Offensives – Akamipedia

Offensives
This page is for explaining the basics of attacks.

Weapon and Spell Types w/ Animations; Overview
Here's the multitude of attacks on Akami.
 * Cast on Self – Swirls
 * Cast on Target – Spiral
 * Cast on Touch – Flare
 * Quarterstaff – Downward swing
 * Sword – Upward swing
 * Mace – Cross swing
 * Axe – Flipped downward swing
 * Whip – Flipped cross swing
 * Spear – Stab
 * Tiger Hook Sword – Shoulder hook
 * Dagger – Flipped Upward swing
 * Hook Whip – Flipped cross swing, pull
 * Catch Spear – Stab, twist
 * Rip Hook Sword – Shoulder hook, downward swing

Weapon and Spell Types w/ Animations; Details
Here is the more detailed list of each type of attack.
 * Cast on Self – The ground beneath the user glows with the colors of the elements used in the on-self spell.
 * Cast on Target – A spring-like coil of spirals of the colors of the elements used in the on-target spell shoot out from the user.
 * Cast on Touch – A conical flare comes out of the users hand, layered in the colors of the elements used in the on-touch spell.
 * Quarterstaff – The user brings striking end up to over shoulder, then swings down onto target.
 * Sword – The user brings sword from lower cross-body to upper primary side.
 * Mace – The user brings the mace from cross-body to primary.
 * Axe – The user brings blade over cross-body shoulder, then swings down to lower opposite side.
 * Whip – The user brings the whip from primary side to cross-body, aimed at torso.
 * Spear – The user thrusts point into target, then withdraws.
 * Tiger Hook Sword – The user reaches hook over opponents player-primary shoulder, then pulls.
 * Dagger – The user brings dagger from lower primary to upper cross-body.
 * Hook Whip – The user brings the hook whip from primary side to cross-body, aimed at throat, then pulls.
 * Catch Spear – The user thrusts the catch spear, then twists towards cross-body.
 * Rip Hook Sword – The user reaches over opponents player-cross-body shoulder, then drags down torso.

Weapon and Spell Types; Pros/Cons
This is a list of the advantages and disadvantages of each attack.
 * Cast on Self – It is the most effective at healing of spells, it only works on self.
 * Cast on Target – It has the largest range of spells, it has the least amount of power.
 * Cast on Touch – It has the most power of spells, it requires close proximity.
 * Quarterstaff – It is well-rounded, it is two-handed.
 * Sword – It has a average attack and speed, it has little defense value.
 * Mace – It has the most power, it has the least defense value.
 * Axe – It has some fair power, it is the slowest.
 * Whip – It has some fair speed, it has semi-average power.
 * Spear – It has fair speed, it has a little power.
 * Tiger Hook Sword – It is the fastest, it has the least power.
 * Dagger – It has fast speed, it has little power.
 * Hook Whip – It has the whip's semi-average speed and the tiger hook swords fastest speed, it costs 65 mira to train.
 * Catch Spear – It has the spear's fair speed and average power, it costs 75 mira to train.
 * Rip Hook Sword – It has the tiger hook sword's fastest speed and the swords average power, it costs 90 mira to train.