Genesis Online:Personalities

All humanoid characters in Genesis have personalities. Their personalities are determined by four ranges: Introvert-Extrovert, Agreeable-Disagreeable, Stable-Neurotic, and Conventional-Unconventional. Your character can lie at either extreme in any of the ranges, or somewhere between the two extremes. Each end of the range has its own benefits and drawbacks, all of which make your character that much more interesting. The four ranges are based on various psychological models, mostly the “Big Five” and Jungian personality models.

Although players always have complete control over their character, they cannot directly control their character's temperament, which affects their performance and ambitions. For example, an introverted, disagreeable, neurotic, unconventional player would probably have less ambition to help others than someone with the opposite personality. On the positive side, this would give the character more rewards for helping themselves probably. That is a simple example; situations could get far more complex and interesting. Each personality range below has four basic qualities that determine a number of personality traits. Technical psychological terms for these traits are shown in parentheses.