HUNK (D20 Resident Evil)

HUNK (Tough Hero 5/Strong Hero 3/Soldier 3/SpecOp 5): CR 16; Medium Humanoid (human); HD 8d10+8d8+54, hp 137, Mas 19; Init +6, Spd 35 ft.; Def 25 (+2 Dex, +10 class, +3 undercover vest); BAB +13, Grap +15; Atk martial arts +15/+10/+5 melee (1d4+4) or knife +15/+10/+5 melee (1d4+4/19-20) or TMP +16/+11/+6 ranged (2d6+2); FS/R 5 ft./5 ft.; SA Silent death, weapon focus (TMP), weapon specialization (TMP); SQ Hunt & evade, night mover, shock & awe, specialist (weapons); AL Umbrella Corp (Europe), pride; SV Fort +16, Ref +9, Will +5; AP 8, Rep +2; Str 14, Dex 14, Con 16, Int 12, Wis 13, Cha 8.

Occupation: Military (class skills: Hide, Move Silently; bonus feat: Personal Firearms Proficiency)

Skills: Climb +6*, Demolitions +4, Hide +15 (+19 with fatigues and night mover)*, Intimidate +3, Jump +9*, Knowledge (earth and life sciences) +2, Knowledge (tactics) +9, Listen +7, Move Silently +17*, Navigate +7, Spot +9, Survival +14, Swim +8, Treat Injury +6.

Languages: English and French (literate and spoken)

Feats: Advanced Firearms Proficiency, Alertness, Armor Proficiency (light), Athletic, Burst Fire, Combat Martial Arts, Exotic Firearms Proficiency (grenade launcher), Great Fortitude, Heroic Surge (4/day), Improved Autofire, Improved Damage Threshold, Personal Firearms Proficiency, Stealthy, Strafe.

Talents (Strong): Melee smash (improved)

Talents (Tough): Remain conscious, robust, stamina.

Possessions: combat knife, Tactical Machine Pistol with one extended magazine (30 rounds, loaded) and one magazine (15 rounds), 3 fragmentation grenades, medical kit (first aid spray).

Stats for the real-life TMP (actually a submachine gun) can be found here:

Yes it has fewer bullets, but its autofire only uses up 10 bullets rather than the ridiculous number it used up in Resident Evil 4.