Talk:Beyond the Veil (LARP)

Design
The idea behind this game is to create a game native to LARP, and thus requiring only player-interaction (as opposed to casts of NPCs), real-world-possible actions, and rules balanced for player v player action.

Origin/changes
this game was originally given the working title "Lords of Darkness" and was to be focused on what are now referred to as Malfaesians imprisoned within Hell and attempting to exert their influence over mortals (Demenses were referred to as Personal Hells, among other changes.) This changed with the introduction of Light Substances and Attunements. These were part of the design notes at that phase;

What this game is not; It is not a game about innocence or heroes. It is not about epic battles between armies or building an empire. It is not about moral turpitude, shaky ethics, or exploring and weighing moral sacrifices and success. This is not a game about torture, maiming, or seeing how evil you can be and how many other gamers you can gross out.

What this game is; It is a game about personal struggle and social conflict. It is a game in which the assumption is everyone is unredeemable, irrevocably, already damned to hell Evil. It is about getting ahead in a realm where Machiavelli would blanch- where human emotion and souls are, literally, the coin of the realm. It is a game about politics and getting ahead in the unwinable game that these Denizens view as central to their existence. However much mortals may think the universe revolves around them, and however much these creatures have a job to do in the grand design, they accomplish it incidentally to their conscious drives.