CoH/FoldMODL/FoldMTRL/DataVAR


 * Game: Company of Heroes
 * Type: Data
 * ID: INFO
 * Location: FoldMTRL
 * Description: A chunk containing the shader name for a material.

Found in:

 * RGM

Chunk Header

 * 4 bytes - Chunk Version (longint)
 * 4 bytes - Chunk Size (longint) (size in bytes)
 * 4 bytes - Chunk Name Length (longint)
 * 4 bytes - Unknown
 * 4 bytes - Unknown
 * 'Chunk Name Length' bytes - Chunk Name (string) ("Material Variable")

Chunk Data

 * 1 byte - Unknown
 * 4 bytes - Material Element name length
 * 'Material Element Name Length' bytes - Material Element name (string)
 * 4 bytes - Unknown (longint)
 * 4 bytes - Material Element Bitmap path length
 * 'Material Element Bitmap path length' bytes - Material Element Bitmap (string)
 * 1 byte - Unknown