Genesis Online:Stats

There are only four stats that measure the various abilities of your avatar: Genesis Online:Strength, Genesis Online:Agility, Genesis Online:Intelligence, and Genesis Online:Discipline. Strength measures your avatar's ability to exert physical force and endure labor. Strength is typically proportional to your avatar's size and weight. Agility measures one's coordination, stealth, and speed. Agility is typically inversely proportional to your avatar's size and weight. Intelligence measures one's knowledge, ability to learn, understand, observe patterns, and solve problems. Intelligence is crucial to spell-casting, which relies on the abilities of one's mind. Discipline is one's power over their mind and body. It affects one's concentration, and ability to sustain great discomfort or pain. Monks and priests typically follow a path of Discipline, sacrificing their own welfare for the worship of their god. Because of this, they are often granted special powers by their deities. Note that stats have slightly different meanings for beasts. Each stat affects the condition of character, measured by four meters: Health, Stamina, Composure, and Mana. Health is your character's vitality. If your character's health meter drops to zero, they die. Stamina measures your character's physical fatigue. If your stamina meter drops below zero, it begins to drain your character's health. Composure is a measure of your character's mental health and comfort (in fact, it is similar in many ways to the Sims “comfort bar”). If composure drops to zero, your character can lose their mind, ability to concentrate effectively, even die potentially after sustained discomfort (for example, dying of shock from sustaining an excessive amount of pain). Mana is a measure of your character's mental fatigue. Similar to stamina, once your character's Mana drops below zero, it begins to drain on your character's composure. Additionally, discomfort can drain your character's composure. Stats are increased by exercising them. All races have respective modifiers that make certain stats increase more quickly or slowly. Strength affects how much health your character has, agility affects stamina, discipline affects composure, and intelligence affects Mana.