Final Fantasy Dynamics

FFDynamics is a small community-based RPG based on Final Fantasy on the GameFAQs message boards, created by fsablazingsoul. Thus far, it has spanned 12 topics and has 21 active players spread out amongst the six starting classes in the original Final Fantasy. It has gotten a following amongst the denizens of that message board, leading to several people creating accounts simply to play in the game.

Story
The story, exactly like the game, began in Coneria, and has moved down to Pravoka and Elfland. However, several events have been added into FFDynamics that were not in Final Fantasy (such as a legion of Imps harassing Coneria, civil strife in Pravoka between Mohawk Man's guild of thieves and Bikke's pirates, Astos trying to take over the kindgom of Elfland, an arena for gladitorial combat in the Dwarven Caves, etc.). Most characters also have their own personal backstories which, at any given time, may put them in battles with other rivals or get them on their own sidequests, which are in most cases not related to the plot of FFDynmaics. Of course, there are omissions as well as additions. One deviance from the story is that no Light Warriors have been chosen, and no ORBs are present yet.

Troubles in Coneria
The game began in Coneria on February 14, 2007 with three original signees, who used the names Atma, HIM, and Muteki. Atma and Muteki were rather unknown at the start, but it was revealed early on that HIM had a special backstory.

HIM, as it turned out, was a military commander from a northern kingdom. He was commanding an airship called the Final Approach, but the airship pilot directed the machine right into the path of two Red Dragons having a battle. The ship could not stand up to the BLAZE attacks and it exploded. HIM somehow survived and, using a piece of the wreckage as a parachute, made it to Coneria, where he was revived and funded with 100 G, given to his healers by a man with leather armor.

The game started with a Rude Guard directing them to spend a night outside the city walls, since they were new to town. The three went out and slaughtered the first few groups of Imps. Meanwhile, a fourth man named Dave Mlinko was also found and ordered out to spend the night outside. After killing two Imps personally, he joined the group of three beseiged by the forest creatures, and helped them all fight. It all led eventually to a climactic battle in which the newcomer Dave killed the Grey Imp captain of the scavengers, ending the fight.

The group then returned to town and tackled the other odd jobs around town that needed doing. The four discovered Pirates raiding a local mountain for ore, leading to them subseqently getting Rapiers and Chainmail from a weapons dealer made form the ore they obtained, followed by herb picking in a local swamp to obtain heal potions, where it was discovered that Muteki had a fear of spiders. However, the group eradicated the spiders and went back into town, now capable of buying Heal Potions.

Around this time, Dave, who had lost his memory while traveling to Coneria, discovered the dead body of his love interest, Erin, and subsequently recovered part of it. His rage at her death motivated the majority of his actions in the game form there on out.

The Imp Invasion and the Tournament
After handing the potionmaker the herbs, the group was called upon by the kingdom to lead an assault on the Imps, who had to die once and for all. However, when the group was trying to kill them, they were ambushed by a group numbering in the hundreds, where they were tied up and presented to the Ogre kings. After a long, fierce, and drawn-out battle, the four killed the two drunk Ogres, and the Imps scattered.

At this time, two Fighters by the name of Max and Bob joined the fray, killing Imps which were fleeing from the scene. Guy the White Mage also joined, undergoing a test at the local White Mage school consisting of a riddle and a fight with three undead, which he passed with flying colors.

After the Imp Invasion, a tournament was held amongst the current seven as well as an eighth man, a Thief named Slade. Atma downed him in the first round. Bob defeated HIM in round one, Max downed Muteki despite several SLEP spell attempts, and Dave beat the RUSE-powered defense of Guy.

Around this time, John the White Mage joined, and woke up in a mysterious Temple of unknown origin, having seen things beyond his comprehension. He fought his way out of the temple and got to Coneria, where he recruited several of the losers in the tournament to investigate the temple with him.

In the second round, Atma, relying on the FOG spell to buff his defenses, beat Max. Bob beat Dave with a controversial kidney punch/rapier stab combo. Bob attempted to avenge his friend Max, but failed to do so as Atma's FOG spell got him the win. The princess personally presented the award to him of several hundred Gold Pieces.

The Kidnapping of the Princess and the Rise of a Martial Artist
A daring plan by Garland enabled him to kidnap the princess right after she presented the award to Atma. A group of forest Imps then dragged the princess away, slew her guards, and took her to the Temple of Fiends, where Garland set up an ambush for the forces he knew would eventually attempt to get her back.

The current eight signees then went down the the Temple upon orders from the King. They were joined by Alphie, a friend of the princess (who mysteriously disappeared en route and was never heard from again). Garland then directed a classic pincer movement strategy against them, using undead Skeletons and Zombies to come at their flanks, but Atma countered his maneuvers in a fashion similar to that of a young Zhuge Liang. Dave and HIM then proceeded to work on Garland's Werewolf guards, but then Garland pulled a chain that sent a Creep into the unprotected group of white mages in the middle, although it was quickly roasted by a FIRE spell from Atma.

At this point, it became readily apparent form HIM's speech that he bore a long-standing grudge of some sort against the knight, but no one knew what the grudge was all about.

Dave and HIM kept fighting, but got the shock of their lives when the Princess revived and began attacking the group with fire attacks. However, the Werewolves were finally dead, and they moved on to fight Garland. After Muteki bravely sacrificed himself by taking a swordstrike from Garland, buying the group enough time to heal the battered and burnt Dave and HIM, the two, aided by Atma, peeled the armor off of Garland. Dave then finally ended the battle by shattering Garland's skull with an overhand nunchuck swing, making him fall dead to the ground. The undead legions that were being held back by Bob and Max were dispelled, and the princess revived.

Journey to Pravoka
After a tough battle, the victorious group returned to Coneria, and were immediately hailed as heroes. A bridge was made in Dave's name so that the group could continue to explore, although as a subtle reference to fsablazingsoul's solo Thief run, the group found out it was a rope bridge. After taking care of a few errands, the first group crossed the bridge, consisting of Bob, Max, Atma, and Muteki, and they made steady progress through the new lands.

At this time, Dave remembered fully the events of his past. As it turned out, he was working on a trade port called Cinder Island, when all of the sudden the island got word that a pirate crew led by Bikke was going to attack. Dave fought well with other volunteers to defend it, but he was outnumbered. In the fracas, he saw Erin fighting, and then he saw her get stabbed by a pirate, making Dave snap. After knocking out a large number of pirates, he made a raft and sailed away, passing out mid-trip from smoke inhalation, and he lost his memory of those incidents. However, after seeing Erin dead and being eaten by Wolves, part of his memory returned, and then all of it came back as several bounty hunters discussed the price on Bikke's head. However, Dave was dumbfounded to find out that Audrey, a fellow Black Belt Dave knew since they were kids, was conspiring with Bikke. Shocked and willing to set Audrey's mind straight for the better good, Dave made an oath to gain revenge on the people who ordered the attack on Cinder Island. After unnecessarily killing the bounty hunters, he recruited two White Mages for his purposes and got them Iron Hammers for their efforts. However,they quickly regretted helping Dave after he maimed a highly respected city guard (brother of the Rude Guard who had disrespected the adventurers earlier) with an overly powerful jump kick, forcing Guy and John to flee, dragging a completely plastered Dave with them.

Meanwhile, HIM wanted to obtain and wear Garland's armor, but it was too heavy for him, and the weaponsmith's attempts at making it lighter failed. HIM left in a huff, bumping into the Rude Guard on the way. The guard challenged him to a duel, but nothing came of it, and HIM went to the bridge, waiting on Dave, Guy, and John, who became the second group to cross the bridge.

The groups made steady progress through the land, heading towards Pravoka, not knowing that the only thing awaiting them was civil strife.

Strife Between the Thieves Guild and the Pirates
While the groups were traveling towards Pravoka, a war was going on in the harbor town there, where Bikke's pirates, having used this place as a base, were warring with a local thieves guild, led by a mysterious man with a mohawk. Two new Thieves, named ToST and Stephen, were given a chance to be in the guild if they stole some keys from the pirate headquarters, a task which was completed rather effortlessly. However, they caught the attention of a few pirates and bailed out towards the harbor.

Meanwhile, a rich local merchant sent two people, Eric, a black belt with a fear of black mages, and Obsidian, a lightning-casting black mage (who, incidentally, Eric did not fear), on a little trading expedition. After killing a few Wolves and Sahags, the two returned to Pravoka. Meanwhile, ToST and Stephen were fleeing away from the scene of their crime, being pursued by pirates who tracked them on the way out from the building. Just as Obsidian and Eric stepped onto the harbor, they walked smack dab into the path of Stephen and ToST, knocking all four of them out. They were captured and jailed by the pirates, but they escaped out of town, and ran into the group of HIM, John, Guy, and Dave. Eventually, they all returned to Pravoka, where ToST and Stephen returned the keys to their boss. Stephen then visited his family and went into a tavern, where he met Dave, who he had not recognized fighting previously.

Dave and Stephen, as it turned out, were old friends, from way back during the days were Dave was a mercenary-for-hire on Cinder Island. After swapping stories about their respective escapes from the island, Dave got intoxicated and laid the beatdown on several of Bikke's pirates. This alerted Bikke to Dave's presence, which he shared with his boss, Audrey. Audrey suddenly realized that she had the perfect chance to kill Dave, if she moved covertly and took her chances.

Stephen and ToST went on another mission for Mohawk Man, which consisted of stealing something of value from the merchant who employed Obsidian and Eric. After dealing with a couple Odd Eyes in a water tank, the group stole the object and completed the mission. Meanwhile, a Crazy Alchemist made a potion which he claimed gave invincibility to the drinker, although as it turned out the potion only made them easier to hit, and more likely to suffer criticals. The potion maker nearly got the hell beat out of him for his efforts, but he bailed himself out at the last moment by offering heal potions, which actually worked.

The two groups then reunited and met a man named Meriweather. A new person named Undine joined the game as the first female in FFDynamics, and divided everyone into three groups. One group encountered Matoya, meeting her just after John acted as a temporary medium for a casting of FADE. Matoya explained that her Crystal was stolen, and Dave vowed to retrieve it after finding out Audrey was behind its swiping.

Meanwhile, Audrey had become disillusioned with Bikke, and brought a revenge-seeking Battle Mage with impenetrable armor named Dominic into the fray. Based on the fact that Matoya got her Crystal stolen by Elves, it is also assumed Audrey had the backing of the elves, presumably Astos's ones.

The second group discovered a wizard's hideout, and some special Wizard Imps with the ability to cast FIRE and LIT spells. A WzImp cast a FIRE spell that melted the house, nearly burying Max had he not been saved by Eric, Stephen, and Obsidian.

The final group discovered the Peninsula of Power and got into one of the most epic battles in the history of FFDynamics, finally killing two Giants with the aid of great tactics form Undine and Atma backed by two metric tonnes of luck.

HIM left the game right after this quest was completed. His kingdom had been looking for him for a while now, and fianlly managed to located him. A woman (presumably Celes from FF6) led the airship to Pravoka, collected HIM, and returned him to his kingdom.

The other 12 relaxed and breathed easily, although the peace did not last for long.

The Battle Royale for a Ship and the Plot to Steal the Main Party's Gold
Four Giants, angered at the death of their comrades, went to Pravoka and attacked the city. The inn and item shop were in clear danger, but the party split themselves up and went at them. They somehow downed the four and saved the town.

As it turned out, the attack was planned by Audrey. The six Giants were imported form a mysterious monster dealer and sent to kill Dave and his friends. To get their attention, she sent them at Pravoka, knowing for sure that they vere valiant enough to try to protect the town and get slaughtered. However, she underestimated their power, and began more intensive plotting with the Elves.

Meanwhile, the head merchant that employed Obsidian heard about the Golden 12 and invited them to the local arena for a battle royale to get his galleon. The 12 were split into six groups of two based on class and were left to their own devices. However, a MUTE casting completely screwed all the mages in the fight, leading everyone to create the Pravoka Accord, which banned the casting of certain spells in arena combat situations. Bob, Max, and Guy were the last three standing, and Max and Guy ceded the ship to Bob in the end, mainly to prevent a 600-round battle between a "Blink Tank" Guy and the Fighter team.

Gradually, as the groups filed out, they noticed all their gold was missing. The newest three signees, XScorpion the Thief, who had lost his tongue to Kary in a solo adventure, X the Black Mage, who appeared to be a complete klutz, and Keeo the Fighter, a hard-luck warrior who was discovered in Pravoka after selling his Rapier for a sleeping bag, had something to do with it. The Mohawk Man duped the three of them into stealing the party's gold, giving them the impression that they were running security for his merchant operation (although XScorpion will argue that he knew the Mohawk Man's intentions all along). As people were eliminated from the tournament, most went to get their gold back, while Stephen and ToST went to find an ex-pirate willing to tell all about Bikke's next plan. The pirate revealed that Bikke had a shipment leaving for Elfland that was critical to Audrey. Stephen and ToST collected Eric and found Dave, who was starting to get more and more ruthless knowing they could have a crack at Bikke and Audrey.

Muteki took a different route, however, attempting to make money on a fishing boat with two Kyzoku companions, who were eaten by sharks while Muteki survived due to his skill with magic.

Meanwhile, the Mohawk Man found a Red Mage named Dano and converted him to his cause, giving him four Wizard Imps. The new three signees along with Dano ended up having a skirmish outside the city walls with Bikke's pirates. Mohawk Man himself then came out with dual Scimitars and dueled Bikke to a standstill while the pirates were mauled by Mohawk Man's subordinates. Eventually, seven of the FFD veterans met up with the four, learned it was all a misunderstanding, and then got their gold back and returned to town.

Pravoka Abandoned?
Short summary to be replaced: Pravoka explodes into chaos as the head merchant is murdered. The pirates and thieves battle in the streets and on the docks, and the large group of adventurers splits up onto several vessels, departing. Mohawk Man is left in de facto charge of the town, as Bikke is defeated and captured by Dave Mlinko's group.

Among the Dwarves and Elves
Short summary to be replaced: Various groups of adventurers visit the Dwarven Caves and Elfland, finding primarily friendly individuals, a welcome sight after the uneasiness of Pravoka. Fighters discover new combat techninques by training with the Dwarven Beastman, while mages learn new applications of their craft from the elven high mage Zaknafein.

The Forsaken Labyrinth
Short summary to be replaced: One hundred contestants enter the mighty Forsaken Labyrinth, a challenging maze with a rewarding prize to be awarded. Though teams as large as four are permitted under the rules, in the end it is a solo adventurer who triumphs, as the Red Mage Dano wins out over incredible odds, using guile and charisma to broker a deal with Bob and Obsidian that enables him to reach the exit. Even so, his final battle against a ZomBULL comes down to the wire, with the final blow coming mere moments before Dano himself would have fallen.

Elven Civil War: Whose Side Are You On?
As the Labyrinth competition drew to a close, the seeds were already being planted for a conflict that would change the balance of power in the Aldi Sea region. Astos departed the Labyrinth with Arithon in tow, and sent an astral projection to several other remaining entrants who were out of realistic contention at victory. Only Rocco accepted, but Astos had already recruited Pie, Bikke, Mohawk Man, Audrey, and Dominic to his cause, along with the virtual captive Lacuna. With these leadership figures and a vast army of disgruntled dark elves that had been training constantly for some time, Astos was ready to make his move. If it were not for the elven high mage Zaknafein, then the dark elf forces would have met no opposition at all. Zaknafein, however, was made aware of Astos' plans, and made contact with other Labyrinth entrants to help bolster Elfland's meager defense squads. All those who were contacted were willing and able to help, albeit some for reasons of their own. As the dark elf forces approached Elfland from three directions, even sending a naval fleet, the light elf defenders and their new comrades hastily drew up plans to hold off the attackers and launch a counteroffensive at Astos' own keep.

Though the odds were long, Commanders Atma, Obsidian, Keeo, and Undine were hopeful in the hours prior to the conflict's onset. Undine had been selected to lead the expedition on the Northwest Castle. Obsidian and Keeo had been placed in the north and south respectively, with Obsidian in charge of the naval defense and Keeo protecting the city. Atma would oversee the critical western front, defending the elven palace itself. Though the others had to hold fast for any chance of victory, Atma's team had no safety net whatsoever, no fall-back point. Defeat on that front would mean the end of the war. Each commander had powerful assistance in the form of other adventurers, but as the full might of the dark elf army was revealed as they marched within sight of the city's walls, it became apparent that Potentate Pie had powerful assistance as well... and in greater numbers. Through dark elf battlemage scrying, Pie had command over the western and southern fronts, while Arithon commanded the naval invasion. An unseen hand directed the dark elves defending Astos' own lair. No matter the commander, one thing was clear. The dark elves were aggressive, hungry for victory, and deadly in battle.

The Bay of Elves Invasion: Obsidian attempted to maneuver the vessels under his command into a blockade of sorts before Arithon and Bikke's fleet could reach them. This tactic proved successful as a method of delaying the progress of the dark elves, but as the ships drew closer to one another, Obisidan, Bob, and Eric were able to see that their crews were miniscule compared to the crews of the dark elf fleet. Their scant few WzIMPs and KYZOKU were no match for Bikke's legions of NjPIRATEs and KYZOKU, and though he was loathe to do it, Arithon pressed the advantage in harrying the defenders. Soon, Eric found his WzIMP crew decimated, standing alone on his small fishing ship against an opposing pirate vessel. Drawing upon his training, he steeled himself against the coming onslaught, using a technique he learned from the Dwarven Beastman to try and block the piercing blades of his foes. Amazingly and against all odds, he clung to life as strike after strike was leveled against him. Unfortunately, his luck finally ran out, and he was run through. In the meantime, Obsidian called upon his black magic, calling down lightning upon his seafaring enemies, dropping them in droves. However, when Eric fell, this left Obsidian's galleon exposed to attacks from several sides. He attempted to flee in an effort to buy himself some time to reposition his fleet, but was struck down while changing direction. Bob fought valiantly as the fleet dwindled, striking down KYZOKU after KYZOKU with mighty strikes of his longsword. Even so, the odds were against him as the battle raged on.

Power Sweep, On Three: With two gaps in the city's natural defenses, Keeo's band of defenders faced the difficult challenge of holding off an attacking force that significantly outnumbered them. He tried to spread the defenders out enough to cover enough ground, but Potentate Pie proved to be one step ahead, sweeping a dozen attackers out eastward, where only a quartet of elves stood in position to block their advance. At the same time, Pie had troops engage the squads led by Dano and Guy, the closest two defenders. Keeo tried to charge across the battlefield to bolster the outnumbered group of elves, but again, Pie was ready for any contingency, managing to slip another group of attackers into the midst of the light elf lines, halting Keeo's advance and dooming the elven defenders. Led by Audrey, the dozen attackers made short work of the blocking force, making their way into the city briefly opposed by another quartet of defenders, quickly dispatched while Dominic and Mohawk Man battled Dano and X. Dano managed to defeat Dominic, but the hardy battlemage somehow escaped before he was finished off. X let loose with an explosive casting of FIR2 on Mohawk Man, finally gaining a measure of revenge for having been duped by him back in Pravoka. Eventually, the remaining dark elf attackers were dispatched, but it was clear that Audrey's group would breach the palace long before they could be caught from behind.

Into Hell's Heart, I Stab At Thee: Undine was tasked with the most uncertain mission of all, heading into Astos' keep. How many defenders did he leave in reserve? Were there traps in the Northwest Castle itself to ward off intruders? These were questions that would not be answered until it was too late to change anything. With Muteki, John, XScorpion, Stephen, and Rick as backup, Undine led a bold expedition into the heart of dark elf territory. Unbeknownst to them, ToST was headed towards the same destination, emerging from a passage from the north with Bork and Uber in tow on his quest to find Arylon. While Undine's forces cautiously made their way through the forest surrounding the keep, ToST led his partners right up to the gate, disguised as a dark elf patrol. The knights at the gate were wary of his approach and so did not grant entry, instead directing him to a group near the treeline in response to his request for healing. Just as ToST was heading back north to this group, Undine's own group emerged from the western treeline. Taking advantage of his successful ruse and this distraction, ToST's trio struck hard at the unsuspecting dark elves, just as the attackers sent by the light elves engaged the roving dark elf patrols. On this front, at least, things went well for the light elves. Though Undine in particular was disturbed at the suicidal determination of some of the outmatched dark elf troops, after a difficult battle they were dispatched, and the attackers prepared to enter the keep.

No Quiet on the Western Front:

Atma
Class: Red Mage

Controlled By: DragonAtma

Age: 28

Father: Darlannon (Red Mage)

Mother: Trinella (Red Mage)

Uncle: Larinol (Red Mage)

Aunt: Farinna (White Mage)

About 28 years ago, Atma was born to a pair of light elves in Crescent Lake. Thanks to the city's widespread racism, his parents had their ears carefully trimmed (and the scars magically healed) so they could easily pass as humans, and performed the same act on Atma the day he was born. Atma trained to be a red mage like his parents, and even fell in love with Kary, a fellow red mage. The day he was planning to propose, the elders kicked her out of the red mages's guild claiming she used the "forbidden magic" of monster skills, time travel, and shapeshifting. Knowing full well that red mages consider no magic forbidden she fled the city, leaving a mysterious orb and a note for Atma. He spent two weeks searching for her, but eventually left for Elfland and then Coneria, refusing to forgive the guild's elders.

Atma is generally laidback, but has no qualms about taking charge in dangerous situations. He has an aunt and uncle in Elfland, two of the few people who know that Atma's not human. He does not understand why Astos's RUB-inflicted Bracelets smell of Liddy Von Colson (one of the guild's elders)'s magic, as virtually all magic is scent-free. Finally, he doesn't know that Kary has a new shape, and definitely doesn't know that she's the Fiend of Fire.

Muteki
Class: Black Mage

Controlled By: muteki005

Dave Mlinko
Class: Black Belt

Controlled By: In2DaBMage

Bob
Class: Fighter

Cotnrolled By: Flying_Cow_Army

Max
Class: Fighter

Age: 22

Controlled By robertebalmer

Max is originally from the town of Crescent Lake. When Max was just a lad of about 5, his parents Tomas (Fighter) and Isabel (White Mage) left their two sons (Max and a small son named Aren, who was only a little over a year old) in the care of Lukahn, a friend of theirs and one of the village elders, and set out on a journey to a cave of ice to recover an artifact that could save their town, according to a prophecy of Lukahn's. Max's parents were joined on the journey by two other adventurers from Crescent Lake named Jim and Colin.

Unfortunately, Max's parents were killed by what survivors Jim and Colin could only describe as a floating creature with an enormous eye. In later years Jim seemed to go mad with grief, and one day set off to the north, telling people that he was going to return to the cave. Nobody has heard of him since. Colin moved to Corneria, a peaceful town he had heard Lukahn speak of many times, as the sage had once lived there years before.

Max eventually left Crescent Lake in search of Colin, and after meeting up with him in Corneria, decided that it would be foolish to rush off to certain death in the cave. Instead, he decided to train and become more powerful, and to make allies who will hopefully one day be able to accompany him to the cave to avenge his parents and to recover the artifact spoken of in the prophecy. He joined the Corneria city guard, but his tenure there was short-lived when he met up with a fellow warrior named Bob, and the two of them were kicked out. Shortly thereafter, the two of them joined up with the main group of adventurers.

Max has had many adventures since then, including getting buried in a melting mud hut, finishing 2nd (or 3rd, not quite sure) in the Pravoka tournament, and briefly teaming up with the Mohawk Man from Pravoka in the Forsaken Labyrinth before both of them were RUBbed by Matoya. He was also the last living defender on the western front of the battle against Astos' invading Dark Elf forces. Currenly, he is travelling to the Marsh Cave with Rocco, Eric, Renquist, and Arithon.

Guy
Class: White Mage

Age: 24

Controlled By Goatfishman

A White Mage born in a small community near Melmond. He was born on a farm and was expected to own it once he grew old enough, but he wasn't suited to hard labor, and was more of an intellectual. Noticing this, his father sent him away to become a White Mage. He took a lazy approach to his studies at first, but that changed when his mom died after a cooking fire got too powerful and burned down the house--with his mom still trapped inside. The emotional shock of his moms death proved to be too much for the father, and shortly afterwards he died. Before he died, he told Guy to seek out Sarda, as he would be able to help him progress further in his studies. Guy was able to focus more on his studies after this and he subsequently improved so much that his teachers recommended that he go to Coneria, which is where he met our adventurers.

He arrived on the scene in the first arena battle, but his Ruse powered strategy proved to be unsuccessful against Dave Mlinko. Meeting up with the other first round losers, they were asked to investigate Garland's castle. It was in that castle that he was given a Cap that was found by HIM. Arriving back from that expedition, they found that Princess Sara was kidnapped by Garland. He participated in the Garland battle, acting as a healer, and rejoiced to see the knight fall.

After a stopover with John and Dave to collect an iron hammer, the three along with HIM journeyed to Pravoka, where they actually arrived before the first group to leave. It was in Pravoka that the group first met the man, the myth, the legend, Crazy Potions Guy. After that ruined meeting, the large group was split up by Undine. He was put into a group with Undine, Muteki, Atma, and Bob, where they ran into a lot of wolves and finally, a pair of Giants. Guy was all for fleeing, but Undine and Muteki talked him down from the ledge and the group battled the Giants using an Undine copyrighted "Blink Tank" strategy, that involved Guy casting RUSE and drawing attacks. This worked, but did not because Guy was never really attacked. Poor Muteki was though. The group prevailed and returned to Pravoka, where Guy helped defeat one of two Giants that had followed them back to town.

Guy was then paired up with John in the Pravoka arena battle, which involved six teams of two matched up according to their class. Guy's initial plan was to RUSE up again, but Atma had to go and ruin things by Muteing everyone but himself, Undine, and Guy. So Guy retaliated by Muteing Atma to ensure that he could get his Ruses off. Undine pointed out to him that Neutering the mages was a bad thing, since it basically handed the fighters the tournament, and only an alliance between the surviving spellcasters could benefit them. Guy agreed, and seconds after he did, Undine was cut down by a fortunate hit. Finally, the tourney came down to the fighter team and Guy, and Guy willingly surrendered to prevent the longest battle in the history of time. Upon exiting, the trio found out that everyone's gold had been stolen by four new adventurers. They were tracked down and the gold was recovered. Among these new adventurers was a mage named X. Although nobody knew it at the time, when they first saw each other, a cold wind blew across the horizon.

Arriving back at the harbor, they found chaos. The 16 quickly split up and Guy went with Bob, Max, and a (in)famous thief named XScorpion on Bob's Leviathan boat. The boat went to the dwarven caves. While the fighters trained, Guy and XScorpion caught "foodies" for the dwarven chef Bork. After that, the four learned of a "Forsaken Labyrinth" tournament that was being held. While taking the ship back to Pravoka to stock up on supplies, Guy became paranoid about missing the tournament, and jumped overboard when Corneria drew into sight. This......was not needed.

In the forsaken labyrinth, Guy showed off his complete lack of directional skills by getting insanely lost, and running away from every concievable battle. He got so lost that he danced as he moved to entertain the crowd that had gathered to watch. Eventually, he came upon X, Princess Sara, and Uber the mystical iguana. He was accepted into the group, and thus, Team Comic Relief was born. They made it deep into the labyrinth, although Sara was lost when yet another freaking Giant popped out of the ground with a specter, and Sara decided the best thing to do was make it afraid of the earth while the Giant beat her face in. The team prevailed, but basically out of juice, was not able to advance further, but did not die.

During this time, two things happened. The first was a fast friendship was born with X. The second was that Astos attempted to recruit both of them into his army, but they both refused. Guy did so because Astos did not offer him anything Guy actually wanted. Upon leaving the tournament, Guy went to Elfland with X so he could learn at the magic school there, but was drawn into the conflict between Light and Dark elves. He commanded a light elf force on the southern front, where he personally lived through the conflict, but the light elves fell. He is now currently moving to Astos's castle to look for survivors there.

Overall, Guy is very relaxed and easy going, unless he is in a high stress situation, where he gets more skittish. He seeks to be a calming influence to the groups he's in, either through his magic or his humor. He has an inate need to help those weaker than himself and those that are hurt, but balances this with a fanatical hatred of the undead. He is more of a "rookie" than most of the adventurers he travels with, but has learned very quickly the proper way to not die.

Arena Accomplishments
 * Corneria: Defeated in the first round by Dave Mlinko.
 * Pravoka: 3rd place, willingly surrendered to the Bob and Max team to prevent a 1000-round battle that might break FSA's simulator.
 * Forsaken Labyrinth: Teamed up with X, Princess Sara, and Uber in the epic forming of "Team Comic Relief."

Other Accomplishments
 * Is the main focus of the "Blink Tank" strategy, a term popularized by Undine in the Giant Battle of Pravoka. This involves a WM (or RM) casting RUSE on themselves to make them unhittable, and standing at the front of the party to cause misses.
 * Has an odd need to name every minor character he comes into contact with.
 * Has a near fanatical hatred of all things Undead, and will attempt to destroy them at all cost regardless of the situation, unless someone can talk him out of it.
 * Has referred to Muteki as a Soccer Ball on multiple occasions

John
Class: White Mage

Controlled By: jdog121889

A young white mage who woke up in the Temple of Fiends one day and can't remember anything before that. He also feels that he has some kind of connection to the Temple itself but can't explain it yet. He travels with the group in hopes that he may learn who he is, and where he came from.

Most of the quests he has done have been with either Dave, Stephen, or both, mostly due to the fact that they usually need a White Mage with healing magic fast, and neither Dave or Stephen trust Akbar's discount White-Mages-for-hire Shop (NOT Self-destructing Robots). This may also stem back to a favor he owed Dave for escorting the two into a mine to get Iron Hammers, although whether or not that is actually the reason for his constantly helping the two is unclear.

Stephen
Class: Thief

Controlled By: OslerCombo_II for RPs and backstory, In2DaBMage for actual in-game commands

ToST
Class: Thief

Controlled By: dethaddr

A Thief who entered the Pravoka Thieves Guild with Stephen, and got dragged into an adventure of epic proportions. In battle, any attacking style is usually acceptable for him, mainly due to his special skillset, which consists only of the command "Imagine," which turns into "Dream" while he is not conscious. He as been known to kick, punch, bite, claw, combo, stab and spear his opponents, and that's not the half of what he's done.

He has at least four stunt doubles, the "on call" one usually sitting unused at home, just collecting a paycheck. Together, they form the mighty ToSTRON, Defender of the Dynamicverse, a gigantic robot capable of mega-mech attacks.

It's ToST's goal to adventure to Eblan, home of the famous Ninja, Edge, and become one of the even more famous Elite 4E fighting force (Edge's Exemplary Eradicators of Eblan). On several occasions, he has tried to convince HIM, the owner of the only known airship, to give him passage to Eblan, to no avail.

ToST knows a former thief/adventurer-turned-shopkeeper named DeTh, who always has premium wares, but his prices are always just a little too high to be affordable. He also has several very well-connected girlfriends, one of them being DeTh's daughter, Arylon.

His current list of girlfriends and how they got together is as follows:
 * Dahlia—Stockgirl for Pravoka Armor Shop. In the Giant Battle of Pravoka, ToST fights to protect her place of work from destruction. She falls for him upon seeing his nude...ahem...figure in her shop.
 * Amelia—One of Bikke's (former) wenches, she meets ToST in a bar in Pravoka, and helps him out of a fight on Bikke's ship. Impressed by the naked thief, the rest is history.
 * Marya—Cheerleader, the prettiest out of the Pravoka Troupe. Her Troupe cheers ToST on in the Pravoka Ship tournament, and "nurses" him back to health after the tournament.
 * Arylon (II)—DeTh's step-daughter, and frontrunner in the girlfriend race. For more on her, read her entry.

So far, his only true enemy seems to be the yet unnamed Item Shopkeeper, whom he first met in Pravoka, where ToST was parading around in the nude due to insufficient armor protection ratings. This merchant makes most men uncomfortable, due to his seeming attraction towards them instead of the fairer sex. Unfortunately for ToST (and every male character in FFD), he owns a franchise, which extends well across the continent.

ToST's previous endeavors include participating in the Pravoka Ship Tournament, where he bit Undine's left ear off. He later shocked the crowd by committing seppuku because he was faced with unwinnable odds and did not wish for others to gain EXP for killing him. This garnered favor with the Pravoka Troupe, the cheerleaders in the crowd.

Later in Elfland, he participated in the 100-entry "Forsaken Labyrinth," where he picked up the services of HIM, Dwarven Chef BORK, and Master Z (Zaknafein himself). Unfortunately, their dominating presence did not prove victorious, and they went their separate ways.

While in Elfland, ToST procured a sword (at the time labelled "Master...") from the graveyard. He was convinced by DeTh to put this artifact in his "impenetrable vault." Unfortunately, the vault was not impenetrable to Arylon, the only other person besides DeTh who knew its secrets, and she presumably stole the sword. The importance of this event is that the sword is meant to slay a strong entity of the Light...the one whose name appears on the sword, and the sword possesses the slayer into doing its bidding when the time is near. It is unknown if Arylon was possessed, who the sword is meant to slay, or if she was convinced by Astos to bring the sword to him. It has been rumored that Master Z is the intended victim.

ToST participated in the "Invasion" storyline, where his party, consisting of Uber the Iguana, Dwarven Chef BORK, and himself, were trying to infiltrate the Northwest Castle. While searching for Arylon, they had been seen by both sides as working for the other side. In reality, ToST could have cared less about the war, as he was commissioned by his friend DeTh to find his daughter, and perhaps the "Master.." sword. His party abruptly ended upon the making of the "Trojan Astos", when BORK got hungry for lunch and scooted back home with Uber in tow. ToST, now with a combined Light Elf contingent, discovered Arylon in the bottom of the Northwest Castle and rescued her, only to be injured himself.

Upon returning her to Coneria, ToST discovers that Arylon does not remember anything between the time she heard a strange voice and the time she awoke rescued at home. Meaning, she has no idea where the "Master..." sword is. ToST is healed by her, and DeTh, seeing the event, feels it's time to reveal to them what he knows of her origin (which isn't much that isn't already known). DeTh then puts to two together, on a journey to find Arylon's origins for everyone's sake.

ToST decides to start out with a "friendly" visit to the Dark Elves, muttering the code word he was to use during the "Invasion"... CARROT.

ToST's equipment includes a set of magical lockpicks that will open any normal lock/chest with ease, and a runed dagger which will render a target's magics ineffective on a successful hit. This misnomered "Mute" Dagger is charged, and only FSA knows how many charges are left before the runes fall off and turn it into an ordinary dagger. Thus, it is only to be used when absolutely necessary, as was the decree of DeTh, the one who lent ToST the dagger. (It is still currently on borrow)

Obsidian
Class: Black Mage

Controlled by: beege_man

A mage hired to work on the high seas for the head merchant of Pravoka due to his affinity for lightning magic and its effectiveness against sea monsters. He was recently given control of the head merchant's Galleon after the the Thieves Guild, led by a mysterious man with a mohawk, killed the head merchant. Obsidian grew up in Corneria, but was forced to leave while he was young due to his lack of control over the magic he wielded at the time. He has since honed these skills and became calm, cool, and collected, with decent tactical sense. He misses his family, especially his little brother Ebony, a wanna-be mage without any real magical talent. He appears to express some regret over not having Ebony's fighting abilities, and also seems to feel bad for being incapable of teaching him magic to keep him safe on his crazy adventures around the world.

Eric
Class: Black Belt

Controlled By: Lee Eric Kirwan

Is quite possibly a calculator that has gained the ability to think and feel.

....Just kidding Eric!

Undine
Class: Red Mage

Controlled By: AstralEsper

Age: 22?

Height: 5' 7"

Weight: ~132 lbs.

Eyes: Ice-Blue

Occupation: Student (Expelled)

A student at the Mysidian Academy, she chose to study Red Magic following her indecisive nature, a choice that meshed well with a side-interest in fencing. Though an accomplished student possessing a natural talent, she eventually grew tired of being boxed into the role of "Jack of all Trades, Master of None," and sought to distinguish herself in some unique way. While researching in the library, she came across some obscure references to special techniques developed by mages of different schools long ago. Of particular interest to her were the ability to quicken spellcasting and a technique to cast two spells with a single incantation, referred to as "Doublecast," utilized exclusively by Red Mages.

She asked her professors about her discovery, but they denied that any such abilities had ever been developed, and advised her to abandon her pursuit. Unsatisfied, Undine continued her research. Eventually, she managed to crudely apply a technique to speed up her incantations from a vague description she found in an arcane book, achieving an insignificant but measurable reduction in casting time. This convinced her that there was more substance to these seemingly forgotten skills than her professors would have her think.

After piecing together some incomplete writings on the subject, she attempted to apply them to perform the Doublecast technique. Her test failed however, and resulted in the simultaneous expenditure of all her spell charges. Her proximity to the Black Mage Research Lab at the time proved problematic, as the massive release of energy triggered a chain reaction with nearby research materials and caused an explosion that nearly took out that entire wing of the school. While there were fortunately no serious injuries, she was expelled by the Headmaster, who sealed all of her spells, confiscated her equipment, and cast a level restriction spell on her, reducing her to Level 1. She was then teleported away from Mysidia.

Undine found herself near Pravoka, penniless and weak. She was determined to regain her lost power and more, to exceed the abilities of her former professors and return to Mysidia triumphant. As she journeyed, though, she began to feel her own limitations more keenly than she ever imagined. Though she initially looked upon the other "low-level" adventurers she met with disdain, she gradually softened as she was humbled by her new position. Her desire for power also curbed somewhat and even faded into the background as she was exposed to the crueler aspects of the world she was once sheltered from. On a mission to defeat the pirate Bikke, she was shocked to find herself surrounded by death, and in turn became responsible for it herself. Though she worked through a crisis point and managed to cope with her actions, she has a strong dislike of killing, and will avoid lethal force whenever possible against human opponents, preferring to disable them. This sentiment does not extend to monsters, however.

She was responsible for landing the final blow against Bikke, and spared him to the chagrin of Dave Mlinko and Steven. She made him promise that he would do no more harm, and confiscated his weapon, Scather, a Mythril sword once belonging to Elvish Royalty that Bikke looted from a corpse. He later betrayed this promise, causing Undine to experience some level of disillusionment. Misfortune beset her when she attempted to use Scather; though she managed to quiet the yet unsated hunger the blade displayed in her battle with Bikke, it nearly consumed her mind with a fiery rage, scarring her arms with burns in the form of strange characters that Undine didn't recognize. She has not risked using it since, and now seeks to discover the meaning of the marks on her arms, which she usually covers with her gloves.

Undine is currently the Commander of a covert strike force sent to the Western Keep as a counter-attack against Astos' invasion of Elfland.

X
Class: Black Mage

Age/Birthplace: Unknown

Controlled by: x_loto

A short and stubby Black Mage who is just learning his profession. He appears to be a bit of a klutz, doing such things as tripping over books and snapping a string on Atma's Lute while attempting to play a song. He was chosen by Mohawk Man, along with XScorpion and Keeo, to unknowingly steal the main party's gold. He is quite shy and stutters profusely, but this disappears when he is crunching numbers or formulating strategy. He has a good grasp of battle theory, but often performs his calculations with incorrect numbers or otherwise corrupted formulas. Due to his stubbornness, this has led to several comedic scenes. He also has a strong sense of justice, and will do whatever it takes to defend others even if it puts him in harm's way. He also employs a very strange slang, and seems to be connected to Erdrick somehow...whoever the hackers he might be....

His past is largely unknown at present. Where is he from? How did he arrive in Pravoka? Why is he studying black magic? Why does he call himself X (coz we all know ain't no self-respecting momma gonna name her baby X!)? These questions have all remained unanswered, since for now X prefers to remain mysterious...terribly mysterious.

XScorpion
Class: Thief

Controlled By: Strangely enough,XScorpion

The most infamous thief ever. Rumors persist that this is due to ballot-stuffing. But don't worry: we all know that XScorpion is the greatest thief who ever lived, and no one can compare themselves to him!

Keeo
Class: Fighter

Controlled by: DarthCansupes

An adventurer from parts unknown, Keeo and his mage friend Keyser spent some time among the dwarves, helping Nerrick dig a passage connecting the Aldi Sea to the rest of the world. A large stone blockage barred the way, and so they were dispatched to find some way to clear it. Along the way, they met a lone old man who asked them politely to find a Crown in the Marsh Cave, as it held great power. Keeo felt that if the Crown was so powerful, then this old man might be of some use in clearing the stone blockage. Keyser had heard of the Marsh Cave and tried to talk Keeo out of it, but couldn't convince him otherwise. So, the two went to the Cave... and Keyser met his demise, struck down by poisonous creatures. Badly injured himself, Keeo fled to the surface, but his friend reanimated into an undead beast and came at him. Keeo managed to strike him down, but the experience had badly effected him, so he sold most of his belongings to flee the elven lands to make it to Pravoka. The ship was hijacked by pirates, and Keeo ended up getting chucked overboard. Eventually, he washed up at Pravoka, sold his sword for a pallet behind the inn, and resigned himself to his existence.

On the day of the battle royale, that all changed. He was in the audience that day, having snuck in, trying to take his mind off of his troubles. When the Black Mage Muteki cast SLEP on a large number of competitors and audience members, Keeo elected to depart. Just outside the arena, Mohawk Man recruited him, along with X and XScorpion. Brief thoughts of forming a group called "The X-perience Featuring Keeo" flitted through his mind, but it was not to be. The trio was tasked with transporting several piles of gold to a newly reconstructed mud hut, and provided with equipment as part of payment. Of course, it turned out to be a plot to steal the gold of the competitors in the battle royale, and resulted in a great deal of enmity towards the Mohawk Man. Once the misunderstanding had been sorted out, Keeo, X, XScorpion, and Mohawk Man's other recent hire Dano were accepted by the larger group of adventurers. Escaping squalor had a profound effect on Keeo, as he got over much of his self-loathing.

The next morning, chaos enveloped Pravoka as the head merchant was killed and a full-fledged war broke out between the pirates and thieves. Keeo was recruited by Dave Mlinko to assist him in taking Bikke's privateer. Over the course of a long day and night of travel, the pirates manning Bikke's vessel were dispatched by Dave's team, culminating in a showdown with Bikke himself. In the end, Dave's team was able to capture him, and made a brief stopover in Coneria before heading on to Elfland. Keeo, Dave, and Eric spent most of their time in Elfland helping to clear the forest around the city of monsters. When they returned, news of the Forsaken Labyrinth had spread, and Keeo decided to enter. His trusty Hand Axe was sidelined in favor of a dwarven-made Long Sword, and he looked forward to hopefully upgrading further to a Silver Sword with victory.

Unfortunately, his draw for starting position went very poorly, and he began further away from the exit than any other competitor. Even so, he worked quickly to try and gain ground, first joining forces with a MUMMY, and then eventually with Conerian Tournament Champion Atma and his own IMAGE companion. Together, they managed to make it deep into the Labyrinth's Inner Sanctum. Ultimately, they were mere steps from the exit when Dano claimed final victory. Keeo and Atma then worked together in a survivor's battle royale, splitting the prize money when Atma won. Afterwards, they made haste back to Elfland where the dark king Astos was preparing to invade. Keeo was put in command of the southern front, with X, Dano, and Guy as his lieutenants. Together with the light elf troops, they made a valiant attempt to hold off the vast dark elf forces, but it was not enough to keep Astos from taking the city. Blaming himself for the catastrophe, Keeo suggested that the four head towards Astos' Northwestern Castle to seek out any survivors of a light elf expedition commanded by Undine to prepare a counterstrike. The others agreed, and off they went.

Though he still places a great deal of blame on himself for Keyser's fate, for a time he has appeared to be somewhat under control. Even so, he has told none of his new comrades about his past and fears that they would shun him if they knew what he had done. With the main action having returned to Elfland, the Marsh Cave looms large in his mind, and there is no telling how he may react to returning there.

Dano
Class: Red Mage

Age: 25

Controlled by: des223

Dano was the only child of a couple living in the woods. His family never had enough the money to send him to any sort of magical school, and he couldn't read anyways, but he is imbued with a strong magical aura. He grew restless at the thought of spending his whole life as a woodsman, so he set off to explore the world and hone his magical skills. Dano has two main goals: earn as much money as possible to afford himself a better lifestyle, and learn as much magic as possible. He cannot read (he never had formal schooling), so instead of reading the magical scrolls that he purchases, he instead listens to other people cast spells and learns from them that way. This gives him the honor of being the first challenge character in Final Fantasy Dynamics.

Dano first encountered the other adventurers in Pravoka, where he was tricked by the Mohawk Man to transport stolen money. Even though he is friendly, Dano occasionally becomes obsessed with becoming stronger and smarter. This leads him to attempt quests, slay powerful enemies, and fight through difficult times going solo. His skill at solo survival was proven through winning the Forsaken Labyrinth by himself (along with the help of some bargaining with other Labyrinth contestants). Dano will normally side with what is good and right, but if those lines become blurry, he makes his decisions based on the amount of money and/or spells he could acquire. He will never limit himself to what spells he could cast (he wishes to learn and use all magic), so agreements like the Pravoka Accord mean little to him.

In battle, Dano prefers an aggressive offense over defense. He purchases and uses Black Magic much more often than White Magic. (He will heal himself only after all nearby threats are eliminated.) He can be identified by the custom-engraved Silver Sword that he uses in combat, which was given to him as reward for winning the Forsaken Labyrinth.

During the Light Elf vs. Dark Elf war, Dano and Dominic, the two best warriors on each side, had a fight on the Southern Front. Dano personally defeated Dominic using a combination of magic and attacks with his Silver Sword. However, Dominic got back up and ominously hinted at a final, deadly meeting between the two at a later date. Dano continues to battle along with his fellow adventurers (Keeo, Guy, and X) to prepare for the confrontation.

Arithon
Controled by: Shadow_Master01

Class: Black Mage

Gender: Male

Origin: Unknown, currently considers Elfland his home

Age: Unknown, approximately 21 years of age

Favored Element: Air

Backround: Arithon is an amnesiac Black Mage who quite literally fell out of the sky and landed at the feet of Zaknafein, a master mage of Elfland. The only possession that he had on him at the time was a blue spell book bound in silver with his name written inside. He was badly wounded at the time and quickly lost consciousness. After awakening the older mage decided to adopt him and through his patronage managed to enroll the young man in the elven school of magic. Arithon quickly showed himself to be a prodigy by learning what those of the school taught so fast that it was almost as if he were relearning something he already knew. During this time he became best friends with another young orphan named Lacuna. Managing to complete his training in 5 years, Arithon embarked on his final exam which, though he managed to pass, also swept him away from all those whom he knew. It was during this time that he met up with some of the other adventurers. This was also a pivital moment in the life of the young mage for during this adventure some of his previouly lost memories began to surface. In addition, a previously dormant gift inside of him began to stir which may be the key to uncovering the past of this mysterious mage.

Personality: Arithon is fiercely loyal to those whom he calls friends, often willing to sacrifice himself to save them. He has a stuborn streak a mile wide and would rather fight to the death than give up. He also has a strong sense of curiosity which has gotten him into trouble more than once. Mainly his personality is based on his spirit, which is neither light nor dark but rather grey (the balance of the two), which drives him to seek balance in his own life and abilities.

Distinguishing Features: Arithon is about 6ft tall and has brown hair. His eyes are normaly sea-green in color but when he casts a spell the color changes based on the type of spell (currently known: Lightning = Blue, Ice = Purple, Fire = Red, Status = Grey). Though able to swim he tends to avoid boats due to a mild suseptability to motion sickness. By far his most distinguishing characteristic is that he does not need to chant the words to any spell he casts so long as he has read the spell, he instead directly channels his energy to create the proper pattern. One other odd thing about the mage is the occasional appearance of a strange mark on his right hand.

Arithon's Memory:

Tamra: Half-Elven Female White Mage - One of Arithon's friends. She taught him some basic herbal medicine when he asked her to. He currently carries a white book on that topic that once belonged to her, written in a langauge that, as far as he knows, no one else understands.

Elenor: Human Female Red Mage - Another friend and his teacher in tactics, strategy, and logic. Her lessons were of great help to Arithon during his unwilling participation in the Elfland Invasion.

Rocco
Class: Fighter

Controlled By: Booguwah61842

Approximate Age: 20

Rocco is the name given to the young fighter found by the Dwarves 15 years ago. The young lad, approximately five years of age at the time, was wild, and stood his ground until he was too weak with hunger to defend himself any longer. Thankfully, the Dwarves took him in and nursed him back to health. The Dwarves attempted to converse with Rocco after he had calmed down, and were utterly befuddled by his speech, which sounded like none they had ever heard. Eventually, the young child picked up on the Dwarven tongue, subsequently forgot his own, and was accepted as one of the Dwarves' own.

The boy's care was charged to the Dwarven Blacksmith, and it was he who named the child Rocco. Rocco always had the desire to learn his "father's" craft, and after many years apprenticing, was allowed the chance to make his first sword, a Saber. It was shortly after this personal triumph that Rocco was allowed to partake in the Dwarven rite of passage into adulthood, an honor which Rocco appreciated whole-heartedly.

Rocco's first fights were intense, and it was due largely to the Dwarven ceremonial Steel Armor that he was able to survive. By the end of the ritual, Rocco was poisoned and much drained of any energy he might have had. He had many poison induced hallucinations on his way back to the Dwarven Caves, some of which were marked by a language which he himself did not recognize anymore, though it was his native tongue peering from deep within his subconscious.

After a time in recovery, Rocco was able to partake more fully in the adventures that the Dwarven Caves had to offer, which included a specific type of training in which Rocco learned the command BLOCK. It was here that he met two others of the Fighter class, Max and Bob. Shortly after completing this training, Rocco was allowed to join Max, Bob, and two of the Fighters' companions, a Thief with no tongue, and a White Mage named Guy, on a quest for ingredients to some of the Dwarven delicacies of which Rocco was very fond. Sadly, it was during this quest that Rocco learned of the shortcomings of the Saber he had made, and though he vowed to always keep it, he decided it was a wise idea to find a new weapon for every-day use.

Shortly after completing the food-shortage quest, it was announced that there would be a tournament of epic proportions held at the Dwarven Caves. Rocco had already set out to sea on Bob's Leviathan, but it was announced that there would be teleportation between all of the major cities on the Aldi Sea and the Caves, so Rocco was not worried about getting to the tournament on time. He gently persuaded Bob (along with the help of the tongueless Thief) that a trip to Pravoka was in order, and after a few sea-battles Rocco saw his first normal city in what could only be described as an abbreviated memory. After a quick tour of the town, Rocco's Saber found a more permanent home on his back, while his new Short Sword took the vacancy left in his hand.

The Forsaken Labyrinth was an awesome tournament, in which there were 100 competitors involved. Rocco felt honored to be there, and had made the personal decision to try and stay "solo" as long as he could within the tournament. After a slight miscalculation, Rocco eventually befriended the Dwarven Beastman, who had taught the young Fighter the BLOCK command. Winning the tournament was not to be within their reach, however, and so Rocco's new goal became "end the life of any team you find." Rocco was able to take out such competitors as the Crazy Alchemist and Matoya, both of whom had taken out fairly high ranking participants of the tournament. By the time the Labyrinth was successfully completed, Rocco had the most kills of any competitor. This was something that the Dark Elf Astos had noticed, and so Astos presented Rocco with an offer of wealth, power, and generalship of a growing world power. Rocco accidentally accepted.

Rocco was teleported to Astos's Keep, an ancient building in disrepair, though one could tell it had once been a grand palace. He met with Arithon, a Black Mage who seemed to be around his age, perhaps a bit older, and Lacuna, a White Mage, who knew Arithon quite well. After dealing with a few CREEPS, the three, along with a Black Belt named Pie, were used by Astos to lead an Army of Dark Elves into the Light Elf Mystical Kingdom. Pie was given the role of Potentate, and Rocco was indeed given the position of General. Rocco was not enthused, as his participation had been taken from optional to unconditional. Astos was using enchanted pieces of Copper Armor to secure the use of the four. Due to being grossly outnumbered and underpowered, the Light Elf forces fell quickly. Rocco was left waiting to see what fate held for him.

Rocco is an easy going personality with a strong sense of justice, a sense that is perhaps second only to that of self-preservation. He does not have a head for strategy nor decision making, though he always has ideas about how a situation might work. He knows that he is not a Dwarf, and so intends to find his origins through the adventures that befall him. To honor the Saber that he made, Rocco would love to learn a technique where he is able to duel-weild his Saber and another sword. He has heard talk of the Hyoho Niten Ichi-Ryu sword-fighting style of dual wielding blades, and hopes that he is one day able to learn and master this technique. Rocco's only real claim to fame (or lack thereof) is to be either the lowest or almost lowest ranked PC character of the FFD fame-o-thon, in spite of having met a few of the other characters along his journey. Ah, such is life. Fame is for those who seek glory, and Rocco would rather pinpoint who he is as a person before worrying about glory.

Lacuna Talwe
Class: White Mage

Gender: Female

Age: Thought to be around 20

Controlled by: Melirune

Lacuna was one of two adopted children in Elfland. She had been raised collectively by the priests of the village while Zaknafien raised her counterpart Arithon. Arithon.. Did he manage to complete the elementary magic school? Would Lacuna be able to succeed when her time came?

She knew not why but she was given to Astos as a sort of present from the elven populace. A necessary concession she was told by the villagers as they wept and mourned her departure, but for what? The elven people were not so weak as to cower before one individual, were they? How much time could one lowly acolyte buy for all of Elfland?

As a servant of Astos, Lacuna was fitted with a deadly bracelet. One wrong move on her behalf, or attempted tampering of the bracelet, and a deadly RUB spell would be cast upon her.

Lacuna took part in the assault on Elfland, but fell upon the battlefield. She awoke in Astos' dungeons, along with other combatants from the battlefield. After many introductions (and a few battles along the way) Lacuna, along with her group, headed off towards the Marsh Cave.

Pie
Class: Black Belt

Controlled By: Pieomon

Renquist
Class: Red Mage

Age: 18

Controlled By: Amo387

Renquist is Max's younger brother. He grew up in Crescent Lake. He was a rebellious youth, joining a band called Shining Bolts of Love due to his parents' tragic deaths, and being raised by both the Sages and local elders of Crescent Lake. The young lads dabbled in minor magic, the name of their band attributed to the magical cantrips they used as a light show during performances. When one of the audience members was accidentally killed by a random Bolt of Love, the band split up, and Renquist was forced to flee his home for fear of being prosecuted (even though it was Lance Rodriguez's fault). He moved to Coneria, his brother not knowing what happened to him since Max had left on his own adventures years before. Only recently did the teen angst leave Renquist as he saw his brother working as a town guard in Coneria, and fighting evil in general. Wishing to follow in his brother's footsteps as a warrior, but also having a taste for the arcane, he became a Red Mage.

Small note: Renquist is unaware of the prophecy about the cave of ice. Both Max and the Sages of Crescent Lake decided not to burden him with the knowledge. That is actually another reason for his rebelliousness when he was younger, not having the direction that his older brother found through trying to fulfill the prophecy their parents failed to.

While on a fishing trip, a strange storm seemed to stir up out of nowhere, and Renquist ended up washing ashore near Astos' castle. Astos took him in and trained him in a simulator, where he became the first member of FFD to wield the Masamune. The simulator malfunctioned, and Renquist had to fight a "real" GIANT. He came out of the fight barely alive, and Astos gave him a CURE scroll after he crawled out of the broken machine, the Masamune and other powerful equipment disappearing. After a solo fight with a SHARK (as Astos was looking for a LIT scroll to give his young pupil) on the way to Elfland Castle, Astos gave Renquist a LIT2 scroll. It was at this time that Renquist realized he should really ask to learn spells when nothing is going on, as Astos has really bad timing in giving him spells right after they would have proven most useful.

Astos snuck the young wannabe hero into Elfland Castle, and ordered him to kill the Elf King while he was still in a coma (induced by Astos' minions, though Renquist did not know that at the time). He was shoved into the King's chambers before he could answer, where Zaknafein waited, concealed from Astos' knowledge magically. He convinced the young Red Mage to not kill the King in exchange for removing the cursed bracelet he wore. The things he was told by Zaknafein opened his eyes, he realized his entire meeting with Astos had been arranged, and he had been duped from the beginning.

Renquist let Zaknafein put the King into a deeper coma for the time-being to hide his life force from detection, and Renquist cut himself with a knife so that he could present Astos with a bloodied murder weapon to further convince him the King was dead, casting CURE on himself afterwards to conceal his deceit. The trick seeming to have worked, Renquist was sent to the cellars to release one of Astos' other forced minions from capture. When he met up with Lacuna, they almost immediately started plotting the demise of their "master" with Atma, who happened to be locked up with Lacuna.

The Elfland Castle dungeon was apparently home to many undead, as every time new prisoners were thrown in, adding to the group of Atma, Lacuna, and Renquist, another group of undead attacked. Max, being one of those prisoners, sort of met his younger brother finally, but didn't know it, as Renquist was so shocked at seeing him that he concealed his identity by tying on a bandana over his face. Also, one of the aforementioned attacks by undead occurred right after Max regained conciousness, so there wasn't much of a chance to formally acquaint oneself with anyone.

Renquist is currently struggling with how to tell his brother that he was on the opposite side of the war in Elfland. (Hey, is anyone else thinking "Racer X" right now?)

fsablazingsoul
Class: DM

A mysterious entity which is rumored to exist, and is said to exert a controlling influence over the Dynamics-verse.

The DM of the game, who continually hatches plans to try and kill each and every one of the heroes using such devices as chains, overpowered spells, and rigged RNG (random number generator) mechanics. However, the superb tactics of people like Atma and Undine continually foil his efforts to kill off the main party. While he refuses to show it, he is undoubtedly frustrated by the heroes, and is currently hatching up a scheme where the main characters war against each other, leading to deaths which he knows are inevitable.

Adding to his frustrations are the RPs for Dave Mlinko and Stephen, which undermine his efforts to make a reasonable story. Luckily, this frustrates him to the point of incoherence, leading to Dave continually making 5-post RPs without worry of complaints or anything else.

He is also a game piece in the Overlord game, although his current functions are unclear.

HIM
Class: Red Mage

A Red Mage commander from a distant, unknown kingdom, presumably one up north. He was on a special mission from his King one day, on an airship named the Final Approach, when all of a sudden, it crossed the path of a pair of Red Dragons in combat. The airship was torn apart by the powerful BLAZE attacks, but HIM miraculously lived through the ensuing explosion, and, using a piece of the ship as a parachute, descended to the mainland, and was found unconscious near Coneria.

He was taken into a back room with some healers, who explained that a man with leather armor had come in and given the healers 100 gold to give to him. HIM took the gold and presumably thought the man was from his kingdom, reminding him to finish out his mission. He got his bearings back and then had somewhat of a leadership position in the group for a short while. He also entered the Tournament in Coneria, but lost out in round one to Max.

However, Garland kidnapped the Princess shortly afterwards, and HIM joined the rescue group to get her. Based on his interactions with Garland, it appeared that he had some kind of history with him, but it was made unclear. Nonetheless, despite the fire spells casted by the princess, who had little control over her actions, the group managed to defeat Garland.

After collecting the reward, he returned to the Temple of Fiends and attempted to use Garland's armor, although it was too heavy for him. The weaponsmith failed to lighten it by turning it silver, so HIM just left it there. On the way out, the Rude Guard, not impressed with HIM's skills, challenged him to a duel, but HIM declined and crossed into Pravoka with Dave, Guy, and John.

He stuck around in Pravoka until after finding Matoya, and then his kingdom sent an airship (presumably captained by Celes from FF6), and he left the game. He made a brief comeback appearance in the Labrynith, teaming up with ToST, but he was defeated late in the contest, and went back to his kingdom.

Alphie
Class: White Mage

Fingers
Class: Thief

Garland
Class: "Knight"

Garland was the most powerful knight in the Kingdom of Coneria, and captain of the Guard. A Scholar in Coneria Castle recalls that he was once a good knight, but that something occurred that deeply affected him, to the point where he betrayed the kingom. Exactly what precipitated this event is unknown, but his treachery culminated in the kidnapping of Princess Sara and his flight to the nearby Temple of Fiends. With none who could match Garland in swordsmanship, the King of Coneria called upon a group of adventurers to defeat Garland and rescue the Princess.

Though Garland had mounted a formidable defensive formation utilizing the Undead residing in the Temple, a strategy developed by Atma allowed the group to deal with it in an effective and efficient manner. Undettered by his opponents' successful strategy, Garland pulled a series of two chains, the first releasing a pair of Creeps on the surprised group, and the second revealing a controlled Princess Sara, who was compelled to cast attack magic upon her would-be rescuers. Though the group's situation for a time turned dire, in the end, Garland was defeated without any casualties, with Dave Mlinko laying the final blow.

After the battle, HIM returned to the Temple and attempted to salvage Garland's armor. It was restored to good condition by a pair of local blacksmiths, but lost any uniqueness it once had and was rendered an ordinary suit of Iron Armor.

During these events, no one had thought to do anything about Garland's body. It was rumored that when the Conerian Guard was dispatched to recover Garland's body for burial, all they found in the room where he was said to have been slain was a rusted helmet, a few bats, and a curious Black Crystal...

Princess Sara
Class: Black Mage

Princess of the Kingdom of Coneria. She was kidnapped by Garland when he betrayed the kingdom, and taken to the Temple of Fiends. While there, she was robbed of her own will, and compelled to attack those who came to rescue her with her magic. Though unable to control her own actions, she was able to resist the force controlling her enough to hold back on the spells she cast, reducing their power. After unleashing a weakened Fire 2 spell, she collapsed from exhaustion. Upon Garland's defeat, she regained her consciousness and volition, and teleported herself and her rescuers back to Coneria.

She rewarded the adventurers who saved her with a sum of gold. Additionally, she presented Atma with a Lute (which was a family heirloom), along with a kiss on the cheek. She has been known to occasionally display affection towards Atma, and in particular is often complimentary of his hat.

Princess Sara later competed in the Forsaken Labyrinth Tournament, where she was present at the inception of "Team Comic Relief."

Syd
Class: Unknown

An enigmatic young (?) woman who resides in Coneria Castle. An unknown force has rendered her invisible, and little else is known about her. Though she doesn't often interact with others, she has a friendly nature. Her manner of speech is manic and seemingly carefree, occasionally betraying a brief hint of sadness. She rarely speaks plainly, and her words often reveal an unusual level of insight and have a depth beyond their face value. She seems to posses knowledge of a subject quite grave, in stark contrast to her general demeanor which does not reflect this.

She participated in the Forsaken Labyrinth Tournament, apparantly seeking fun rather than a prize, and was eliminated by the Team of Astos and Arithon. In battle, she displayed a proficiency in as well as high resistance to magic, and her invisibility rendered her nigh impossible to strike physically, though the extent of her abilities remains uncertain.

Rude Guard
Class: Fighter

Bikke
Class: Pirate

Mohawk Man
Class: Thief

Crazy Potions Guy
Class: Alchemist

Matoya
Class: Black Mage

Astos
Class: Black Mage

As King of the Dark Elves, Astos is well on his way to achieving his goals. Many were confused as to why such a notorious individual took part in the Forsaken Labyrinth, although now it seems clear that he did so in order to take stock of what sort of adventurers would be available to him in his upcoming bid to take the throne of Elfland. From its ranks, he successfully recruited Rocco, Arithon, Bikke, and Mohawk Man, to add to Audrey and Dominic,who were helping him with several things in return for the necessary forces and gold required too kill Dave Mlinko.He also tried to recruit X and Guy, although they declined, as did,later on,ToST.

Astos held court among his powerful recruits, along with those already under his command such as Lacuna and Potentate Pie, and explained his plans and goals. According to him, his family had been unfairly ousted as the true rulers of all elves, and he saw this time as the perfect moment to recapture the throne. Once the offensive was underway, he took one final recruit, Renquist, on a secret expedition into the heart of Elfland. He sent the Red Mage to assassinate the elven king, a task that he believes has been completed. Thus, the final barrier to Astos becoming King of all Elves is removed, and the badly outnumbered light elf forces have surrendered to his assault.However,an attempt at a counter-siege by a force led by Undine appears to have a reasonable amount of success thus far,and might cause problems for him down the road.At this time,some of his subordinates are also attempting an uprising,furhter complicating matters

He appears to be calm,cool,and calculating,although he has a much darker side to him,noted only by his generic subordinates,as well as Audrey and Dominic,who claim to not trust him farther than they can throw him.Dominic in particular does not like him at all,and would gladly kill him in a minute if it wasnt for his latent magical abilities(This,however,seems to stem more from a dislike of Elves in general,since he feels he cant trust any of them).He occasionally elects to sacrifice others for his own benefit,and occasionally shows bursts of violence.There is also a rumor,that,for the most part,keeps his suboridnates in line,that he cannot be killed by anyone with Elvish blood,therefore making him practically the ultimate elven magician.

Zaknafein
Class: Black Mage

An old but still skilled Black Mage living in Elfland.His days in combat are long over,and now he specializes in showing the ropes to any elvish or non-elvish magician in a magical school run by him.In the school,mages learn battle theory,spellcasting motions,and how to improve the potency of their spells.He usually provides a pointer on battle theory via the game Overlord,a chess-like game with pieces of the original 6 classes,that,like the original game,have their own advantages and disadvantages.

He is the mentor of Arithon,Lacuna,and Tanaka,with the latter being his best student ever,a rarely seen Green Mage who specialized in the best status effects known to man.While Zaknafein wanted to teach Tanaka the elements,he didnt have the aptitude for that,and instead learned how to incapacitate and render useless his foes.Even though he believes in Tanaka as a mage,he still takes the rumors of his exploits(such as petrifying three of Bahamut's dragons)with a grain of salt,and harbors slight discontent of his ability to use Blue Magic,much like many other mages,who still consider Blue Magic a radical practice.

His relationship with Arithon and Lacuna is different,however,as both were adopted due to events much out of the control of both him,them,and their respective parents.While he has a distant relationship with Tanaka,considering him as more of a colleague due to his high level of skill in both Green and Blue Magic,he shows more mentor-like interaction with Arithon especially,as he tries to teach him better spells and tries to figure out the deal behind his past and his strange eye-color changing abilties while spell-casting.

Due to the close relationship between him and Arithon and Lacuna,it truly hurt him more than even knowing his kingdom he had served for so long was about to fall.Tanaka,however,came up with a plan to kill Astos using his ZAP! spell,and even though Zaknafein did not want him to use the spell(due to the drawback it had on his arms),he realized that,when it came down to it,Tanaka might be the one to disprove the myth around Astos(he cant be killed by anyone with Elvish blood.)

Shortly after Astos took over the Elfland castle,Zaknafein sprung into action.A new character named Renquist was ordered to kill the king,but Zaknafein turned him at the last moment by revealing that the bracelet Astos had given him was cursed,and that he was leaidng his elves to disaster.Renquist was swayed by that,and then spared the king.Zaknafein then got him to convert all the prisoners to their side,and then got a mission from Astos to retrieve the Crown.Zaknafein,through a series of several unnamed sources,found out that the Crown would cause the downfall of Astos,and then he subsequently encouraged the group to get it.He is still working in the shadows against Astos to date.

Alvin, Simon, and Theodore
Class Knight/Archer/Wizard

When the light elves went out to defend their homeland, these three brothers were sent out to defend the southern front under the command of Guy. They were all capable warriors, and Alvin and Theodore lived throughout the conflict. Simon was knocked out quite early though. Alvin and Theodore wished to help Guy, X, Keeo, and Dano in the search for survivors among the group that raided Astos's castle, but they were sent away, both being not skilled enough and need to tend to their brother.

Alvin and Simon are the more belligerent of the brothers, distrustful of their commander at first, but Alvin grew a grudging respect of Guy. Theodore was always quite respectful, always adressing him as "Sir". They're the chipmunks. C-H-I-P-M-U-N-K. Guaranteed to brighten your day. Doot. Doot. Doo doo doo doot.

Erdrick
Class: Hero

Erdrick's grave is found in a small plot behind a magic shop in Elfland. Otherwise, nothing concrete (heh) is known about him, except his birth and death dates: 837 - 866. He is connected to X somehow...maybe. According to long-lost Elvish records—and therefore unbeknownst to X and the others—Erdrick was an ancient Red Mage, having exceptional fighting skills along with access to such obscure and antiquated spells as "STOPSPELL," "RETURN," and "HURTMORE."

Dwarven Beastman
He administers training in the barracks of the Dwarven Caves, teaching new skills to the martially inclined.

Dwarven Chef (aka "BORK")
Class: Dwarven Chef

Originally the Chef from the Dwarven Caves, he got tired of living a normal life as a chef, and set out for new flavors. He entered into the Forsaken Labyrinth arena event, as having 99 other entrants posed a good opportunity to discover "New great Foodies." He ended up on ToST's team, and did a fabulous job scaring Team Comic Relief, who described BORK as "a tonberry." During that event, he made Mad Pony stew for Stan Lee, who proclaimed it "The best stew I've ever had, EXCELSIOR!!!" He also made Foodies out of Ghouls, but unfortunately undead is a taste better left to unquestioning palates. After losing the event, he returned dismayed to the Dwarven Caves, his "Celebration Foodies" remaining unmade.

When ToST eventually arrives at the Dwarf Cave, the thief quickly convinces BORK that he is not only a chef, but an adventurer as well. Once again, BORK set out with ToST in search of new tastes, pursuaded by the thief's cunning that "Dark Elf Blood will make the Ultimate Foodies!" Rightfully so, after sampling a Dark Elf Archer leg, he quickly fills three vials of Dark Elf Blood, undoubtable to "spice up" his dishes. After the "Trojan Astos" Event, he gets hungry for lunch, and runs home with Uber the Iguana in tow (apparently, the lizard had also developed a taste for Dark Elves).

BORK's equipment includes gigantic versions of various kitchen utensils, his favorite being an oversized chef's knife (hence the "tonberry" look), an iron apron, and an iron cooking pot helmet.He has newly discovered talent of being able to belch smoke and fire. BORK can also heal allies with his "cooking" ability.

Kary
Class: Formerly Red Mage

A Red Mage who studied magic alongside Atma in Crescent Lake.Most Red Mages,in general,practise white and black magic simultaneously,along with sword practise.While other talents arent necessarily banned,they arent really not frowned upon either.So when Kary decided to delve into the studies of blue magic,shapeshifting,and time travel,the Crescent Lake elders,against all reason and logic,banned her quickly from the town.She disappeared into the Gurgu Volcano,leaving a note and an orb(presumably the Fire one)for Atma,the only person she could trust with it.

Atma fell for her,but whether or not she shared his feelings is unknown.The friendship was only really seen from Atma's point of view,so no one knows if she just gave the note and orb to him as a lure to kill him.However,it was hinted that she became the Fiend of Fire in the meantime,and is quite probably not the Kary Atma knew,further enhancing suspicions that the note was a snare.

In the meantime,she fought a solo adventuring XScorpion and defeated him,removing his tongue in the process.Further appearances or flashbacks with her in it in the story have yet to be seen.

Audrey
Class: Black Belt

Dominic
Class: Mageknight

An exceptionally powerful and well-armored mageknight,formerly a member of Coneria's Royal Guard.He can take many blows without being affected,and can cast Black,White(this has yet to be seen) and Blue Magic.He also has considerable skill with his special weapon,the Francisca,a single bladed axe with a spearhead at the end and a set of sharp,needle-like spikes opposite of the axhead.

He is the brother of Garland,and he seeks revenge on the people that killed his brother(specifically Dave),although he didnt even support his brother's intentions in the first place.After his borther died,he went on his quest of vengeance and resigned from the Royal Guard.While researching his opponent,he discovered info about an old friend of his named Audrey who was apparently plotting to kill him,so he joined Audrey in her efforts.Audrey and Dominic got contact with some of their connections,and got some monsters to dela with Dave.However,four of them were decimated by the 12 main heroes(one of them being Dave),so the experiment was deemed a failure.

Afterwards,Audrey and Dominic looked for a deal with Astos.Astos apparently needed special magical locks to protect something very badly.In return,he'd give forces and cash to Audrey and Dominic to aid in Dave's death,so Dominic made the locks and sent them to him,using their ally Bikke to make the deliveries personally.However,Bikke and his pirate crew bungled the shipment after Dave and his friends came aboard,and Audrey and Dominic severed all ties with him and moved to Elfland.

Astos,upon finding out about the failure of Audrey and Dominic to deliver the locks,ordered new ones made,and then punished the two for their broken end of the agreement by requesting their participation in the invaison of the elvish Kingdom.Neither bothered to fight at full power,though.Dominic did not even bring his best axe,and his spells were underpowered.

On the battlefield,Dominic met and was defeated by Dano.Dominic got up after the battle was finished and told Dano that they would have a final,deadly battle at a later date.Dominic then teleported away to Astos's new stronghold in the Elvish kingdom,and got the assignemtn to retrive a girl of mysterious power from a village in a forest north of the Marsh Cave,which he is in the process of doing.

Dominic's personality varies from time to time,although its mostly seen in his various interactions with Audrey on how best to kill Dave.Most of the time,he is a man of few words,who goes along with Audrey's plans,but other times he challenges her on her ideas of killing Dave,and he seems to estimate his power to be higher than what Audrey claims.The two seemed to have gained a general respect for one another,though,and Dominic occasionally worries for Audrey's well-being,as seen in a barfight where the two decimated two pirates for not killing a man they wanted dead.

Dominic also likes to search for people to fight,as an indicator of his power.In particular,hes had his sights set on Dano recently,as he had heard about his win in the Forsaken Labrynith,whcih gave Dano the reputation of being a solid all-around warrior.Dominic was intrigued by the reports of his new opponent,and fought him at 60% of his strength to test his powers,and Dano defeated him.Dominic,however,states that they will meet again,this time,in a fight to the death.

A notable personality trait of his is his hatred of all elves.For whatever reason,he is racially biased towards them,and refers to them as "Lying,pointy-eared bastards".He also has a particular hatred for Astos,and would love to kill him if he only knew the full extent of his power.How his hatred of Elves began is unknown,but it is hinted that he had to do missions in Coneria where he had to have diplomatic relations with them,which might have bred his contempt for them.

Dominic's in-battle appearance is similar to that of an FF12 Imperial Judge.He has blond hair and is rather good-looking,but he appears aged beyond his years,and his eyes seem to resemble that of a hardened mercenary.

Erin
Class: Black Belt

The primary love interest of Dave.Shes described as a tomboy with long brown hair who looks ready to kick the ass of anything that thinks about making a threatening move in her direction,and she specializes in the use of nunchaku.She ended up on Cinder Island sometime before Bikke's attack on the place,and was seen stabbed to death by a pirate.Dave then snapped,killed twenty pirates,and then built a raft and sailed to Coneria.Dave passed out in mid-trip,and forgot everything but fragments of his recent memory and,needless to say,his techniques.

Her body washed up a way aways from him,and then Dave found her corspe being eaten at by Wolves.Once he saw her,his memory,for the most part,returned,and then Dave was motivated by rage to get revenge on Bikke,although a twist was added when he found out that Audrey had ordered the attack on Cinder Island to kill Dave and Erin,who she knew were there,over a previous slight a long time ago.

Based on a flashback Dave had,he saw Erin lose a match to another Black Belt because Erin was staring at Dave,hoping to impress him by winning the upcoming match,however,her opponent took advantage and KOed her with a quick punch combo.If indeed she had feelings for Dave like the ones Audrey,in the eyes of Dave,saw,then this,ironically enough,means that Dave should have taken the chance to be Erin's lover,which would have potentially made them avoid Cinder Island and Erin's death completely.This whole situation makes Dave a perfect example of the tragic hero.

Tenchi
Class: Karateka (A really powerful Master, basically)

Dave's,Audrey's,and Erin's teacher of all things martial arts. Although old, he is regarded as the best in his field, as his skill with fists, nunchucks, and staves is unrivaled by anyone before or since. In his old age, he started a school, where Dave, Audrey, and Dave's love interest Erin attended, and they were regarded as the 3 best pupils in the school, with Dave being superior in punches and kicks, Erin being superior with nunchucks, and Audrey being the best with staves, and the three are expected to carry on Tenchi's training methods. Currently, he has yet to appear in-game, only being referenced several times in Dave's story.

His appearance is similar to that of any generic aging kung-fu master in any movie.

Tanaka
Class: Green Wizard

A mysterious and ultra-powerful status spell using mage. He studied intensively under Zaknafein, who tried to teach him the beauty of elemental spells, but Tanaka wasn't suited for that and instead learned how to use status effect spells. He quickly mastered just about every status spell known up to the level 7 ones, and with much practise also learned the spell ZAP!, a dimension-based spell which instantly teleports enemies to the 4th dimension, and is impossible to resist using anything except pure luck. However, the spell has a nasty side effect which weakens him due to the insane amount of power required for its use, meaning he saves the spell for a last-resort maneuver. Despite all that, he is still regarded as a top-tier mage, due to legends about him turning three of Bahamut's dragons into stone, plus a battle with the legendary Karateka Tenchi, which lasted three days and three nights and ended in a draw after Tenchi was paralyzed right after hitting Tanaka with a Dragon Kick, which knocked him down and sapped all of Tanaka's strength, although he was still conscious.

Tanaka has also learned how to use Blue Magic,and can use most of the basic spells easily.However,the more powerful ones are severly draining to him,so he saves them for a last resort(similar to ZAP!).It appears he has the ability to talk to monsters and is more connected to nature than to texts and scrolls,which may have contributed to him obtaining the ability to use it.

After hearing about the resurfacing of one of Tenchi's pupils, Dave Mlinko, and after hearing Astos's plans of conquering Elfland, Tanaka went to help. He bailed Dave and Stephen out of two sticky situations, then met Dave in a tavern and hired him to kill Astos, paying him with a diamond. However, after much contemplation, he decided to get at Astos himself using the ZAP! spell, although Zaknafein heavily advised against it, saying that the spell might render him unable to cast any more spells if he overused it. Tanaka, though, is determined to prove once and for all that Astos can be beaten by someone with Elvish blood, and that he is not invincible. Currently, he is defending Elfland form the invasion, although he was downed in the process. However,he managed to muster up enough strength to cast WARP and get the group out to a clearing near a remote village.Upon entering,he found out that a girl with extremely potent magical powers was being sought after by aStos,so thus he took the girl under his own protection.

Him,Krauss,Dave,the WzOgre and eight other allies then went to the Marsh Cave,where two of Tanaka's skeleton friends met up with him,saying the the Cave had been taken over by Wizards.They are currently fighting some of the Wizard's minions,who are essentially the denizens of the cave originally now being converted to the Wizards side.

His appearance is similar to that of one of the street musicians from the movie Kung Fu Hustle.

WzOgre Who Travels with Dave
Class: Wizard Ogre

Needless to say, he is a Wizard Ogre who travels with Dave. He was magically enhanced by the Vampire and was left to defend the Earth Cave from invaders. However, he broke free of his mind-conditioning and fled the Earth Cave, only to be captured by Dwarves and put into the Forsaken Labrynith.

Early on, he met Dave, and after Dave effortlessly blocked a swing of his club, he tagged along and treated Dave with respect from there on out.

He possesses magic spells, unlike most Ogres, and specializes in an ICE spell that turns most opponents into beautiful statues. He also possesses the ability to speak basic human language (the emphasis being on the word basic), can sense when mages are coming, and can instantly determine their power. Due to the way he sees the world, he referes to all humans, elves, or other small monsters as "squishies" becuase that's the sound made when he steps on them. He attaches adjectives to the beginning of the name when necessary ("strong squishie" for Dave, "mage squishie" for Tanaka, "Wolf squishie" for Wolves, etc.). He was then recruited for the defense efforts by Elfland,although the defending force was routed.However,Tanaka warped him,Dave,Krauss,and Tanaka away to a village,where they were charged with guarding a young girl while hiding from Astos.They got eight allies to help them out,including a WzImp who adores the WzOgre as a master of some sort,probably due to his massive size and magical abilities.

Doran
Class: LEKnight

An elf who went to raid Astos's place for treasure, but he was annihilated by Astos's RUB spell, and died just as Audrey walked in to make a deal with the elves.

Krauss
Class: LEArcher

Doran's younger brother, who wants revenge for his brother's death. He has good skills with a bow, and he has accumulated a reasonable success rate as a bounty hunter. He attacked Dave and Tanaka, thinking they were minions of Astos, but he soon realized that they had the same cause as he did, and joined their group for the invasion, although he was downed by Pie's forces. However, Tanaka WARPed the group away and they visited a small village,where Krauss was put in a group assigned to hide a young child away from Astos's forces.The group was paired with a small group of elves form the villiage,and Krauss has taken a liking to one of the female elf knights in the group.

Rick
Class: Thief

The son of Stephen. He is a 14-year-old Thief who shows great promise, seeing as he is an expert at pickpocketing, lockpicking, manipulating, and, if necessary, fighting. Stephen taught him the trade when he was only 7 years old, and he quickly learned the basics, becoming a secret source of pride to his father. He wields Rapier and Dagger simultaneously in battle, which, despite the greatness of his other talents, frustrates his father to no end, as he claims it is bad technique. Nonetheless, he has connections which rival that of ToST, which enable him to get information from every corner of the map. He keeps a personal staff of messengers near him at all times, who are renowned for having a better delivery rate than FedEx.

Stephen originally thought he was dead after the attack on Cinder Island. Bikke had skewered him while trying to get Stephen to tell Bikke where Dave was, when Stephen, at the time, truly didn't know. Somehow, Rick was revived and rescued, and was brought to the Dwarven Caves. In the meantime, his personal staff of messengers had found the location of his family heirloom, the legendary sword Kusanagi, so he invited Stephen to the Dwarven Caves shortly afterwards to reveal the sword's whereabouts. However, it was moved to the Elvish Castle seeing as Audrey, the thief of the blade, was called to Elfland for an impending war, and thus needed to keep the blade close to her. Rick then moved with the group to attempt to lay siege to the Northwest Castle, which he and the rest of the castle siege group are currently in the process of doing.

Rick's appearance is similar to that of Uchiha Itachi from Naruto,and impartial observers would note that he looks nothing like his father at all.

Turncoat Dark Elves
Class: DEKnight, Archer, Wizard, and Priest

Ward
Class: Pirate

A pirate who was charged with the defense of the castle while Astos was out taking care of business outside. However, he was betrayed and routed by four turncoat Dark Elves, due to his lack of brightness and lack of skill as a warrior.

Keyser
Class: Black Mage/Specter?

Keyser, like his friend Keeo, was an adventurer from parts unknown. Sadly, he perished in the Marsh Cave, having been poisoned by the denizens of that foul place. When Keeo fled, Keyser was reanimated into a zombie and attacked, but was killed a second time. Since that time, Keyser has appeared once in a dream of Keeo's, asking why he was left behind and then attacking. Whether this was merely Keeo's guilt or an actual manifestation of Keyser's spirit is unknown, and certainly not something Keeo wants to think about.

DeTh
Class: Salesman/Thief

An buddy of ToST's and a former thief in his own right. In his solo adventure, he defeated Chaos and eventually went back to barely eek out a Level 37 victory over the acclaimed WarMECH. In FFD, he resides in Coneria, and has turned salesman, selling the wares he's collected over the years. Whenever he seems to encounter ToST outside of town, he has premium items for sale (such as Opal Bracelets, Dragon Swords, and ProRings), but such items always seem to fetch an exhorbitant amount (usually MUCH more than what ToST has to spend at that point in time). It has been found that this is due to supply and demand trading, and that his prices can be raised/lowered by events which affect free trade (such as Dark Elf rule).

He is the step-father of Arylon (II), and the widower of the original Arylon (I), his wife and the dancer for whom his step-daughter was named. At present time, he has brought together ToST and Arylon (II), in an attempt to discover his step-daughter's unknown origins.

Arylon
Class: ''Dancer??? (presumed)''

DeTh's step-daughter, named after her step-mother, the original Arylon the Dancer. She was found as a baby by DeTh and Arylon, who were on an extended vacation at the time. Arylon (I) was sterile, so the two decided to raise her as their own child. Her step-mother sadly passed away in a Madpony stampede in Coneria when Arylon (II) was very young.

She exhibits special latent magic abilities, such as raising the dead and healing others, although the total extent of her abilities is unknown. DeTh sends her out with ToST to observe battle and tactics, after seeing how taken she is with the young thief. She seems to be quite enamoured with ToST's unorthodox style of fighting, or perhaps it's that she just has doe eyes for ToST. She doesn't seem to mind that ToST has other girlfriends, mainly since he's done a good job not to hurt her feelings.

During the "Invasion" story arc, she's missing and she's also presumed to have a runed sword ToST found near Link's grave in Elfland. This sword is destined to kill the person whose name the runes spell out (which is now missing and when last seen read "Master..."). Her step-father, DeTh, had laid down plans for her retrieval, which involved her boyfriend ToST and his party of the Iguana Uber and the Dwarven Chef BORK. After the "Trojan Astos" event, ToST was left as the only party member knowing of her disappearance.

She was found in a waterway under the Northwest Castle, with a longsword in hand, and a strange collar, which was removed by ToST, causing her to collapse. It was later found that she did not recall any of the time she was away from home, only that she "had a strange dream involving her having strong magical powers and something involving the number 15"

After ToST returns her to Coneria, she awakens, and uses her ability for the first time in years to heal ToST, feeling that "It is now Okay" to use it. DeTh sees Arylon do this, and tells her what he knows of her past, and sends her off with ToST to discover her origins.

Arylon(II)'s Total magic ability is currently unknown. What is is that she can heal injuries (ability equal to a CUR2 spell) and she's also been known to raise dead (LIFE). She must also have some sort of attack magic, as she was able to hold her own against a hydra, despite having lacking swordsmanship skills.

Skillset:

Attack- Attacks with a weapon (until her skills improve, she misses approximately 50% of the time, even when she is supposed to hit, unless she is bare-handed)

White Magic- FOG, CUR2 and LIFE

Black Magic- Unknown (presumably TMPR, and ICE2)

Fantasize- A special skill based off of ToST's "Imagine" skill. She learned this while adventuring with him.

Current Equipment

Ribbon (Permanent, unequippable)

Silver Bracelet (currently unequippable)

Long Sword (until her skill improves, misses 50% of the time)

Uber
Class: Iguana

An entrant in the Forsaken Labyrinth arena event, he started as one of 100 entrants looking for fame and glory. Along the way, he met up with X and Princess Sara, and finally Guy, in the team affectionately known as "Team Comic Relief." It was in this team that he was given the name Uber by Guy, because Guy liked X's usage of the word "über1337." He played a kind of straight man to the team, as he would at times inappropriately root for food, roll around demanding his belly be rubbed, and was ridden by Princess Sara because...well, she's a princess. Surviving that team's ultimate battle with a Giant and a Specter, he made it to the runner up battle royale, but chose along with the other surviving members of Team Comic Relief not to participate.

He becomes enamored with thief ToST's penchant for the ladies shortly after the tournamant (or is it the other way around?) and joins him in a quest to find an overland pass from Coneria to the Dwarven Caves. This endeavor is given up when Arylon, ToST's main girlfriend, goes missing and DeTh, her father and ToST's longtime friend, sets plans in motion for them to track her down. Their team ends up with the Dwarven Chef BORK, and they attempt to infiltrate Astos's castle in search of Arylon, using the "Trojan Astos". However, BORK wanted lunchtime Foodies, and easily convinced the always hungry Uber to go back to the Dwarven Caves with him.

He later returns briefly to assist in carrying Arylon to the Dwarven Caves, on her way back to Coneria.

Uber's current equipment entails a custom set of iguana barding, a tailspike mace, and a custom fitted iron claw. He also attacks by biting and charging, and has a unique iguanalike way of communicating. Uber also has the ability to travel over rugged terrain, carrying allies only when bribed well (usually meaning fed quality food).

Coneria
Leadership: Monarchy

Pravoka
Leadership: Uneasy balance between pirates and thieves

Elfland
Leadership: Monarchy under Astos, King of the Dark Elves

The long-lived elves are primarily interested in scholarly pursuits. Their capital city is unique in that it does not have a single weapon or armor shop, although its magical prowess is second to none. The master wizard Zaknafein operates a magic academy that is open to seemingly anyone who shows promise, and a number of powerful spell scrolls are available for purchase. As of late, the magical wards protecting the city and its forest from monsters have begun to weaken, as the dark elf king Astos has hatched a plot to take the throne for himself. With Supreme Potentate Pie in command of the considerable dark elf forces, this plot has succeeded. Dark elves have entered the elven palace, and its defenders have died, been captured, or fled.

It is worth noting that Astos has claimed to his top warriors that the legitimate lineage of the elven kingship does indeed lie with him. At present, there is no evidence available that proves or disproves this.

Also, the dungeons/cellars seem to be riddled with undead that prisoners have to fight off constantly.

Dwarven Village
Leadership: ???

Melmond
Leadership: ???

The town of Melmond underwent a cataclysm of some sort recently. Eric hopes to return to his homeland with supplies to rebuild, although he is finding travel in that direction to be difficult, if not impossible. Ship travel out of the Aldi Sea is blocked off, though there are hopes that one day a canal between the dwarven and elven lands could be completed.

Crescent Lake
Leadership: Council of Elders

Crescent Lake is home to the Sages, namely Lukahn, the great Sage who predicted the coming of the Light Warriors. It is run and managed by a Council of Elders. Lukahn holds a seat on the Council, giving his sage advice when necessary, and sharing prophecies that have relevance to the small town. A few members who used to be on the Council are no longer on it due to one of his prophecies, though...

Many adventurers have come out of this small town on the far east side of the southern continent. Sadly, the greatest among them, the parents of Max and Aren (known as Renquist to the few FFD characters who have met him so far; Max thinking he is still back in Crescent Lake being watched over by Lukahn), were lost to the mysterious cave of ice which Lukahn had prophesied held the key to saving the town from the encroaching monsters.

Jim and Colin, friends of Max and Renquist's parents, were effectively lost to the cave. As far as anyone knows, Jim was killed when he returned there stricken with grief to avenge Tomas and Isabel, while Colin was lost in the sense that he left the world of adventuring after those events, and moved to Coneria, becoming a simple town guard trying to forget his past.

Cinder Island
Leadership: None, seeing as it is completely trashed

An Island inside the Coneria-Pravoka-Elfland triangle. Due to the constant trade of spellscrolls and equipment from the three cities along with the Dwarven smiths in their Caves, this island became a crucial checkpoint for trading valuable goods, due to its convienient location right in the middle of the Aldi Sea. Most trade lines flowed through this place, and eventually a community sprang up of people who made a good living off the fine products coming in from Coneria, Elfland, the Dwarves, and Pravoka. Soon, taverns and arenas sprang up on the island, and it became fairly well known as a place where a fortune could be easily made or lost within days.

Not surprisingly, pirates soon got wind of this. A pirate crew led by a man named Bikke was seeking a source of cash he could use in his war against the local Thieves guild, and thus tried to use the island as a foothold. A woman named Audrey was secretly pulling the strings behind the attack, and it had a second purpose that was paritcularly important to her, which was to kill Dave Mlinko over a previous slight.

The attack commenced during a hiatus in trading, and although Dave and a small group of defenders fought desperately, they were routed. In the fracas, Dave saw his love interest Erin being stabbed. Dave snapped, killed twenty pirates, and left the island on a homemade raft.

Stephen was also on the island, and had his son nearly killed by a friend of Audrey's disguised as Bikke, in an attempt to get him to reveal where Dave was. Stephen truthfully didn't know, although no one believed him.

Eventually, the island was pillaged of everything and burnt to a crisp. Most of the people were dead, although some survived and were rescueed by trade ships coming in. A trade ship coming in from Pravoka picked up Stephen and his family, and he went with the ship back there, secretly plotting revenge. Presumably, a Dwarven ship found Rick and brought him to the Caves, where he was healed.

Mysidia
Leadership: ???

Location of the Mysidian Academy, a highly renowned academic institution for the study of magic. It is cut off from the world at large, lying beyond the Whisperwind Cove, which was sealed by the Fiend Tiamat 400 years ago. Currently, the only way to travel to and from Mysidia is teleportation.

New Content
Some extra items, monsters, and commands were added into the game that were not present in the orginal FF.

Characters
Several characters have been added, such as a Rude Guard in Coneria, a Dwarven Chef, a Dwarven Beastman of some sort, and a variety of characters created for RPing purposes (most of them being Dave's).

Enemies
Three new enemies have been added thus far: the Albatross, a basic form of the Cocktrice/Perilisk family that is exceptionally nimble; the Ninja Pirate, one of the more infamous enemies in FFDynamics due to the popular pirates vs ninjas debate and this enemy combining the best of both worlds; and the Wizard Imp, or WzImp, a new magic-casting entry in the popular Imp series of monsters.

Weapons
A new weapon has been added named the Scather, a fire-based sword currently in the hands of Undine with a hunger for flesh. There is also a wind-based sword Stephen is after named the Kusanagi, which has a special ability that enables it to fire wind shurikens that can break through tough stones or metals. Dominic also has an axe named the Francisca, although whether or not that will be a new PC-usable weapon is unclear. No new armor has been added yet.

Items
There were two potential potions that granted invisibility or invincibility, but neither one worked.

Abilities
By training in the Dwarven Caves, Fighters can get the DEFEND command, which halves all damage taken, while Black Belts get BLOCK, a move that blocks some (but not all) attacks from even connecting. White, Black, and Red Mages get a spell accuracy boost based on INT to every attack spell or status spell cast, while Theives get lockpicks that enable them to open doors without magical locks, and they may also get a STEAL command down the line as well.

Towns
The Dwarven Caves gained a weapon shop, while Elfland, being a more peaceful country, lost theirs. There was also a sidequest to make Heal Potions available in Coneria, as well as free rapiers, chainmail, and iron hammers for those willing to pick up the necessary iron ore to make them with.

Events
In addition, the events previous to Garland's kidnapping were elaborated upon, and Pravoka was changed from a pirate-run town to one being warred over by Bikke and the Mohawk Man (popularly seen standing in front of the inn in the original FF). Also, a war between Astos's Elves and Elfland's Elves is currently in place, with Astos's side winning and looking to take over Elfland.

The Forsaken Labrinith
A gigantic maze built for a tournament of sorts featuring 100 characters - 18 PCs, 12 NPCs, and 70 monsters. The NPCs included fromer PC HIM, FF Mainstays Matoya, Bikke, Princess Sara, and Astos (including the expanded characters of the Mohawk Man and the Invisible Lady - Syd), as well as the FFDynamics created NPCs the Dwarven Chef, Dwarven Beastmaster, the Crazy Potions Guy, Zaknafein, and the Rude Guard from Coneria. Several new NPCs were given birth to here such as Uber the iguana and the generic WzOgre who travels with Dave.

There was also a surprise waiting in the center of the maze. Some BULLs were placed in the inner sanctum at the center of the maze, guarding the area with ferocity, and ZomBULLs guarded the goal, whose HP total depended on the number of kills made by the PC fighting them.

Several great teams were formed, such as ToST's team of himself, HIM, Zaknafein, and the Dwarven Chef (who was shortly thereafter christened as BORK), and the legendary Team Comic Relief, a name obtained based off of a statement about X and Guy being the FFDynamics version of comic relief, and the team shortly thereafter picked up an iguana named Uber and Princess Sara, leading to several of the best RPs written in FFDynamics. There was also a team effort between Dave and his soon-to-be WzOgre friend, as well as Atma, Keeo and two undead, and a compeltely random team with Crazy Potions Guy and three monsters.

Team ToST, Team B.O. (consisting of Bob and Obsidian), and Dano were eventually the three with the best shot at the prize. Obsidian was defeated during Team BO's battle with a Bull, and Dano persuaded Bob to withdraw from the tournament in exchange for a greater share of his winnings (which would have been greater than what Bob and Obsidian could have expected to obtain had Bob finished). Dano reached the goal after fighting a ZomBull (with 25% HP) in what was regarded as one of FFDynamics better battles. Team ToST also reached the last area before the goal and fought two ZomBULLs, but Dano beat them to the punch by killing the ZomBULL with a desperation FIRE casting. Dano took home the prize of 50,000 gold (30,000 of which was given to Bob and Obsidian), as well as a ridiculous amount of glory.

Throughout the course of the Labrynith, Astos, who was a late surprise entry in the Labyrinith, apparantly participating for the extra funds, made offers to people such as Rocco, Arithon, and Team Comic Relief to convert to his side for unknown reasons, but most declined, although Arithon and Rocco ultimately made a deal with the devil and went to his side.

All in all, the Labrynith was regarded as one of the better events in FFDynamics, and spawned several new stories which made great reads for all in the FFDynamics community.

"Chains"
An infamous plot device seen during the Garland battle, where he pulled a chain that sent a Creep into the middle of a vulnerable group of Mages. This took everyone completely by surprise, and there was later a second chain that revealed Princess Sara, who, under Garland's control, attacked Dave, HIM, and Atma.

Their effect on the battle produced a good deal of shock value, though they were actually introduced as a response to the amount of strategizing taking place for the battle with Garland, which fsa feared might make the battle too easy. The chains have persisted in the collective memory of FFD participants, and are often anticipated as future plot devices in boss battles (e.g., "I hope Mohawk Man doesnt have any hidden chains for this battle"), as well as threats ("If Keeo keeps manipulating the RNG I'm going to add a couple chains to this battle"). The next opportunity for a chain would seem to be Astos's Castle, and blazingsoul himself has hinted that Astos battle would probably contain mass undead and chains, similar to the Garland battle, although it is not known whether or not this was a joke.

The Pravoka Accord
-=-=-=-=-

On this day, August 24th in the year 2007 of our lord Bahamut, we have gathered to prevent another unjustified casting of the near-forbidden spell MUTE. These shall the be the provisions:

(1) The following White Magic spell is not to be cast during arena battles unless authorized by Provision 3: MUTE

(2) The following Black Magic spells are not to be cast during arena battles unless authorized by Provision 3: BANE, QAKE, RUB, BRAK, ZAP!, XXXX

(3) If someone breaks Provisions 1 or 2, it shall be fully acceptable to cast the spells mentioned therein on the caster (and ONLY the caster) for the rest of the battle.

(4) All who sign the Accord are fully authorized to cast the spells in Provisions 1 and 2 on people who have one of the spells in those provisions but have not signed the accords.

(5) Using an item to cast a spell covered in Provision 1 or 2 shall be treated the same as conventionally casting a spell in Provision 1 or 2.

-=-=-=-=-

Signatories

Atma, Obsidian, Undine, Muteki, Guy, John, Bob, Dave Mlinko, Keeo, XScorpion, Eric, X, ToST, Arithon, Rocco, Stephen