MA-121 "Hunter" ε

MA127 "Hunter" ε (Epsilon) Medium size Mutant B.O.W. HD: 7d10+14 (49HP) Initiative: +4 Speed: 30ft. / Burrow 30ft. Def: 20 (+6 Nat. +4 Dex) DR: 6/-- BAB/Grapple: +8/+12 Attacks: Slam +12 (1d4+4), Bite +12 (1d6+4) Face/Reach: 5ft. by 5ft./5ft. Special Attacks: Leap Attack, Charge Special Qualities: Infectious, B.O.W. traits, Darkvision 60ft., Special Weakness Saves: Fort: +8, Ref +7, Will +3 Abilities: Str 18, Dex 19, Con 16, Int 3, Wis 12, Cha 6 Skills: Hide +8, Jump +12, Listen +8, Move Silently +4, Spot +8 Feats: Improved Bull Rush Weapon Focus (Slam, Bite), Power Attack CR: 7 Leap Attack (ex): The Hunter can combine a jump with a charge against an opponent if it covers at least 10ft. of horizontal distance with its jump and ends the jump in a square that threatens its target thus doubling the extra damage dealt by the use of the Power Attack Feat. Charge (ex): This Hunter will lower its head and charge into battle. In addition to normal benefits and hazards of a charge, Epsilon can make an addition slam attack that deals 3d4+6 BOW traits (ex): All BOW's get the benefits of the Endurance and Diehard feats. Fortitude saves are always good saves regardless of their creature type. They get a +5 racial bonus to fortitude saves against poison and disease. Special Weakness (ex): Since a Hunter is a genetically engineered “super-predator” a failsafe countermeasure was developed given its dangerous nature. The MA121-ε series of Hunters have a specific aversion to extreme cold (such as liquid nitrogen) damage, hereby taking double damage from the source.