. She tracked the party to dark pass and found Cameron's body riddled with arrows. Her revenge is done.

Somehow she makes it to the mainland. Set upon by Kobold tribes; thinking fast she says that she is bringing back a fallen hero. They raise him and Irl's Navy is begun.

Avner Meravanchi grabs a small idol of Demogorgon from the Fogmire as a keepsake.

Farshore under attack!
Pirates from Rat's End attack with the Hellfish. The party interrupt the pillaging and saves Farshore

Cameron recruits pirate crew lead by Lefty the pirate.

Reunion at Farshore with Lavinia, discovery of the future attack from crimson fleet. Meet the inhabitants of Farshore and found out Pelorian missionary name Noltus is missing.

Avner reunites with his uncle Manthalay. Manthalay Merivanchi is competing with Lavinia to become mayor of Farshore.

Bop become's Lavinia's bodyguard and retires from the group.

While investigating thefts at Warehouse district the adventures discover an ethereal filcher and a curious phanaton named Ook. Ook wants to see the world and tags along.

The party begin organizing a resistance to the upcoming attack. The set in motion reinforcing key parts of Farshore's defenses.

Friend of the Olman
Cameron visit the leaders of the local Olman people at Tanaroa. She is given some cryptic tasks if she is to become a friend of the Olman:

Quiet the fangs the threaten the boar's den

Claim back the apes' black from the terror

Crack the stone that broke the Sea turtles back

Earn a living feather from the heart of the tiger

The Wrath of Zotzilaha
While visiting Tanaroa the main campfire explodes in a manifestation of the wrathful Zotzilaha. The party promises to calm his anger.

The party tracks the manifestation of the vengeful deity to his volcanic home. The swift return of the mysterious bat idol from Tamoachan placates him and he rewards the party. H'RM snags a mysterious tooth found in his treasury that Zotzilaha's avatar does not recognize.

The Tar Pits
The party stalks Temahti-tecuani, and find him preying on phanatons gather from the tarpits. They slay him but not before Julio brashly charges into his maw underestimating the power of this legendary force of nature.

Veras continues her campaign to convert the populace of Oerth to all females; welcome Julia the gnome!

Cameron declares, "Now it is the infamous six".

''I highly do not recommend being eaten by something. It really is as bad as it sounds. Of course we don't have a cleric, so when they revive me its luck of the draw. What do I wake up as? A girl, which is bad, but a gnomish girl! The gods (or Veras) must hate me. Turns out that I am actually really cute, but I'm not me. I vows to get this fixed, no matter the cost. - Julia (Julio)''

Meet the Phanatons
Follow the suspicious phanatons back to their village. Eat a feast that features a centerpiece of a roasted Arenea.

The leader of the village speaks about the Temple of the Jaguar, where the party might find some weapons to help arm Farshore. It was peopled by a race called the rakasta who were wiped out by some demonic creatures called Skinwalkers.

Temple of the Jaguar
After Veras calms a titanic snake and the party avoids some traps, deep in the temple and found an ancient Coatl named Tonatiuh. They forge an alliance of with him, earn feather and stash of cool weapons.

Election at Farshore
The group returns with the weapons and continues to build up Farshore. They are just in time for the election. Veras assists H'RM implanting the tooth. The campaigning is going fairly well but could go either way. H'rm stuffs the ballot for fun and profit and Lavinia wins the election.

Exploring Temute
A few things close to Farshore bore investigation.

Wiped out the Trogs laying siege to the banana grove valley. The Trogs were led by a strange Leper Priest who sacrificed the children and elderly to a dark god rather than surrender to the party. Found tunnel he collapsed that leads into the depths of the Isle of Dread.

Find ruins of what was rumored to be the lost tribe but only found some wights.

Punishing the Gargoyles
The group takes the Hellfish out for a shake down tour of the island. Cameron makes a quick stop to visit some payback on the tribe of Gargoyles who wiped out the Sea Turtle settlements on the shore. Got a cool crown from their king.

The Wrecked Wyvern
Using the Hellfish they strike out to repair the Sea Wyvern and encounter a Korpus for the first time. He is Druid who battles the party with his elastamasaurus pet but is quickly slain.

The Crimson Sunset
The fleet attacks begins with a great fog sweeping over the area. Cameron goes to met them in the Hellfish and captures The Hag.

As the fleet approaches it is hammered by the new defenses and bombarded by the guard lead by Skald.

Flesh Golems made of the bodies of pirates rise from the waves and attack the city but are dismantled.

Pirates burn red flares signaling a fireball bombardment of the city. The party board the Stygian Shark and slay its Yuan Ti crew.

A group of Vrock demons terrorize the city. The party defeats them but not before they set off a dance of ruin slaying many innocent people in the warehouse district.

There is no time to mourn as Vanthus returns and attacks Lavinia. Vanthus almost sets off a Shadow Pearl but is thwarted and slain. H'RM sees the reflection of a demonic face full of teeth instead of his own in the pearl and decide to remove the tooth. It is still pouring out green smoke.

The party summons the Coatl, Tonatiuh to dispose of the pearl before it blows. They send him to Hell where he drops it off in a icy field by a spire of rocks.

Vanthus’s Journal
His journal is found upon his ship, The Brine Harlot.

It reveals:
 * He retrieved the pearls from the “Lords of Dread” but kept one for himself.
 * There are more pearls being delivered to the Fleet
 * He loved his sister in a very disturbing fashion.

Pertinent Journal Entries From the Brine Harlot/Vanthus Log:

Entry 23…. ''I don’t know what happened in the cove. Everything was going to plan. Next thing I knew I was stealing that huge black pearl when that whore, Harliss, slashed my arm and caused me to drop it. When it hit the deck and smashed into many pieces I was very surprised. I was even more surprised when about a minute later an explosion occurred and most of my men were transformed into terrible beasts.''

Luckily I had my boat outside the cove and was able to escape with the few men that didn’t get affected by this evil malady.

Entry 27… ''So those damned men thought they would be better off without me, set me adrift will they. I know that Lavinia will be worried for me, she may not understand what I did yet, but I think she will come to understand that it was for the best for both of us.''

Entry 29… ''So I have been picked up by a Crimson Fleet pirate ship called the Brine Harlot, I sense there may be opportunities here. Although my skills are already proving worthwhile to the crew, it looks like I must make some room for myself with Captain Barik’s crew. I don’t have time for him to promote me.''

Entry 35… ''That old crow Terrin is dead, too bad he was the first mate, I liked the way that he tortured the crews that we captured but he was in my way. It was interesting to find out that Barik and his crew are secretly working for the Scarlett brotherhood, I must find out what they are up too. Oh my dear Lavinia, I miss you and hope that you are well. As soon as I get my own ship I must pay her a visit and see if she wants to join my grand adventure. I am sure at first she will decline, but I have always had a special way with her.''

Entry 42… ''We have arrived in Scuttlecove. The place is delightful! Captain Wyther was very interested to find out that Barik and his crew were actually working for the Scarlett Brotherhood. He was kind enough to let me kill several of the crew but kept Barik for himself. How he survived Wyther’s “treatments” as long as he did I will never know. The screams were delicious though.''

Entry 43… ''Wyther has given me the Brine Harlot. He has also promised me power beyond my imagining. Soon we will be reunited Lavinia, and I can prove my course was the right one. We leave tomorrow to a place of power, he promises me it will be well worth it.''

You notice that the style of hand writing suddenly changes with this journal entry….

Entry 44… ''I am power incarnate, I can feel it coursing through my veins. The pain was worth it!''

''I have told them about our parents little venture to Farshore. It appears that they have business there already on the Isle of Dread. The black pearls that I encountered before seems to come from the there. I am to go there to meet with some figures called the Lords of Dread, ooooh I am scared. It appears that the cove is on the Northeast edge of the Island. I have the feeling that they have been there quite a few times before and picked up some of these pearls. It appears that these Lords of Dread live somewhere underneath the island and create them there.''

''Lavinia, I miss you even more now. My love for you distracts me from my path of glory. I have inquired with some contacts in Sasserine and found out that you have left for Farshore, even better. We can be re-united soon and you can come back with me so we can be together forever. Maybe you can even prove your worth to Wyther and become powerful like me. When you see me you will come to see that our parents death, although tragic, was necessary for us to become what we are supposed to be!''

Entry 45… ''Wyther won’t miss it, I decided to take one of the pearls for my own use just in case I need it. I don’t think it can affect me anymore from what he tells me. He shouldn’t realize it is gone until after I get back with more pearls and I can just tell him that they gave me one less. Ha, Wyther is a fool compared to me my love.''

Entry 48… ''They have rewarded me for providing them with a nice ripe target…Farshore. They have given me 4 more ships, as well as some Yuanti Mercenaries and their Golem pets. They should be ripe for the picking and you can join me my lover aboard the Brine harlot forever. It will be glorious.''

Entry 54… ''Slipnot Peat and his crew have not checked in. We can not reach them and suppose they must be dead. The fools were supposed to just keep an eye on Farshore and report back to us. Just in case we run into more resistance than we expect Wyther has sent me the services of 3 Vrocks, they should shatter any defenses these fools might have. Lavinia, what do you do, I can not get you out of my mind. I should take you for my wife, I will tell Wyther to make you powerful so we can be truly joined. We should be together in only a few days.''

Wrap up
Julio makes a trip Sasserine for to gender/race reassignment surgery.

Amela sets off to establish trade routes again.

Things to follow up

 * Where did the trog tunnel go and what were they doing?
 * Who are the Lords of Dread?

Back plot
Irl is busy raiding the Crimson Fleet for fun and profit. Using the Night Shark as the flagship, he sails with Churtle, Rowyn and Kraz the sorcerer.

Skald Rises to rank of leader of the Farshore guard. Avner is forcibly recruited into the rank and file of the guard.

Dark dreams plague the sleep of Avner Meravanchi fueled by his Fogmire memento.

The Jade Ravens fragment, lose their purpose and esprit de corps.

Feeding the Glutton
Lavinia discovered Manthalay had not been paying tribute to Emraag the Glutton, an immense Dragon turtle. Asks party to help.

Cameron is dogpiled. Julio soothes the savage beast and he accepts the tribute. Emraag reveals that the Lords of Dread have been visiting every few months.

Under the Isle
Discover pier guarded by a diseased dinosaur and diseased trogs. Find strange split open black geodes. Leads to underwater paths. One huge river rushing down and a trail of smaller passages seeming to lead to the Trogs.

Veras's visions lead her to split off on a quest down a deep rushing river going strait down to the depths followed by H’RM. Veras faces a trial of one-on-one combat with a demon. H’RM is not quite steeped in the mysteries of the Whirling Fury and “helps” her out.

Laogroat
The rest of the crew follows the trail of the trogs to village of Laogroat. The entire city is in throes of disease, most of the trogs are kept one step from death.

Discover a not quite diseased trog named Irgzid Uzeye (“Izzy”) and human olman tribesman with no memory ("Spot") in cages and free them. Convince Izzy to guide them to the Lords of Dread. Izzy believes that the Lords of Dread have corrupted the worship of Lagozed for their own ends.

The Cerulean Curtain
After encountering a black pudding and bribing their way past a roper they find themselves faced with a shimmering wall of blue energy holding back the water. The wall is composed of Olman spirits. Reunited with Veras and H'RM. Izzy leads them inside.

There is an offshoot of the main passage. Beyond a cavern of deadly fungus the party finds a city of mongrel men guarded by Hook Horrors and decide to leave them alone.

Find huge ancient calcified fish and discover that is still alive. They push it through the curtain and discover it is actually a mind controlling monster.

Temple of the Ancient Ones
Izzy leads the party at last to the place where he has met the Lord of Dread. They enter a half submerged Olman temple, Izzy has been no further but says that the Lords are beyond. A spirit of an old Trog priest appears and tells of the danger deeper on and how then must destroy the curtain to destroy the lords of dread. The spirit tells the party about Tlaloc’s Tear and how they should find a way to neutralize it. The party goes on and leaves Izzy to go back and take care of his people.

Golismorga
They find their way to the living city of Golismorga. Bizarre place. Encounter hostile parts of the city and Korpus scouts with trog slaves.

Tlaloc’s Tear
After several close calls they find the Tear. Confusion galore. It is being examined by a Brain Collector who escapes after fighting the party.

New Direction!!!
The party leaves and but is ambushed by Korpus using weird organic magic items.

They return to the spirit and expose it as an aboleth and find out more about the Korpus pyramid that is the source of the black pearls. The find a massive glyph in the the ceiling and it admits that the glyph is the magic that is keeping the water he is in despite being behind the Curtain.

The Pyramid
After an abortive frontal assault of the pyramid the party tries a distraction. They drop onto the pyramid from above and wipe out its guardians. In its depths is discovered Bile Wretch, steeping black pearls in the black bile of the world enhancing their power. Eventually the Bilewretch and the living pyramid itself is slain cutting off part of the chain of the black pearl production but not answering the question of where they are being produced.

Wrap up
Cameron is barely restrained from slaying everything that was not killed previously (Emragg, the Aboleth, the roper, etc...) The group enjoys some well earned downtime.

Things to follow up

 * Where are these pearls coming from?
 * What can be done about the Korpu army gathering under the isle?
 * Who is "Spot"?

Back plot
Kiela arrives in Farshore and and does really well in poker.

Julio stops hanging out with party and begins to secretly recruit an army from the Olman tribes.

Irl's continued success raiding pirates brings him more supporters and crew but also earns the attention of the Crimson Fleet. Rowyn getting tired of living with kobolds and sick of not being in command.

Jakara
Spot is actually Jakara, a totemic demon slayer. Friend of Noltus, missing missionary of Pelor. His people were wiped out by skinwalkers. They came from the taboo plateau atop the Isle of Dread. Meet a feisty halfling Eldritch Disciple of Rudd named Kiela Razorleaf. She has a torrid yet somehow disturbing affair with Julio.

The Korpus must be stopped
As party is preparing to go to plateau they make a discovery. Julio sick of sharing spotlight with Cameron, had signed on as a general. He will take an army down to the depths to stop the Korpu threat permanently. Notibly he takes Bop, Skald, Kaskus and Liamae to join him but somehow Tavey manages to sneak in as well.

Kiela agrees to join the party for the assault on Taboo Plateau.

The Plateau
Find Lizardfolk Led by Rissashtak, a ranger and unexpectedly a priest of Pelor.

False Noltus Returns
Noltus Innersol returns with his doggie and missing Olman from exploration of the village of Mantru, but turn out to demons leading skinwalkers.

Visit Lovely Mantru
Met Couatls. Send spirit of Umlat on his way to Quetzalcoatl.

Taboo Island
Chompy gets some loving. Find sea gates and fight Wastrilith.

Taboo Temple
Fight Skin Walkers in temple.

Dreams and portents
Most of party led to Nimbus bow.

Kiela's Journey
Kiela wakes in the middle of the night after having a vision from her deity. Knowing that the rest of the party will be fine, she follows an as yet unexplored cavern, and joins Julio and company for the final confrontation wit the Korpu Army. her timely assistance allows the Korpu to be overrun, and seals the victory for the inhabitants of the Isle.

The bottom of the Temple
The party goes to fight Korpus in Mud. Find ancient hero with sword. Fight Khala who kills H'rm, but he comes back as a she-orc.''A mighty fine one at that. -H'rm''

Reclaiming the Olman
Captured teifling named Theogriff. Spend week capturing Skinwalker to transform them back Olmans.

Wrap up
Found log about pearls. War cost heavy price for people of seven villages.

Things to follow up

 * Where did the pearls go?
 * What are they going to be used for?

Back plot
As Khala was slain a powerful dark dream comes to Avner Meravanchi, implanting the idea that to stop the dark dreams he needs to get rid of the idol by burying it at Lavinia's house. When Avner unwittingly he buries the idol of Demogorgon in Vanthus's unmarked grave it starts a chain of events. It warps Avner's arm with abyssal taint, breaks the sanctified ground, cleaves the idol and grants Demogorgon's power a channel to Vanthus.

Manthalay begin gathering power sowing the seeds of a revolt to seize all the ships in the harbor.

Julio's army wins pyhrric victory against the korpus. Bitter because the Master Glyph in ceiling turned out to be restraining the Aboleth's mind powers instead of holding in the water. (He followed Cameron's plan about destroying the Glyph and his army paid the price.)

Julio and crew return the morning after Vanthus rises.

The Jade Ravens find some information and dash off to Scuttlecove in the Blue Nixie to rescue Lavina and reclaim their glory days.

Rowyn begins communicating with the Crimson Fleet.

Ook's Journey Home
Before leaving the Isle of Dread, Ook meets with a tribal elder, Tiki Riktav. He is given a large egg that can be used to divine the location of a powerful worker of the old blood magic, a person who can consecrate the Nimbus bow.

When far from any tree, look to spy three sheets of green.

They will lead on the path to the Bloody Claw of the Jaguar, look to him.

The end of his path will bring back the blessing of the gods to you.

It is a Large Egg hardened through many coatings of sap and lacquer. It is cracked cleanly in a single line around the short circumference of the shell and the edges gilt with gold. Inside is the dried preserved body of a tiny Pterodactyl tattooed with a sharply pointed triangle.

Tiki explains that the old shaman of the Temple of the Jaguar gave this to the phanatons as a symbol of friendship long ago, so they could find a shaman to call upon if they needed aid from thier people. Since the Temple of the Jaguar now stands empty the phanaton do not need it anymore.

Once he annoints the tiny desiccated corpse with blood it points a path toward the Bloody Claw of the Jaguar.

Lavinia Kidnapped
Return of Vanthus. Corruption of Avner and effects of his momento. Bop and Kora are gone as well.

Unrest at Farshore
Meravanchi tries execute his plans to seize all the ships in the harbor. The insurrection is squashed by Julio who slays Avner on the spot. Julio becomes the steward of Farshore and puts Manthalay to the sword for starting the revolt.

Julio asks Cameron to watch out for Liamae in Scuttlecove.

Kiela is beside herself in rage, that damn Vanthis has taken her favorite Aunt! Seems halflings have family everywhere, never know when your going to run into one of them.

Irl's Navy
Three ships with green sails (Purity’s Prow, Night Shark and The Fury.) Destoyed pinnace and two red sheeted ships. Porn/Note from Harliss and Dream Vision.

Scuttlecove and trail of the Jade Ravens
Upon entering the town of Scuttle Cove, H'rm did her good deed for the month and bought several slaves out of servitude. They of course needed a lot of patching up. We then discovered that the Blue Nixie was tied up further down the harbor. After a brief scuffle, we secured the ship and a couple of new crew members, Oob and his brother Boo. The ship was then taken to sea by Cameron to hide it with the Wyvern.

H'rm found a disturbing bar called the Violated Ogre.

Hanging Ruin: There was a rumor about one or more of the Ravens being taken to the hanging ruin. Kiela invisibly scouted the until she came across the now dead remains of the Druid Kaskus.

Rusty Shunt: Lars

Red Foam Whaling
We had a tip to meet Harliss at a location known as red foam whaling. What we found were a bunch of so called assassins, a succubus disguised as Harliss (who had the hots for Veras). We crushed the opposition, Veras discovered her inner dire bear, and H'rm nearly died, again. Under the pier we found poor Zan, the Raven's rogue, was found near death. He remembered being held in a place with a coin forging operation. We recovered Harlis's effects and continued our search.

Ooks Journey part two
Ook finds that the Bloody Claw of the Jaguar is Ophearak M'doom. Says the old gods demand sacrifice to appease the bow's powerful magic.

The Minting House
We did a ninja style commando raid on the minting house. Found a few mind controlling yuan ti, and their mind controlled lackeys. Most of the Lackey's lived (Ook is being drawn to the dark side!), and even a got a little richer. No useful information was found.

The Birdcage
Kiela gets tired of poking around in the city and fills up her scrying font to do a little snooping. She was unable to get a bead on Kora or Bop, but was able to locate Harliss, and Tolin, the leader of the Jade Ravens. Turn out this guy was waiting for something to happen, even though he knew Liamae was being held in the Birdcage. After coaxing the the remaining Ravens aboard we find out that Liamae is being held in a place known as the Birdcage (no, not a bar owned by a gay Robin Williams). We hatch a brilliant scheme involving us to teleport in and snatch Harliss before anyone can react. The plan nearly works, and we get out with Harliss, and one of the Sisters that run the house, who is currently unconscious. Cameron stays behind and manages to rescue Liamae from from a life as a pleasure slave.

The Gods Demand Blood
After capturing one of the 'Sisters of Lamentation' from the Birdcage, Ook summons Ophearak onto the Wyvern to perform the sacrifice there on the spot. The rest of the group is frozen in shock and indecision.

Porphyry house
It was decided that we needed to gather some information from the madam of the most prestigious house of ill repute in town. Kiela was sent as she was the one most likely to retrieve said information. H'rm tagged along, mainly because she was most likely to get into trouble. After paying their way in, and at least one job offer for H'rm, they were able to meet meet the madam of the house, who of course was a tattooed Succubus demon. She was taken with H'rms...ahhh beauty and offered to spend the night with her, and for some reason she agreed. Kiela hung around enjoying more mundane delights, staying late into the night. She also made sure she had a restoration spell ready from when H'rm came crawling back aboard the Wyvern, it was needed.

Assault on the The Wreck
Cameron makes a deal with Harliss to watch the group's back.

Ook scouts the wreck and penetrates the illusion.

SWAT attack on the tower and trying to keep it quiet.

The alarm is raised by the Slaad.

Fun with gibbets.

Fighting the way up the boats.

Fun with Demons and harpies.

Kiela gets surprised by many armed demon.

''I swear he looked like a damn red shirt. Then he went all demonic on me. of course, I suppose he wasn't used to fighting someone as awesome as I am, ans managed to miss every all but one shot. - Kiela''

Cameron takes on The Captian.

Extreme Home Makeover staring Clod the massive Earth Elemental.

Not mi fault that puny wooden boat no match for mi awesomness- Clod

H'rm trains Cameron on the fine art of trapfinding.

''Shouldn't this be, Cameron shows everything she knows about finding traps? We find a door leading to the bow of the suspended ship that Cold Captian Wither's was using as his personal home. Cameron opens it without checking for traps, and pow....negative levels for all. isn't this how he became a half elf woman after all? - Kiela''

Treasure!
Broke into the mighty treasury and awoke the guard dog who looked like Mr. Body on steriods with bat ears. Hr'm swore his arm was so big he could only walk in circles. He was dispatched back his plane, but not before stunning Hr'm. The party was impressed with the pirate booty in the treasury and all who saw magic auras went practically blind when beholding the chest of Hathruman. As Hr'm awoke, he found treasure of his own.

Insanity and the return of Bop
Upon more exploring, Cameron's fondness of unwisely opening doors continued and a glyph of insanity hit most of the party. Sadly there was not a lot of difference noticed in Ook. Once Ook was returned to "normal" he gleefully killed Cameron for her own good and Veras witnessed Ook's alignment shift.

We next encountered our good friend Bop, but he had changed into a big nasty thanks to the evil and painful skinwalker transformation. We had to kill him, but in keeping with tradition Veras converted another male in the party to the true path.

We found Kora (missing a tongue) and a disfavored demonic Captain with a broken jaw and crushed legs. Both were in bad shape. Fortunately Kiela was there and quickly healed Kora. The captain would wait.

More searching, more looting, more information gathered, including a map with the locations of black pearl deliveries. We found the borrowed quarters of The Seventh, but she had packed up her coils and left.

In the process of clearing the rest of the Crimson Fleet base an unexpected beholder type creature popped up. Half the party was incapacitated by the Eye of the Deep. Bop, Veras and Hr'm took it out. The rest of the clearing went uneventfully. The party rested and prepped for the tackling of the chest of Hathruman and the statue of Demogorgon found in one of the rooms.

Traps and Misdemeanors
Hr'm was buffed up as much as possible to tackle the chest. He was about to start and probably ensure his doom when Ook stopped him in the last second with a reminder to look at a scroll found in Capt. Wyther's bedroom. The scroll held the combination to the chest, which goes to show even the best of security systems is defeated by dumb users who write down their passwords. Arcane Trickster Hathruman must be cursing Wyther's name right now. There were many cool treasures. Veras' eyes were wide with admiration for the legendary ruby that was contained inside, but cooled by the alleged curse it held. This was deemed to be Harliss' share. The mysterious sphere under the cloth was determined to be a crystal ball with telepathy.

Next the statue of Demogorgon: With amazing skill Hr'm solved the puzzle sphere. It floated free and blossomed into a flower of wicked scalpels showing what fate H'rm had adroitly avoided. The statue came to life and granted the chance for one question to be asked or 10 yes/no questions to be asked. The group asked the one key question of, "Where is Lavinia?" The answer was "Within the Gaping Maw imprisoned in the Divided Ire". He closed with the typical "stupid mortal blah blah doom and gloom" and then exploded. Hr'm was unharmed.

Return of Irl
Upon returning to the Hellfish alone to retrieve Harliss, Cameron arrives to find her entire crew in a state of slumber. All crew are down except Harliss, who is stuck in the infamous Koboldian stand-off. With her blade to Churtle's throat, and Admiral Irl's flaming Cutlass poised to take her head, Harliss appeared almost happy to see Cameron. After Cameron was convinced that the whole situation was a small collection of misunderstandings, Churtle gave out the antidote for her extra-spicy stew to the rest of the crew.

Wrap up
Kora wants to go back to Farshore to keep an eye out on Julio. The olman have a taboo against an extraplanar travel so Ook and Bop part ways with the intrepid adventurers and escort Kora and the former Jade Ravens back to the the Isle of Dread.

Things to follow up

 * What are the Shadow Pearls for?
 * What are Demogorgon's plan?
 * Where is Lavinia?
 * Where is Vanthus?

Backplot
Rowyn told Irl she thinks she knows where the Crimson Fleet base is. He brought his fleet in thinking to surprise them and make daring raid on their treasury.

Irl was correctly lead to Sekorvia (The isle containing Scuttlecove and the Crimson fleet base) but to the far side of the isle where an ugly fate awaited him. Unbeknowst to Irl, Rowyn had turned traitor and an had been in communication with the Crimson Fleet; it turned out to be a trap, a bloody ambush at sea.

Rowyn had jumped ship and joined the three ships of the Crimson Fleet barreling down on Irl's Navy; three ships that came down like a hammer upon the unprepared kobold crews. They were led by half-demon captains and a nasty high level wizard.

Once both sides were down to one ship a piece Irl realized that they were done for. He had too many dead crew, the Purity's Prow and The Fury were scuttled; so he made a break for it. Kraz cast some divination spells to pick the best path of escape. Irl and the last of his hardy maties raced away with the final Crimson Fleet ship hard at their stern; this motley chase came barreling down on Harliss and the Hellfish.

The lookout on the Hellfish recognizes Irl's ship as an ally. Harliss fences them in and begins pounding them with flaming pitch and ballista bolts. Irl rams the last Crimson Fleet ship with his flagship, the Night Shark. The fight turns into an abattoir and the water runs red with blood from both sides as the Crimson Fleet wizard beats a quick retreat. As both ships sink near the coast Url skewers Rowyn on the sinking deck and claims her head as a prize.

Harliss picks up Irl, Churtle and Kraz, the only survivors. Thet are all in bad shape and out of spells. Churtle serves up some special treats she had been saving for the right occasion to key crew members of the Hellfish.

As Irl is rounding up the remaining conscious crew into the bilge to be locked away safely, Harliss "awakens" from being poisoned. She quietly disposes of Kraz with bloody efficiency and feeds him to Chompy and friends.

As Harliss starts to work on Churtle (who was minding the wheel) when she was rudly interrupted by Irl...

Later aboard the Blue Nixie on the way home Kora called the Jade Ravens to the captain's cabin and told them, "You are Fired!" But invited Liamae, Kaskus and Zan to come back to visit anytime. She invited Tolin to take the first boat to Sasserine and never come back.

Kiela's log of our trip to the abyss:
Day 1: The crew mounted the wake portal gem we found in the Crimson Fleet's treasury on the ship and prepared to enter the abyss after a quick stop in Scuttlecove for supplies.

''Upon arriving in the Abyssal ocean, Cameron and Irl were promptly lost. We encounter a couple of odd turtle/crab beats that were intent on eating our fair vessel, they were of course dispatched and repair commenced until dawn, when I was able to make the final repairs magically.''

''The next day we came across a merchant ship named the Sapphire Griffin,which were crewed by a strange race of inter-planar merchants, the Mercane. After some light trading we came to realize that our astute Capitan was heading us toward the Demon Web pits, and our course was set straight with the help of the merchants and a little divine inspiration. We also purchased a map of the Gaping Maw, and some information about it. Including the location of the Divided Ire.''

''Day 2: The next day (Day is a term that is used very lightly in the Abyss) we prepared to enter the gaping Maw itself. After a harrowing and wet run through the maw's teeth we entered the maw itself. Cameron decided that we should head towards the Stygian Eye, which no one except her though was a particularly good idea. We then encountered a blood clot barge carrying a couple of Orcus's nasty undead demon followers. The ensuing battle caused H'rm to be dominated, and trying to kill the party. After only minor damage and a negative level or two, we were able to dispatch our foes and we think we have managed to get H'rm back on our side (You can never be to sure with orcs!). The Blood Clot had a caged Demon named Azael that was more than willing to help us with information and service, if we released him. He was able to locate the treasure on the barge, which consisted of several normal gem, a magic necklace, and the highly powerful Ring of Improved Swimming (An owner for this major artifact hasn't been chosen at this time).''

'' Day 3: We reached the Divided Ire with little trouble, and started to circle the double island. We spied a ship moored in one of the coves on the nice resort island. Cameron, of course decided that we should come ashore on the nasty volcanic, poisonous side of the island. The crew was talking mutiny, when it was determined that I could feed them all the heroes feast for breakfast. This of course, makes everyone immune to the effects of poison, and bolsters the the imbiber's fortitude, and there was much rejoicing. h'rm was able to use the crystal ball we found in the Crimson Fleet's headquarters to contact Lavinia, who is still alive. She told us that her jailer was a Marilith demon. I decided to commune with my deity to narrow down the location of our target. We then sent out invisibly, and flying to try to sneak in and snatch Lavinia, without having to fight every demon on the island.''

''Things are going well so far, as we have made it to the top of the wall of the fortress undetected. I fear that this won't last long and I should put down my pen and keep an eye out for guards.''

Your humble scribe, - Kiela Razorleaf

Captains Log Entry
''I am beginning to suspect that the kobolds have a nefarious plans for me and my crew. Initially I believed the story that the attack on the Hellfish was a "misunderstanding" being that it still resembles a Crimson Fleet ship and all. However, several new situations may be starting to shed some light on their true intentions. Even though I offered to give Irl a ship of his own to pilot across the Abyssal oceans he declined stating that he would be able to "personally see to things" here on the Ocean Stryder (one ship not enough, after the whole fleet?). The second situation was his eagerness to wrest control of the ship from me upon his first opportunity or excuse. This opportunity came when a swell knocked me off my feet for a moment when sailing through the Maw's Teeth. No sooner had I blinked than there was Irl attempting to usurp command (I'll have to watch the men closely to see whether they are buying into what this pint sized lizards forked tongue is spewing). The final situation occurred during a conflict with Vampiric Demons sent by Orcus to scout Demogorgon's domain. H'rm had been dominated by one of these demons and was attempting fry the rest of the crew and me with lightning and fire when I disabled him by grabbing his wrists until I felt bone grind on bone. Upon seeing H'rm disabled Irl immediately came over with a murderous glint in his eye to make sure H'rm stayed that way permanently. Only upon threatening Irl with a gutting on my own blade did he back down (was this an opportunity to get rid of some of his competition?). I've warned the party and crew to watch their backs (no one can seem to keep track of Churtl though). - Cameron Kellani''

Irl's Checklist:

 * 1) Tell Churtl to stop using 'extra spicy' on crew's food. The poison for dinner, antidote for breakfast trick was working out better than I thought, as most of the crew chalked it up to a hangover, but I think Cameron is becoming suspicious.
 * 2) Redirect Churtl's efforts to get more detailed copy of Captain's Log entries.
 * 3) Get hands on another ship soon. The new Cameron is cramping my style.



Kiela's log:
''Day 3: Just a quick update to recap the events of the last hour or so. We were skirting the edge of the Caldera in hopes of finding a way into the complex, when we were jumped by several unidentifiable demons. After a short fight, three of them down, and the last one routed. Turns out that my casting of Death ward on the party turned the tide. Unfortunately, something heavy dropped into the Lava and awoke something. A huge Magma covered dragon emerged out of the pit."

''We sought shelter from the massive beast, but could not gain entrance to the complex. We then headed to a building sitting on an outcropping of rock, at which time we were jumped by half a dozen shadow demons. Cameron was disarmed, and the sun sword was tossed into the volcano. i tried to turn them hoping they were normal shadows, to no avail. The demons were joined by another half dozen wraiths, and our old buddy Vanthus (now a death knight!). Once our foes determined that I was a priestess they mobbed me in hopes of taking me down. I manged to deter them by moving near Irl, and placing a blade barrier around myself. Vanthus cast suggestion on the group, causing the weak willed among us (namely H'rm) to forget about him, and start killing the dragon. The melee continued against the demons and just as we were mopping them up, Vanthus retreated. I took aim and channeled a glorious bolt of divine energy into his chest. He howled as the positive energy coursed through his body, then tumbled down onto the dragon's horns.''

''Now we had to face this fiery beast. H'rm had been softening it up for a while now with ranged spell attacks. Cameron and Irl dove after the beast, to engage it in melee combat. Cameron finally drove her sword through the beasts brain, and grabbed Vanthus's remains before they sunk beneath beneath the magma. I have secured my trophy for auntie Kora, but we must find Lavina before she ends up like her brother. - Kiela Razorleaf''

Abyssal Log
Hah! The vaunted elite Death knight Vanthus proved to be of little concern. If this is the best Demogorgon has to offer than we should have no problem cutting off both of his heads and feeding them to Chompy. We immediately agreed upon continuing into the main complex in order to locate Lavinia. H'rm mumbled something about the fact that the poison on the door I just opened was more likely to kill innocent people I touched than it was me. Whoa! Sure enough, I had green coppery substance all over my hands which I immediately wiped off on Irl. What?!?! He's not INNOCENT and besides he's appreciates my help in building up immunity to Churtle's food. No sooner than we had entered we were immediately accosted by the apparent guards of the place. I recalled running into some of these frog like demons (Hezrou) on the ancient Olman isle. This time they proved to be of little challenge to our prepared group. Veras grew some giant demonic cross between a scorpion and a centipede out of the local fauna to attack the creatures while Irl tried to steal my kill. Hah again! You're too slow lil lizard! Keeps trying to show me up though, gonna have to put him in his place soon to reaffirm my alpha position as he seems to have forgotten over his recent solo sea voyages. One of the Hezrou managed to crash through a cell door which revealed a metal head stuck or sunk into the floor with a small ice sprite or elemental dancing around it. The lil sprite would melt and the head would moan in ecstasy at which point the sprite would reform and start the whole process over again. H'rm eventually de-animated the head releasing the sprite to flit off to who knows where. Sometimes I don't understand that orc woman.

Anyway, a Vrock came screaming out of the first cell I opened and insisted upon attacking me. Since it would not listen to the reason of words I decided to make my point with my blade. Upon dispatching the creature I noticed the walls were covered in a mosaic of an adventuring party fighting a Balor made out of semiprecious stones. Calling H'rm over to take a closer look she discovered that the eyes of the adventurers were made out of valuable gems. She proceeded to pry the stones out of the eyes of the paladin figure at which point the mosaic changed to show the figure grabbing its head with rivulets of blood streaming from its now empty eye sockets. We proceeded to have an argument about whether we were doing any actual damage or not with H'rm finally being barely convinced to hold off on prying out the rest of the eyes until we could consult Kiela's god. I don't understand how she could even entertain the idea that mere sparkly stones were important enough to possibly maim another good creature.

After this I moved on to the next cell which contained boxes with a myriad of nails hammered through the sides forming a sort of iron maiden for whatever resided within. The boxes were hopping around like a macabre version of jumping Achaierai eggs. I cracked one open to find it contained a larval form of demon which also apparently double as currency on this plane. I informed H'rm who immediately collected them in the portable hole, hope she isn't keeping anything perishable in there.

The third cell contained a man making a sand painting of the planes on his desk he also had two petrified women on his bed. After trying unsuccessfully to remove the ladies from their predicament I decided that this would have to wait until we had a chance to rest and acquire spells to break the curses found in some of these cells. Irl also messed up the guys sand painting making him rather agitated which seemed be the effect he was going for.

The forth cell contained a outsider from the plane of Elysium called a Leonal. He seemed unfettered but wandered about the room apparently agitated with something that was in his mouth. Veras entered the room only to have the same problem as unseen bugs filled her mouth too. The creature was trapped here by another curse. Damn! He would be an excellent ally. We would have to return later to free him.

The fifth cell contained two quasits playing backgammon on a board carved from rat skulls. They immediately flew away and the board was collected by Irl who said it reminded him of home. I don't care to put too much more thought into that.

The next cell contained a very dejected looking succubus that had slime dripping all over it from the ceiling. She magnanimously decided to stick around and chat for a few minutes after being freed because Irl prodded her with a knife in some lower part of her anatomy. Which brings up the question, "How high can a kobold reach"? She informed us of "Lillianth" the Marilith guarding this section of the prison, the warden named "Kululblax" or somesuch, and a Kelvezu demon named S'Sharra. I actually think H'rm was contemplating some extracurricular activities with the bat winged woman in the middle of this RESCUE! Luckily for us? her? she seems to have realistically high standards for women after Scuttlecove. The succubus took off miffed after Hr'm's disparaging comments about the perkiness of her breasts and lack of piercings. By Wee Jas's wrath, I wonder what horrible things she says about me behind my back?! The seventh cell had a woman manacled to the wall with the skin on her back flayed and staked around her like grisly wings. I took the stakes out and freed her but she had apparently expired.

The eighth cell contained another Leonal except this one was bound by barbed and serrated chains hanging from the ceiling, H'rm proceeded to rust through the chains freeing the creature. We discovered his name was Axgraw and he was more than a little itchy to sink his claws and teeth into some demon flesh. We gladly accepted his company.

After allowing the narcotic smoke to plume from the room until it cleared I discovered the ninth cell contained about eight quasits lying on the floor surrounding a giant hookah. We all fondly recalled our friend Bop at this moment and H'rm filched the bag of drugs from under the device to give to him later.

Still feeling a little dizzy from the smoke in the last cell I opened the next one to find a room with wall made out of gooey flypaper. Several hundred flies were stuck to the walls in here and looking at them closer I noticed they all had tiny screaming human heads on them! Veras decided to try and free one of them and was luckily able to resist the call of the flypaper. She was successful and upon removing the fly from the room it shifted back into its original human form except it was hopelessly insane. We'll heal its mind later and leave it locked in the backgammon room for now.

Having searched all of the cells in this area we exited down the only corridor leading from the place until we reached an intersection. The decision was made exceptionally easy by the fact that one way lead to a room full of spikes while the other lead to a apparent harem. Upon entering the harem both Irl and H'rm noticed a gnome hiding amongst the pillows. Irl eyes immediately narrowed and he started licking the blade of his sword. I'll have to make sure those two are not alone anytime soon. Axgraw went over and after sniffing around declared him not a demon. The gnome introduced himself as Nurt Bilgeflower and said he used to be a member of Captain Wyther's and then Vanthus's crew but was now fated to be a lover of the Demoness Lillianth. AH! Now I recall who she was. She used to be a legendary general under the Demon Prince Grazz't before mysteriously disappearing. Guess this answers the question about where she ended up, must of pissed someone off. Anyway the gnome used to be a planar navigator and so would definitely be a asset to us here. However, he refused to leave the harem until Lillianth was dead. Ok ok, we are getting to THAT!

We left the chamber proceeding into the, OH JOY!, spike room. Luckily, Veras has extremely sharp eyes and spotting the Babau assassin waiting to cut my throat. How does she see these things?!?! Well, this was all Axgraw could take and he did an amazing leap over the spikes landing on the creature and ripping and tearing with jaws and all four claws. Remind me not to make him angry at me! While Axgraw and Irl were shredding the demon in the hallway leading from the spike room I made my way through the spikes on foot which left many scrapes on my armor but thankfully were unable to get to me.

No sooner had I reached the ensuing combat than a voice from further down the hallway hissed "You have failed me for the last time!" to the poor demon in Axgraw's jaws and we are all surrounded by whirling blades. The rest of the combatants manage to avoid most of the damage because I in my upright stunned posture keep the blades from reaching them. Unlike the spikes I feel the blades bite into my flesh and can feel the blood seep down my arms, legs, and torso. Kiela unleashes a bolt of arcane energy at the now revealed six armed serpent woman only to have it pass harmlessly through her. "Illusion!" Kiela screams out as Irl runs out of the whirling blades toward the Marilith and around the corner which was immediately followed by a sickening sound of blunt metal hitting meat and bone. GO IRL! However, upon rounding the same corner myself I realize that it was Irl on the receiving end instead of the giving and he now laid apparently unconscious under the serpents coils. Heedless of the blades still singing through the air around him Axgraw maintains a animalistic frenzy and tears out the assassin demon's throat finishing it off. Kiela saves him from further damage from the blades by dispelling them.

The Marilith fixed her cold calculating stare on me as I round the corner and proceeds to slither over striking me viper quick with her five weapons. Her whip and shortsword skitter harmlessly off my armor but the halberd leaves a deep gash across my left shoulder, the war pick bites through my breastplate and sinks several inches in, and the scimitar slashes though several of my armor straps leaving a deep cut across my back. Staggering under her assault I can feel the seeping blood from the blade barrier joined by the now freely flowing rivers of it from these new wounds. I also think that the puncture wound hit something vital as I am finding it hard to breath now. I refrain from retaliating as some hot headed berserker and bide my time, Lillianth has finally met her match - fight tactics with tactics I think. Veras unleashes a withering spell at her but she seems to shake most of it off and Kiela enchants us all with power from her god. I can feel the magic infuse me with its power and help against the energy sapping blood loss. H'rm's spells seem to be ineffective against this monster and flow off her like water. As the Marilith launches her next series of blows against me I quickly put up a force hand to block her and go defensive behind my shield. Like H'rm's spells she ignores the force spell a flows through it as if it were not there. Her attacks knock my blade from my hand but are warded off by shield and armor alike....barely. Sweat stings my eyes from the effort of holding her at bay as she lets out a hiss of frustration. Bitch! Thought you had me, didn't you! Axgraw with demon blood and gore covering his muzzle and claws joins the fray and puts up another wall of force between the demoness and us. By the Abyssal Eye, he is full of suprises! This brief respite gives me a chance to down a healing potion and Veras the chance to cocoon Irl. Lillianth snakes her form out over the lava pit and under the wall onto our side of it. Well, so much for that, as I am once again dealing with the business end of her blades as I feel the potion take effect. Obviously, tiring of her use of the terrain Axgraw seals off her escape with another force wall.

Suddenly from nowhere a beautiful succubus appears as her sword draws a crimson line across the Marilith's throat and then cuts the tendons to one of the Marilith's six arms. Lillianth looks surprised up at her new assailant but is unable to voice her confusion through the gurgling blood pouring down her throat. H'rm puts an end to Lillianth's suffering by freezing her solid with a ray of ice. Before we can do much more than stare stunned at her, the succubus says,"You do not plan on attacking me? Then do not follow me." and wings off. Veras says she recognized several of the medallions and trinkets she was wearing as belonging to the Queen of the Succubi, Malcanthet. Well, at least we know whom she served then. H'rm of course looks extremely disappointed the she did not get to know the succubus better. She is going to learn the hard way someday. We finally get to take in the room. There our six cages hanging over a pit full of molten rock, three of which are occupied. Lavinia, an angel, and an ice demon are the current tenants. Odd for a second I thought a fourth cage had someone or something in it but it must have been a trick of the light.

H'rm goes up and begins examining the cage with Lavinia for traps and looking at the lock. I see an image of the cage plummeting into the lava and so hurriedly drink a potion of fly and make my way above the cage to grab it and, with luck, swing it unto the ledge should vision seek to become true. H'rm easily unlocks the cage but Lavinia refuses to get out unless we tell her something that only we know. I am forced to divulge the intimate secrets of a shared night in Farshore at which point she collapses into my arms. I look annoyed over at H'rm who is quickly jotting down the details of my tale no doubt for his "Seekers". While she is in poor shape physically, Lavinia shows once again that she is one tough lady by asking for healing and equipment enough to go slay herself some demons. I have to agree that a little revenge is in order but I am glad to see her well and will be watching her closely to make sure she is really ok. Though, after what she's been through I am not sure she could ever be completely the same.

We next deal with the ice demon, who makes a deal to give us his knowledge of this place in exchange for me letting him go. I agree to his terms after some negotiating on the details. He explains that the succubus was Lillianth's lover and while Lillianth suspected there was a traitor around she never guessed it was the creature closest to her. He also tells us of a bullywug wizard that runs a "faction" here, and a Shator Demodand - Belshamoth which is apparently a gross and disgusting creature made out of fecal waste. The Ice Devil also mentioned a strange non-demonic force of prisoners had also taken part of the complex. They seem to be celestials and are led by a mysterious powerful being called Saureya. It seems this place is a morass of political intrigue and backstabbing. GOOD! that helps us greatly. I keep my end of the bargain by asking H'rm to rust the chain supporting the demon and thus "let him go". The only good devil is a dead devil, I say.

We examine the angel closer and determine that he is hopelessly insane BUT Veras finally comes forward and offers to cure him with a Heal spell she had been apparently keeping in reserve should she ever get damaged. With the angel cured he introduces himself as Abalarian, a Trumpet Archon, but looks sadly into the molten glow below when mentioning his trumpet. He pledges himself to assisting us in this place until we leave it. Who imagined we would ever have an two angels on our side! I quickly ask if the archon can aid his comrade, the fallen angel Azael. He sadly explains that I am mistaken at this Azael always was and always will be a demon. I tell the newly discovered demon that he should leave us at once. He takes one look at were the ice devils cage disappeared into the lava and quickly makes his exit.

At this point we explore the remaining cells in this area. The first one contains a massive humanoid, pincer clawed demon surrounded by mirrors which immediately tries to attack us. We slam the door and wash our hands of that.

The next chamber contains a lich like creature snorting some sort of drug up it's nose that then plumes out the decomposed top of it's head. Close second door.

Next we discover a huge clockwork creature that is holding a bell rope in the center of it's room. It and us begin examining one another at which point I realize it is something called a Marut whose sole purpose is to confront those who would try to deny the grave itself. "Um, there is a cocaine snorting lich just down the hallway, if your interested". We quickly get out of the way as it thunders down the hallway, followed by cracking wood and stone, followed by a puff of narcotic dust and bone debris.

Having finished with the cells we examine a huge chamber immediately off of this area. It contains a twenty foot tall chair with two separate backs in a chamber lined with statues of a incredibly beautiful succubus which both I and Veras recognize as Shami Amourae. I recall that she and Demogorgon were lovers at one point but she somehow betrayed him. Ah! This used to be their love shack. THAT'S why Demogorgon turned it into a prison. Upon the throne is a horribly disgusting demon made of filth and offal that is blubbering to itself that Shami Amourae just has to give it a chance to prove it's love to her. My god! That is sooo disgusting and pathetic at the same time. This must be Belshamoth. We hear a faint conversation and move to a better vantage point to overhear it better without alerting the blubbering offal demon. The conversation seems to originate from a side chamber in which three more flabby obese demons are dissecting another trumpet archon. We sneak around to come at them from a side entrance so our battle will not attract any other unwanted attention. Upon sealing the room off with walls of force Irl quickly eviscerates two of the creatures before they know he is even there. The third goes down under Axgraw's pounce and never gets back up. Abalarian picks up a chunk of metal he says was this archon's trumpet to return it home.

I'll have to write more later as there is this interesting room down the hallway..... -Cameron Kellani

Ode To That Invisible Dude
Mannn, this storm blows I have been tied up too long These scary looking dudes won't let me go This mess I'm in is just wrong!

But wait, what was that sound? A whisper in my ear Yet no one is around Blade to my neck, Oh Fear!

The gnarly blade It cut the ties I'm no longer afraid, Broh, We must fly!

Righteous Invisible Dude, You Rock! But we must elude Before we're focked.

New section for Veras, rename me!


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The Cast of Notables

 * S'Sharra - The Kelvezu
 * Kululblax - The Glabrezu Warden
 * Belshamoth - The Shator Demodand
 * Saureya - Astral Deva leader of the fallen Trumpet Archons
 * Lillianth - Legendary Marlith General
 * Orgosh - Powerful arcanist who the party has not met.


 * Shami Amourae - Demogorgon's lover
 * Nurt Bilgeflower - Rescued Gnomish Planar Navigator
 * Abalarian - Freed Trumpet Archon
 * Axgraw - Freed Leonal Guardial
 * Belarr - 2nd Freed Leonal Guardial
 * Danel and Uzza - Fallen Trumpet Archons
 * Brodius - Aasimar who was trapped on the boat with the Githyanki
 * ? - Rescued Ghaele Eladrin

Links
Interesting variant diplomacy rules:

[1 http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html]

[2 http://www.montecook.com/cgi-bin/page.cgi?otherd20_Diplomacy]