Final Fantasy Dynamics

FFDynamics is a small community-based RPG based on Final Fantasy on the GameFAQs message boards, created by fsablazingsoul. Thus far, it has spanned 12 topics and has 21 active players spread out amongst the six starting classes in the original Final Fantasy. It has gotten a following amongst the denizens of that message board, leading to several people creating accounts simply to play in the game.

Story
The story, exactly like the game, began in Coneria, and has moved down to Pravoka and Elfland. However, several events have been added into FFDynamics that were not in Final Fantasy (such as a legion of Imps harassing Coneria, civil strife in Pravoka between Mohawk Man's guild of thieves and Bikke's pirates, Astos trying to take over the kindgom of Elfland, an arena for gladitorial combat in the Dwarven Caves, etc.). Most characters also have their own personal backstories which, at any given time, may put them in battles with other rivals or get them on their own sidequests, which are in most cases not related to the plot of FFDynmaics. Of course, there are omissions as well as additions. One deviance from the story is that no Light Warriors have been chosen, and no ORBs are present yet.

Troubles in Coneria
The game began in Coneria on February 14, 2007 with three original signees, who used the names Atma, HIM, and Muteki. Atma and Muteki were rather unknown at the start, but it was revealed early on that HIM had a special backstory.

HIM, as it turned out, was a military commander from a northern kingdom. He was commanding an airship called the Final Approach, but the airship pilot directed the machine right into the path of two Red Dragons having a battle. The ship could not stand up to the BLAZE attacks and it exploded. HIM somehow survived and, using a piece of the wreckage as a parachute, made it to Coneria, where he was revived and funded with 100 G, given to his healers by a man with leather armor.

The game started with a Rude Guard directing them to spend a night outside the city walls, since they were new to town. The three went out and slaughtered the first few groups of Imps. Meanwhile, a fourth man named Dave Mlinko was also found and ordered out to spend the night outside. After killing two Imps personally, he joined the group of three beseiged by the forest creatures, and helped them all fight. It all led eventually to a climactic battle in which the newcomer Dave killed the Grey Imp captain of the scavengers, ending the fight.

The group then returned to town and tackled the other odd jobs around town that needed doing. The four discovered Pirates raiding a local mountain for ore, leading to them subseqently getting Rapiers and Chainmail from a weapons dealer made form the ore they obtained, followed by herb picking in a local swamp to obtain heal potions, where it was discovered that Muteki had a fear of spiders. However, the group eradicated the spiders and went back into town, now capable of buying Heal Potions.

Around this time, Dave, who had lost his memory while traveling to Coneria, discovered the dead body of his love interest, Erin, and subsequently recovered part of it. His rage at her death motivated the majority of his actions in the game form there on out.

The Imp Invasion and the Tournament
After handing the potionmaker the herbs, the group was called upon by the kingdom to lead an assault on the Imps, who had to die once and for all. However, when the group was trying to kill them, they were ambushed by a group numbering in the hundreds, where they were tied up and presented to the Ogre kings. After a long, fierce, and drawn-out battle, the four killed the two drunk Ogres, and the Imps scattered.

At this time, two Fighters by the name of Max and Bob joined the fray, killing Imps which were fleeing from the scene. Guy the White Mage also joined, undergoing a test at the local White Mage school consisting of a riddle and a fight with three undead, which he passed with flying colors.

After the Imp Invasion, a tournament was held amongst the current seven as well as an eighth man, a Thief named Slade. Atma downed him in the first round. Bob defeated HIM in round one, Max downed Muteki despite several SLEP spell attempts, and Dave beat the RUSE-powered defense of Guy.

Around this time, John the White Mage joined, and woke up in a mysterious Temple of unknown origin, having seen things beyond his comprehension. He fought his way out of the temple and got to Coneria, where he recruited several of the losers in the tournament to investigate the temple with him.

In the second round, Atma, relying on the FOG spell to buff his defenses, beat Max. Bob beat Dave with a controversial kidney punch/rapier stab combo. Bob attempted to avenge his friend Max, but failed to do so as Atma's FOG spell got him the win. The princess personally presented the award to him of several hundred Gold Pieces.

The Kidnapping of the Princess and the Rise of a Martial Artist
A daring plan by Garland enabled him to kidnap the princess right after she presented the award to Atma. A group of forest Imps then dragged the princess away, slew her guards, and took her to the Temple of Fiends, where Garland set up an ambush for the forces he knew would eventually attempt to get her back.

The current eight signees then went down the the Temple upon orders from the King. They were joined by Alphie, a friend of the princess (who mysteriously disappeared en route and was never heard from again). Garland then directed a classic pincer movement strategy against them, using undead Skeletons and Zombies to come at their flanks, but Atma countered his maneuvers in a fashion similar to that of a young Zhuge Liang. Dave and HIM then proceeded to work on Garland's Werewolf guards, but then Garland pulled a chain that sent a Creep into the unprotected group of white mages in the middle, although it was quickly roasted by a FIRE spell from Atma.

At this point, it became readily apparent form HIM's speech that he bore a long-standing grudge of some sort against the knight, but no one knew what the grudge was all about.

Dave and HIM kept fighting, but got the shock of their lives when the Princess revived and began attacking the group with fire attacks. However, the Werewolves were finally dead, and they moved on to fight Garland. After Muteki bravely sacrificed himself by taking a swordstrike from Garland, buying the group enough time to heal the battered and burnt Dave and HIM, the two, aided by Atma, peeled the armor off of Garland. Dave then finally ended the battle by shattering Garland's skull with an overhand nunchuck swing, making him fall dead to the ground. The undead legions that were being held back by Bob and Max were dispelled, and the princess revived.

Journey to Pravoka
After a tough battle, the victorious group returned to Coneria, and were immediately hailed as heroes. A bridge was made in Dave's name so that the group could continue to explore, although as a subtle reference to fsablazingsoul's solo Thief run, the group found out it was a rope bridge. After taking care of a few errands, the first group crossed the bridge, consisting of Bob, Max, Atma, and Muteki, and they made steady progress through the new lands.

At this time, Dave remembered fully the events of his past. As it turned out, he was working on a trade port called Cinder Island, when all of the sudden the island got word that a pirate crew led by Bikke was going to attack. Dave fought well with other volunteers to defend it, but he was outnumbered. In the fracas, he saw Erin fighting, and then he saw her get stabbed by a pirate, making Dave snap. After knocking out a large number of pirates, he made a raft and sailed away, passing out mid-trip from smoke inhalation, and he lost his memory of those incidents. However, after seeing Erin dead and being eaten by Wolves, part of his memory returned, and then all of it came back as several bounty hunters discussed the price on Bikke's head. However, Dave was dumbfounded to find out that Audrey, a fellow Black Belt Dave knew since they were kids, was conspiring with Bikke. Shocked and willing to set Audrey's mind straight for the better good, Dave made an oath to gain revenge on the people who ordered the attack on Cinder Island. After unnecessarily killing the bounty hunters, he recruited two White Mages for his purposes and got them Iron Hammers for their efforts. However,they quickly regretted helping Dave after he maimed a highly respected city guard (brother of the Rude Guard who had disrespected the adventurers earlier) with an overly powerful jump kick, forcing Guy and John to flee, dragging a completely plastered Dave with them.

Meanwhile, HIM wanted to obtain and wear Garland's armor, but it was too heavy for him, and the weaponsmith's attempts at making it lighter failed. HIM left in a huff, bumping into the Rude Guard on the way. The guard challenged him to a duel, but nothing came of it, and HIM went to the bridge, waiting on Dave, Guy, and John, who became the second group to cross the bridge.

The groups made steady progress through the land, heading towards Pravoka, not knowing that the only thing awaiting them was civil strife.

Strife Between the Thieves Guild and the Pirates
While the groups were traveling towards Pravoka, a war was going on in the harbor town there, where Bikke's pirates, having used this place as a base, were warring with a local thieves guild, led by a mysterious man with a mohawk. Two new Thieves, named ToST and Stephen, were given a chance to be in the guild if they stole some keys from the pirate headquarters, a task which was completed rather effortlessly. However, they caught the attention of a few pirates and bailed out towards the harbor.

Meanwhile, a rich local merchant sent two people, Eric, a black belt with a fear of black mages, and Obsidian, a lightning-casting black mage (who, incidentally, Eric did not fear), on a little trading expedition. After killing a few Wolves and Sahags, the two returned to Pravoka. Meanwhile, ToST and Stephen were fleeing away from the scene of their crime, being pursued by pirates who tracked them on the way out from the building. Just as Obsidian and Eric stepped onto the harbor, they walked smack dab into the path of Stephen and ToST, knocking all four of them out. They were captured and jailed by the pirates, but they escaped out of town, and ran into the group of HIM, John, Guy, and Dave. Eventually, they all returned to Pravoka, where ToST and Stephen returned the keys to their boss. Stephen then visited his family and went into a tavern, where he met Dave, who he had not recognized fighting previously.

Dave and Stephen, as it turned out, were old friends, from way back during the days were Dave was a mercenary-for-hire on Cinder Island. After swapping stories about their respective escapes from the island, Dave got intoxicated and laid the beatdown on several of Bikke's pirates. This alerted Bikke to Dave's presence, which he shared with his boss, Audrey. Audrey suddenly realized that she had the perfect chance to kill Dave, if she moved covertly and took her chances.

Stephen and ToST went on another mission for Mohawk Man, which consisted of stealing something of value from the merchant who employed Obsidian and Eric. After dealing with a couple Odd Eyes in a water tank, the group stole the object and completed the mission. Meanwhile, a Crazy Alchemist made a potion which he claimed gave invincibility to the drinker, although as it turned out the potion only made them easier to hit, and more likely to suffer criticals. The potion maker nearly got the hell beat out of him for his efforts, but he bailed himself out at the last moment by offering heal potions, which actually worked.

The two groups then reunited and met a man named Meriweather. A new person named Undine joined the game as the first female in FFDynamics, and divided everyone into three groups. One group encountered Matoya, meeting her just after John acted as a temporary medium for a casting of FADE. Matoya explained that her Crystal was stolen, and Dave vowed to retrieve it after finding out Audrey was behind its swiping.

Meanwhile, Audrey had become disillusioned with Bikke, and brought a revenge-seeking Battle Mage with impenetrable armor named Dominic into the fray. Based on the fact that Matoya got her Crystal stolen by Elves, it is also assumed Audrey had the backing of the elves, presumably Astos's ones.

The second group discovered a wizard's hideout, and some special Wizard Imps with the ability to cast FIRE and LIT spells. A WzImp cast a FIRE spell that melted the house, nearly burying Max had he not been saved by Eric, Stephen, and Obsidian.

The final group discovered the Peninsula of Power and got into one of the most epic battles in the history of FFDynamics, finally killing two Giants with the aid of great tactics form Undine and Atma backed by two metric tonnes of luck.

HIM left the game right after this quest was completed. His kingdom had been looking for him for a while now, and fianlly managed to located him. A woman (presumably Celes from FF6) led the airship to Pravoka, collected HIM, and returned him to his kingdom.

The other 12 relaxed and breathed easily, although the peace did not last for long.

The Battle Royale for a Ship and the Plot to Steal the Main Party's Gold
Four Giants, angered at the death of their comrades, went to Pravoka and attacked the city. The inn and item shop were in clear danger, but the party split themselves up and went at them. They somehow downed the four and saved the town.

As it turned out, the attack was planned by Audrey. The six Giants were imported form a mysterious monster dealer and sent to kill Dave and his friends. To get their attention, she sent them at Pravoka, knowing for sure that they vere valiant enough to try to protect the town and get slaughtered. However, she underestimated their power, and began more intensive plotting with the Elves.

Meanwhile, the head merchant that employed Obsidian heard about the Golden 12 and invited them to the local arena for a battle royale to get his galleon. The 12 were split into six groups of two based on class and were left to their own devices. However, a MUTE casting completely screwed all the mages in the fight, leading everyone to create the Pravoka Accord, which banned the casting of certain spells in arena combat situations. Bob, Max, and Guy were the last three standing, and Max and Guy ceded the ship to Bob in the end, mainly to prevent a 600-round battle between a "Blink Tank" Guy and the Fighter team.

Gradually, as the groups filed out, they noticed all their gold was missing. The newest three signees, XScorpion the Thief, who had lost his tongue to Kary in a solo adventure, X the Black Mage, who appeared to be a complete klutz, and Keeo the Fighter, a hard-luck warrior who was discovered in Pravoka after selling his Rapier for a sleeping bag, had something to do with it. The Mohawk Man duped the three of them into stealing the party's gold, giving them the impression that they were running security for his merchant operation. As people were eliminated from the tournament, most went to get their gold back, while Stephen and ToST went to find an ex-pirate willing to tell all about Bikke's next plan. The pirate revealed that Bikke had a shipment leaving for Elfland that was critical to Audrey. Stephen and ToST collected Eric and found Dave, who was starting to get more and more ruthless knowing they could have a crack at Bikke and Audrey.

Muteki took a different route, however, attempting to make money on a fishing boat with two Kyzoku companions, who were eaten by sharks while Muteki survived due to his skill with magic.

Meanwhile, the Mohawk Man found a Red Mage named Dano and converted him to his cause, giving him four Wizard Imps. The new three signees along with Dano ended up having a skirmish outside the city walls with Bikke's pirates. Mohawk Man himself then came out with dual Scimitars and dueled Bikke to a standstill while the pirates were mauled by Mohawk Man's subordinates. Eventually, seven of the FFD veterans met up with the four, learned it was all a misunderstanding, and then got their gold back and returned to town.

Atma
Class: Red Mage

Controlled By: DragonAtma

Age: 28

Father: Darlannon (Red Mage)

Mother: Trinella (Red Mage)

Uncle: Larinol (Red Mage)

Aunt: Farinna (White Mage)

About 28 years ago, Atma was born to a pair of light elves in Crescent Lake. Thanks to the city's widespread racism, his parents had their ears carefully trimmed (and the scars magically healed) so they could easily pass as humans, and performed the same act on Atma the day he was born. Atma trained to be a red mage like his parents, and even fell in love with Kary, a fellow red mage. The day he was planning to propose, the elders kicked her out of the red mages's guild claiming she used the "forbidden magic" of monster skills, time travel, and shapeshifting. Knowing full well that red mages consider no magic forbidden she fled the city, leaving a mysterious orb and a note for Atma. He spent two weeks searching for her, but eventually left for Elfland and then Coneria, refusing to forgive the guild's elders.

Atma is generally laidback, but has no qualms about taking charge in dangerous situations. He has an aunt and uncle in Elfland, two of the few people who know that Atma's not human. He does not understand why Astos's RUB-inflicted Bracelets smell of Liddy Von Colson (one of the guild's elders)'s magic, as virtually all magic is scent-free. Finally, he doesn't know that Kary has a new shape, and definitely doesn't know that she's the Fiend of Fire.

Muteki
Class: Black Mage

Controlled By: muteki005

Dave Mlinko
Class: Black Belt

Controlled By: In2DaBMage

Bob
Class: Fighter

Cotnrolled By: Flying_Cow_Army

Max
Class: Fighter

Age: 22

Controlled By robertebalmer

Max is originally from the town of Crescent Lake. When Max was just a lad of about 5, his parents Tomas (Fighter) and Isabel (White Mage) left their two sons (Max and a small son named Aren, who was only a little over a year old) in the care of Lukahn, a friend of theirs and one of the village elders, and set out on a journey to a cave of ice to recover an artifact that could save their town, according to a prophecy of Lukahn's. Max's parents were joined on the journey by two other adventurers from Crescent Lake named Jim and Colin.

Unfortunately, Max's parents were killed by what survivors Jim and Colin could only describe as a floating creature with an enormous eye. In later years Jim seemed to go mad with grief, and one day set off to the north, telling people that he was going to return to the cave. Nobody has heard of him since. Colin moved to Corneria, a peaceful town he had heard Lukahn speak of many times, as the sage had once lived there years before.

Max eventually left Crescent Lake in search of Colin, and after meeting up with him in Corneria, decided that it would be foolish to rush off to certain death in the cave. Instead, he decided to train and become more powerful, and to make allies who will hopefully one day be able to accompany him to the cave to avenge his parents and to recover the artifact spoken of in the prophecy. He joined the Corneria city guard, but his tenure there was short-lived when he met up with a fellow warrior named Bob, and the two of them were kicked out. Shortly thereafter, the two of them joined up with the main group of adventurers.

Max has had many adventures since then, including getting buried in a melting mud hut, finishing 2nd (or 3rd) in the Pravoka tournament, and briefly teaming up with the Mohawk Man from Pravoka in the Forsaken Labyrinth tournament before both of them were RUBbed by Matoya. He is currently fighting in the war against the Dark Elves who are invading Elfland, and is one of the last remaining survivors on the western front.

Guy
Class: White Mage

Age: 24

Controlled By Goatfishman

A White Mage born in a small community near Melmond. He was born on a farm and was expected to own it once he grew old enough, but he wasn't suited to hard labor, and was more of an intellectual. Noticing this, his father sent him away to become a White Mage. He took a lazy approach to his studies at first, but that changed when his mom died after a cooking fire got too powerful and burned down the house--with his mom still trapped inside. The emotional shock of his moms death proved to be too much for the father, and shortly afterwards he died. Before he died, he told Guy to seek out Sarda, as he would be able to help him progress further in his studies. Guy was able to focus more on his studies after this and he subsequently improved so much that his teachers recommended that he go to Coneria, which is where he met our adventurers.

He arrived on the scene in the first arena battle, but his Ruse powered strategy proved to be unsuccessful against Dave Mlinko. Meeting up with the other first round losers, they were asked to investigate Garland's castle. It was in that castle that he was given a Cap that was found by HIM. Arriving back from that expedition, they found that Princess Sara was kidnapped by Garland. He participated in the Garland battle, acting as a healer, and rejoiced to see the knight fall.

After a stopover with John and Dave to collect an iron hammer, the three along with HIM journeyed to Pravoka, where they actually arrived before the first group to leave. It was in Pravoka that the group first met the man, the myth, the legend, Crazy Potions Guy. After that ruined meeting, the large group was split up by Undine. He was put into a group with Undine, Muteki, Atma, and Bob, where they ran into a lot of wolves and finally, a pair of Giants. Guy was all for fleeing, but Undine and Muteki talked him down from the ledge and the group battled the Giants using an Undine copyrighted "Blink Tank" strategy, that involved Guy casting RUSE and drawing attacks. This worked, but did not because Guy was never really attacked. Poor Muteki was though. The group prevailed and returned to Pravoka, where Guy helped defeat one of two Giants that had followed them back to town.

Guy was then paired up with John in the Pravoka arena battle, which involved six teams of two matched up according to their class. Guy's initial plan was to RUSE up again, but Atma had to go and ruin things by Muteing everyone but himself, Undine, and Guy. So Guy retaliated by Muteing Atma to ensure that he could get his Ruses off. Undine pointed out to him that Neutering the mages was a bad thing, since it basically handed the fighters the tournament, and only an alliance between the surviving spellcasters could benefit them. Guy agreed, and seconds after he did, Undine was cut down by a fortunate hit. Finally, the tourney came down to the fighter team and Guy, and Guy willingly surrendered to prevent the longest battle in the history of time. Upon exiting, the trio found out that everyone's gold had been stolen by four new adventurers. They were tracked down and the gold was recovered. Among these new adventurers was a mage named X. Although nobody knew it at the time, when they first saw each other, a cold wind blew across the horizon.

Arriving back at the harbor, they found chaos. The 16 quickly split up and Guy went with Bob, Max, and a (in)famous thief named XScorpion on Bob's Leviathan boat. The boat went to the dwarven caves. While the fighters trained, Guy and XScorpion caught "foodies" for the dwarven chef Bork. After that, the four learned of a "Forsaken Labyrinth" tournament that was being held. While taking the ship back to Pravoka to stock up on supplies, Guy became paranoid about missing the tournament, and jumped overboard when Corneria drew into sight. This......was not needed.

In the forsaken labyrinth, Guy showed off his complete lack of directional skills by getting insanely lost, and running away from every concievable battle. He got so lost that he danced as he moved to entertain the crowd that had gathered to watch. Eventually, he came upon X, Princess Sara, and Uber the mystical iguana. He was accepted into the group, and thus, Team Comic Relief was born. They made it deep into the labyrinth, although Sara was lost when yet another freaking Giant popped out of the ground with a specter, and Sara decided the best thing to do was make it afraid of the earth while the Giant beat her face in. The team prevailed, but basically out of juice, was not able to advance further, but did not die.

During this time, two things happened. The first was a fast friendship was born with X. The second was that Astos attempted to recruit both of them into his army, but they both refused. Guy did so because Astos did not offer him anything Guy actually wanted. Upon leaving the tournament, Guy went to Elfland with X so he could learn at the magic school there, but was drawn into the conflict between Light and Dark elves. He commanded a light elf force on the southern front, where he personally lived through the conflict, but the light elves fell. He is now currently moving to Astos's castle to look for survivors there.

Overall, Guy is very relaxed and easy going, unless he is in a high stress situation, where he gets more skittish. He seeks to be a calming influence to the groups he's in, either through his magic or his humor. He has an inate need to help those weaker than himself and those that are hurt, but balances this with a fanatical hatred of the undead. He is more of a "rookie" than most of the adventurers he travels with, but has learned very quickly the proper way to not die.

Arena Accomplishments
 * Corneria: Defeated in the first round by Dave Mlinko.
 * Pravoka: 3rd place, willingly surrendered to the Bob and Max team to prevent a 1000-round battle that might break FSA's simulator.
 * Forsaken Labyrinth: Teamed up with X, Princess Sara, and Uber in the epic forming of "Team Comic Relief."

Other Accomplishments
 * Is the main focus of the "Blink Tank" strategy, a term popularized by Undine in the Giant Battle of Pravoka. This involves a WM (or RM) casting RUSE on themselves to make them unhittable, and standing at the front of the party to cause misses.
 * Has an odd need to name every minor character he comes into contact with.
 * Has a near fanatical hatred of all things Undead, and will attempt to destroy them at all cost regardless of the situation, unless someone can talk him out of it.
 * Has referred to Muteki as a Soccer Ball on multiple occasions

John
Class: White Mage

Controlled By: jdog121889

A young white mage who woke up in the Temple of Fiends one day and can't remember anything before that. He also feels that he has some kind of connection to the Temple itself but can't explain it yet. He travels with the group in hopes that he may learn who he is, and where he came from.

Stephen
Class: Thief

ToST
Class: Thief

A Thief who entered the Pravoka Thieves Guild with Stephen, and got dragged into an adventure of epic proportions. In battle, any attacking style is usually acceptable for him, mainly due to his special skillset, which consists only of the command "Imagine," which turns into "Dream" while he is not conscious. He as been known to kick, punch, bite, claw, combo, stab and spear his opponents, and that's not the half of what he's done.

He has at least four stunt doubles, the "on call" one usually sitting unused at home, just collecting a paycheck. Together, they form the mighty ToSTRON, Defender of the Dynamicverse, a gigantic robot capable of mega-mech attacks.

It's ToST's goal to adventure to Eblan, home of the famous Ninja, Edge, and become one of the even more famous Elite 4E fighting force (Edge's Exemplary Eradicators of Eblan). On several occasions, he has tried to convince HIM, the owner of the only known airship, to give him passage to Eblan, to no avail.

ToST knows a former thief/adventurer-turned-shopkeeper named DeTh, who always has premium wares, but his prices are always just a little too high to be affordable. He also has several very well-connected girlfriends, one of them being DeTh's daughter, Arylon.

His current list of girlfriends and how they got together is as follows:
 * Dahlia—Stockgirl for Pravoka Armor Shop. In the Giant Battle of Pravoka, ToST fights to protect her place of work from destruction. She falls for him upon seeing his nude...ahem...figure in her shop.
 * Amelia—One of Bikke's (former) wenches, she meets ToST in a bar in Pravoka, and helps him out of a fight on Bikke's ship. Impressed by the naked thief, the rest is history.
 * Marya—Cheerleader, the prettiest out of the Pravoka Troupe. Her Troupe cheers ToST on in the Pravoka Ship tournament, and "nurses" him back to health after the tournament.
 * Arylon—DeTh's daughter, and frontrunner in the girlfriend race. For more on her, read her entry.

So far, his only true enemy seems to be the yet unnamed Item Shopkeeper, whom he first met in Pravoka, where ToST was parading around in the nude due to insufficient armor protection ratings. This merchant makes most men uncomfortable, due to his seeming attraction towards them instead of the fairer sex. Unfortunately for ToST (and every male character in FFD), he owns a franchise, which extends well across the continent.

ToST's previous endeavors include participating in the Pravoka Ship Tournament, where he bit Undine's left ear off. He later shocked the crowd by committing seppuku because he was faced with unwinnable odds and did not wish for others to gain EXP for killing him. This garnered favor with the Pravoka Troupe, the cheerleaders in the crowd.

Later in Elfland, he participated in the 100-entry "Forsaken Labyrinth," where he picked up the services of HIM, Dwarven Chef BORK, and Master Z (Zaknafein himself). Unfortunately, their dominating presence did not prove victorious, and they went their separate ways.

While in Elfland, ToST procured a sword (at the time labelled "Master...") from the graveyard. He was convinced by DeTh to put this artifact in his "impenetrable vault." Unfortunately, the vault was not impenetrable to Arylon, the only other person besides DeTh who knew its secrets, and she presumably stole the sword. The importance of this event is that the sword is meant to slay a strong entity of the Light...the one whose name appears on the sword, and the sword possesses the slayer into doing its bidding when the time is near. It is unknown if Arylon was possessed, who the sword is meant to slay, or if she was convinced by Astos to bring the sword to him. It has been rumored that Master Z is the intended victim.

Currently, ToST is a party with Uber the Iguana, and BORK the Dwarven Chef. They are at the Northwest Castle as part of the "Invasion" storyline, where they have been seen by both sides as working for the other side. In reality, ToST could care less about who actually wins the war, as he's only trying to access Astos' stronghold in order to see if the missing Arylon, and perhaps the "Master.." sword, are there.

ToST's equipment includes a set of magical lockpicks that will open any normal lock/chest with ease, and a runed dagger which will render a target's magics ineffective on a successful hit. This misnomered "Mute" Dagger is charged, and only FSA knows how many charges are left before the runes fall off and turn it into an ordinary dagger. Thus, it is only to be used when absolutely necessary, as was the decree of DeTh, the one who lent ToST the dagger.

Obsidian
Class: Black Mage

Controlled by: beege_man

A mage hired to work on the high seas for the head merchant of Pravoka due to his affinity for lightning magic and its effectiveness against sea monsters. He was recently given control of the head merchant's Galleon after the the Thieves Guild, led by a mysterious man with a mohawk, killed the head merchant. Obsidian grew up in Corneria, but was forced to leave while he was young due to his lack of control over the magic he wielded at the time. He has since honed these skills and became calm, cool, and collected, with decent tactical sense. He misses his family, especially his little brother Ebony, a wanna-be mage without any real magical talent. He appears to express some regret over not having Ebony's fighting abilities, and also seems to feel bad for being incapable of teaching him magic to keep him safe on his crazy adventures around the world.

Eric
Class: Black Belt

Is quite possibly a calculator that has gained the ability to think and feel.

....Just kidding Eric!

Undine
Class: Red Mage

Controlled By: AstralEsper

Age: Undisclosed

Height: 5' 7"

Weight: Undisclosed

Eyes: Ice-Blue

Occupation: Student (Expelled)

A student at the Mysidian Academy, she chose to study Red Magic following her indecisive nature, a choice that meshed well with a side-interest in fencing. Though an accomplished student possessing a natural talent, she eventually grew tired of being boxed into the role of "Jack of all Trades, Master of None," and sought to distinguish herself in some unique way. While researching in the library, she came across some obscure references to special techniques developed by mages of different schools long ago. Of particular interest to her were the ability to quicken spellcasting and a technique to cast two spells with a single incantation, referred to as "Doublecast," utilized exclusively by Red Mages.

She asked her professors about her discovery, but they denied that any such abilities had ever been developed, and advised her to abandon her pursuit. Unsatisfied, Undine continued her research. Eventually, she managed to crudely apply a technique to speed up her incantations from a vague description she found in an arcane book, achieving an insignificant but measurable reduction in casting time. This convinced her that there was more substance to these seemingly forgotten skills than her professors would have her think.

After piecing together some incomplete writings on the subject, she attempted to apply them to perform the Doublecast technique. Her test failed however, and resulted in the simultaneous expenditure of all her spell charges. Her proximity to the Black Mage Research Lab at the time proved problematic, as the massive release of energy triggered a chain reaction with nearby research materials and caused an explosion that nearly took out that entire wing of the school. While there were fortunately no serious injuries, she was expelled by the Headmaster, who sealed all of her spells, confiscated her equipment, and cast a level restriction spell on her, reducing her to Level 1. She was then teleported away from Mysidia.

Undine found herself near Pravoka, penniless and weak. She was determined to regain her lost power and more, to exceed the abilities of her former professors and return to Mysidia triumphant. As she journeyed, though, she began to feel her own limitations more keenly than she ever imagined. Though she initially looked upon the other "low-level" adventurers she met with disdain, she gradually softened as she was humbled by her new position. Her desire for power also curbed somewhat and even faded into the background as she was exposed to the crueler aspects of the world she was once sheltered from. On a mission to defeat the pirate Bikke, she was shocked to find herself surrounded by death, and in turn became responsible for it herself. Though she worked through a crisis point and managed to cope with her actions, she has a strong dislike of killing, and will avoid lethal force whenever possible against human opponents, preferring to disable them. This sentiment does not extend to monsters, however.

She was responsible for landing the final blow against Bikke, and spared him to the chagrin of Dave Mlinko and Steven. She made him promise that he would do no more harm, and confiscated his weapon, Scather, a Mythril sword once belonging to Elvish Royalty that Bikke looted from a corpse. He later betrayed this promise, causing Undine to experience some level of disillusionment. Misfortune beset her when she attempted to use Scather; though she managed to quiet the yet unsated hunger the blade displayed in her battle with Bikke, it nearly consumed her mind with a fiery rage, scarring her arms with burns in the form of strange characters that Undine didn't recognize. She has not risked using it since, and now seeks to discover the meaning of the marks on her arms, which she usually covers with her gloves.

Undine is currently the Commander of a covert strike force sent to the Western Keep as a counter-attack against Astos' invasion of Elfland.

X
Class: Black Mage

Age/Birthplace: Unknown

Controlled by: x_loto

A short and stubby Black Mage who is just learning his profession. He appears to be a bit of a klutz, doing such things as tripping over books and snapping a string on Atma's Lute while attempting to play a song. He was chosen by Mohawk Man, along with XScorpion and Keeo, to unknowingly steal the main party's gold. He is quite shy and stutters profusely, but this disappears when he is crunching numbers or formulating strategy. He has a good grasp of battle theory, but often performs his calculations with incorrect numbers or otherwise corrupted formulas. Due to his stubbornness, this has led to several comedic scenes. He also has a strong sense of justice, and will do whatever it takes to defend others even if it puts him in harm's way. He also employs a very strange slang, and seems to be connected to Erdrick somehow...whoever the hackers he might be....

His past is largely unknown at present. Where is he from? How did he arrive in Pravoka? Why is he studying black magic? Why does he call himself X (coz we all know ain't no self-respecting momma gonna name her baby X!)? These questions have all remained unanswered, since for now X prefers to remain mysterious...terribly mysterious.

XScorpion
Class: Thief

The most famous thief ever. Rumors persist that this is due to ballot-stuffing, however.

Keeo
Class: Fighter

Controlled by: DarthCansupes

An adventurer from parts unknown, Keeo and his mage friend Keyser spent some time among the dwarves, helping Nerrick dig a passage connecting the Aldi Sea to the rest of the world. A large stone blockage barred the way, and so they were dispatched to find some way to clear it. Along the way, they met a lone old man who asked them politely to find a Crown in the Marsh Cave, as it held great power. Keeo felt that if the Crown was so powerful, then this old man might be of some use in clearing the stone blockage. Keyser had heard of the Marsh Cave and tried to talk Keeo out of it, but couldn't convince him otherwise. So, the two went to the Cave... and Keyser met his demise, struck down by poisonous creatures. Badly injured himself, Keeo fled to the surface, but his friend reanimated into an undead beast and came at him. Keeo managed to strike him down, but the experience had badly effected him, so he sold most of his belongings to flee the elven lands to make it to Pravoka. The ship was hijacked by pirates, and Keeo ended up getting chucked overboard. Eventually, he washed up at Pravoka, sold his sword for a pallet behind the inn, and resigned himself to his existence.

On the day of the battle royale, that all changed. He was in the audience that day, having snuck in, trying to take his mind off of his troubles. When the Black Mage Muteki cast SLEP on a large number of competitors and audience members, Keeo elected to depart. Just outside the arena, Mohawk Man recruited him, along with X and XScorpion. Brief thoughts of forming a group called "The X-perience Featuring Keeo" flitted through his mind, but it was not to be. The trio was tasked with transporting several piles of gold to a newly reconstructed mud hut, and provided with equipment as part of payment. Of course, it turned out to be a plot to steal the gold of the competitors in the battle royale, and resulted in a great deal of enmity towards the Mohawk Man. With his senses mostly calmed after his battle with Keyser, for a time he has appeared to be somewhat under control. Even so, he has told none of his new comrades about his past and fears that they would shun him if they knew what he had done. With the main action having returned to Elfland, the Marsh Cave looms large in his mind, and there is no telling how he may react to returning there.

Dano
Class: Red Mage

Age: 25

Controlled by: des223

Dano was the only child of a couple living in the woods. His family never had enough the money to send him to any sort of magical school, and he couldn't read anyways, but he is imbued with a strong magical aura. He grew restless at the thought of spending his whole life as a woodsman, so he set off to explore the world and hone his magical skills. Dano has two main goals: earn as much money as possible to afford himself a better lifestyle, and learn as much magic as possible. He cannot read (he never had formal schooling), so instead of reading the magical scrolls that he purchases, he instead listens to other people cast spells and learns from them that way. This gives him the honor of being the first challenge character in Final Fantasy Dynamics.

Dano first encountered the other adventurers in Pravoka, where he was tricked by the Mohawk Man to transport stolen money. Even though he is friendly, Dano occasionally becomes obsessed with becoming stronger and smarter. This leads him to attempt quests, slay powerful enemies, and fight through difficult times going solo. His skill at solo survival was proven through winning the Forsaken Labyrinth by himself (along with the help of some bargaining with other Labyrinth contestants). Dano will normally side with what is good and right, but if those lines become blurry, he makes his decisions based on the amount of money and/or spells he could acquire. He will never limit himself to what spells he could cast (he wishes to learn and use all magic), so agreements like the Pravoka Accord mean little to him.

In battle, Dano prefers an aggressive offense over defense. He purchases and uses Black Magic much more often than White Magic. (He will heal himself only after all nearby threats are eliminated.) He can be identified by the custom-engraved Silver Sword that he uses in combat, which was given to him as reward for winning the Forsaken Labyrinth.

Arithon
Controled by: Shadow_Master01

Class: Black Mage

Gender: Male

Origin: Unknown, currently considers Elfland his home

Age: Unknown, approximately 21 years of age

Favored Element: Air

Backround: Arithon is an amnesiac Black Mage who quite literally fell out of the sky and landed at the feet of Zaknafein, a master mage of Elfland. The only possession that he had on him at the time was a blue spell book bound in silver with his name written inside. He was badly wounded at the time and soon quickly lost consciousness. After awakening the older mage decided to adopt him and through his patronage managed to enroll the young man in the elven school of magic. Arithon quickly showed himself to be a prodigy by learning what those of the school taught so fast that it was almost as if he were relearning something he already knew. During this time he became best friends with another young orphan named Lacuna. Managing to complete his training in 5 years, Arithon embarked on his final exam which, though he managed to pass, also swept him away from all those whom he knew. It was during this time that he met up with some of the other adventurers. This was also a pivital moment in the life of the young mage for during this adventure some of his previouly lost memories began to surface. In addition, a previously dormant gift inside of him began to stir which may be the key to uncovering the past of this mysterious mage.

Personality: Arithon is fiercely loyal to those whom he calls friends, often willing to sacrifice himself to save them. He has a stuborn streak a mile wide and would rather fight to the death than give up. He also has a strong sense of curiosity which has gotten him into trouble more than once. Mainly his personality is based on his spirit, which is neither light nor dark but rather grey (the balance of the two), which drives him to seek balance in his own life and abilities.

Distinguishing Features: Arithon is about 6ft tall and has brown hair. His eye color is normaly green but when he casts a spell the color changes based on the type of spell (currently known: Lightning = Blue, Ice = Purple, Fire = Red, Status = Grey). By far his most distinguishing characteristic is that he does not need to chant the words to any spell he casts so long as he has read the spell, he instead directly channels his energy to create the proper pattern. One other odd thing about the mage is the occasional appearance of a strange mark on his right hand.

Arithon's Memory:

Tamra: Half-Elven Female White Mage - One of Arithon's friends. She taught him some basic herbal medicine when he asked her to. He currently carries a white book on that topic that once belonged to her, written in a langauge that, as far as he knows, no one else understands.

Elenor: Human Female Red Mage - Another friend and his teacher in tactics, strategy, and logic. Her lessons were of great help to Arithon during his unwilling participation in the Elfland Invasion.

Rocco
Class: Fighter

A warrior with yet another one of those misty backgrounds. When he was a kid, he stumbled upon the Dwarven Caves, and was taken in by them. He spoke a different language, presumably the one he was speaking since he was born in his old home, but eventually he picked up the native Dwarven tongue and subsequently forgot his old language. Rocco was trained as an apprentice blacksmith, and after some effort he proved his worth by making a Saber (with some help from his trainer). Rocco was also trained in combat, and has since completed a trial before being allowed to journey and find his origins. His other goal right now is to learn the Hyoho Niten Ichi-Ryu swordfighting style of dual wielding blades. Generally, he is a fairly strong but easy-going person, although he lacks a head for decision-making and tactics.

Lacuna
Class: White Mage

Pie
Class: Black Belt

Renquist
Class: Red Mage

Age: 18

Controlled By: Amo387

Renquist is Max's younger brother. He grew up in Crescent Lake. He was a rebellious youth, joining a band called Shining Bolts of Love due to his parents' tragic deaths, and being raised by both the Sages and local elders of Crescent Lake. The young lads dabbled in minor magic, the name of their band attributed to the magical cantrips they used as a light show during performances. When one of the audience members was accidentally killed by a random Bolt of Love, the band split up, and Renquist was forced to flee his home for fear of being prosecuted (even though it was Lance Rodriguez's fault). He moved to Coneria, his brother not knowing what happened to him since Max had left on his own adventures years before. Only recently did the teen angst leave Renquist as he saw his brother working as a town guard in Coneria, and fighting evil in general. Wishing to follow in his brother's footsteps as a warrior, but also having a taste for the arcane, he became a Red Mage.

Small note: Renquist is unaware of the prophecy about the cave of ice. Both Max and the Sages of Crescent Lake decided not to burden him with the knowledge. That is actually another reason for his rebelliousness when he was younger, not having the direction that his older brother found through trying to fulfill the prophecy their parents failed to.

While on a fishing trip, a strange storm seemed to stir up out of nowhere, and Renquist ended up washing ashore near Astos' castle. Astos took him in and trained him in a simulator, where he became the first member of FFD to wield the Masamune. The simulator malfunctioned, and Renquist had to fight a "real" GIANT. He came out of the fight barely alive, and Astos gave him a CURE scroll after he crawled out of the broken machine, the Masamune and other powerful equipment disappearing. After a solo fight with a SHARK (as Astos was looking for a LIT scroll to give his young pupil) on the way to Elfland Castle, Astos gave Renquist a LIT2 scroll. It was at this time that Renquist realized he should really ask to learn spells when nothing is going on, as Astos has really bad timing in giving him spells right after they would have proven most useful.

Astos snuck the young wannabe hero into Elfland Castle, and ordered him to kill the Elf King while he was still in a coma (induced by Astos' minions, though Renquist did not know that at the time). He was shoved into the King's chambers before he could answer, where Zaknafein waited, concealed from Astos' knowledge magically. He convinced the young Red Mage to not kill the King in exchange for removing the cursed bracelet he wore. The things he was told by Zaknafein opened his eyes, he realized his entire meeting with Astos had been arranged, and he had been duped from the beginning.

Renquist let Zaknafein put the King into a deeper coma for the time-being to hide his life force from detection, and Renquist cut himself with a knife so that he could present Astos with a bloodied murder weapon to further convince him the King was dead, casting CURE on himself afterwards to conceal his deceit. The trick seeming to have worked, Renquist was sent to the cellars to release one of Astos' other forced minions from capture. When he met up with Lacuna, they almost immediately started plotting the demise of their "master" with Atma, who happened to be locked up with Lacuna.

fsablazingsoul
Class: DM

The DM of the game, who continually hatches plans to try and kill each and every one of the heroes using such devices as chains, overpowered spells, and rigged RNG (random number generator) mechanics. However, the superb tactics of people like Atma and Undine continually foil his efforts to kill off the main party. While he refuses to show it, he is undoubtedly frustrated by the heroes, and is currently hatching up a scheme where the main characters war against each other, leading to deaths which he knows are inevitable.

Adding to his frustrations are the RPs for Dave Mlinko and Stephen, which undermine his efforts to make a reasonable story. Luckily, this frustrates him to the point of incoherence, leading to Dave continually making 5-post RPs without worry of complaints or anything else.

He is also a game piece in the Overlord game, although his current functions are unclear.

HIM
Class: Red Mage

A Red Mage commander from a distant, unknown kingdom, presumably one up north. He was on a special mission from his King one day, on an airship named the Final Approach, when all of a sudden, it crossed the path of a pair of Red Dragons in combat. The airship was torn apart by the powerful BLAZE attacks, but HIM miraculously lived through the ensuing explosion, and, using a piece of the ship as a parachute, descended to the mainland, and was found unconscious near Coneria.

He was taken into a back room with some healers, who explained that a man with leather armor had come in and given the healers 100 gold to give to him. HIM took the gold and presumably thought the man was from his kingdom, reminding him to finish out his mission. He got his bearings back and then had somewhat of a leadership position in the group for a short while. He also entered the Tournament in Coneria, but lost out in round one to Max.

However, Garland kidnapped the Princess shortly afterwards, and HIM joined the rescue group to get her. Based on his interactions with Garland, it appeared that he had some kind of history with him, but it was made unclear. Nonetheless, despite the fire spells casted by the princess, who had little control over her actions, the group managed to defeat Garland.

After collecting the reward, he returned to the Temple of Fiends and attempted to use Garland's armor, although it was too heavy for him. The weaponsmith failed to lighten it by turning it silver, so HIM just left it there. On the way out, the Rude Guard, not impressed with HIM's skills, challenged him to a duel, but HIM declined and crossed into Pravoka with Dave, Guy, and John.

He stuck around in Pravoka until after finding Matoya, and then his kingdom sent an airship (presumably captained by Celes from FF6), and he left the game. He made a brief comeback appearance in the Labrynith, teaming up with ToST, but he was defeated late in the contest, and went back to his kingdom.

BORK
Class: Dwarven Chef

Originally the Chef from the Dwarven Caves, he got tired of living a normal life as a chef, and set out for new flavors. He entered into the Forsaken Labyrinth arena event, as having 99 other entrants posed a good opportunity to discover "New great Foodies." He ended up on ToST's team, and did a fabulous job scaring Team Comic Relief, who described BORK as "a tonberry." During that event, he made Mad Pony stew for Stan Lee, who proclaimed it "The best stew I've ever had, EXCELSIOR!!!" He also made Foodies out of Ghouls, but unfortunately undead is a taste better left to unquestioning palates.

After losing the event, he returned dismayed to the Dwarven Caves, his "Celebration Foodies" remaining unmade. When ToST arrives at the caves, the thief quickly convinces BORK that he is not only a chef, but an adventurer as well. Once again, BORK set out with ToST in search of new tastes, pursuaded by the thief's cunning that "Dark Elf Blood will make the Ultimate Foodies!"

BORK's equipment includes gigantic versions of various kitchen utensils, his favorite being an oversized chef's knife (hence the "tonberry" look), an iron apron, and an iron cooking pot helmet.He has newly discovered talent of being able to belch smoke and fire. BORK can also heal allies with his "cooking" ability.

Uber
Class: Iguana

An entrant in the Forsaken Labyrinth arena event, he started as one of 100 entrants looking for fame and glory. Along the way, he met up with X and Princess Sara, and finally Guy, in the team affectionately known as "Team Comic Relief." It was in this team that he was given the name Uber by Guy, because Guy liked X's usage of the word "über1337." He played a kind of straight man to the team, as he would at times inappropriately root for food, roll around demanding his belly be rubbed, and was ridden by Princess Sara because...well, she's a princess. Surviving that team's ultimate battle with a Giant and a Specter, he made it to the runner up battle royale, but chose along with the other surviving members of Team Comic Relief not to participate.

He becomes enamored with thief ToST's penchant for the ladies shortly after the tournamant (or is it the other way around?) and joins him in a quest to find an overland pass from Coneria to the Dwarven Caves. This endeavor is given up when Arylon, ToST's main girlfriend, goes missing and DeTh, her father and ToST's longtime friend, sets plans in motion for them to track her down. Their team ends up with the Dwarven Chef BORK, and they attempt to infiltrate Astos's castle in search of Arylon.However,BORK wanted lunchtime foodies,and then took Uber back with him to the Dwarven Caves

Uber's current equipment entails a custom set of iguana barding, a tailspike mace, and a custom fitted iron claw. He also attacks by biting and charging, and has a unique iguanalike way of communicating. Uber also has the ability to travel over rugged terrain, carrying allies only when bribed well (usually meaning fed quality food).

Garland
Class: Fighter

Princess Sara
Class: Black Mage

Syd
Class: Unknown

An enigmatic young (?) woman who resides in Coneria Castle. An unknown force has rendered her invisible, and little else is known about her. Though she doesn't often interact with others, she has a friendly nature. Her manner of speech is manic and seemingly carefree, occasionally betraying a brief hint of sadness. She rarely speaks plainly, and her words often reveal an unusual level of insight and have a depth beyond their face value. She seems to posses knowledge of a subject quite grave, in stark contrast to her general demeanor which does not reflect this.

She participated in the Forsaken Labyrinth Tournament, apparantly seeking fun rather than a prize, and was eliminated by the Team of Astos and Arithon. In battle, she displayed a proficiency in as well as high resistance to magic, and her invisibility rendered her nigh impossible to strike physically, though the extent of her abilities remains uncertain.

Rude Guard
Class: Fighter

Matoya
Class: Black Mage

Bikke
Class: Pirate

Mohawk Man
Class: Thief

Astos
Class: Black Mage

As King of the Dark Elves, Astos is well on his way to achieving his goals. Many were confused as to why such a notorious individual took part in the Forsaken Labyrinth, although now it seems clear that he did so in order to take stock of what sort of adventurers would be available to him in his upcoming bid to take the throne of Elfland. From its ranks, he successfully recruited Rocco, Arithon, Bikke, and Mohawk Man, and tried to recruit X and Guy, although they declined. Later, he attempted to summon ToST as well, who also turned down the offer.

Astos held court among his powerful recruits, along with those already under his command such as Lacuna and Potentate Pie, and explained his plans and goals. According to him, his family had been unfairly ousted as the true rulers of all elves, and he saw this time as the perfect moment to recapture the throne. Once the offensive was underway, he took one final recruit, Renquist, on a secret expedition into the heart of Elfland. He sent the Red Mage to assassinate the elven king, a task that he believes has been completed. Thus, the final barrier to Astos becoming King of all Elves is removed, and the badly outnumbered light elf forces have surrendered to his assault. His intentions now are unknown, although rumor has it that bales of hay may be involved for any adventurers who were foolish enough to stand against him.

Erdrick
Class: Red Mage

Erdrick's grave is found in a small plot behind a magic shop in Elfland. Otherwise, nothing concrete (heh) is known about him, except his birth and death dates: 837 - 866. He is connected to X somehow...maybe. According to long-lost Elvish records—and therefore unbeknownst to X and the others—Erdrick was an ancient Red Mage, having exceptional fighting skills along with access to such obscure and antiquated spells as "STOPSPELL," "RETURN," and "HURTMORE."

Zaknafein
Class: Black Mage

Rick
Class: Thief

The son of Stephen. He is a 14-year-old Thief who shows great promise, seeing as he is an expert at pickpocketing, lockpicking, manipulating, and, if necessary, fighting. Stephen taught him the trade when he was only 7 years old, and he quickly learned the basics, becoming a secret source of pride to his father. He wields Rapier and Dagger simultaneously in battle, which, despite the greatness of his other talents, frustrates his father to no end, as he claims it is bad technique. Nonetheless, he has connections which rival that of ToST, which enable him to get information from every corner of the map. He keeps a personal staff of messengers near him at all times, who are renowned for having a better delivery rate than FedEx.

Stephen originally thought he was dead after the attack on Cinder Island. Bikke had skewered him while trying to get Stephen to tell Bikke where Dave was, when Stephen, at the time, truly didn't know. Somehow, Rick was revived and rescued, and was brought to the Dwarven Caves. In the meantime, his personal staff of messengers had found his family heirloom, the legendary sword Kusanagi, so he invited Stephen to the Dwarven Caves shortly afterwards to reveal the sword's whereabouts. However, it was moved to the Elvish Castle seeing as Audrey, the thief of the blade, was called to Elfland for an impending war, and thus needed to keep the blade close to her. Rick then moved with the group to attempt to lay siege to the Northwest Castle, which he and the rest of the castle siege group are currently in the process of doing.

Audrey
Class: Black Belt

Dominic
Class: Mageknight

Tanaka
Class: Great Mage

A mysterious and ultra-powerful status spell using mage. He studied intensively under Zaknafein, who tried to teach him the beauty of elemental spells, but Tanaka wasn't suited for that and instead learned how to use status effect spells. He quickly mastered just about every spell known up to the level 7 ones, and with much practise also learned the spell ZAP!, a dimension-based spell which instantly teleports enemies to the 4th dimension, and is impossible to resist using anything except pure luck. However, the spell has a nasty side effect which weakens him due to the insane amount of power required for its use, meaning he saves the spell for a last-resort maneuver. Despite all that, he is still regarded as a top-tier mage, due to legends about him turning three of Bahamut's dragons into stone, plus a battle with the legendary Karateka Tenchi, which lasted three days and three nights and ended in a draw after Tenchi was paralyzed right after hitting Tanaka with a Dragon Kick, which knocked him down and sapped all of Tanaka's strength, although he was still conscious.

Tanaka has also learned how to use Blue Magic, although exactly what spells and what level of competence he can use it with is still unclear.

After hearing about the resurfacing of one of Tenchi's pupils, Dave Mlinko, and after hearing Astos's plans of conquering Elfland, Tanaka went to help. He bailed Dave and Stephen out of two sticky situations, then met Dave in a tavern and hired him to kill Astos, paying him with a diamond. However, after much contemplation, he decided to get at Astos himself using the ZAP! spell, although Zaknafein heavily advised against it, saying that the spell might render him unable to cast any more spells if he overused it. Tanaka, though, is determined to prove once and for all that Astos can be beaten by someone with Elvish blood, and that he is not invincible. Currently, he is defending Elfland form the invasion, although he was downed in the process. His status is still uncertain.

His appearance is similar to that of one of the street musicians from the move Kung Fu Hustle.

Tenchi
Class: Karateka (A really powerful Master, basically)

Dave's teacher of all things martial arts. Although old, he is regarded as the best in his field, as his skill with fists, nunchucks, and staves is unrivaled by anyone before or since. In his old age, he started a school, where Dave, Audrey, and Dave's love interest Erin attended, and they were regarded as the 3 best pupils in the school, with Dave being superior in punches and kicks, Erin being superior with nunchucks, and Audrey being the best with staves, and the three are expected to carry on Tenchi's training methods. Currently, he has yet to appear in-game, only being referenced several times in Dave's story.

Doran
Class: LEKnight

An elf who went to raid Astos's place for treasure, but he was annihilated by Astos's RUB spell, and died just as Audrey walked in to make a deal with the elves.

Krauss
Class: LEArcher

Doran's younger brother, who wants revenge for his brother's death. He has good skills with a bow, and he has accumulated a reasonable success rate as a bounty hunter. He attacked Dave and Tanaka, thinking they were minions of Astos, but he soon realized that they had the same cause as he did, and joined their group for the invasion, although he was downed by Pie's forces. His status is still unknown.

WzOgre Who Travels with Dave
Class: Wizard Ogre

Needless to say, he is a Wizard Ogre who travels with Dave. He was magically enhanced by the Vampire and was left to defend the Earth Cave from invaders. However, he broke free of his mind-conditioning and fled the Earth Cave, only to be captured by Dwarves and put into the Forsaken Labrynith.

Early on, he met Dave, and after Dave effortlessly blocked a swing of his club, he tagged along and treated Dave with respect from there on out.

He possesses magic spells, unlike most Ogres, and specializes in an ICE spell that turns most opponents into beautiful statues. He also possesses the ability to speak basic human language (the emphasis being on the word basic), can sense when mages are coming, and can instantly determine their power. Due to the way he sees the world, he referes to all humans, elves, or other small monsters as "squishies" becuase that's the sound made when he steps on them. He attaches adjectives to the beginning of the name when necessary ("strong squishie" for Dave, "mage squishie" for Tanaka, "Wolf squishie" for Wolves, etc.). He is currently defending Elfland, but is fighting a losing battle, and he knows he will probably die soon.

Ward
Class: Pirate

A pirate who was charged with the defense of the castle while Astos was out taking care of business outside. However, he was betrayed and routed by four turncoat Dark Elves, due to his lack of brightness and lack of skill as a warrior.

Turncoat Dark Elves
Class: DEKnight, Archer, Wizard, and Priest

Keyser
Class: Black Mage

Keyser, like his friend Keeo, was an adventurer from parts unknown. Sadly, he perished in the Marsh Cave, having been poisoned by the denizens of that foul place. When Keeo fled, Keyser was reanimated into a zombie and attacked, but was killed a second time. Since that time, Keyser has appeared once in a dream of Keeo's, asking why he was left behind and then attacking. Whether this was merely Keeo's guilt or an actual manifestation of Keyser's spirit is unknown, and certainly not something Keeo wants to think about.

Kary
Class: Formerly Red Mage

Arylon
Class: Dancer

DeTh's daughter, named after her mother, the original Arylon the Dancer. Her mother sadly passed away in a Madpony stampede in Coneria when Arylon was very young. She exhibits special latent magic abilities, such as raising the dead and healing other, although her total extent is unknown. Her father sends her out with ToST to observe battle and tactics, after seeing how taken she is with the young thief. She seems to be quite enamoured with ToST's unorthodox style of fighting, or perhaps it's that she just has doe eyes for ToST. She doesn't seem to mind that ToST has other girlfriends, mainly since he's done a good job not to hurt her feelings.

Currently, she's missing and presumed to be somewhere near the Dark Elf forces invading Elfland. At current time, she's also presumed to have a runed sword ToST found near Link's grave in Elfland. This sword is destined to kill the person whose name the runes spell out (it currently reads "Master..."). Her father, DeTh, laid down plans for her retrieval, which involve her boyfriend ToST and his party.

DeTh
Class: Salesman/Thief

An buddy of ToST's and a former thief in his own right. In his solo adventure, he defeated Chaos and eventually went back to barely eek out a Level 37 victory over the acclaimed WarMECH. In FFD, he resides in Coneria, and has turned salesman, selling the wares he's collected over the years. Whenever he seems to encounter ToST outside of town, he has premium items for sale (such as Opal Bracelets, Dragon Swords, and ProRings), but such items always seem to fetch an exhorbitant amount (usually MUCH more than what ToST has to spend at that point in time).

He is the father of Arylon, and the widower of the original Arylon, his wife and the dancer for whom his daughter was named. At present time, he has outfitted an expedition for ToST's party to find his missing daughter, because he is currently too busy preparing defenses against Dark Elf Invasion forces in Coneria.

Coneria
Leadership: Monarchy

Pravoka
Leadership: Uneasy balance between pirates and thieves

Elfland
Leadership: Monarchy under Astos, King of the Dark Elves

The long-lived elves are primarily interested in scholarly pursuits. Their capital city is unique in that it does not have a single weapon or armor shop, although its magical prowess is second to none. The master wizard Zaknafein operates a magic academy that is open to seemingly anyone who shows promise, and a number of powerful spell scrolls are available for purchase. As of late, the magical wards protecting the city and its forest from monsters have begun to weaken, as the dark elf king Astos has hatched a plot to take the throne for himself. With Supreme Potentate Pie in command of the considerable dark elf forces, this plot has succeeded. Dark elves have entered the elven palace, and its defenders have died, been captured, or fled.

It is worth noting that Astos has claimed to his top warriors that the legitimate lineage of the elven kingship does indeed lie with him. At present, there is no evidence available that proves or disproves this.

Dwarven Village
Leadership: ???

Melmond
Leadership: ???

The town of Melmond underwent a cataclysm of some sort recently. Eric hopes to return to his homeland with supplies to rebuild, although he is finding travel in that direction to be difficult, if not impossible. Ship travel out of the Aldi Sea is blocked off, though there are hopes that one day a canal between the dwarven and elven lands could be completed.

Crescent Lake
Leadership: Council of Elders, overlooked by the Sages

Cinder Island
Leadership: None, seeing as it is completely trashed

An Island inside the Coneria-Pravoka-Elfland triangle. Due to the constant trade of spellscrolls and equipment from the three cities along with the Dwarven smiths in their Caves, this island became a crucial checkpoint for trading valuable goods, due to its convienient location right in the middle of the Aldi Sea. Most trade lines flowed through this place, and eventually a community sprang up of people who made a good living off the fine products coming in from Coneria, Elfland, the Dwarves, and Pravoka. Soon, taverns and arenas sprang up on the island, and it became fairly well known as a place where a fortune could be easily made or lost within days.

Not surprisingly, pirates soon got wind of this. A pirate crew led by a man named Bikke was seeking a source of cash he could use in his war against the local Thieves guild, and thus tried to use the island as a foothold. A woman named Audrey was secretly pulling the strings behind the attack, and it had a second purpose that was paritcularly important to her, which was to kill Dave Mlinko over a previous slight.

The attack commenced during a hiatus in trading, and although Dave and a small group of defenders fought desperately, they were routed. In the fracas, Dave saw his love interest Erin being stabbed. Dave snapped, killed twenty pirates, and left the island on a homemade raft.

Stephen was also on the island, and had his son nearly killed by a friend of Audrey's disguised as Bikke, in an attempt to get him to reveal where Dave was. Stephen truthfully didn't know, although no one believed him.

Eventually, the island was pillaged of everything and burnt to a crisp. Most of the people were dead, although some survived and were rescueed by trade ships coming in. A trade ship coming in from Pravoka picked up Stephen and his family, and he went with the ship back there, secretly plotting revenge. Presumably, a Dwarven ship found Rick and brought him to the Caves, where he was healed.

Mysidia
Leadership: ???

Location of the Mysidian Academy, a highly renowned academic institution for the study of magic. It is cut off from the world at large, lying beyond the Whisperwind Cove, which was sealed by the Fiend Tiamat 400 years ago. Currently, the only way to travel to and from Mysidia is teleportation.