T-Squirrel

T-Virus Squirrel Diminutive size Undead B.O.W. HD: 1/4d12+3 (6 hp) Initiative: +3 Speed: 10 ft., 15ft. climb Defense: 17 (+4 size, +3 dex) BAB/Grapple: +1/-- Attacks: Bite +4 melee (1d3) Full Attack: Bite +4 melee (1d3) Face/Reach: 1 ft / 0 ft Special Qualities: Darkvision 60ft., Scent, Lethal Bite, Infectious, B.O.W. traits Saves: Fort: +2, Ref +3, Will +1 Abilities: Str 2, Dex 16, Con -, Int 2, Wis 12, Cha 4 Skills: Climb +9, Hide +10, Jump +10, Listen +3, Move Silently +9. Feats: Toughness, Weapon Finesse (bite). CR: ¼ “Gnawed to death…bad way to go.” Lethal Bite (ex): Thanks to the T-Virus, the average squirrel has become much more fearsome. The already sharp teeth have become deadly fangs that easily pierce flesh, causing incredible damage. This ability removes the strength penalty to the squirrel’s bite damage. Skills: T-Virus Squirrels use their Dexterity modifier for climb and jump checks instead of their Strength modifier. T-Virus Squirrels gain +4 racial bonus to Climb, Hide, Jump, and Move Silently checks.