AoE Definitions

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=A=


 * Agility [AGI] : The attribute that measures nimbleness.
 * Attack : Actively attempting to inflict harm upon something with a physical or mystical effect.
 * Attribute : A numerical representation of some facet of the characters inherent physical or mystical capability.
 * Attack of Opportunity [AoO] : A reactionary attack that is provoked by a compromising action the enemy takes that leaves him open to attack.

=B=


 * Base Attack Skill [BAS] : Skill at combat that applies to all attacks.
 * Base Defense Skill [BDS] : Skill at combat that applies to all defenses.
 * Block [BLK] : The defense that defeats an attack by stopping it completely with your melee weapon, shield, or armor.

=C=


 * Channel : The skill a druid uses to prepare a spell from ambient essence, without harming the balance of nature.
 * Characteristic : Any of the characters skills, abilities, talents. Anything that measures or defines the character's capabilities.
 * Constitution [CON] : The attribute that measures bodily health.
 * Control : The skill an arcane mage uses to maintain control over the ambient essence he has gathered, so he can use it for his spellcasting.
 * Critical Hit : A hit which ignores DR, and may do CON or STA damage, depending on the defense. A critical hit vs a critical defense is a special case, see Combat section.
 * Critical Defenese : A defense which causes an attack to automatically miss. A critical hit vs a critical defense is a special case, see Combat section.
 * Cumulative Attack Penalty [CAP] : The first attack on your initiative is made without penalty. Each subsequent attack before the beginning of your next turn suffers a cumulative -2 penalty.
 * Cumulative Defense Penalty [CDP] : The first defense on your initiative is made without penalty. Each subsequent defense before the beginning of your next turn suffers a cumulative -2 penalty.

=D=


 * Damage Reduction [DR] : Subtracted from all weapon damage rolls before the damage is dealt to CON or STA. Ignored by a critical hit.
 * Dead [DED] : When your CON reaches 0, you die.
 * Defense : Used to defeat an attack so it does not hit.
 * Desperate Defense : The defense used when you can not (or choose not to) use a normal defense. Desperate Defense is equal to your Base Defense Skill plus your Armor's Block bonus. Desperate Defense is considered to be a Block for all effects.
 * Dexterity [DEX] : The attribute that measures a character's manual dexterity.
 * Dodge [DDG] : The defense that defeats an attack by avoiding it completely.

=E=


 * Essence [ESS] : The attribute that measures a character's magical potential & resistance.
 * Essence, Ambient : The aura of magic that exists upon the surface of the world.
 * Encumbrance : The extent to which your character is loaded down with things to carry. The more heavily encumbered, the slower and less agile you are.
 * Exhausted [EXH] : Stamina at or below [-1x] and above [-2x].

=F=


 * Facets [FCT]: The number of undamaged resonating surfaces of a runestone.
 * Faith [FTH] : The attribute that measures a character's devotion to their deity.
 * Fatigued [FTG] : Stamina at or below 0 and above (-1 * CON) [-1x].
 * Fumbled Attack : An attack which automatically misses.
 * Fumbled Defense : The attack automatically hits, and ignores DR.

=G=


 * Gather [GTH] : The skill an arcane mage uses to collect ambient essence for his own personal use.
 * Grapple [GPL] : Attacking or defending by wrestling with your opponent. Deal damage with fists, or Tiny weapons.

=H= =I=


 * Impurity [IMP] : Spots of corruption within a runestone. Add the impurity to the amount of ETP that a spell cast through the runestone generates.
 * Incapacitated [INC] : Stamina at or below [-2x] and above [-3x].
 * Increment : The progressive XP cost of a characteristic, written in italics. For example, a skill with an increment of 50 costs 50 for rank 1, 100 for rank 2, and so on.
 * Injured [INJ] : Having taken at least a single point of CON damage, but current CON above half. -1 penalty to all rolls.

=J= =K= =L= =M=


 * Mortally Injured [MRT] : Having taken more than half CON damage. -3 penalty to all rolls.

=N= =O=


 * Oblivious : During the first combat round of an Ambush, if you failed your Notice check by 10 or more, you are Oblivious. You may not take any actions during the first round, and the only defense you may use is the Desperate Defense.
 * Overwhelmed : Characters can normally make one defense roll per round before becoming overwhelmed. The feat tree Extra Defense allows characters to make more defense rolls before becoming overwhelmed. Once you are overwhelmed, you must use Desperate Defense against further attacks.

=P=


 * Parry [PRY] : The defense that defeats an attack by deflecting it with a melee weapon.
 * Perception [PER] : The attribute that measures a characters perceptive abilities.
 * Prone : On the ground. May stand up with one action, but provokes AoO.

=Q= =R=


 * Rank : The level of skill a character has achieved in some characteristic, written in bold.
 * Reactionary Attack : A free attack that takes no action to use, usually performed in response to another's actions. There are two types of reactionary attacks: Attacks of Opportunity, and Ripostes. Reactionary attacks accrue CAP just the same as normal attacks.
 * Ready : During any round of combat where you are completely aware of your opponents, you are Ready. Most combatants are Ready in the second round following an Ambush. You may take two actions, and may use any defense you choose.
 * Runestones : Mystical crystals much sought-after by mages and wizards.

=S=


 * Severely Unbalanced : Way off balance. -3 penalty to all rolls. Can regain balance with one action.
 * Size [SIZ] : Has several meanings, depending on the context.
 * Creature : Measures how large a creature is. Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal.
 * Runestone : Measures how large a runestone is, which limits the level of spell that can be cast through it. Ranges from 0 to 9.
 * Weapon : Measures how large a weapon is. Tiny, Small, Medium, and Large.
 * Strength [STR] : The attribute that measures a character's physical prowess.
 * Surprised : During the first combat round of an Ambush, if you failed your Notice check by 1 to 9, you are Surprised. You may only take one action during the first round, and the only defense you may use before your initiative is Block. After the beginning of your initiative, you may use any defense you choose.

=T= =U=


 * Unbalanced : Off balance. -1 penalty to all rolls.
 * Unconscious [UNC] : Stamina at or below [-3x]. Damage normally inflicted goes directly to CON. Further stamina damage must be intentionally inflicted, or be the effect of a spell. For each additional negative increment you pass ( [-4x], [-5x], [-6x] ), you also suffer 1 point of CON damage.

=V= =W= =X= =Y= =Z=