EDUC 552: Group 2- Design Challenge

'''Part I: Outline of general parameters of the game ''' Focusing on intrinsic motivation, I propose the following enhancements to the Dart game. 1) Include a story-line at the beginning of the game. 2) Option to choose a character (or create avatar) to shoot the darts. 3) Option to choose color/shape of balloons. 4) Have various play options: beat the clock (try to solve as many problems in a given time period), competition (play with another player- whoever shoots the most darts wins). 5) Incorporate recognition by showing your score, as well as HIGH Score 6) Have the game available on a hand-held platform, as well as web-based with the option for cooperation or competition.

'''Part II: Develop one scene in more detail ''' A video game used for education purposes, or virtually for any purpose, can not be created with a one-size-fits all mind set. Therefore, the one enhancement that would be ideal to detail would be the concept of adding control, particularly "choice" for the learner. For a environment to be engaging to the learner, one must intrinsically be motivated. Therefore, if more options are present to "customize" the learning game, the learner will ultimately be more willing and interesting to participate. Being able to choose or customize a character or avatar, and the colors used in the game may be important to some players, but not to others. Choosing the option to "beat the clock" may be interesting and ultimately motivating to some students. Students would be learning math fractions the same way through the dart game, however may challenge themselves further and play more by attempting to beat their best score, or their best time.

'''Part III: Why is this a good educational game ''' I feel this is a good educational game because the topic is simple- learning fractions. However, the learner will have options to personalize the game, which may cause a positive impact on immersion and engagement. Furthermore, having a story and ultimate goal for the game (ex. popping x balloons in x seconds) will be factors that promote interest in the game, and ultimately learning.

Yasmin’s comments: These are some great ideas -- you can even expand more into stories etc -- think about the games people play today as compared to 20 years ago. One thing you should consider is whether the game teaches something new or has he learner practice something they might have learned already. The one good thing about the design challenge is that you don't have to implement the game in reality -- just design it.