Sardiorian Ascendant

Among the clergy to Sardior the Mediator, a few of them embrace him as a real model to follow. These individuals, already in the spiritual path of the Dragon Shaman, renounce to their original Totem and embrace Sardior as their patron, seeking to become a living avatar of the Ruby Dragon.

Prerequisites
Alignment: Any Neutral.

BAB: +3

Skills: Knowledge (psionics) 4 ranks, Knowledge (religion) 4 ranks.

Special: Must have a Amethyst, Crystal, Emerald, Sapphire or Topaz Dragon as his Totem Dragon, Draconic Aura +2. Must revere Sardior or the Trifecta Draconica.

Class Features
'''Table 1: The Sardorian Quintessence. Hit Die: d10'''

Class Skills (2+Int per level): Bluff, Climb, Craft, Diplomacy, Intimidate, Knowledge (religion), Search, Survival.

Weapon and Armor Proficiencies: Ruby Knights of Sardior are proficient with simple weapons, light, medium and heavy armors, and with shields (except Tower Shields)

Draconic Auras (Su): At every level, you gain new auras and the bonus given by your draconic auras increase as if you had gained a level in the class that gave you access to draconic auras.

Ruby Totem Dragon: Starting at first level, a Sardorian Quintessence forgoes his dedication to his former Totem Dragon as he adopts Sardior as his patron.

If you have at least two levels in Dragon Shaman, You must choose a new skill for the Skill Focus feat given by your Dragon Shaman levels. You must choose between Bluff, Diplomacy and Survival.

Also, you lose your previous breath weapon, which gets replaced by the Sardior's Breath class Feature.

You keep your Draconic Adaptation, and gain a second one. A Ruby Knights of Sardior's personal aura is changed, granting a +10 reaction bonus with gem dragons with the exception of obsidian dragons. Obsidian dragons automatically start with an initial attitude of hostile, and any Diplomacy checks made to change that initial attitude suffer a -10 penalty. Obsidian dragons also target the Sardorian Quintessence over other available targets due to hatred. Any weapon held by the Sardorian Quintessence instantly becomes made of a special psionic ruby, doing an additional point of psionic energy per successful attack. Any shield or armor changes into the same kind of ruby, granting the light fortification special ability. These effects end one round after the the Sardorian Quintessence stops touching the item. When you gain the ability to share your draconic adaptation, instead all allies within 30 feet function as if effected by the Telepathic Bond spell.

Sardior's Breath (Su): Starting at 1st level, a Sardorian Quintessence's Breath Weapon becomes a cone-shaped mixture of force, fire, and brilliant light. It extends as far as a breath weapon of a Dragon Shaman of level equal to your Dragon Shaman levels + your Sardorian Quintessence levels. Sardior's Breath deals damage as a Dragon Shaman of level equal to your Dragon Shaman levels + your Sardorian Quintessence levels, reduced by 1d6 (Eg: a Dragon Shaman 8/Sardorian Quintessence 2 would have a 4d6 Sardior's Breath). Half of the damage is fire damage, and the other half is force damage. The Sardorian Quintessence may choose to deal nonlethal damage with the force portion of the breath weapon. A successful Reflex Save halves the damage dealt; the Save DC is equal to 10 + 1/2 (Dragon Shaman levels + Sardorian Quintessence levels) + Con Mod. As a true dragon, once you breathe you must wait 1d4 rounds before you can use Sardior's Breath again. Additionally, a character that fails her save against Sardior's breath becomes staggered for 1d4 rounds.

Table 2: Sardior's Divine Resolve.

Sardior's Divine Resolve (Su): Starting at 2th level, a Sardorian Quintessence gains the ability to emulate his god's divine aura, projecting an aura with a radius of up to 30 feet. The Sardorian Quintessence's allies gain a divine bonus on attack rolls, saves, and checks according to the Sardior's Divine Resolve Table. Enemies that fail a Will save DC 10+1/2 Hit Dice+Cha Mod take a a divine penalty on attack rolls, saves, and checks according to the Sardior's Divine Resolve Table. Sardior's Divine Resolve doesn't count against your maximum number of draconic auras active at one time, but you cannot have both Sardior's Divine Resolve and Sardior's Divine Resistance active at the same time. Activating or changing your Divine aura is a swift action.

Eyes of the Mediator: Starting at 2nd level, your eyes become ruby-like. As a gift from Sardior, you gain low-light vision. Starting from 4th level, you also gain darkvision 30ft. If you already have low-light vision or darkvision, this feature doubles its range instead.

Sardior's Divine Resistance (Su): At 5th level, Sardior grants a a Sardorian Quintessence supreme control of psionics around him. The Sardorian Quintessence can project an aura with a radius of up to 30 feet. All allies therein gain PR 10+1/2 Hit Dice + your Draconic Aura bonus. Sardior's Divine Resistance doesn't count against your maximum number of draconic auras active at one time, but you cannot have both Sardior's Divine Resolve and Sardior's Divine Resistance active at the same time. Activating or changing your Divine aura is a swift action.

Sardior's Gift (Psi-like): Sardior gives his chosen access to a small number of powers - the Sardorian Quintessence actually channels Sardior's own psionic powers through himself. He may use these abilities in any combination, but cannot use them more times a day than his Draconic Aura bonus. A Sardorian Quintessence's manifester level is equal to half his Hit Dice. At 3rd level, the Sardorian Quintessence can manifest Sardior's Improved Scout and Sardior's Mount. At 4th level, the Sardorian Quintessence can manifest Sardior's Guardian. At 5th level, the Sardorian Quintessence can manifest Sardior's Sight. Manifesting this power spends two daily uses of Sardior's Gift.