User:SpamALot/Sandbox


 * "Sly" redirects here. For other uses, please see Sly (disambiguation).

"The life of a world famous thief is never lacking in variety. One minute you're eating caviar by the riviera, the next minute you're smacked in the face by a pigeon with a note tied to its leg, and before you know it, you're sneaking into your worst nightmare."

- Sly Cooper

Sly Cooper is the main protagonist of the Sly Cooper series. A descendant from a long line of master thieves, Sly is the founder of the Cooper Gang and was hunted by Inspector Carmelita Fox throughout the first trilogy. It is unknown whether Carmelita hunts Sly in any part of Sly Cooper: Thieves in Time.

Early Life
Sly was born into the lineage of the Cooper Clan under the tutelage of his father. Sly grew up learning about his family's history as master thieves and was to follow in his father's footsteps and inherit their legendary legacy, the Thievius Raccoonus, once he turned 8. On the night Sly was to inherit the book, a mysterious gang of criminals known as the Fiendish Five infiltrated the Cooper residence. Try as he might, his father failed to defend himself and his son from the brutes and was killed. The Fiendish Five ransacked the house searching for the book, Sly helplessly watching them while hiding inside the closet. Finding it, they tore out its pages and split it among themselves before leaving, stealing everything from the younger Cooper. Sly, without parents, ended up in an an orphanage where he met his lifelong friends, Bentley and Murray. Sly was determined to grow up as an accomplished thief and live up to his namesake.

The Cookie Heist
"This must be the sweetest tasting failed mission ever, huh guys?"

- A young Sly Cooper in the orphanage

During their childhood at the Happy Camper Sly, Bentley and Murray got into mischief, and would always end up in the office of Ms. Puffin. Ms. Puffin had a jar piled with cookies sitting on her bookshelf, which the three always wished to have. When night set on the orphanage grounds, the trio sneaked into Ms. Puffin's office. They had to act fast though, because the janitor was arriving as they pulled off their caper. Sly managed to climb up the shelf just as the janitor came to the door of the office. As Murray sped the wagon they arrived in away, Sly was suddenly jerked out off the bookshelf and out of the office without warning, giving him little time to react. Sly still had managed to snatch the jar of cookies in his cap.

Stealing the Case File
Some time later since the theft of the Thievius Raccoonus, Sly has gained a reputation as a cunning thief and entangling the interest of Carmelita Fox. Sly embarked on his quest to take back his inheritance and avenge his father's death. In Paris at 4:20 AM, Sly broke into Police Headquarters in Paris and recovered a file in Carmelita's office. The file contained her collected data on Sly's background and history, as well as information on the members of the Fiendish Five and their locations.

After attempting to slip out through the fire escape, Sly encounters Carmelita and reminisces on their last meeting in Bombay when he stole the Fire Stone of India, and she replies by explaining the function of her new shock pistol. Sly quickly leaps down the fire escape and to the parking lot, leaping into the back of Murray's van before the gang drives off, with Carmelita certain he hadn't escaped her yet.

The Legend of the Welsh Triangle
Sly soon headed out with the gang and decided to study up on their first target, Sir Raleigh the Frog. They arrived at the Isle O' Wrath off of the Welsh Triangle and infiltrated Raleigh's base. From there, Sly traversed Raleigh's lair until he found a way to Raleigh's hideout within his storm machine.

Inside, Sly confronted Raleigh who commented on Sly's unexpected arrival to which Sly explained his desire to take back his section of the Thievius Raccoonus. Enraged, Raleigh attacked Sly and they battled. Overwhelmed and beaten, Raleigh ranted about how his defeat wouldn't save Sly from Muggshot, the local gangster of Mesa City. Sly located Raleigh's section inside a vault within the base of his throne, the pages including details of Rioichi Cooper and his ninja spire jump. With Carmelita in hot pursuit, Sly narrowly avoided the officer and escaped with the Cooper Gang. Satisfied, they prolonged their visit in England, Sly stealing Her Majesty's Big Bag of Crown Jewels, before returning to hideout, excited for their next heist.

Sunset Snake Eyes
Sly examined his data on the notorious gangster shortly before arriving in Mesa City, proceeding to fight past his guards and infiltrate Muggshot's casino. Along the way, Inspector Fox caught up to him and chased him across the city until he finally eluded her, broke into the casino and broke into the elevator leading to Muggshot's penthouse.

Muggshot was surprised that the man responsible for ruining his operation and killing his guards was Sly due to his seemingly frail stature. Frustrated at the Cooper's effort to steal back the Thievius Raccoonus and causing trouble, Muggshot drew his guns and attacked Sly. Using his wit, Sly destroyed all of Muggshot's weapons and defeated him; the gangster, taken aback by Sly's victory over himself, commented on how Sly needed to defeat Mz. Ruby to help take back the rest of his book and that he would regret it. Like Raleigh, Muggshot stored his section beneath his throne and Sly received the pages on "Tennessee Kid" Cooper which included his rail walk/slide move he used across the West. With difficulty, Sly evaded a second confrontation with Carmelita and the Gang enjoyed their stay in America, stealing for souvenirs, and heading back to the hideout preparing for their next mission.

Vicious Voodoo
After reviewing what was known on the mystic, Sly arrived in Haiti and sneaked into Mz. Ruby's compound, and got past her guards. Through supernatural dealings and a bit of running around, Sly was able to infiltrate Mz. Ruby's lair. Along the way, Bentley took note of a hovercraft Mz. Ruby used in her operation and how it was nothing that he ever seen before. Ignoring the advanced machinery, Sly pushed on and confronted the third member of the Fiendish Five.

Both exchanged banter of creeping the other out, Ruby's rather sarcastically. After a brief encounter, Mz. Ruby teleported and challenged Sly to reach her by playing a game of, as Sly called it, "Voodoo Simon Says". Succeeding and defeating her, Mz. Ruby admitted Sly's skill to beat her at her own game, but explained that it wouldn't help him defeat the Panda King in China. Confident, Sly believed that he, like the previous three Fiendish Five, would go down. Finding her pages within her lair, Sly collected the third section of the Thievius Raccoonus. The pages elaborated on the first known famous Cooper, Slytunkhamen Cooper II who developed the invisibility technique in Egypt to steal from corrupt Pharaohs. Carmelita's arrival cued Sly's exit and the gang enjoyed the beaches of Haiti, working on their tans in preparation of their next caper.

Fire in the Sky
Sly examined the profile of the Panda King before passing through his stronghold undetected and fighting through his personal guards. During the night, Sly found yet another hovercraft like Mz. Ruby's and Bentley identified it as identical in design to the one found in Haiti. Sly kept it in mind and continued on, finding Inspector Fox to have caught up to him. Sly begged her to open her eyes and realize that she was within a criminal's center of operation. Carmelita refused to listen, certain Sly was simply trying to confuse her and obstinately believing Sly was planning something illegal. She gave chase and Sly managed to escape her once again, continuing onward and finally breaching the Panda King's home atop a statue at the center of his headquarters. The Panda King took note of Sly's cane and recognized him as a member of the Cooper Clan and asked if he sought revenge to take back his section of the Thievius Raccoonus. Sly remarked it was his original intention but now intended to end the Panda King's villainous operation, burying villages in avalanches of snow with his fireworks. The Panda King said his methods were not an issue, as both of them were thieves.

Sly protested and denied Panda King's claim, rebutting his claim and that while Sly was a thief, the Panda King was simply a "frustrated firework artist turned homicidal pyromaniac." Enraged at Sly's disrespect, the Panda King attacked Sly with his new firework technique, Flame-Fu. Despite his ability to conjure flames from his hands, the Panda King was defeated, commenting on Sly's mastery with his father's cane. Bentley quickly radioed him after the battle, alerting Sly that he studied the hovercraft's composition and discovered that its location comes only from the Krack-Karov Volcano in Russia. Bentley deduced the fifth member of the Fiendish Five was located there and instructed Sly to leave as soon as possible. Before leaving, Sly retrieved the stolen section of the Thievius Raccoonus from the Panda King which included designs and schematics conceived by Otto Van Cooper.

Sly avoided a frustrated Carmelita once again while coming down the mountain and all three Cooper Gang members relaxed in Hong Kong, with Sly stealing food from the local market, before heading back to the hideout. Using Otto Van Cooper's designs, Murray was able to integrate several weapon systems into the van ready for their next move.

The Cold Heart of Hate
On their trip to Russia, Sly examined the pages of Thievius Raccoonus that he had retrieved. He noted that the book had little information on the final member of the Fiendish Five. While gazing at the multiple pictures detailed in the book, Sly noticed a consistent pattern in some of them: a shadowy owl-like figure seemingly pursuing them in the background. Sly checked police images again in his file and recognized them as matching the owl silhouette of the Fiendish Five's mysterious leader, Clockwerk. Sly wondered whether or not this disturbing revelation was a coincidence. However, they soon arrived at Clockwerk's lair. Greeted by the owl's powerful Death Ray, Sly and company combated Clockwerk's mechanical minions and deadly weapons to reach the inside of his volcanic lair. Once inside, Sly, Bentley, and Murray drove deeper inside until they gained access to the Death Ray's control tower. Sly leaped in and attempted to sabotage the weapon but found the immediate defenses dangerous.

However, Sly found Carmelita captured and trapped on the other side and, despite Bentley's protests of it being a trap, proceeded past the defenses to rescue her. Once inside the chamber, the doors closed and Sly found his cane to be ineffective in breaking the glass. Carmelita, unaware of the situation, assumed Sly was responsible for her capture and Sly quickly denied it. Immediately, the chamber filtered in poisonous gas and the shadowy image of Clockwerk appeared upon the viewing screens. The owl laughed, mocking Sly's actions as paralleling his clan's sentimental nature and their downfall. After disconnecting his view of Sly's demise, Clockwerk's victim was saved by his cohort, Bentley, who hacked into his database and shut off the gas chamber. Sly regained consciousness and Carmelita apologized for blaming him and said she would make it up to him. He freed her and both ran to the lair's exterior. Carmelita questioned why Sly freed her after hunting him down for years and Sly replied that she wasn't his enemy, Clockwerk was. In agreement, Carmelita suggested an alliance which Sly joyfully accepted but she warned him it was temporary until Clockwerk was taken down and that she would go after the Cooper afterwards. Grateful for his rescue, she promised she would grant him a ten second head start.

One of Clockwerk's mechanical owls swooped down and swiped Sly's cane, flying across the lava before being shot down by Inspector Fox. The cane, high atop Clockwerk's facility, was out of reach and Sly desperately begged that they retrieve it. Carmelita told Sly her jetpack was also high atop Clockwerk's Death Ray before she was captured and said he should also try taking it after grabbing the cane. She provided covering fire as he traversed the facility's exterior, shooting down Clockwerk's minions until he finally reached his cane and recovered it. Sly immediately entered the vicinity of the Death Ray, the inside of the volcano. Bentley alerted Sly that Carmelita's support fire had destroyed the weapon's magnatronic support field and that the weapon was sinking into the lava quickly. Rushing to grab the jetpack across the top of the huge laser weapon, Sly climbed the crumbling device as it slowly fell into the molten sea beneath it.

After equipping Carmelita's jetpack, the object of Sly's vendetta finally revealed himself. Clockwerk took flight and confronted the Cooper, objecting to Sly's escape from his gas chamber and destruction of his Death Ray. He was surprised, grudgingly admitting how Sly's family always found a way to beat him, confirming Sly's suspicions of the identity to the shadowy figure in the Thievius Raccoonus. Questioning him, Clockwerk vaguely answered the Cooper and told him that he was immortal and beyond aging, his anger, jealousy, and hatred creating the perfect formula to preserve his life within its cybernetic shell. His reasoning was also mysterious, describing his desire to simply surpass the Cooper Clan's thieving reputation. Clockwerk engaged him, his armor unaffected by Inspector Fox's weaponry. However, Carmelita noticed her Shock Pistol created vulnerabilities for the cyborg and told Sly to take advantage of her shots. He did, and Clockwerk's body was ravaged by the sudden onslaught. Unable to fly and plummeting into the lava, Bentley noted to Sly his belief that Clockwerk was dead.

However, Clockwerk's body had emergency engines and he arose again from the lava, determined to kill Sly there. Sly contemplated Clockwerk's words and actions, certain he knew that night he stole the Thievius Raccoonus that his father had a child and questioned why the owl let him live. Clockwerk answered directly, believing the world would see that without the Cooper Clan's book, they were nothing compared to him. Sly interjected, claiming that Clockwerk was fooled by the concept and that the Cooper's created the Thievius Raccoonus, not the other way around. Angered, Clockwerk ceased their conversation, seeking to end the charade and finish him off. After a second battle, the cyborg owl was defeated again and plummeted into the lava, Sly leaping down from his jetpack to finish him off. Bentley warned Sly of Clockwerk's auto repair circuitry and the raccoon sprinted across the destroyed wreckage of Clockwerk and his Death Ray before leaping upon the owl's back and bashing his head in.

Before finally shutting down, Clockwerk warned Sly that he could never escape him, and finally the last member of the Fiendish Five was defeated. Snatching from his claw the last pages of the Thievius Raccoonus, Sly succeeded in recovering the entire book and avenged his family by taking down the Fiendish Five. Shortly after Bentley and Murray arrived to the volcano's base, Carmelita confronted Sly to arrest him. As she promised, she gave him a ten second head start. Smiling, Sly stood there as the countdown occurred, waiting until the last second before slipping Carmelita a kiss. While dazed and blushing by his sudden show of affection, Sly handcuffed her to the ruins of Clockwerk's facility in those few moments and escaped with the Cooper Gang, leaving an enraged Carmelita behind although he felt she would escape and be chasing after him very soon.

The Thievius Raccoonus Restored
Shorty after Clockwerk's defeat, Sly restored the Thievius Raccoonus back to its original state with the help of Bentley and Murray. According to him the other ancestors only inherited the book while he also earned it. Having used the moves his ancestors taught him, Sly has finally earned the reputation as 'Master Thief.'

Stealing from the Forger
"My dad was right, you don't have a plan if you don't have a plan B."

- Sly to Bentley and Murray

Sly & Co. went to Monaco to steal The Venus De Whalo from Dimitri and Madame D'Oinkeau during a party. When he breaks in to Dimitri's mansion he finds some of Dimitri's goons forging fine art. After swiftly defeating the forgers, guards come behind Sly while he's talking to Bentley. Sly knocks them out and takes their uniforms. He, Bentley and Murray dress up as these guards and inform Inspector Carmelita Fox, (who was an invited guest), that Sly has been seen upstairs. Dimitri tries to stop Carmelita from venturing upstairs but doesn't even slow her down. Realizing that he can't stop her he runs off. When Carmelita and D'Oinkeau make it upstairs, they find the forgers tied up. Carmelita finds the forged paintings and realizes that Dimitri is a forger, much to D'Oimkeau's dismay. Realizing that this was a decoy Carmelita runs back downstairs to find The Venus De Whalo gone and Sly's signature calling card with a beret on it in its place. Meanwhile, Sly and his gang have just put The Venus De Whalo into the back of the Cooper van. When Bentley tells Sly that they were 12 minutes and 37 seconds over schedule, and that the next boat doesn't leave for another 45 minutes, Sly runs off to distract Carmelita.

During this time he recalls his very first heist as a child.

He finds Inspector Fox inspecting the area and knocks her shock pistol out of her hand. They both recall the first time they met, Paris, at the opera. They both have different points of view of what happened that night. After they finish talking about it, Sly tells Carmelita to grab her shock pistol as there is nowhere for him to run as he's on a bridge and can't swim. She goes to grab her gun claiming she'll arrest Sly then Dimitri, but when she goes to point the gun at him he's gone. Thinking that Sly's jumped into the water she looks over the bridge. She sees Sly, Bentley, Murray and The Cooper Van on the boat that they were waiting to board as 45 minutes has passed while they were reminiscing. Carmelita curses Sly saying that she will get him. They all wave at her and escape with The Venus De Marco.

The Klaww Gang
Two years after the fight with Clockwerk, Sly and the gang discovered that the Clockwerk parts were saved from the Krack-Karov Volcano and were being held in a museum in Cairo. Sly, with the help of Bentley and Murray, attempted to steal the parts and destroy them. Upon Sly's arrival at the room where the Clockwerk Parts should have been held, the parts were already gone, and both Carmelita and new officer Constable Neyla came out of hiding to confront Sly. Neyla hinted to Sly that the missing Clockwerk Parts were likely stolen by a dangerous criminal coalition known as the Klaww Gang and Sly took the opportunity to escape while Neyla and Carmelita bickered.

Not sure of whether Constable Neyla's mention of the Klaww Gang was a slip of the tongue or an intentional clue, he quickly escaped along with Bentley and Murray to research on the Klaww Gang and their association with the theft of the Clockwerk parts.

Dimitri's Counterfeit Operation
The gang quickly found the that the Clockwerk Tail Feathers were in posession of a Klaww Gang member named Dimitri, who resided in Paris. Sly arrived in the city near midnight and was briefed by Bentley shortly after they set up shop. Before breaking into Dimitri's nightclub they needed to gather some intelligence beforehand. Sly was tasked with repositioning three of Dimitri's satellite dishes to point at the radio antenna on top of the Safe House. Once he completed the task, Dimitri's database was streamed to Bentley's computer. Next, Sly sneaked into Dimitri's nightclub via an old wine cellar. He managed to find an air vent that led to Dimitri's underground printing press room, where he took reconnaissance photos of the forger's operation.

After taking the photos, Sly headed back to the hideout to show Bentley and Murray what he'd found. Needing more intelligence, Sly went back out and replaced a bugged painting with the forged one Dimitri had in his office. Once it was in place, all of his communications were broadcasted to the speaker phone in the safe house. Afterward, Sly tailed the head of the operation himself to see where he was going and what he was hiding, which turned out to be a door to the nightclub's aqua pump.

Now that more was known about Dimitri's operation, Sly needed to complete just a few more jobs to set everything up for the heist. He sneaked into the nightclub's theater, and pickpocketed control keys from the guards patrolling the building in order to access the spotlight control center. Once he gained access, Sly was able to turn off all the security around the printing press where the Clockwerk Tail Feathers were. Soon after, while Sly was venturing around the city, he was intercepted by Constable Neyla who agreed to aid him and his team in their endeavor as long as he could "keep up." Following the policewoman, she eventually led him to the door of Dimitri's disco, where she praised Sly on his effort, and left right after. Leaving the job in the disco for Bentley, Sly went back to the hideout to recuperate for the upcoming heist.

When the time to steal the Clockwerk Tail Feathers came, Sly waited for Bentley and Murray to shut off the water from the plaza fountain. Once it was off, Sly stole the repair truck key from the repairman who was going to fix the fountain. He ran back to the fountain and handed the key to Bentley, who left off to the repair truck with Murray. Meanwhile, Sly climbed to the top of the giant peacock sign overlooking the plaza fountain. Just as he made it up, Bentley and Murray arrived in the truck and fired its harpoon up to Sly. Once Sly caught the harpoon and latched it onto the sign, Dimitri's forces attacked the truck. Sly defended the truck from the goons while the peacock sign was being pulled off the nightclub. Once all the enemies were gone, the sign was pulled free from its moorings and dropped onto the fountain, destroying it and creating a passage to the printing press room.

Underground, Sly confronted the Dimitri in his printing press room. Frustrated at him for disrupting his operation, Dimitri bribed Sly with all the fake money he'd like in exchange for leaving him alone. Not accepting his deal, Sly tried to explain to him that Clockwerk was very dangerous and even in pieces, was not to be trifled with. Dimitri dismissed this and gave a reply which Sly had a hard time understanding. Not knowing what Dimitri had just said, Sly insulted his suit. Angered, Dimtitri idssapeared to the lower floor of the room.

Dimitri tried to attack Sly with electrical bolts using the ring on his finger. Sly easily dodged these attacks, made his way over to the forger and engaged him in combat. Eventually, Dimitri, having surrendered, ran to the control panel for the tail feathers on the level above. Sly followed and knocked him into the printing machinery. Dimitri was thrown out and into a small container, too injured to move. Sly took advantage of this and snatched the Clockwerk tail feathers. With Dimitri defeated and Inspector Fox arriving, the gang left the nightclub. Sly, Bentley and Murray celebrated their victory by spending a week in Monaco.

The Spice Lord
Another Clockwerk part surfaced in India a few weeks later. Sly studied up on his next target, who was a spice lord known as Rajan. Rajan was holding a party at his palace, which they set up shop near. They set up a plan to steal the Clockwerk Wings which included distracting Carmelita and the crowd in the ballroom. To be able to dance with her, Sly had to impress her first, and he did so by dancing with the another undercover police officer at the party: Constable Neyla. Sly's dancing skills while tangoing with Neyla seemed to impress Carmelita, and after Sly asked the Inspector for a dance later that day, she accepted.

Before dancing with Carmelita, Sly had to prepare for the operation first. With Murray, Sly brawled with Rajan's thugs in the boardroom behind the palace, while Bentley hacked into the security mainframe in order to gain control of the electronic winch above the ballroom. After the brief quarrel Sly went out and stole six gems off the headdresses of Rajan's prized elephants. The gems were used to make a saw blade durable enough to cut the Clockwerk Wings off the statue they were being displayed on.

During the heist, while Bentley caused a distraction to lower the number of guards standing watch over the Clockwerk Wings and Murray got ready to steal the artifacts themselves, Sly prepared himself for his awaited dance with Inspector Fox. He found her and reminded her of their plans, to the latter's surprise. While the two were dancing, the crowd and Rajan himself were mesmerized, all while the theft of the Clockwerk Wings was taking place. After the tango, Carmelita asked the "stranger" his name. As Sly responded, he was cut off by Rajan, who no longer saw the Clockwerk Wings behind him. Carmelita, confused as well, saw that the "stranger" was gone, and she had received a rose from Sly Cooper.

With the Clockwerk Wings successfully stolen, Sly regrouped with his team at the hideout, where they took shelter from the chaos that took place afterwards.

The Predator Awakes
When Sly and the gang stole the Clockwerk Wings, Rajan's repudiation was in shambles, and he fled deep into the jungle. They located him in an abandoned temple, which he used as his center of spice production. They found out that Rajan was using the restless Clockwerk heart to do his work. Once they walked their way to the temple and set up a hideout, Sly went straight into the production facility and gathered information on Rajan's operation.

From examining the photos Sly took, the team learned that Rajan was using one half of the heart to super irrigate his spice plants, and the other was with him at all times. While coming up with a plan, Sly destroyed a satellite Rajan was using to intercept the gang's communications and afterwards did turned the situation around by planting a rare Indian water bug in the his office. Soon after, Bentley stole the blueprints for Rajan's operation. This spooked Rajan, and he went into hiding. To drive Rajan out, he needed to be angered. Sly first destroyed the center of his operation: the spice grinder. During the job, Sly also encountered Constable Neyla, who led him to a half of the Clockwerk Heart and also agreed to a date with him after Rajan was behind bars.

Neyla's Betrayal
After partial flooding of the temple (from destroying its dam) didn't prove to be effective in driving Rajan out of hiding, Sly and the team exchanged a priceless ruby for some explosives. Sly used the explosive Cherry Bomb 500 to blow up the temple's elephant mouth and turned the temple into a swimming pool. The commotion convinced Rajan to see what was going on. Angered at seeing his temple and operation destroyed, Rajan yells to the Cooper Gang to face him. Neyla showed once again and offered her aid to Sly against the mad tiger. Unfortunately for Sly, Neyla double crossed him and knocked him out, leaving Murray to defend him against Rajan. Shortly after the fight, Neyla showed the Contessa, a member of Interpol, her capture of the Cooper Gang and Rajan and also framed Carmelita for conspiring with the gang. The Contessa arrested them all, as Bentley witnessed events at a distance.

Jailbreak
With Sly and Murray in a rehabilitation prison, Bentley was Sly's only hope. Bentley discovered Sly was held in "the hole," an isolation area of the facility, and left in the dark day after day for his mind to rot. The turtle also discovered that the Contessa was secretly a member of the Klaww Gang who brainwashed criminals into revealing where they had hidden their loot. Bentley took out the security systems to free Sly and the two of them set everything up to free Murray.

Sly was first tasked with finding a way to Murray's jail cell through a vent system. When he made his way to Murray's cell, the latter was happy to see his friend and told Sly about how he was being fed spice. Sly kept this in mind and told Murray that in order for him and Bentley to be able to bust him out, he needed to get into solitary confinement. Murray would be able to get thrown in there by starting a fight with other inmates. Murray did just that and was moved to solitary confinment afterwards.

Sly was then tasked to take a few reconaissance photos of codes for security stations around the Contessa's prison. With four different security codes Bentley would be able to crack her encryption algorithm. Pick-pocketing the keys to the stations from the respective guard, Sly set each station alarm off. When the guard of each respective station went to turn off the false alarm, Sly took a photo of the code shown through a digital screen. Once this was done, Bentley was capable of cracking the Contessa's encryption.

Next, Sly trailed the head of the prison herself and her bodyguards. He needed to steal two tanks keys and a tank patrol scheldule off from her, all of which where hidden in her back pocket. Taking out her bodyguards without being seen, Sly managed to get close enough to the Contessa to be able to pickpocket a key. Startled at her bodyguards' absence, she fled. Sly pursued and hunted down the remaining items.

Afterwards, Sly needed to disable the Contessa's giant attack robot by disabling all the lightning rods around the prison. Without the rods to strike, lightning would go to the robot instead. The plan proved successful, and the robot was destroyed. Soon after that, Sly met up with Bentley at the bridge just outside the prison walls. Under the bridge were pipes that fed power the the prison computer system. Bentley planned to blow these up. However, there were guards passing across the bridge, where Bentley needed to work, every minute. So, Sly disguised as a statue on the bridge, and took out the guards when their back was turned. With enough time, Bentley was able to bomb all the pipes and lower the amount of security inside Cell Block D.

Sly and Bentley were now ready to make their move and save Murray. First, Bentley hijacked a tank using the keys Sly had stolen for him. Sly crawled underneath the tank and moved with it. They were granted access to the prison grounds. Upon entering, Bentley blew down the door to the cell block, and they entered. Inside, security was still up, though not as much as normal. Looking for a way up to the control center for solitary confinement, Sly found a ramp and went up. Facing werewolves in each cell he passed as he ascended, Sly eventually made it up. He entered the code Bentley had derived from cracking the Contessa's encryption algorithm. The door to solitary confinement opened, and him and Bentley both entered.

They found Murray in the solitary confinement cell, twitchy and nervous. Bentley knew this was caused by the spice Murray had consumed, and because Murray most likely did not even know they were here, they had to bust him out the hard way. Using the hypno-boxes inside the room, which highented the effect of spice, Sly and Bentley caused Murray to become wildly hostile. Murray broke down the cell door and charged at Sly. Sly lured him to each hypno box to destroy them. Once they were all destroyed, Murray recovered and was happy to see his friends. The Contesa wasn't and upon seeing Murray free, fled. Sly and the gang pursued, but they ultimately failed to catch her. The Contessa escaped on her blimp, with Sly knowing that she didn't stand a chance since they were reunited.

Payback
Sly was overjoyed to have the gang back together after the brief diaspora, and after their escape, the Cooper Gang discovered that the Contessa had hold of the Clockwerk Eyes and also held Carmelita captive for hypnosis. As Sly and the Cooper Gang attempted to free Carmelita and make off with the eyes, they discovered Neyla had set up shop with an army of mercenaries bankrolled by Interpol to take down the Contessa.

Sly set a pack of ghosts down the chimney of Neyla's headquarters, which scared her and led her to believe that it was a sneak attack from the Contessa. As a result, Neyla purchased more mercenaries to pummel the Contessa with.

The gang freed Carmelita, and Sly chased the Contessa across the rooftops. They fought, and Sly emerged victorious with the Clockwerk Eyes. The gang escaped along with Carmelita (much to Sly's 'eternal' delight). Sly and Carmelita went their separate ways, with Carmelita now a fugitive against Interpol following the incident in India.

The Menace From the North
A week or two later, the gang hunted down the chief of transport in the Klaww Gang, Jean Bison. They found out he was in possession of the Clockwerk Stomach and Lungs and promptly performed three train robberies and made off with them. Sly realized at the end of this operation that he sorely needed to help Carmelita redeem herself to Interpol, and knew that he'd need to do it some way other than turning himself in. After discovering that Jean Bison had escaped to a Canadian Lumber Camp, the gang then decided enter the Lumberjack Games that Bison had organized. Sly and his gang raided the facility and cheated using underhanded methods to obtain the Clockwerk Talons.

However, fate once more reared its ugly head, and Sly was captured, being held in the underbelly of the sawmill along with his friends. When Bentley was entered into a brutal struggle with Bison, Sly used logging machinery to defeat the Klaww Gang lackey. Meanwhile, Jean Bison's guards raided their safe house and sold all the Clockwerk Parts to the chief machinist and leader of the Klaww Gang, Arpeggio. The Gang defeated Bison and stowed away on a battery that they'd emptied out earlier and dealt with their losses. Sly spent the time agitated and restless, awaiting action—any action.

Reconstruction of Clockwerk
On their way to Arpeggio's blimp, Sly realized they had little time to stop the under-going reconstruction of Clockwerk. As soon as they arrived on the blimp, Sly rushed to a balloon where the Clockwerk Parts were being held. It was there that he learned that Neyla and Arpeggio were conspiring the entire time to collect the robotic bird for themselves. In an impassioned attempt to stop the construction, Sly indirectly locked the Clockwerk Parts into place. Neyla and Arpeggio confronted him, and Arpeggio revealed his master plan of using the Northern Lights to hypnotize everyone below the blimp into a fit of rage (the thing that kept Clockwerk alive) so that he could remain immortal inside Clockwerk forever.

Neyla suddenly betrayed Arpeggio and entered the Clockwerk Frame herself to form Clock-La and killed Arpeggio with a single crushing blow. She broke out of the blimp, ready to absorb the power of hate to live forever. Sly and his gang labored to dismantle parts of the blimp to stop the evil conglomeration, finally putting out a signal to Carmelita Fox, who arrived in a police helicopter.

Carmelita agreed to join up with Sly to defeat Clock-La, and Sly willingly joined the fight as her tail gunner. With expert firing on the part of Sly, Sly and Carmelita defeated Clock-La in a dogfight over the skies of Paris, but the owl flew from the action and captured Murray and Bentley in her claws. Sly paraglided after them in a chase as dangerous components of the blimp were scattered into the air. Sly eventually reached Clock-La and defeated her again. As the frame crashed to the ground, the gang realized that she was still alive. Bentley remembered hearing Clock-La mention a Hate Chip, and as Bentley attempted to take the Hate Chip out of the Clockwerk frame, the beak closed on him, resulting in paralysis from the waist down. Clock-La was blown apart.

Sly, however, noted that the parts were still undamaged, as if nothing could actually destroy them. Luckily Carmelita, who was angry at not having a whack at Neyla herself, smashed the Hate Chip and rendered Clockwerk's parts useless thus killing Neyla in the process. The four survivors watched as the parts faded to dust.

Sly was struck by an overwhelming flood of relief as he watched the Clockwerk Parts disintegrate; he was free from the curse of Clockwerk, and so were his family line—and future children. In spite of the emotion of the moment, Sly and his somewhat fractured gang were promptly placed under arrest by Carmelita. In a selfless act, Sly willingly agreed to take the fall for the entire affair and persuaded Carmelita to let Bentley and Murray leave without quarrel. Carmelita agreed and was given a promotion by her superior, Inspector Barkley.

Sly was taken on board a helicopter for transport into Interpol custody. Although initially silent, the two of them got to talking and recounted over past adventures and even told each other about their favorite things, prompting Sly to relate the experience to a first date. However, as Carmelita was about to share some champagne she'd been saving for Sly's arrest, she realized that the short journey had taken over two hours. Whilst Carmelita went to the cockpit to check on the lack of progress, Sly realized that Bentley and Murray left with a little parting gift by rigging the chopper to fly in circles. Sly promptly parachuted out of the chopper to freedom. Carmelita swore that she'd get him as he flew off, and remarked that she'd see him again soon.

Retrieving the Map
Some time later, Sly disguised as a security guard and entered Heathrow Prison. He patrolled the jail cells, encountering old enemies along the way. Eventually he came to the cell of Jim McSweeny. McSweeny realized that Sly wasn't the usual patroller, upon which the latter handed the former a calling card. Not realizing what it was supposed to mean coming from a security guard, Sly revealed himself. Recognizing Sly, McSweeny tested him to see if he was really who he though he was. He showed Sly a tattoo on his hand of a building, and asked him what it was. Sly wasn't able to jog his memory, which didn't surprise the prisoner. Sly proved who he was by picking the lock to McSweeny's cell and charging at him.

McSweeny easily pinned Sly against a wall, and as he did, the latter replied "Italy" to the former's question. After Sly explained the history of the building, McSweeny realized that this person was Sly. He told Sly about him his history with the latter's father. McSweeny also told Sly about the map to the Cooper Vault, which was hidden in building tattooed on his hand. Sly then left the prison to retrieve the map.

Sly and Murray went to the Itailian museum to hunt down the map to the Cooper Vault. However, their operation didn't go as planned. The two had accidentally set off an alarm in the museum, and they had to leave before retrieving the map. Carmelita arrived just after they fled and took the canvas holding the map back to her office for investigation. Sly showed up later while she was analyzing the security footage in the museum and stole map from the canvas.

Murray's Farewell
A couple of days after retrieving the map, Sly and Murray sneaked into the hospital Bentley, who was still recovering from his paralysis, was staying in. After disguising themselves, they made their way to Bentley's room, who was overjoyed to see his friends again, but refused to leave with them. Sly tried to change his mind by explaining to him that the team won't function without him. Just as they were talking, security guards barged into the room and saw Sly, who was no longer in disguise. Murray held off the guards while Sly escaped with Bentley.

Back at the hideout, Bentley had transformed an ordinary wheelchair into his own array of gadgets and weapons. As soon as Murray had returned, Sly and them were planning on heading out for the Cooper Vault. When Murray returned, however, he explained to Sly and Bentley that he can't keep putting their lives at risk. Upon saying this, Murray departs from the hideout.

Sly 3: Honor Among Thieves
"To get in the Cooper Vault and collect my inheritance, I was willing to pay the price."

- Sly Cooper

Murray Returns
After Murray's depature from the gang, Sly and Bentley set out for the Cooper Vault on Kaine Island by themselves. Upon arriving, they found out someone named Dr. M had already set up shop on the island. He had built a fortress out of the island, with heavy security. It had seemed as if Dr. M had been trying to open the vault himself for years. Returning back the the hideout, Sly knew that getting on Kaine Island would require more than just him and Bentley. He knew that they needed Murray back.

Researching Murray's current whereabouts, Sly found out that he had been sent to Venice by his Guru. Upon arriving in Venice, Sly sneaked into the police station to see if Murray was being held there. Rather than encountering Murray in the building, Sly came across the former Klaww Gang member, Dimitri. Dimitri agreed set up a meeting point for Sly and Murray if the former helped break him out of jail. Sly agreed and distracted the group of cops in the room, who included Carmelita Fox, so that Dimitri could escape.

After gaining Inspector Fox's attention, Sly ran out the doors of the police station, with Carmelta following. He ran to the location Dimitri had given him, and Murray was waiting. The two lost Carmelita by jumping down a nearby manhole. After emerging from another not too far away, Sly told Murray that he had to re-join the team as he was too much of an asset and friend. Murray agreed to re-join only if "the black water ran pure." This "black water" was the pollution of the water around the city with tar, caused by the local crime lord Don Octavio.

Sly and Bentley worked to foil Octavio's operation. They first broke into Octavio's opera house and hacked his database to get everything on his operation. Afterwards, Sly trailed the Don and took incriminating photos of him in the act of polluting in hopes that the evidence would get Octavio arrested. They also saved Carmelita from a gang hired by Octavio to take her out. From studying the data, Sly and Bentley found out that Octavio was planning to sink Venetian buildings into tar during his opera recital, on the first day of Carnivale. However, if no one showed up then he'd have no point in sinking the buildings.

To lower the number of people attending, Sly blew up balloons advertising Carnivale. During the job, Bentley was abducted by Octavio. Sly chased him across the rooftops back to his opera house, where he let Bentley go. Then, Sly disguised as a patrol and took the next shift at three of Octavio's coffee houses. While he was patrolling, Bentley went in each house and stole the blueprints to the Don's tar vacuums. Octavio had hired a group of guards as "insurance" for his opera recital. Because of their large size, Sly and Bentley enlisted the help of Inspector Fox and her mercenaries to take the goons out for them. Sly and Bentley also enlisted the help of Murray to destroy some of Octavio's tar drums scattered around the city.

Sly and Bentley foiled Octavio's plan and had him put away in the process. With his Guru's request fulfilled, Murray re-joined the gang.

Sly next went after Murray's teacher, The Guru, who the gang acquired the services of after saving his home from excavation workers and a cursed mask in Australia. Their new RC expert, Penelope (who later becomes Bentley's love interest), was recruited to the gang after they defeated her in an aerial racing competition called ACES in Holland. They also managed to employ the former Fiendish Five member Panda King on their side as a demolitions expert after rescuing his daughter from a forced marriage by the ruthless General Tsao high in the Kunlun Mountains. Finally, they recruited former Klaww Gang member Dimitri as an underwater operations expert after recovering his grandfather's old diving equipment from pirate Captain LeFwee off the coast of Blood Bath Bay.

Back to the Present
As the flashback ended, Sly mentally begged for the pain to stop, but was saved from death by the rest of the gang and Carmelita. Sly recovered from his injuries after copious bed rest, and the group managed to gain access to the Cooper vault.

As the vault was meant for Coopers only, Sly went inside alone while Murray and Bentley guarded the entrance. Sly overcame many challenges based on the Cooper family's thieving abilities, with each test built by one of Sly's ancestors. Sly even learned a new skill to slide along lasers in a chamber built by his late father.

At the heart of the vault, Sly was confronted by the evil Dr. M, who had followed him inside. It was revealed that Dr. M was actually a member of the old Cooper Gang with Sly's Father and Jim McSweeny and the mandrill considered himself to be a tool to Sly's father at best. This sparked something inside Dr. M that made him think that all Coopers were the same. Sly objected, vehemently maintaining that he was not his father. The ensuing battle led to the vault's collapse, and Carmelita arrived to arrest both Sly and Dr. M. The doctor fired a laser blast at Fox, but Sly jumped in front of it and took the blast himself. Carmelita defeated Dr. M and went to help Sly. As Sly came around, she discovered that he had (fake) amnesia, and had no memory of who he was or what his occupation was. When he asked her, she lied and claimed he was her partner, "Constable Cooper". Believing her words, Sly and Carmelita escaped the vault, leaving Dr. M to his fate as it collapsed on him.

The gang looked for Sly but to no avail, however before going off with Carmelita he managed to leave them with some of the Cooper treasure, his signature pouch, and his cane. The Cooper Gang then went their separate ways, with Murray becoming a racing driver, Bentley hoping to build a time machine with Penelope, and Sly beginning a new chapter of his life with Carmelita.

The game ends with Bentley spying on the Sly and Carmelita with his Binocucom. He caught a glimpse of Sly glancing back at him with a wink. Bentley remarked on Sly's sneakiness with a closing remark: "That sneaky devil!"

Sly Cooper: Thieves in Time
In Sly Cooper: Thieves in Time, Sly's appearance has slightly changed. With the exception of looking a little older and more mature, Sly now wears a red backpack like he did in Sly Cooper and the Thievius Raccoonus, and the red pouch on his leg has been replaced by a brown pouch. He also seems to be holding his cane higher up, closer to the hook. His belt buckle also has gold trim around the Cooper symbol.

PlayStation Move Heroes
In PlayStation Move Heroes, Sly and Bentley was trying to free Murray from a prison cell. As Sly plants bombs at the cell door and makes way, the wire he was connected to broke by a laser. Just as he was about to fall into the laser grid, his world was paused. Sly thought it was Bentley who helped, and a worm hole comes by taking both Sly and Bentley and leaving Murray in his cell. they dropped down on a barren planet along with Ratchet, Clank, Jak, and Daxter. Sly and Bentley start hiding from them, and they get off on the wrong start. Bentley and Clank from the Ratchet and Clank series explain how they landed here, and to top it all off, a mysterious alien duo named Gleeber and Lunk invites them to the first annual "Inter-Universal Hero Games". They say that they "hit pause" on their home worlds. Everyone agrees to the challenge and Lunk gives them the equipment. However, after returning back to Paris and ending up right where they left off, Murray managed to bust himself out so Sly told him about what just happened while Bentley successfully fixes a communication with Clank.

PlayStation All-Stars Battle Royale
In an upcoming game called PlayStation All-Stars Battle Royale, Sly is a playable character. Each character has a special power, and Sly's is to turn invisible.

Personality
Sly Cooper is, as the first game describes him, a "cunning, devious, Thievius Raccoonus." He uses his wit, his courage, and his skills to pull off jobs, and he usually has a sarcastic remark in hand. However, he remains loyal and dedicated to his friends; especially Bentley and Murray, his two close friends since childhood, and Carmelita Fox, his love interest. Deep inside that demeanor he holds, it's possible he's a bit lonely, as he said that he misses his father at one point in the Comics. But he never dwells in the past, and stays in the present, to seek for his next adventure.

Abilities
Sly's primary weapon in the series is his family's cane, which is a brown staff ending in a golden hook at the top. Many of his ancestors also had weapons incorporating the trademark hook, and the cane has become an infamous symbol of the Cooper Gang. Sly is also very capable with his cane and is a powerful opponent in a fight, repeatedly being shown beating opponents much larger and better equipped than himself.

Years of training and natural ability passed down through the Cooper bloodline have given Sly awesome agility, balance, and reflexes, allowing him to perform feats that few can equal. In addition, he has learned every ability detailed in the Thievius Raccoonus, including balancing on the tops of sharp points, rope and pole climbing, invisibility, swinging on hooks, and running on wires.

Appearances

 * Sly Cooper and the Thievius Raccoonus
 * Sly 2: Band of Thieves
 * Sly 3: Honor Among Thieves
 * Sly Cooper: Thieves in Time
 * The Adventures of Sly Cooper
 * PlayStation Move Heroes
 * PlayStation All-Stars Battle Royale

Trivia

 * Sly Cooper bears a striking resemblance to Jojo the Raccoon from Sucker Punch's first title Rocket: Robot on Wheels. This is ironic, since Sly's nemesis, Clockwerk, is a giant robotic owl, and Rocket, a robot, was the protagonist of Rocket: Robot on Wheels, while Jojo the Raccoon was the villain.
 * In the Japanese versions of the games, he is dubbed by Tomokazu Seki, who was also seiyuu in G Gundam, as Domon Kasshu.
 * Sly's signature color is blue. Unlike Bentley and Murray, it is not based off his skin (or rather his fur) but off his attire.
 * Sly's mask seems to actually be a real mask, as opposed to real raccoons, which have a fur pattern, looking like masks.
 * Concepts shown in a "making of" movie in Sly Cooper and the Thievius Raccoonus show that Sly's early designs ranged from him wearing nothing more than his hat and shoes to even being chubby.
 * Sly Cooper won "Best New Character" at the Game Developer's Conference for 2002 and the Best Stealth Character by DragonAx for 2011.
 * He is of English, Scottish, Middle Eastern and Japanese decent, based on his ancestry.
 * Sucker Punch originally planned Sly's name to be JT, not Sly, accompanied with a different voice actor. This can be found in in the " The Evolution of Sly" bonus video on Sly 3.
 * It is revealed that Sly can't swim. This is because he never learned how to when he was in the orphanage. In Sly Cooper and the Thievius Raccoonus, you can get a page from the Thievius Raccoonus that lets you recover from falling into water. This does not carry over to the other games.