SF-X manual

This wiki is a manual for the online gmae Star-Fury X. This page is meant to help new players understand this complex online game.

Basic information
Resources

The game centres around resources, through mining, trading and production. Resources can be gathered from a planet or mined from an asteroid. For example, food can be collected from Farms on your colony and Titanium can be mined from asteroids. You can also trade resources with other empires. If you want a resource but don't have the time to mine for it, then you can buy it from another empire.

Mining

Probably the first thing you should do is to send your mining ship out to collect resources. Take a look at the buildings and ships available for construction and decide which resource(s) you want. Then goto the mining screen (Goto: Tactical -> Mining), from there you can assign mining orders to a ship or fleet. Choose the resource you want from the drop-down menu and then enter the sectorid (or select a bookmark) to which you want to find the closest suitable asteroid, then click Search. A list of asteroids will be returned, chose one by clicking Mine. Now select a ship OR fleet from the menu and then select a colony you want the mining ship to return to. After submitting the order, you will see the order list of the ship or fleet chosen, showing the orders necessary to mine the asteroid and the estimated time of completion. You can repeat this list of orders by adding a Loop order.

Colony Managment

Running your colony requires careful management of your resource stock, which can be observed from the Colony Overview screen. You can also see the net change of each resource in your resource stock. If you are losing a resource, you will need to collect more of this resource through mining or trading, or by disabling buildings which are using this resource. If your resource stock runs out of a resource which is being used by some of your buildings, then these buildings will stop operating and will need to be manually re-activated.

Planets have a finite amount of land. You can build up your colony as long as there is free land on the planet.

Ships

To build new ships (Goto: Military -> Construct Ship) and select the colony where you want your ship to be built. Then select the ship from the list provided. The list of ships depends on which shipyard type you have (Small/Medium/Large) and what research items you have completed. Note: Your shipyard must be operational for your ship(s) to build.

Ships can be organised into fleets to ease their management. i.e. Defence Fleet, Mining Fleet. Ships must be in the same sector and the same state (in space, docked or mining) to join the same fleet. You can create a new fleet from the fleets page (Goto: Military -> Fleet List). Fleets can be assigned into a formation, which is the formation they attack in. So the ships at the front of the formation will take the most damage and the ships at the back will take the least.

All ships and fleets can be assigned orders. Goto the ship order section of the manual for more details about ship orders.

Combat

There are 3 types of attack, Ship-to-Ship, Colony Raid and Colony Invade. Ship to ship attacks will steal any cargo the defending ship(s) have if the attacker is successful. Colony Raid will steal as many resources as can fit in the attacking ships if successful. Colony Invade will attempt to take over the colony, if successful the colony will then belong to the attacking empire.

There are 3 parts to a colony attack. 1st) The Space-to-Space combat in space between the attacking ships and the defending ships (any ships docked at the colony during the attack will become defending ships). 2nd) Space-2-Ground combat in which attacking ships (with Space-to-Ground) weapons will attack defending building on the colony (such as defence turrets). 3rd) Ground-to-Ground combat in which soliders from the attacking ships land on the surface of the planet and fight against the ground forces of the defending colony (their defending soliders). Note: Only Colony invasion involves the 3rd attack (Ground-to-Ground)

When ships fire their weapons their 'Energy' decreases. This can be seen from the ship information screen or the ship list. The time it takes for this energy to fully recharge from 0% is known as the 'Recharge' time. It can be seen on the Ship information screen.

Star Map

The star map (Goto: Map -> Star map) show you the galaxy your empire inhabits. The Galaxy View shows the clusters in the galaxy, the lines between them indicate the jumpgates connections between clusters. Clicking on a cluster will show you the cluster view. The Cluster View shows all the sectors in the cluster which are populated by planetary systems, asteroid fields, jumpgates and ships. The drop-down lists will allow you to show or hide certain attributes. When you are starting out it is useful to turn on the 'Show SectorIDs' option to see the cluster more clearly. Any systems which you have a colony will be indicate by a yellow and blue icon instead of a solid yellow system icon. Clicking on an object will show you the Sector View. The Sector View shows the contents of a sector. You can click on an object (planet or asteroid) in the top pane and view more details in the bottom pane. Note: An alternative to the star map is the Text Map (Goto: Map -> Text Map).

Trading

You can trade with any empire in the universe. Goto the Trading market and search for the resource you want and the colony you want it closest to. The search results will be ordered by the distance from your selected colony. Once you've bought the trade item, you will need to collect it from the colony you purchased it from, todo this you will need to send a Cargo Ship to perform a Trade Pickup.

You can order trade pickups from the trading reserve screen (Goto: Trading -> Trading Reserve). Click Collect next to the item you want to pickup. Select a ship with sufficient cargo space then select the colony you want the ship to return to. After submitting the order you will see the order list assigned to the selected ship or fleet and can see the estimated time needed to collect the resource and return to your colony.

Morale

Another important thing is your populations morale, as it works as a multipler for your income. If have your tax over 5% your morale will start to decline. If you have it under 5% it will start to rise again. The rate at which moral rises or falls each key tick is: 'New Moral' = (1.05-'Tax Rate')x'Old Moral'

Empire
Overview

Show some basic information about your empire. For example how many colonies you have, how many ships you have built and your current networth.

News

Shows your empires news

Colonies

Shows a list of all your colonies. This is the place where you build new buildings by clicking on buildings under the colony ou want to build.

Finance

Shows how much each of your ships require in maintenence, how much credits your empire produces per tick and how much maintenence that is required.

Research

Map
Star Map

Text Map

Comms
Messaging

Bookmarks

Forums

Chat

Military
Fleet List

Ship List

Construct Ship

Tactical
Scaning

Attacking

Mining

Trade
Resource Market

Trading Reserve

Alliance
Alliance List

Membership

Relations

News

Forums

Chat

Messaging
Options

Preferance

Help

Score

Ship and Fleet Orders
A ship or fleet can be assigned a queue of upto 20 orders.

To view a ship or fleets current orders, click the [Orders] link from the fleet or ship list screen, or click [View Orders] on the ship screen. A list of the current orders will be displayed along with the status of each order.

An order can either be Waiting, Active, Complete or Failed. A waiting order is one which is yet to be executed, the active order is the currently executing order, a complete order is an order which has already been executed and a failed order is one which has executed but has not perform its intended function (the reason for failure will be displayed in brackets).

You can assign a new order to a ship or fleet by clicking the Add New Order link. Select the order type from the drop-down list, once selected the next screen will automatically load and will request the next peice of information required depending on the order selected. i.e. if you select Move a field requesting the SectorID (or a bookmark) will be displayed.

Here is a list of the available orders:

Attack Order

Adding the attack order will bring you to do the same screen as going to Tactical -> Attack (See Tactical for details)

Colonise Planet

The colonise planet order is only used for colonise ships or fleets with a colonise ship. You will need to enter sectorID (coördinates), planet's name and the name of your new colony. The colonise planet order will add the move orders needed move your ship or fleet to the right cluster and sector. When the colonise ship is in the right sector it will automatically get scrapped and build a colony with some building and resources on it, but with no civilians.

Dock with Colony

Dock with Colony is one of the most important orders. This order will allow you to dock your ships with a colony. When docked at a colony you can load and unload both soldiers and cargo or scrap your ship. When docked with a colony your ships will provide space-to-space defence for that colony. To add this order you will need to enter the sectorID, planet's name and the colony name. The 'Dock with Colony' order with automatically add the nessecery move orders to the order sequence.

Enter Jumpgate

This order will order your ship to enter a jumpgate. You will need to enter the SectorID of the jumpgate. The order will automatically add the nessecery move orders to the order sequence. Entering a jumpgate takes 1 min.

Join Fleet

Load and Unload Cargo

Load and Unload People

Loop

Mine Asteroid

Move

Repair

Scrap

Trade Pickup

Wait

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